The use of Gamification in Social Impact Projects – a ... · organization, or—better...
Transcript of The use of Gamification in Social Impact Projects – a ... · organization, or—better...
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The use of Gamification in Social Impact Projects – a Business model
perspectiveRajiv Vaid Basaiawmoit
Head of Sci-Tech Innovation & Entrepreneurship, Aarhus University Faculty of Science & Technology
Denmark
©Rajiv Vaid Basaiawmoit, Ph.D, MBA
@rajiv_VB
24. Nov. 2016
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Rajiv Vaid Basaiawmoit, Ph.D, MBAFestival of Colours (Holi NOT colour run) in India
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https://www.youtube.com/watch?v=yfCQMHPe2E0
Lets see how some people of the society celebrate it….
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3 points to notice…
• That we should not jump to conclusions…
• That Visually Impaired children can have fun
• Vis. Imp. children – are in many ways (except
one) similar to other children
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CAN GAMIFICATION PREVENT BLINDNESS!!! IS IT POSSIBLE?
The question to now ask is
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But Visual impairment is also ….
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AND….
Implication….
Colour test
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AND….
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AND….
Some are avoidable and some are not!!
Images from – Joseph Brzezinski, Ph.D.http://www.ucdenver.edu/academics/colleges/medicalschool/departments/Ophthalmology/research/labresearch/Faculty/PublishingImages/Figure%202%20V1.jpg
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Preventable Blindness: Some stats
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Scale of problem
• W.H.O. reports – 517 million people in developing countries are visually impaired!1
• Centre for Vision in the Developing World at Oxford University – more than 1 Billion people NEED but DO NOT get vision correction!
Karnani & Lee (2011)
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Solution
• Early detection – i.e. getting your eyes tested early!
• DR – diagnose diabetics early• Trachom – detect the parasite early• Cataract – detect – surgery – glasses• Poor Vision – Give glasses
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Lets just look at one possible solution…
• Poor Vision – that if untreated can lead to blindness!
• Easy solution is glasses
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Even then – the challenge is still big -The Right-to-Sight – Vision 2020.org
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VISION SPRINGS
Graphic/info courtesy: Visionsprings
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Vision Spring overcomes bankruptcy…
• “There wasn’t enough money coming in to support our operations. We realized we could either be a really nice, perpetually subsidized nongovernmental organization, or—better yet—change our business model so we wouldn’t need subsidies”. – Jordan Kassalow, Founder, Vision Springs (earlier a
foundation – today a B-Corp*)
* A B-Corp is a Benefit Corporation - a corporate entity legally required to create benefit for society as well as its shareholders (US).
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VISION SPRINGS
HIGH VOLUME,LOW MARGIN APPROACH
Generate Jobs/Self-employment
VEs – Vision Entrepreneurs who earn Rs. 40 for every pair of glasses sold
Graphic/info courtesy: Visionsprings
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Many other NGOs like Vision Springs -
• Sight Savers• Sight of the World• WHO (Vision 2020)• Hellen Keller International• Christoffer Blindell Mission• ……… (many more)
Cumulative impact is still but a few drops in the ocean…
Even though some NGOs are more than a decade old….
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Spectacles hit marriage prospects: Delhi girlsTNN Jul 16, 2012, 01.10AM IST
Source: http://articles.timesofindia.indiatimes.com/2012-07-16/delhi/32697670_1_spectacles-contact-lenses-glasses
Problem still persists
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V.I. a multifold problem
Elofsson and Jartsjo (2012), Bachelor Thesis: Young females’ reasons for dropping out of secondary school in Matemwe, Zanzibar
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Basic logic dictates that a Visual problem = health problem
– Therefore needs health interventions
V.I. a multifold problem with multifold implications
It is not just a health
problem –
It has Economic,
Educational, &
Public safety implications
HOWEVERTanzania – 71%dissatisfied with their ability to do near work –cooking, reading, sewing etc. ONLY 6% have glasses India – 65% of populatoin needs glasses! Only 7-10% wear glasses!
REASONS: Awareness, Affordability, Cultural biases, Poor Access, lack of trained manpower etc.
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Case Example
CHALLENGE
Develop a business plan to market glasses to children or young people (aged 16 to 25) in one or more developing country in Africa or Asia.
Target stigma to wearing glasses
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CAN WE MAKE CHANGE WHEREOTHERS BEFORE US HAVE FAILED….
QUESTION IN OUR MINDS
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Source: Photo – Anil Tulsi
INSPIRATION – Galli Cricket
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More Inspiration – Blind Children are also similar to other children
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BUT ISN’T The task about STIGMA first and GLASSES second
• Scrapped Gamification as the only tool to solve the problem
• Created a Program to target the issue
• Built Gamification around the program
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The RITESIGHT AIM – Convert Stigma to Aspiration
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Summary of 4 – step Program
Phase 1: Prepare Phase 2: Seed
Phase 4: Flourish Phase 3: Nourish
Grow Model
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PREPARE
The ground = target community• 3 programs launched at this phase -
– Certification system– Awareness campaign– Teacher training workshops
Curiosity, ReceptivinessGAME ELEMENTS INTRODUCED
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SEED
• ”Play & Learn” Phase• Release of explicit gamification elements (i.e.
games) – ”SPECSY” – (a computer game concept where the
protagonist is a female hero)– ”CLUEY” – (a board game version)
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SEED – ”SPECSY” FEATURES:
Single – player or 2-player game
Tablet based
Special power glasses –
Design wear – that also function as powerups –e.g. ”SUPER-Clarity” – will allow to overcome certain challenges – read clues, etc.
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CONTEXT is King – CONTENT is secondary
• Don’t get me wrong –Content IS importantbut CONTEXT is evenmore important today!
• Contextualised Content
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SEED – ”CLUEY”
”Elements of Cluey” Learning – educational - Hangman modificaitons – curioisty – social contact – rule play – time pressure
50 words = 1 paragraph sentence = that carries a moral to increase empathy
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SEED – S.P.L. Kit
• 5 Unique Vision charts (not conventional letters but imagery) – Follow up tests!
• 1 Kaleidoscope• Fancy plastic glasses for roleplay• 10 page booklet – instuctional, games,
blindfold games as well (for normal users)• Blindfold• Foldable paper binoculars
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NOURISH
• Nourish the level-playing-field created – Vision testing camps– Modular glasses - Individualization– Community workshops– Help-line for children under peer/family pressure
Choice, Competitiveness,
Collaboration, GAME ELEMENTS INTRODUCED
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NOURISH – Modular glasses concept
• Give Individual choice• Customization• Low-cost (+ local manufacture) • Designer product (tie-up with award winning
designer)• Minimal components • Local distribution nodes• Accessory – changes/exchanges
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FLOURISH• Harvest the good results, learn from
mistakes, prepare for second iteration -similar to a harvest!– Video Diaries– Social media access– Rewards (certification system feedback)– Events – for. Eg. Creation of a
”SPECTACULAR” day that celebrates these heroes modelled after World Sight day, world Diabetes day etc.
– EVALUATION – IMPACT MEASUREMENTS –COMMUNICATION
Affirmation, Celebration,
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Proposed milestones
” The Red Thread of Gamification”
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Feasibility:• A mixed bag of "free" and "priced"
products and services. • Free Products: Games and SPL kit• Priced Products and Services: The
modular glasses and events are all "priced" events
• Modular Glass Sales:Cost for Consumer + Government Subsidy + Sightsavers
Subsidy = Price of Product
US $2
US $4.5
US $2
US $8.5
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Multi-fold approach
Morville’s facets of User Experience
Created for websites
Can be used for glasses, Programme design etc. etc.
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PROPOSED SOLUTION SELECTED BY AN INTERNATIONAL JURY OF EXPERTS
FINANCIAL TIMES – THROWS SPECIAL EDITION –
CHALLENGE ITSELF RAISES AWARENESS AND CHARITY DONATIONS WORTH A MILLION POUNDS
SIGHTSAVERS INTERNATIONAL TRANSFERS AUTHORITY TO SSI Parts of our solution implemented in 8
simultaneous pilots in 8 different sites in India.
FEEDBACK
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CASE 2: HERO RAT (Mine-Detecting rats)
http://video.nationalgeographic.com/video/news/101811-hero-rats-ngtoday?source=relatedvideo
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INTRODUCING THE HERO RAT
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HOW CAN YOU CREATE VALUE HERE WITH GAMIFICATION…
https://www.youtube.com/watch?v=qN0UL3bMQe4