The Ultimate Turnaround: Managing a 24-Hour Project
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Transcript of The Ultimate Turnaround: Managing a 24-Hour Project
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The Ultimate Turnaround:
Managing a 24-Hour Project
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ROB GAEDTKEProject Manager (some times)Creative Director (other times)
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Develop an app for the City of Reno in 24-Hours
BACKGROUND
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Team GoOutside: 3 developers a designer and me
BACKGROUND
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To win the entire thing.
GOAL
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THE END PRODUCT
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Search, Add, Rate and Share your favorite go.cations.(That’s our fancy way of saying the spots in Reno you love)
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Authenticate, Check-in and Like via Facebook open graph.
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Built for Mobile.
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GPS Detection.
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Completely user moderated.
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And finally… user management.
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HOW WE GOT THERE
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PRE-GAME
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PRE-GAME:
The team.
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PRE-GAME:
Clearly defined roles.
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PRE-GAME:
A solid game plan.
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PRE-GAME:
An end goal in mind.
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GO TIME
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IN-GAME (1 hour)
The kick-off… what are we building and more importantly, who are we building it for?
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IN-GAME (2 hour)
Put the masterpiece up… but know that a solid B- performance would win the event.
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IN-GAME (3 hours)
Divide and concur!
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IN-GAME (9 hours)
Regroup… Reenergize… then back to it.
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IN-GAME (10 hours)
Share the load… I did some HTML, uploaded locations… programmers did some content writing… what ever was needed.
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IN-GAME (12 hours)
Crush some dreams in hopes of finishing.
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IN-GAME (13 hours)
Continue to kill functionality that took too long or simply wasn’t working out.
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IN-GAME (15 hours)
75% done… right on target.
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IN-GAME (17 hours)
Playing the role of cheerleader and realist.
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IN-GAME (18 hours)
Finished deliverables only. All hands finish a task before the next is begun.
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IN-GAME (20 hours)
Stop new production… time for testing and polish only.
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IN-GAME (23 hours)
Final push and getting ready for the big presentation.
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IN-GAME (24 hours)
GoOutside for the win.
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QUESTIONS?