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Chatham Recreation The Soccer Education Specialists A division of USA Sport Group Experience Excellence in Soccer Education Soccer Squirts Curriculum Recreation Soccer

Transcript of The Soccer Education Specialistsunitedsocceracademy.com/curriculums/chatham-recreation-soccer... ·...

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Chatham Recreation

The Soccer Education Specialists

A division of USA Sport Group

Experience Excellence in Soccer Education

Soccer Squirts

Curriculum

Recreation Soccer

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United Soccer Academy, Inc. 2

The Soccer Education Specialists

© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

As the premier providers of soccer training on the East Coast we will deliver diverse soccer programs, which are both inspirational and educational. These programs are age and ability appropriate and are found on the principles of safety, learning and enjoyment.

Mission Statement

Philosophy

The underpinning principles of our programs:

Safety, learning and enjoyment; Maximum participation; Structured and progressive learning; Identify all potential partners and foster relationships between them; Develop positive attitudes.

USA, Inc. have identified three essential elements that are present in all of our own programs and coaching sessions that we call the Three Pillars of Soccer. It is recognized that all USA, Inc. programs contain the elements of safety, learning and enjoyment. It is your responsibility as a coach to ensure that these elements are at the forefront of your mind in all sessions. All are their own separate entity, yet encompass each other. The USA program identifies a player’s age and ability level (from the age and curriculum breakdown model) which will in turn affect the extent to which an element is present at any time during a USA program. It is also recognized that safety, learning and enjoyment are interpreted different at each program level. We have placed an emphasis upon the individual importance of safety which has to be at the forefront of the coaches mind before learning and enjoyment can take place.

Three Pillars of USA, Inc. Programs

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The Soccer Education Specialists

© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

WEE

K 1

Activity 2

Activity 1

Activity 3

Conditioned Game / Cool Down

Activity 3: Player Showcase

Players are split into two teams at either side of the goal, assigning a number to each player on that team. On the coaches command, the designated player (e.g. number 1) from each team compete for the ball delivered by the coach. A point is awarded to the team that scores. The winner is the first team to 10 points.

To adapt activity, call out two numbers (players) from each team to create a 2v2 scenario and encourage players to make at least one pass before they score.

Activity 1: Traffic Lights

Players use their soccer balls as ‘cars’ and dribble (‘drive’) around the defined area. Emphasis placed on players keeping the balls (‘cars’) under control (little kicks, keeping in close). Coach adds various commands to progress the activity. For example: coach calls out either ‘1st, 2nd or 3rd gear’ to determine players speed; ‘Red light’ for Stop, ‘Green light’ for Go, ‘Yellow light’ for ‘Slow Down’; Coach becomes traffic cop to patrol the area for cars out of control; If cars are out of control players get a ticket and have to perform a particular skill/number of juggles to pay off the fine; ‘Traffic jam’ players sit on their soccer ball and honk their horns as loud as they can; ‘Bumper cars’ players try to hit their soccer ball against others (introduction to passing – use side of foot or laces).

Small-sided conditioned game (3v3 maximum). Practice concluded with dynamic cool down.

Activity 2: Sharks & Minnows

Attackers (‘minnows’) line up with a ball and aim to successfully dribble to the opposite end line without losing control and/or being tackled by the defender (‘shark’). When a ‘minnow’ loses posses-sion and the ball has been kicked out the defined area, they then become an additional ‘shark’ in the next wave of attack. The winner is the last ’minnow’ with the ball under control at either end line.

Encourage players to look forward so they move away from the defender (’shark’) and into a space. Introduce turns and moves to prevent the ‘shark’ from stealing the ball.

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The Soccer Education Specialists

© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

WEE

K 2

Activity 2

Activity 1

Activity 3

Conditioned Game / Cool Down

Activity 3: Player Showcase

Players are split into two teams at either side of the goal, assigning a number to each player on that team. On the coaches command, the designated player (e.g. number 1) from each team compete for the ball delivered by the coach. A point is awarded to the team that scores. The winner is the first team to 10 points.

To adapt activity, call out two numbers (players) from each team to create a 2v2 scenario and encourage players to make at least one pass before they score.

Activity 1: Sharks & Minnows

Attackers (‘minnows’) line up with a ball and aim to successfully dribble to the opposite end line without losing control and/or being tackled by the defender (‘shark’). When a ‘minnow’ loses posses-sion and the ball has been kicked out the defined area, they then become an additional ‘shark’ in the next wave of attack. The winner is the last ’minnow’ with the ball under control at either end line.

Encourage players to look forward so they move away from the defender (’shark’) and into a space. Introduce turns and moves to prevent the ‘shark’ from stealing the ball.

Small-sided conditioned game (3v3 maximum). Practice concluded with dynamic cool down.

Activity 2: Pirates of the Caribbean As captain of the ship (coach), begin by telling your crew of pirates (players) the names for each of the sides: Bow (front), Stern (back), Port side (left), and Starboard side (right). This acts as an education and a memory test. The pirates dribble around on deck and when the captain calls out one of the four names the pirates must dribble to that end or side. The last pirate to reach the side undertakes a small forfeit (e.g. 10 toe taps). Encourage players to keep the ball close, and be ready to change direction if needed. Introduce the ‘drag back’ turn.

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The Soccer Education Specialists

© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

WEE

K 3

Activity 2

Activity 1

Activity 3

Conditioned Game / Cool Down

Activity 3: Player Showcase

Players are split into two teams at either side of the goal, assigning a number to each player on that team. On the coaches command, the designated player (e.g. number 1) from each team compete for the ball delivered by the coach. A point is awarded to the team that scores. The winner is the first team to 10 points.

To adapt activity, call out two numbers (players) from each team to create a 2v2 scenario and encourage players to make at least one pass before they score.

Activity 1: Pirates of the Caribbean As captain of the ship (coach), begin by telling your crew of pirates (players) the names for each of the sides: Bow (front), Stern (back), Port side (left), and Starboard side (right). This acts as an education and a memory test. The pirates dribble around on deck and when the captain calls out one of the four names the pirates must dribble to that end or side. The last pirate to reach the side undertakes a small forfeit (e.g. 10 toe taps). Encourage players to keep the ball close, and be ready to change direction if needed. Introduce the ‘drag back’ turn.

Small-sided conditioned game (3v3 maximum). Practice concluded with dynamic cool down.

Activity 2: Stuck in the Mud Inside the defined area, attacking players have a ball each while the two remaining defenders are the ‘Mud Monsters’. The attackers dribble their ball around the area and the ‘Mud Monsters’ attempt to tag the dribbling attackers. Once an attacker has been tagged they ‘freeze’ and stand with their feet shoulder-width apart and hold the ball above their head. Attackers can only be ’unfrozen’ when an attacking team mate kicks a ball between their legs (introduction to passing with side of foot). To adapt, see how many attackers the ‘Mud Monsters’ can freeze in 60 seconds. Introduce changes of direction to prevent the ‘Mud Monster’ tagging the attackers.

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The Soccer Education Specialists

© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

WEE

K 4

Activity 2

Activity 1

Activity 3

Conditioned Game / Cool Down

Activity 3: Player Showcase

Players are split into two teams at either side of the goal, assigning a number to each player on that team. On the coaches command, the designated player (e.g. number 1) from each team compete for the ball delivered by the coach. A point is awarded to the team that scores. The winner is the first team to 10 points.

To adapt activity, call out two numbers (players) from each team to create a 2v2 scenario and encourage players to make at least one pass before they score.

Activity 1: Stuck in the Mud Inside the defined area, attacking players have a ball each while the two remaining defenders are the ‘Mud Monsters’. The attackers dribble their ball around the area and the ‘Mud Monsters’ attempt to tag the dribbling attackers. Once an attacker has been tagged they ‘freeze’ and stand with their feet shoulder-width apart and hold the ball above their head. Attackers can only be ’unfrozen’ when an attacking team mate kicks a ball between their legs (introduction to passing with side of foot). To adapt, see how many attackers the ‘Mud Monsters’ can freeze in 60 seconds. Introduce changes of direction to prevent the ‘Mud Monster’ tagging the attackers.

Small-sided conditioned game (3v3 maximum). Practice concluded with dynamic cool down.

Activity 2: Mine Field Players (‘soldiers’) dribble freely within the defined area. Soldiers attempt to avoid the cones (mines). If a soldier hits a mine they must perform 10 toe taps on the ball before the can move again. The winner is the ’soldier’ that hits the least amount of mines. Encourage players to keep the ball under control and to look for-ward. Use turns, moves and changes of direction to move away from the mines.

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The Soccer Education Specialists

© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

WEE

K 5

Activity 2

Activity 1

Activity 3

Conditioned Game / Cool Down

Activity 3: Player Showcase

Players are split into two teams at either side of the goal, assigning a number to each player on that team. On the coaches command, the designated player (e.g. number 1) from each team compete for the ball delivered by the coach. A point is awarded to the team that scores. The winner is the first team to 10 points.

To adapt activity, call out two numbers (players) from each team to create a 2v2 scenario and encourage players to make at least one pass before they score.

Activity 1: Mine Field Players (‘soldiers’) dribble freely within the defined area. Soldiers attempt to avoid the cones (mines). If a soldier hits a mine they must perform 10 toe taps on the ball before the can move again. The winner is the ’soldier’ that hits the least amount of mines. Encourage players to keep the ball under control and to look for-ward. Use turns, moves and changes of direction to move away from the mines.

Small-sided conditioned game (3v3 maximum). Practice concluded with dynamic cool down.

Activity 2: King of the Ring Each player (‘fighters’) begin by dribbling around inside the circular area (‘ring’) in any direction keeping their own ball under control. On the coaches command, they must try to knock other fighter’s balls out of the ring. To be successful ‘fighters’ must decide who to attack and use defensive skills to protect their own ball and be aware that they may be attacked from a different angle. Once a fighter’s ball has been knocked out they are then out of the fight and must not touch another fighter’s ball. Any fighter who has been knocked out should stand outside the ring and perform toe taps/juggles with the ball. When down to the final 3 fighters introduce a time limit or make the area smaller to encourage a winner. If there is no winner before the time limit is up all ’fighters’ can rejoin and start again.

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The Soccer Education Specialists

© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

WEE

K 6

Activity 2

Activity 1

Activity 3

Conditioned Game / Cool Down

Activity 3: Player Showcase

Players are split into two teams at either side of the goal, assigning a number to each player on that team. On the coaches command, the designated player (e.g. number 1) from each team compete for the ball delivered by the coach. A point is awarded to the team that scores. The winner is the first team to 10 points.

To adapt activity, call out two numbers (players) from each team to create a 2v2 scenario and encourage players to make at least one pass before they score.

Activity 1: King of the Ring Each player (‘fighters’) begin by dribbling around inside the circular area (‘ring’) in any direction keeping their own ball under control. On the coaches command, they must try to knock other fighter’s balls out of the ring. To be successful ‘fighters’ must decide who to attack and use defensive skills to protect their own ball and be aware that they may be attacked from a different angle. Once a fighter’s ball has been knocked out they are then out of the fight and must not touch another fighter’s ball. Any fighter who has been knocked out should stand outside the ring and perform toe taps/juggles with the ball. When down to the final 3 fighters introduce a time limit or make the area smaller to encourage a winner. If there is no winner before the time limit is up all ’fighters’ can rejoin and start again.

Small-sided conditioned game (3v3 maximum). Practice concluded with dynamic cool down.

Activity 2: Cat & Mouse Players are split into two teams (‘cats’ and ‘mice’) with players on each team numbered. Coach calls out a number (e.g. number 1) and the appropriate ‘mouse’ runs to the centre and steals a piece of cheese (soccer ball), one at a time, and takes it back to their start-ing position at the edge of the circle. At the same time, the appropri-ate ‘cat’ takes a piece of cheese, dribbles through their starting po-sition and then all the way around the outside of the circle before returning the ‘cheese’ to the middle. When the ‘cat’ returns back the time ends. The ‘mouse’ counts the number of ‘pieces of cheese’ stolen. Once all pairs have played, count the total number of pieces of cheese stolen. Switch cats and mice. The winner is the team which stole the most number of soccer balls.

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© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

WEE

K 7

Activity 2

Activity 1

Activity 3

Conditioned Game / Cool Down

Activity 3: Player Showcase

Players are split into two teams at either side of the goal, assigning a number to each player on that team. On the coaches command, the designated player (e.g. number 1) from each team compete for the ball delivered by the coach. A point is awarded to the team that scores. The winner is the first team to 10 points.

To adapt activity, call out two numbers (players) from each team to create a 2v2 scenario and encourage players to make at least one pass before they score.

Activity 1: Cat & Mouse Players are split into two teams (‘cats’ and ‘mice’) with players on each team numbered. Coach calls out a number (e.g. number 1) and the appropriate ‘mouse’ runs to the centre and steals a piece of cheese (soccer ball), one at a time, and takes it back to their start-ing position at the edge of the circle. At the same time, the appropri-ate ‘cat’ takes a piece of cheese, dribbles through their starting po-sition and then all the way around the outside of the circle before returning the ‘cheese’ to the middle. When the ‘cat’ returns back the time ends. The ‘mouse’ counts the number of ‘pieces of cheese’ stolen. Once all pairs have played, count the total number of pieces of cheese stolen. Switch cats and mice. The winner is the team which stole the most number of soccer balls.

Small-sided conditioned game (3v3 maximum). Practice concluded with dynamic cool down.

Activity 2: Dinosaur Derby Players are split into two teams (‘T-Rex’ and ‘Pterodactyls’). On the coaches command, one player from each team runs into the centre, takes a ‘dinosaur egg’ (soccer ball) and dribbles it into their own (goal). Once the ‘egg’ is in the goal, the player tags a teammate into the game to steal the next ‘dinosaur egg’. The winner is the team that has the most eggs in their lair. To adapt activity, players dribble an ’egg’ into the opposition goal and/or steal ’eggs’ from the opposition team.

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The Soccer Education Specialists

© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

WEE

K 8

Activity 2

Activity 1

Activity 3

Conditioned Game / Cool Down

Activity 3: Player Showcase

Players are split into two teams at either side of the goal, assigning a number to each player on that team. On the coaches command, the designated player (e.g. number 1) from each team compete for the ball delivered by the coach. A point is awarded to the team that scores. The winner is the first team to 10 points.

To adapt activity, call out two numbers (players) from each team to create a 2v2 scenario and encourage players to make at least one pass before they score.

Activity 1: Dinosaur Derby Players are split into two teams (‘T-Rex’ and ‘Pterodactyls’). On the coaches command, one player from each team runs into the centre, takes a ‘dinosaur egg’ (soccer ball) and dribbles it into their own (goal). Once the ‘egg’ is in the goal, the player tags a teammate into the game to steal the next ‘dinosaur egg’. The winner is the team that has the most eggs in their lair. To adapt activity, players dribble an ’egg’ into the opposition goal and/or steal ’eggs’ from the opposition team.

Small-sided conditioned game (3v3 maximum). Practice concluded with dynamic cool down.

Activity 2: Star Wars

Players dribble freely within the defined area. On the coaches com-mand, the Luke Skywalker’s (players) attempt to kick their ball off Darth Vader (coach). The winner is the player that hits the Darth Vader with the ball the most number of times after a specified time period. To adapt activity, progress to two teams (i.e. Luke Skywalker vs. Darth Vader). Once a Darth Vader is hit they are out of the game. See how many Darth Vaders’ team Skywalker can get out the game in 60 seconds. Switch over, so the Darth Vader’s now get to be the Luke Skywalker’s. The winner is the team which hit the most Darth Vaders with the soccer ball.

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© 2013 United Soccer Academy, Inc. All Rights Reserved. This Publication may not be copied without written permission.

WEE

K 9

Activity 2

Activity 1

Activity 3

Conditioned Game / Cool Down

Activity 3: Player Showcase

Players are split into two teams at either side of the goal, assigning a number to each player on that team. On the coaches command, the designated player (e.g. number 1) from each team compete for the ball delivered by the coach. A point is awarded to the team that scores. The winner is the first team to 10 points.

To adapt activity, call out two numbers (players) from each team to create a 2v2 scenario and encourage players to make at least one pass before they score.

Activity 1: Star Wars

Players dribble freely within the defined area. On the coaches com-mand, the Luke Skywalker’s (players) attempt to kick their ball off Darth Vader (coach). The winner is the player that hits the Darth Vader with the ball the most number of times after a specified time period. To adapt activity, progress to two teams (i.e. Luke Skywalker vs. Darth Vader). Once a Darth Vader is hit they are out of the game. See how many Darth Vaders’ team Skywalker can get out the game in 60 seconds. Switch over, so the Darth Vader’s now get to be the Luke Skywalker’s. The winner is the team which hit the most Darth Vaders with the soccer ball.

Small-sided conditioned game (3v3 maximum). Practice concluded with dynamic cool down.

Activity 2: Bumper Cars Players are split into two teams. On the coaches command, all ‘drivers’ (players) drive (dribble) into middle of the ‘driving cir-cuit’ (area) and attempt to ‘bump their car’ (own ball) into an opposi-tion drivers ’car’ (ball). To be successful, ‘drivers’ must decide who to ’bump’ into’ and use defensive (driving) skills to protect their own ’car’ and be aware that they may be bumped into from different an-gles. Once a ’drivers’ ball has been knocked out of the area, they are then out of the contest and must not touch another ‘car’. Any ’driver’ who has been knocked out should stand outside the ‘driving circuit’ and perform a specified number of toe taps on the ball be-fore reentering the activity. The winner is the ‘driver’ that ‘bumps’ the most ‘cars’ after a specified time period.

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During Practice: 1. Well done! 21. Perfect! 2. Terrific! 22. That’s better than what I can do! 3. That’s the way to do it! 23. That’s a great effort! 4. That’s a real improvement! 24. You’re getting better! 5. Good thinking! 25. Now you’ve got the hang of it! 6. Keep up the good work! 26. You’re getting better every day! 7. That’s it! 27. You’re learning fast! 8. That’s better! 28. I knew you could do it! 9. Outstanding! 29. I’m so proud of you! 10. Fantastic! 30. That’s much better! 11. Fine work! 31. Superb! 12. Magnificent! 32. That’s amazing! 13. Wonderful! 33. Great work! 14. You’re really working hard today! 34. That’s as good as I have seen! 15. That’s looking good! 35. Keep it up! 16. Good work! 36. Spot on! 17. That’s the right way to do it! 37. You are doing much better today! 18. Top stuff! 38. Keep on trying! 19. I think you’ve got it now! 39. Excellent - I’m impressed! 20. Tremendous! 40. Very imaginative! After Practice: 1. That was really good! 6. That was great, you remembered! 2. I’m proud of your efforts today! 7. You worked well today! 3. That’s the best you’ve ever done! 8. Great effort out there today! 4. You did really well today! 9. You really are learning quickly! 5. You must have been practicing! 10. You’re nearly getting there!

USA coaching staff honors Recreation Soccer by always creating a POSITIVE learning environment!

50 Different Ways to Say ‘Good Job’