The Smith Pack - Instruction Manual 1,11

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    The Smith

    Pack

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    The Smith Pack (1.1)

    What is The Smith Pack?

    The Smith Pack is a brand new unit mod addon for Supreme Commander which offersunprecedented new options for warfare.

    It comprises 19 new units, with 17 of them having customised models and every onehaving a unique tool tip and full set of build pictures. So in short no more place holders.

    What are the new Units like?

    "Hacker" T1 Gunship*"Riskbreaker" T3 NGFS (Naval Gunnery/Fire Support) Ship*Experimental Spatial Rift Generator "Templar" T3 Siege Tank*"B-104 Armageddon" Flying Fortress*"Attorney" T2 Monitor*

    "Pylon" T3 Survey Ship*Fanatic T2 Demolition Vehicle*

    "Absolution" Experimental Strategic Shield"Obligation" T2 Siege Bomber*"Miracle" T3 Hover Tank*"Objection" T2 Bombard*

    "Kraken" Experimental Dreadnought*"Terror" T3 Carpet Bomber*"Liszt" T3 Submersible ECCM Suite*"Chekhov" T3 Tank Hunter*Typhoon T3 MLRS System*"Strauss" T2 Howitzer*

    "Constellation" T2 Battlecruiser*

    *Has a custom model (amount of editing varies)

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    "Templar - T3 Siege Tank"

    Fluff text:The Templar, Commander, is a worthy successor to the Pillar.It hits harder and can take a pounding. But be aware that it has limited intel and isvery slow.Consider mixing them with Titans, and you've got a strong force for cracking anenemy defensive line.

    The Real Details:It's a heavy tank designed around one gun. It's slow but has reasonable range anddoes 300 damage a shot. Bear in mind it can't hit moving targets...

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    Spatial Rift GeneratorFluff Text:You are not going to believe this, Commander. You know that a Stealth Generator

    prevents the enemy from observing you on radar?Well the brains behind Black Sun noticed that if they altered the equations slightlythey could make things totally invisible to the enemy.So the SRG was born. It renders your entire base invisible to optical and radar sensors.

    The real details: It's stealth and cloak in one experimental structure.It gets more useful as the map gets larger (on tiny weeny maps like Winters Duel,an omni in the enemy base can negate its effects entirely)but is a guaranteed annoyance if they haven't got omni. Plus, INVISIBLE MAVOR.

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    "Hacker" T1 Strafe BomberFluff Text:Our Commanders used to complain that Mech Marines couldn't hit jack from a

    transport. So we decided to put one of their guns on a stripped-down Waspchassis,and see what happens. As it is, R&D fixed the MM's guns, but the Hacker proved sopopular in tests we kept it around. It's weak but fast, and can tear light vehiclesapart.

    The real details: If UEF get a T2 and T3 gunship, why not give them a formal T1 onetoo! It's weak (50dps, but it rarely hits with every shot) but ludicrously fast and fun touse.

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    "B-104 Armageddon" Experimental Flying FortressFluff Text:Well we've gone a long time without something big and noisy to put in the air,

    Commander, but it's arrived. And it is big. We've put enough armour on this thingto survive the thickest anti-air fire, and its bomb bays can put eight tactical nukesover a wide enough area for them to count. Now you won't be hunting ACUs withthis thing, it's not accurate enough. But if the enemy has buildings clusteredtogether they can wave goodbye to the lot of them. And just in case anythingpesky can evade these bombs, by virtue of flying or being small, it has four PlasmaHowitzers and a railgun to stop them dead.

    We've even added a depth-charge to it to hunt subs.

    The Real Details: Eight Ambassadors, a Stork and two Broadswords combinetogether, Power Rangers style, to form the ultimate turtle breaker. It can't hitanything smaller than a Mex, or in fact anything that moves at all, but for smashingbases there's nothing better.

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    "Attorney" T2 MonitorFluff Text:Defending your coasts is annoying, Commander. Anyone can tell you that.

    Especially when the ships start getting bigger and the subs just won't cut themustard.So, we developed the Monitor class of ship. It's purposeful, well armoured andarmed with enough firepower to wreck comparable ships. Leave them patrollingyour coastlineand you're safe until the real battleships start appearing.

    The real details: A T2 Battleship with light cannons. Its broadside is quite strong, andit has enough HP to tank while air support comes.

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    "Pylon" T3 Survey ShipFluff Text:If the enemy outproduces you on the sea, then we can recommend one thing.

    Construct additional Pylons. They have a full T2 Engineering Suite, the ability torepair shipsand a light Railgun. However, some bright spark decided it would be funny toupload the blueprints to the Fatboy of all things. Don't try building one there, itwon't work.

    The Real Details: A T2 Engineer with 10k HP and an AA gun? Sounds nice to me!There's no build animations yet, but they will be coming...

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    Fanatic T2 Demolition VehicleFluff Text:Commander! If the enemy have walled themselves in and a frontal assault won'tcut it then use this! It's a Striker's hull made airtight and packed with a small nuke,and will blow a hole the size of a Fatboy in enemy defenses.

    The Real Details:It's a land-based amphibious Mercy. Drive it in and BOOM!

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    "Liszt - T3 ECCM Submarine"

    Fluff Text:You know I said stealth is key, my boy?It still is. And if you're going to sea, then you'll need one of these to keep hidden.It's a work of art, a submersible stealth generator that can hide a battleship withease.And its gun can pick off spy planes when it's on the surface.

    The real details:It's a T1 sub with a built-in stealth, radar, and sonar stealth system.Shifted to T3 and given a power drain of 80 per tick, along with an anti-air gun andlong-range torpedoes, it can hide your fleet while sniping enemy sonar buoys etc.

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    "Terror - T3 Suppression Bomber"Fluff Text:Even at the late stages of war, my boy, the enemy will still rely on massed tanks

    and fields of resource centres.They are fragile, are they not? So why waste a Strategic Bomber when you cancarpet bomb the area and kill two birds with one stone!

    The real details:It's an alternative to the T3 Bomber which does massive area damage rather thanfocussed damage.So you can shield against it but if you've got a massive army a few of these willtake it down in seconds.Likewise, protect your matrices! These things eat closely packed bases.

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    "Strauss" - T2 Mobile HowitzerFluff Text:The TML-6 is a thing of beauty, my boy. As is the Viper.

    But missiles have a failing and that is that they can be intercepted. But a shower ofshells from on high? It cannot!The Strauss can cover a chokepoint with shells without a second thought, so use itwhen the Viper cannot fulfil your needs.

    The real details: It's a rapid fire T1 artillery with longer range and a larger splash.Great fun in large numbers.

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    "Chekhov" - T3 Tank HunterFluff Text:The Galactic Colossus. Is it not something which strikes fear into your heart?

    No.

    It shouldn't be! And that is why the Chekhov should never leave your front line! Useits four positronic lasers to slice your foes apart!Let its thin profile allow it to evade the inevitable return fire! It is the tip of the spear!

    The real details:A Rhino which snipes. Long-range, slow-firing lasers. Good against experimentals.

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    "Constellation" - T2 BattlecruiserFluff Text:We cannot be expected to rely on Salems for all our naval combat, can we? They

    are, after all, a little dull. So why not try the Constellation? It has much moreability to spread fire, and is far better for smashing enemy units on land. Plus itsNanodart missiles can either be used to crack ships or to swat aircraft fromthe sky!

    The Real Details: A heavily armed patrol ship/bombardment vessel, it's a goodoption at T2 because it can attack both ground and air with enough force to denta tank raid or a gunship snipe.

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    Typhoon T3 MLRS SystemFluff Text:What the Terror is to the Revenant, the Typhoon is to the Trebuchet. It uses six smallmissiles to ravage large areas at long range. It will, my boy, allow you to presshome your advantage.

    DO IT NOW!

    The Real Details:A Sky Slammer meets a Gunther in this new unit. Masses of micro missiles firedMacross style into the enemy base, for unprecedented destruction!

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    "Absolution" Experimental Shield

    Fluff Text:Those who resist the Way may barricade themselves behind a seeminglyimpenetrable defensive wall. They may try and shell you into submission.

    But the Absolution renders this futile. Proven even against the UEF's greatest gun, itshelters you until you have force enough to strike out.

    The real details: It's a massive shield that can keep your targets of importance safefrom even a Mavor.But bear in mind GCs/Monkeylords/Fatboys and nukes can easily bring it down.

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    "Obligation" T2 Airborne MMLFluff Text:The Evensong is...lacking, some Commanders say. So we have refined it into a

    more perfect, more harmonious form.We have taken the Serpentine missile and used it to replace the torpedo tube ona Skimmer in light of these complaints.It provides greater mobility and more chance of attacking behind enemydefences.

    The Real Details: A FLYING MML! It's perfect for outwitting things like Buzzkills. Whatstrategies could await? NB: Loyalists + Obligations = Comedy Gold.

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    "Miracle" T3 Heavy Hover Tank Fluff Text:When the enemy cowers on their islands, then a force must cross the seas to reach

    them. Spread The Way by means of these tanks, Commander.Their guns fire quickly and over a long distance, so as to bring salvation all thefaster.

    The Real Details: It's an Aurora on steroids. Three guns instead of one and nearly asmuch HP as a Harbinger.

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    "Objection" T2 BombardFluff Text:A wave of fire crashing upon enemy ships is what this vessel offers. Keep it at the

    front of your fleet so its guns can play upon the enemy's armour.

    When they are weak, let your other vessels finish them off...

    The Real Details: Five weak Oblivion Cannons. Pretty pyrotechnics, and gooddamage. (Note - this does NOT do 5250 dps - it doesn't have full-size ones!)

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    Getting Started with the Smith Pack

    What to do first:

    1) Delete any versions of UNITMOD or The Smith Pack that you have lying

    around. UNITMOD is what The Smith Pack was called before its regeneration.If you don't then there is a good chance you will not be able to use either mod.

    2) Extract the archive TheSmithPack.rar to My Documents -> My Games ->Gas Powered Games -> Supreme Commander -> Mods and do notinterfere with the folder structure.

    3) Check you have the following folders in your new folder (TheSmithPack): units hook icons

    What to do next:

    1) Open up Supreme Commander.2) Go into the Mod Manager.3) Select The Smith Pack.4) Play a game.

    If you used the Vault:

    1. Don't Panic. Everything should be in the right place already, and youprobably downloaded this file from the thread on the GPG forums.

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    Infrequently Asked Questions:

    What is in the pipeline for the smithPack?

    More units! I'm working in conjunction with GeoManNL to make crawling bombsready for FA's release, along with a T3 ship for Aeon, a T2 aircraft for UEF andCybran (an AWACS for the former and a fighter for the latter), some old ideas Ihad (T1 torpedo bombers, a turreted version of the Loyalist's missile retargeter andmuch more) and anything that you people can think of.

    I don't think it's balanced!

    Then hop over to the thread and tell me about it. I seriously can't read minds, and

    so if there's something wrong then tell me!

    It broke my computer!

    Unlikely, but I don't want to rule the possibility that there's a problem with the codeout. If you get a crash to desktop then tell me how it happened (what you werebuilding, what you were using to do what etc) and I'll try to recreate it. If I can'tthen it's probably not my problem.

    Did you do this alone?

    Absolutely not! I'd like to thank the following people for their hard work:

    PUREVENOM GeoManNL theman C.Lupus Legion_Darrath Lt_Hawkeye

    And I'd like to thank everyone who plays this mod!What other mods do you roll with?

    I usually use the truly brilliant After the War, the ineffably useful Premade BuildFormations, the classic TA style Underwater Buildings and the decidedly superficialAI Names Units and All Your Voices.

    However, if you people liked The Smith Pack then I must recommend you supportAlien Nation, who have the exclusive right to use the Kraken's model in their pack as well.

    Plus, they have been working with Sorian to enable AI support in user-made

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    content. Give them your support!