The Sluggish Chicken

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The Sluggish Chicken Group 10

Transcript of The Sluggish Chicken

Page 1: The Sluggish Chicken

The Sluggish Chicken

Group 10

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Group Members

● LI Wai Kin15022276D

● Wong Kai Ho15022322D

● Fok Ching Kit15023151D

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Content

● Main Concept○ Background Story

○ Core Mechanic

○ Gameplay

○ Target audience

● Finalized Design of the Game (Game Features)

● Video Walkthrough

● Evaluations of the Game on Target Users

● Conclusion and Future Works

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Main Concept

Core mechanics

Real-time adventure strategy game Create a mysterious dimension

The Sluggish Chicken suddenly fall into a burrowAnd start his escape journey

Helps The Sluggish Chicken to find a way back home Protect him from the dangerous threats

Stay alive and reach the lift Escape floor by floor

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Target Audience

Gameplay

18 - 24 years old university students

Left mouse click

Interact with different game objectsCreate a safe path for the Sluggish Chicken

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Finalized Game Design

Mouse-only Puzzle Game

● Everyone can enjoy the game with a single mouse button

Simple-Cartoony Graphics

● The game graphics are mostly hand drawn

Progressive Design

● The difficulty of game increased per level

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Features

Increasing Difficulties By Level

Bring new challenges (e.g. new obstacles)

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Features

Paths

Different paths will lead to different results

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Features

Atmospheric BGM & Sound FXs

More than a dozen sounds have been added

into the game to enrich the user experience

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Interact with Game Objects

Clicking

Some game object can be triggered by clicking on it.This will help the chicken reach the destination if used properly.

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Interact with Game Objects

Dragging

While some objects can be triggered by dragging.This requires the player to find out the operation trick.

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Evaluation of the Game on Target Users

● “How to play” interface can be improved

● Some of the game objects are too hard to discover

● Sluggish chicken is walking too fast sometime

● Need lots of trial and error to beat the game

● Too difficult may lose the fun of game playing

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Difficulty Encountered

ProblemA lot of program codes are needed to do a reset. Too many useless objects are created when the game run for a period. It affect the performance of the game.

Solution Rewrite each level to be newable.Re-new the “Game” object to reset it.

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Difficulty Encountered

ProblemMaking a gameobject for a game.Need to spend quite a lot of time to makequite a lot of time.

SolutionWrite some generalized and newable game object.“New” a gameobject and customize it.Use less code to do the same task.

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Difficulty Encountered

Problem: Dynamic resources loading cause the image to pop out one by one if not cached before.

Solution: PreloadJS.(not implemented yet)

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Conclusion

We achieve several goals set in the proposal:

● Number of levels with their own styles● Puzzles which required players’ creativity● A simple-cartoony outlook● Sounds effects and background musics

However, we have yet to complete/implement:

● Multiplayer mode

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Future Works

● Multiplayer mode

● Physics

● Resources loading optimization

● More levels

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ENDThank You