The Sluggish Chicken
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Transcript of The Sluggish Chicken
The Sluggish Chicken
Group 10
Group Members
● LI Wai Kin15022276D
● Wong Kai Ho15022322D
● Fok Ching Kit15023151D
Content
● Main Concept○ Background Story
○ Core Mechanic
○ Gameplay
○ Target audience
● Finalized Design of the Game (Game Features)
● Video Walkthrough
● Evaluations of the Game on Target Users
● Conclusion and Future Works
Main Concept
Core mechanics
Real-time adventure strategy game Create a mysterious dimension
The Sluggish Chicken suddenly fall into a burrowAnd start his escape journey
Helps The Sluggish Chicken to find a way back home Protect him from the dangerous threats
Stay alive and reach the lift Escape floor by floor
Target Audience
Gameplay
18 - 24 years old university students
Left mouse click
Interact with different game objectsCreate a safe path for the Sluggish Chicken
Finalized Game Design
Mouse-only Puzzle Game
● Everyone can enjoy the game with a single mouse button
Simple-Cartoony Graphics
● The game graphics are mostly hand drawn
Progressive Design
● The difficulty of game increased per level
Features
Increasing Difficulties By Level
Bring new challenges (e.g. new obstacles)
Features
Paths
Different paths will lead to different results
Features
Atmospheric BGM & Sound FXs
More than a dozen sounds have been added
into the game to enrich the user experience
Interact with Game Objects
Clicking
Some game object can be triggered by clicking on it.This will help the chicken reach the destination if used properly.
Interact with Game Objects
Dragging
While some objects can be triggered by dragging.This requires the player to find out the operation trick.
Video Walkthrough
Evaluation of the Game on Target Users
● “How to play” interface can be improved
● Some of the game objects are too hard to discover
● Sluggish chicken is walking too fast sometime
● Need lots of trial and error to beat the game
● Too difficult may lose the fun of game playing
Difficulty Encountered
ProblemA lot of program codes are needed to do a reset. Too many useless objects are created when the game run for a period. It affect the performance of the game.
Solution Rewrite each level to be newable.Re-new the “Game” object to reset it.
Difficulty Encountered
ProblemMaking a gameobject for a game.Need to spend quite a lot of time to makequite a lot of time.
SolutionWrite some generalized and newable game object.“New” a gameobject and customize it.Use less code to do the same task.
Difficulty Encountered
Problem: Dynamic resources loading cause the image to pop out one by one if not cached before.
Solution: PreloadJS.(not implemented yet)
Conclusion
We achieve several goals set in the proposal:
● Number of levels with their own styles● Puzzles which required players’ creativity● A simple-cartoony outlook● Sounds effects and background musics
However, we have yet to complete/implement:
● Multiplayer mode
Future Works
● Multiplayer mode
● Physics
● Resources loading optimization
● More levels
ENDThank You