The Quest for Engaged Students: Technology, Millennials & Learnin
Transcript of The Quest for Engaged Students: Technology, Millennials & Learnin
Twitter:@kkapp
By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction May 14, 2015
The Quest to Engage Students:
Technology, Millennials & Learning
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Then, out of nowhere, she flew into my office, like a Dean who had a problem that needed solved …
Hi Dean.
We need more engagement.
She wanted to increase student engagement and have more interactive learning for our students.
Yeah, I know…that’s why I hired you. Ugh..
Now take the new person here and go ask Clyde, he went to the RECAP conference He learned a
lot.
For some reason, she didn’t seem bothered by the fact that she was breaking the university’s no smoking policy…
Students are not Engaged? Why?
Learning eagLe October 30, 2014 See Section F for Coupons
Investigation Opened By Harry James West Chester, PA– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments. The result is unnecessary incident that could and should have been avoided by having the right instructional strategy coupled with the right content.
The news of disengagement was spreading…
Text KarlKapp to 37607 Or PollEv.com/karlkapp
First, take out your text machines.
K a r l K a p p
Better way To Learn
B) Learning a little bit of content at a time.
A) Learning the content in big chunks all at once.
Space learning out in small chunks over time, 24 hours is the optimal spacing. Break up content in classroom every 8-10 minutes.
Some call it “drip learning.”
I found four things written on one of Clyde’s notebooks.
Could be a lead…or
…it could be this session’s learning objectives
Look I am going to ask you some questions, the right answer gives you
a clue to interactive learning.
He was about as friendly as a fly at a fly strip convention.
The average student in the US checks their cell phone 150 times a day that’s
about 9 times an hour.
Students send or receive an average of 41 text messages
per day.,
Smartphones users spend over 2.5 hours a day on their
phones—32% of that time playing games.
Fact or Fishy…testing yourself is a better way to learn than re-reading or re-listening
to material?
Enter Question Text
It’s a fact: “Retrieval Practice” alone can provide improved recall performance by as
much as 10-20%.
Require students to recall content to enhance learning.
In other words, use testing to reinforce learning—not just for
evaluation.
Combining Spaced Retrieval and Retrieval Practice is really
powerful.
One study in the subject of Anatomy and Physiology revealed retention benefits of
between 35% and 61% with average of 41%.
This question will give you a clue to engaging students. Riddle me this…
Ivan had another question for me…I was the one who was supposed to be ask’n questions….
Fact or Fishy: learners remember facts better when presented as a
bulleted list rather than when presented as a story.
People tend to remember facts more accurately if they encounter them in a story rather than in a list.
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Enter Question Text Hmm… What could this location and clue mean??? Tell me. Does engaging instruction start with:
Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Solve a Problem.
Write a proposal
Hands On
Seems like a clue…should
Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?
Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to
boredom or frustration.
You can also add elements such as … Novelty
Inconsistency
Complexity
Surprise Incomplete information
Unpredictable Future
Students are divided into companies and must “compete” for winning bid…this is graduate school.
It’s also been done in 6th grade….
Simulated events provide two learning benefits...
Linking classroom theory and ideas to required skills in the field…making it relevant to the learners.
Evaluation by those outside of the classroom tend to provide better, more focused student performance.
Well, here is the next clue, do we :
Put the learner at risk. or Let the learner safely explore the environment.
No risk, or danger equal no skin in the game.
Get the learner emotionally involved by putting him or her at “mock” risk.
Losing (points, game)
Not Solving the Problem
Bragging Rights
Then they mysterious stranger started talking about what learners can “risk”…
Starting Over
Multiple Lives
Active learning increases student performance in science, engineering, and mathematics Scott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta, and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
Great stuff, you folks really seemed to have cracked the case as to what makes engaging
instruction for these Millenials.
Now for the Takeaway Challenge
1) Story/Characters2) Polling/Audience Input3) Winners/Teams4) Mystery/Curiosity5) Blend story/instruction6) Suprise7) Humor8) Modeling of the behavior