The Principles of Abstraction Encapsulation Information-hiding and Modularity
Transcript of The Principles of Abstraction Encapsulation Information-hiding and Modularity
1Department of Information Engineering
IEG3080 Software Engineering
• Instructor: Prof. Michael Chang
• About this course– Object-oriented programming– C#– Design Patterns– Software Methodologies
• Reference text– Design patterns by Gamma et al (Addison
Wesley)• The Bible in OO, must read it if you are interested in
OO. Examples written in C++, but not hard to follow
– www.wikipedia.org
2Department of Information Engineering
• 4 Assignment –10%• 1 Project – 30%• Final Exam (open notes, one A4 paper) – 60%
• Homepage: http://course.ie.cuhk.edu.hk/~ieg3080
• How to download Visual Studio .NET– Get the form from
www.ie.cuhk.edu.hk/fileadmin/download/student/document/msdnaa.pdf
– Ignore the CD part, don’t need my signature, sign it and return it to tutors
3Department of Information Engineering
•No plagiarism– Policy of zero tolerance– Penalties include failing the course and
receiving demerits.– http://www.cuhk.edu.hk/policy/academichonesty/
• Please sign the ‘No plagiarism’ declaration form and attach it together with your assignment/project
• The form can be downloaded from section 9 in above site
4Department of Information Engineering
Interface&
Implementation
5Department of Information Engineering
What is software engineering?
How to build large-scale software
by a large team of people quickly
and inexpensively?
6Department of Information Engineering
Problems
• Software is expensive• Delivery is always late• Software is unreliable• Software is difficult to maintain
– the code is written by other people• Software is difficult to adapt to future change• Difficult to manage a large team
7Department of Information Engineering
Problems
• Technical problems– To build complex software reliably,
quickly, cheaply, easy to maintain, and can be changed flexibly in future
– OO, design patterns, etc
• Management problems– How to manage software project– Software methodology
8Department of Information Engineering
Management solution
• Effective communication
• How to manage a team– People has different skills– Turnover– Communicate in a large team– Quality of the software
• How to manage the customers– How to collect the requirements– Are we building the system that the
customers want?
9Department of Information Engineering
Management solution
• Software methodologies– Best practices in software development
•Traditional methods•Rational Unified Process•Extreme Programming (XP)
• CASE tools– UML - schematic diagram for software– NUnit – for regression testing of software
10Department of Information Engineering
Technical solution
• How to build complex software reliably, quickly, cheaply, easy to maintain, and can be changed flexibly in future
• Solution– Reusable software
• Key to reusable software– Many solutions, but the most important
concept is the interface– In particular, the separation of interface
with the implementation
11Department of Information Engineering
Levels of reuse
• Source code reuse – But vendors don’t give the source code
away
• Binary code reuse– But how to modify existing binary code?
• Interface reuse– Key to flexible software
• Design reuse– Design patterns, solutions to common
programming problems
12Department of Information Engineering
Software is complex
• How to deal with complex system?– Divide and conquer
• Divide a complex system into sub-systems, and a sub-system into objects– Each component can be developed
independently from each other
• How to divide a system into parts– Key issue - the interface between parts
13Department of Information Engineering
疱丁解牛
14Department of Information Engineering
To divide a system into parts
• A decomposed cow
Head
Body
FrontLeg
ReadLeg
15Department of Information Engineering
Is software easy to change?
• Good software will be used for many years• Must be able to extend/modify the software in
order to cater for future needs
• Is software easy to change?– Look easy, but in fact difficult !!
• Why?– Too many dependencies between different
modules – 牽一發而動全身
16Department of Information Engineering
Solution?
• Reduce dependency between parts– Can change a component freely without
affecting the rest of the system– Interface is the key to flexible and extensible
software
• Related concepts– Loose coupling– Modularity– Encapsulation– Information hiding
17Department of Information Engineering
Interface – so that parts can be changed independently• USB interface
Camera
PC
Phone Disk
USB Interface
18Department of Information Engineering
To connect to a new camera
New Camera
PC
Phone Disk
USB Interface
19Department of Information Engineering
Interface and Implementation
• Interface is a specification, describing how components should be joint
• Implementation is the real stuff (the code)
• Interface is MORE IMPORTANT than implementation– Why?– Interface, once fixed, is hard to change
• e.g. USB– Implementation can be easily changed
• e.g. mobile phone, camera, printer
20Department of Information Engineering
What is an object?
• Object is a software component that you can reuse easily
• Each object has its own localized functions and data– Object = function + data
• Why do we want localized functions and data?– So that we can change a component easily New
Camera(data)
PC
(data)
21Department of Information Engineering
Separation of interface and implementation
• Interface and implementation are two different things
New Camera(data)
PC
(data)
Interface (USB)Implementation
22Department of Information Engineering
What is a USB interface?
• Just a specification on paper
• Abstract concept, not concrete product
• Interface, not implementation
23Department of Information Engineering
What is the use of header file in C?
Interface implementation
.h file
int foo(int x);
.c file
int foo(int x) { . . .}
24Department of Information Engineering
The reason of using header file
• Separation of interface and implementation
Rest of the system
Can only see the header file, so that the implementationcan be changed freely
.h file
.c file
25Department of Information Engineering
The advantage of the separation
• .c file (the code) can be changed without affecting the rest of the system
• .h file (the header) cannot be changed!!
Rest of the system
Can only see the header file, so that the code can be changed freely
.h file
New .c file
26Department of Information Engineering
The essential idea of OO
• Base class provides the interface (function declaration)
• The subclass provides the function implementation– The subclass inherits the interface of the
base classRest of the system
Can only see the base class (interface), so that the subclass(implementation) can be changed freely
Interface class
Implementation
27Department of Information Engineering
Inheritance
• Inheritance is a key concept in OOP. What does it mean?
• If class B inherits class A, then class B has everything in A– Class = interface + implementation– An easy way to reuse other people’s interface
and implementation
• UML notation
A
B
28Department of Information Engineering
Interface inheritance versus implementation inheritance• Class A (the base class) may have interface and
implementation • Class B (the sub-class) inherits both the
interface and implementation in A– Interface inheritance– Implementation inheritance
• Interface inheritance is much more important than implementation inheritance– The main purpose of the base class is to
provide an interface, so that the sub-class (implementation) can be changed freely in future
29Department of Information Engineering
Reusable software
• Inheritance reuse– By inheritance
• Implementation reuse– By delegation
•Reuse other people’s code by using other people’s object to do the work for you
• Inheritance and delegation are the two key concepts in OO
30Department of Information Engineering
Common misconception about OO
• Wrong concept– The main purpose of inheritance is to inherit
the codes in the base class
• This concept is wrong– It confuses the concept of interface
inheritance with implementation inheritance
• Implementation can be reused by delegation rather than by inheritance– Just creates an object and use it (like getting
a code library and use it)
31Department of Information Engineering
Inheritance
• Example– Interface
•USB specification (just a piece of paper, totally abstract)
– Implementation•MP3 player•Digital camera•Mobile phone
32Department of Information Engineering
Inheritance and implementation
USB
MP3 DigitalCamera
MobilePhone
Rest of theSystem
Interface
Implementation
33Department of Information Engineering
Interface and implementation
• Interface promotes the following related design concepts– Modularity
•Divide a system into modules– Encapsulation
•Hide the complexity of module, expose only the interface
– Abstraction• Intellectual simplification, e.g. USB is an
abstraction of devices (existing or yet to be invented)
•Reduce the amount of learning– Loose coupling
• change in one module won’t affect others
34Department of Information Engineering
The key to LARGE SCALE DEVELOPMENT
• Different parts are manufactured by different companies from different places in the world
• Modularity, encapsulation, abstraction, and loose coupling are boiled down to one important principle in good engineering design
– The Interface
35Department of Information Engineering
Example of good interface
• World-wide web– Network level interface – HTTP protocol– Human level interface – HTML/XML
• Internet– Interfaces - IP
• Airplane, plumbing, car, . . .
• 2nd language (English) is more important than mother tongue for business communication
36Department of Information Engineering
The high input impedance / low output impedance principle in circuit design
• B has high input impedance and low output impedance, can change B without affecting the rest of the system
• Essential ideas are the same– Divide and conquer– With good interface, one can change a part
without affecting the rest of the system
Box A Box B Box C
37Department of Information Engineering
The most important principle in (software) engineering
Separation of
Interface and
Implementation
38Department of Information Engineering
Interface and implementation
Disk drive
CDROM
Printer
Digital camera
Future products . . .
USB bus
Interface versus implementation
Polymorphism – many different forms
39Department of Information Engineering
• USB is an abstraction of the hardware– Design the PC system around the USB
interface, not to a particular device
• The first principle in OOP (in Gamma’s Design Pattern)
programming to an interface, not an implementation
40Department of Information Engineering
From C, C++ to Java/C#
• Basic principles are the same– The separation of interface from
implementation
• The differences– On granularity
•C –at sub-system level (coarser scale)•C++, C# - at object level (finer scale)
– C++ is complicated– C# (and Java) is simpler (no pointer)
41Department of Information Engineering
Abstract versus concrete
• Interface is abstract, implementation is concrete
• Top designers design the interface, they don’t code !!– Implementation is done by programmers
working independently all over the world
• OO is about an abstract style of programming, focus on the interface
42Department of Information Engineering
Which one is a more successful design from OO point of view?
Twins Morning 娘