THE OUTCAST THE SCAVENGERS - Dark Agedark-age.com/wp-content/uploads/2018/02/2018-outcast... ·...

5
The Outcast (Faction Card) Description In addition to normal Force Construction rules, the following special rules apply when playing an Outcast Force: • Any Outcast force may include models classified as Bounty Hunters. If an Outcast force is made up of nothing but Bounty Hunter models, it is automatically considered to be aligned with the Slavers of Chains Barrow sub-faction. • An Outcast force must choose one of the four sub-factions of the Outcasts: Scavengers, Slavers of Chains Barrow, Salt Flat Nomads, or the Brute Court of Freeton. If it does so, it gains access to the special rules, restrictions, and models listed under that sub-faction. • An Outcast force may only align itself with 1 sub-faction at any time. The Valid Model Lists for the Outcast Sub-Factions can be found in the online Outcast Faction Document on www.dark-age.com. THE OUTCAST FACTION CARD - AG#1 AS RF PW RN MAL 16 4 3 RE 8 8 [2] Über Blok Crush •Brutal •Extreme Damage “Pawn? Mongo show you who pawn is!” TITAN BRUTE MONGO 4 20 6 Special Abilities •Deflection •Immune(Extreme Damage) •Never Panic •Shockwave •Tough as Nails •Unstoppable 16 2 3 Special Abilities •Cabal (Objective Marker) •Combat Reflexes •Order(Pit Fighters)(+1MV) •Unstoppable AG#1 AS RF PW RN MAL 0 20 4 7 •Knockdown(14) [1] Leaping Headbutt AG#2 AS RF PW RN MAL - 0 7 5 [2] Arena Weapons •Critical Strike(2) •Decapitate 14 4 3 GLADIATOR CHAMPION OZ Pit Fighter (5) 1 AG#1 AS RF PW RN MAL 16 4 3 20 * 7 8 * RE Arc 1 [1] Halberd Saw •Knockdown(12) [*] Slam •Finishing Blow [*] Sweep 3 17 4 Commander*(6) SCAVENGER WARLORD HOJ 8 18 2x2 7 •Paralysis [1] Needler Pistol AG#2 AS RF PW RN MAL 2 Special Abilities •Combat Reflexes •Commander •First Claim •Parry •Vigilance The Scavengers Description An Outcast Scavengers sub-faction force has the Scavengers of the Wasteland unique bonus. At the start of each Preparation Phase, 1 friendly non-Character model within 6” of a friendly model with Scavenge may gain 1 Scavenge Counter (note that a model is always considered to be within range of itself). This bonus is applied once per full 500 points of the force. Scavenge Counter: This model gains +1 AR, and +1 AS and +1 PW to all attacks, for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge Counters at any time. THE SCAVENGERS SUBFACTION CARD 2018 C 200 50mm H BRUTAL: The Parry special ability may not be used against this attack. DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP. IMMUNE(x): This model may never be affected by (x). NEVER PANIC: This model may never gain Panic Counters. SHOCKWAVE: This model may spend 1 AP to give all enemies within 2” 1 Stun Counter . In addition, enemies with a smaller size are also knocked prone. Enemies at least two sizes smaller are automatically pushed directly away 6” as well. Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes 1 Stun Counter. A model may only have 1 Stun Counter at any time. TOUGH AS NAILS: This model ignores Critical AR Failure. UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check. On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter . Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are cumulative). 2018 C 100 30mm M CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 Attack Roll this activation. COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model. This model may stand up from prone for no AP cost. CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less. DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP. KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target. ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation. UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check. On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter . Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are cumulative). 2018 C 150 30mm M COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model. This model may stand up from prone for no AP cost. COMMANDER: This model counts as having all Squadlink Keywords. EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP. FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage when targeting models that are prone. FIRST CLAIM: During the Preparation Phase, this model may take 1 Scavenge Counter from a friendly model within 8”. KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target. PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter. Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis Counter. A model may only have 1 Paralysis Counter at any time. PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks VIGILANCE: If this model ends its activation unengaged it automatically goes On Hold.

Transcript of THE OUTCAST THE SCAVENGERS - Dark Agedark-age.com/wp-content/uploads/2018/02/2018-outcast... ·...

Page 1: THE OUTCAST THE SCAVENGERS - Dark Agedark-age.com/wp-content/uploads/2018/02/2018-outcast... · 2018. 2. 14. · The Outcast (Faction Card) Description In addition to normal Force

The Outcast (Faction Card)

DescriptionIn addition to normal Force Construction rules, the following special rules apply when playing an Outcast Force:

• Any Outcast force may include models classified as Bounty Hunters. If an Outcast force is made up of nothing but Bounty Hunter models, it is automatically considered to be aligned with the Slavers of Chains Barrow sub-faction.

• An Outcast force must choose one of the four sub-factions of the Outcasts: Scavengers, Slavers of Chains Barrow, Salt Flat Nomads, or the Brute Court of Freeton. If it does so, it gains access to the special rules, restrictions, and models listed under that sub-faction.

• An Outcast force may only align itself with 1 sub-faction at any time.

The Valid Model Lists for the Outcast Sub-Factions can be found in the online Outcast Faction Document on www.dark-age.com.

THE OUTCASTFACTION CARD

-AG#1 AS RF� PW RN MAL

16

4

3

RE88[2] Über Blok Crush•Brutal•Extreme Damage

“Pawn? Mongo showyou who pawn is!”

TITAN BRUTEMONGO

4

20

6

Special Abilities•Deflection•Immune(Extreme Damage)•Never Panic•Shockwave•Tough as Nails

•Unstoppable

16

2

3

Special Abilities•Cabal (Objective Marker)•Combat Reflexes•Order(Pit Fighters)(+1MV)•Unstoppable

AG#1 AS RF� PW RN MAL

0 2047•Knockdown(14)

[1] Leaping HeadbuttAG#2 AS RF� PW RN MAL

-0 7 5[2] Arena Weapons•Critical Strike(2)•Decapitate

14

4

3

GLADIATOR CHAMPIONOZ

Pit Fighter (5)

1

AG#1 AS RF� PW RN MAL

16

4

3

20*78 *

RE

Arc1

[1] Halberd Saw•Knockdown(12)

[*] Slam•Finishing Blow

[*] Sweep

3

17

4

Commander*(6)

SCAVENGER WARLORDHOJ

8 182x27•Paralysis

[1] Needler PistolAG#2 AS RF� PW RN MAL

2

Special Abilities•Combat Reflexes•Commander•First Claim•Parry•Vigilance

The Scavengers

DescriptionAn Outcast Scavengers sub-faction force has the Scavengers of the Wasteland unique bonus. At the start of each Preparation Phase, 1 friendly non-Character model within 6” of a friendly model with Scavenge may gain 1 Scavenge Counter (note that a model is always considered to be within range of itself). This bonus is applied once per full 500 points of the force.

Scavenge Counter: This model gains +1 AR, and +1 AS and +1 PW to all attacks, for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge Counters at any time.

THE SCAVENGERSSUBFACTION CARD

2018

C 20050mmHBRUTAL: The Parry special ability may not be used against this attack.

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

IMMUNE(x): This model may never be affected by (x).

NEVER PANIC: This model may never gain Panic Counters.

SHOCKWAVE: This model may spend 1 AP to give all enemies within 2” 1 Stun Counter. In addition, enemies with a smaller size are also knocked prone. Enemies at least two sizes smaller are automatically pushed directly away 6” as well.

Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

TOUGH AS NAILS: This model ignores Critical AR Failure.

UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check. On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.

Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are cumulative).

2018

C 10030mmMCABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 Attack Roll this activation.

COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model. This model may stand up from prone for no AP cost.

CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.

DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.

ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.

UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check. On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.

Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are cumulative).

2018

C 15030mmMCOMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model. This model may stand up from prone for no AP cost.COMMANDER: This model counts as having all Squadlink Keywords.EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage when targeting models that are prone.FIRST CLAIM: During the Preparation Phase, this model may take 1 Scavenge Counter from a friendly model within 8”.KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.

Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis Counter. A model may only have 1 Paralysis Counter at any time.

PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacksVIGILANCE: If this model ends its activation unengaged it automatically goes On Hold.

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AG#1 AS RF� PW RN MAL

16

2

3

3

4

14

Commander*(1)

200 4x28[1] The Equilizer•Brutal•Crush

WASTELAND TRADERHAPPY HOUR

8 18*7[1] Bottom’s Up!AG#2 AS RF� PW RN MAL

•Blast(2)•Blind

[*] Flare Shot

•Blast(1)•Fire

[*] Molotov

-

4x2

Special Abilities•Commander•Inspiring

•The Good Stuff•Tough as Nails

AG#1 AS RF� PW RN MAL

16

3

BRUTE PUSHER

20*77 *

1 Arc

RE

[1] Chain Blok•Brutal

[*] Big Swing•Stun

[*] Blok Drop•Finishing Blow

3

14

6

3

“MOVE IT!!!”

Special Abilities•Ged’yap!•Incite•Never Panic•Tough as Nails

Commander*(1)

2

3

0 -6 7AG#1 AS RF� PW RN MAL

Commander*(1)

RE -67•Bleed•Brutal

[1] ScourgeAG#2 AS RF� PW RN MAL

[1] Shield Bash•Knockdown(12)•Stun

Special Abilities•Commander•Deflection•Guard•Immune (Victimize)•Tough as Nails

14

18

6

3

BRUTE ANCHOR

2018

C 7530mmMBLIND: Models hit by this attack gain 1 Blind Counter.

Blind Counter: This model suffers -4 AS. Remove all Blind Counters at the end of this model’s activation. A model may only have 1 Blind Counter at any time.

BRUTAL: The Parry special ability may not be used against this attack.COMMANDER: This model counts as having all Squadlink Keywords.CRUSH: If this attack hits, all further attacks this model makes against the target automatically hit this activation unless a malfunction is rolled. These hits may not be Parried.FIRE: Models hit by this attack gain 1 Fire Counter.

Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed. A model may only have 1 Fire Counter at any time.

INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all attacks, and an additional +1 PW to melee attacks.THE GOOD STUFF: At the start of this model’s activation, it may give 1 friendly model within 8” 1 Stiff Drink Counter.

Stiff Drink Counter: This model suffers -2 AS but gains +2 PW to all melee attacks. Remove this Counter at the end of this model’s activation.

TOUGH AS NAILS: This model ignores Critical AR Failure.

2018

[1] 500 10040mmL•Brutes gain Availability: [4][500]•Brute Anchors gain Availability: [2][500]

BRUTAL: The Parry special ability may not be used against this attack.

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage when targeting models that are prone.

GED’YAP!: Before the first Preparation Phase, one friendly model with a lower PS score than this model may move 6” toward any enemy Deployment Zone. A model may not be targeted by Ged’yap! more than once per game.

INCITE: When this model Squadlinks, all other non-Character models in that link gain +2 AS to melee attacks this activation.

NEVER PANIC: This model may never gain Panic Counters.

STUN: Models hit by this attack gain 1 Stun Counter. Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

TOUGH AS NAILS: This model ignores Critical AR Failure.

2018

[1] 500 10040mmLBLEED: Living Models hit by this attack gain 1 Bleed Counter.

Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1 Bleed Counter at any time.

BRUTAL: The Parry special ability may not be used against this attack.COMMANDER: This model counts as having all Squadlink Keywords.DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacksGUARD: When a friendly model within 4” and line of sight is targeted by a non-template ranged attack, this model may become the target of the attack instead (Guard may not trigger another model’s Guard ability).IMMUNE(x): This model may never be affected by (x).KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.STUN: Models hit by this attack gain 1 Stun Counter.

Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes1 Stun Counter. A model may only have 1 Stun Counter at any time.

TOUGH AS NAILS: This model ignores Critical AR Failure.

3

6 7AG#1 AS RF� PW RN MAL

BRUTE WRECKER

3

6

20

12

3

18RE[2] Impact Chisel•Horrible Death•Rend

0 185x26•Extreme Damage•Sunder Armor

[1] Piledriver SmashAG#2 AS RF� PW RN MAL

Special Abilities•Cabal (Brute Pusher)•Immune (Victimize)•Tough as Nails

1

2018

[2] 500 10040mmLCABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll this activation.

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model killed receive 1 Panic Counter.

IMMUNE(x): This model may never be affected by (x).

REND: If all attacks from this assault group hit the same target, they gain 1 additional power multiplier for this attack.

SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at any time.

TOUGH AS NAILS: This model ignores Critical AR Failure.

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16

2

3

0 -AG#1 AS RF� PW RN MAL

Commander*(5)

46[1] Fixin’ Wrench•Restoration•Stun

8 1757[1] Enforcer PistolAG#2 AS RF� PW RN MAL

Special Abilities•Jury Rig•Medic•Superior Maintenance(3)•Scavenge14

6

3

FIXER

2

2018

10030mmM [1] 500JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the Scavenge Counter benefit still applies for that attack).MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are not killed, but instead gain 1 Dying Counter.

Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is not within 8”, kill this model. Remove this Counter if this model is ever healed.

RESTORATION: This attack may target, and automatically hit, friendly models. Friendly models hit by this attack suffer no damage and instead heal 1 HP. A model may only be healed by Restoration once per game.SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge Counters by moving over them.

Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge Counters at any time.

STUN: Models hit by this attack gain 1 Stun Counter. Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a non-psychogenic attack, that model may ignore the malfunction. This ability functions even if this model is killed.

0 -7AG#1 AS RF� PW RN MAL

16

2

3

6x23

6

12

Brute (4)

Special Abilities•Cabal(Brute Pusher)•Deflection•Immune (Victimize)•Tough as Nails

“Hmph.”

[1] Über Blok Crush•Brutal•Extreme Damage•Knockdown (10)

BRUTE

2018

[3] 500 7540mmLBRUTAL: The Parry special ability may not be used against this attack.

CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll this activation.

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

IMMUNE(x): This model may never be affected by (x).

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.

TOUGH AS NAILS: This model ignores Critical AR Failure.

16

2

16

3

AG#1 AS RF� PW RN MAL

Commander*(4)

-*

REArc

6 7 *

1

[1] Battle Mace•Knockdown(12)

[*] Slam[*] Sweep

8 1756[1] Enforcer PistolAG#2 AS RF� PW RN MAL

Special Abilities•Commander •First Claim •Jury Rig•Parry•Scavenge

4

3

WARCHIEF

2

2018

10030mmM [1] 500COMMANDER: This model counts as having all Squadlink Keywords.FIRST CLAIM: During the Preparation Phase, this model may take 1 Scavenge Counter from a friendly model within 8”.JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the Scavenge Counter benefit still applies for that attack).KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacksSCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge Counters by moving over them.

Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge Counters at any time.

2

3

3

0 -6 7AG#1 AS RF� PW RN MAL

Commander*(5)

[1] Bastard Sword•Toxic

8 1846•Paralysis

[2] Fletchette GunAG#2 AS RF� PW RN MAL

Special Abilities•Infi ltrate•Resourceful•Scavenge•Survivalist12

14

3

MANHUNTER

2

2018

[1] 500 10030mmMINFILTRATE: This model is only deployed after all non-Infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least 12” from an enemy deployment zone.PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter.

Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis Counter. A model may only have 1 Paralysis Counter at any time.

RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model may make a PS Check. If that check is successful it gains 1 Scavenge Counter. SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge Counters by moving over them.

Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge Counters at any time.

SURVIVALIST: If this model only spends AP on Movement during its activation, it may go On Hold for free at the end of that activation.TOXIC: Models hit by this attack gain 1 Toxic Counter.

Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic Counters are removed at the end of this model’s activation.All negatives are cumulative.

1+ Counters: -2 AS to all attacks2+ Counters: -2 PW to all attacks3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit before resolving those attacks.

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2

3

Scut (4)

AG#1 AS RF� PW RN MAL-0 36[2] Shivs and Shanks

•Paralysis

[1] Enforcer PistolAG#2 AS RF� PW RN MAL

Special Abilities•Enhance(Scut)(Resourceful)•Infi ltrate•Jury Rig•Resourceful•Scavenge

12

14

4

3

BULLY

8 1756 2

3

0 -AG#1 AS RF� PW RN MAL

Warrior (3)

3

4

14

12

1

Special Abilities•Improved Climb•Resourceful•Scavenge

45

8 1846•Pull(12)

[1] Zip GrappleAG#2 AS RF� PW RN MAL

[1] Scrap Bludgeon•Knockdown (10)

WASTELAND WARRIOR

1

0 -AG#1 AS RF� PW RN MAL

3

3

4

14

12

1 Pit Fighter (4)

Special Abilities•Cabal (Objective Marker)•Combat Reflexes•Parry

“It’s nice to see someone enjoying what they do.”

-Happy Hour

55[2] Arena Weapons•Critical Strike(2)

PIT FIGHTER

2018

7530mmM [2] 500ENHANCE (x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).

INFILTRATE: This model is only deployed after all non-Infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least 12” from an enemy deployment zone.

JURY RIG: This model may discard 1 Scavenge Counter to re-roll a failed attack roll (the Scavenge Counter benefit still applies for that attack).

PARALYSIS: Living Models hit by this attack gain 1 Paralysis Counter. Paralysis Counter: When this model activates, roll a d20. On a 11+ it loses 1 AP and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove the Paralysis Counter. A model may only have 1 Paralysis Counter at any time.

RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model may make a PS Check. If that check is successful it gains 1 Scavenge Counter.

SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge Counters by moving over them.

Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge Counters at any time.

2018

5030mmM [6] 500

2018

IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levels keyword as having the Climbable keyword. KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.PULL(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the model hit is moved directly toward this model until it is in base contact, or comes in contact with another model or a terrain piece it cannot cross. Reduce (x) by 2 for every size smaller the attacking model is than the target and increase (x) by 2 for every size larger the attacking model is than the target.RESOURCEFUL: Once per round, while in contact with an Objective Marker, this model may make a PS Check. If that check is successful it gains 1 Scavenge Counter. SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge Counters by moving over them.

Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge Counters at any time.

2018

[4] 500 5030mmMCABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll this activation.

COMBAT REFLEXES: Enemies never gain bonuses for Charging or Gang-Up against this model. This model may stand up from prone for no AP cost.

CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.

PARRY: When this model is targeted by melee attacks, after attack rolls are made,this model may make an AS Check. If the check is successful it may discard 1non-critical hit from those attacks.

16

2

3

0 -6 AG#1 AS RF� PW RN MAL

12

4

36[1] Javelin Stab

•Sunder Armor

6 -56•Immobilize

[1] Scrap JavelinAG#2 AS RF� PW RN MAL

Brute (2)

Special Abilities•Cabal (Brute Pusher)•Immune (Victimize)•Quick Draw•Tough as Nails

BRUTE HURLER

2

2018

[4] 500 7540mmLCABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 attack roll this activation.

IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter. Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all Immobilized Counters at the end of a model’s activation.

IMMUNE(x): This model may never be affected by (x).

QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up to their MV value and make a ranged attack.

SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at any time.

TOUGH AS NAILS: This model ignores Critical AR Failure.

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3

3

0 -AG#1 AS RF� PW RN MAL

Scut (3)1

10

10

3[1] Shiv 4 2

6 1824•Stun

[1] BoomerrangAG#2 AS RF� PW RN MAL

Special Abilities•Infi ltrate•Scavenge

SCUT

1

2018

2530mmS [6] 500INFILTRATE: This model is only deployed after all non-Infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least 12” from an enemy deployment zone.

SCAVENGE: While a model with Scavenge is in play, whenever a model is killed or removed from play, place 1 Scavenge Counter in contact before it is removed. Any model with Scavenge may automatically pick up Scavenge Counters by moving over them.

Scavenge Counter: This model gains +1 AR , and +1 AS and +1 PW to all attacks,for each Scavenge Counter. If this model is killed or removed from play, place all Scavenge Counters it has in contact with it before it is removed. A model may have up to 3 Scavenge Counters at any time.

STUN: Models hit by this attack gain 1 Stun Counter. Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes1 Stun Counter. A model may only have 1 Stun Counter at any time.