The Multiple Westcoast Spread Offense

131
T h e Sp re a d M u lt ip le T h e S p re a d M u lt ip le W e s t C o a s t O f f e n s e W e s t C o a s t O f f ens e www.TopGunQBacademy.com www.TopGunQBacademy.com

description

Football

Transcript of The Multiple Westcoast Spread Offense

  • The Spread MultipleThe Spread MultipleWest Coast OffenseWest Coast Offense

    www.TopGunQBacademy.comwww.TopGunQBacademy.com

  • Multiple West CoastMultiple West CoastSpread OffenseSpread Offense Derived from Urban Meyer, although most of the

    terminology is from Sid Gilman / Joe Gibbs / ColoradoState University (Sonny Lubick)

    Passing offense: Single-side receiver across backsroutes are called protection is called

    Run game is set up with Series Number based onnumber of backs and position of backs helps the linewith line-calls and blocking schemes

    Formations are called with descriptive one-syllablenames for easy learning and repeating

    Everyone is told what to do in the play call (nomemorizing)

    Each motion receiver / back is given a tag call to go inmotion we motion into the called formation

  • OverviewOverview Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic Spread pass protection Incorporating two separate sets of

    progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used

  • IntroductionIntroduction As a teaching philosophy, this is a complete

    offensive system that is very logical and simpleto comprehend by both players and coaches

    This system allows you to spend quality timeteaching fundamentals, because you dont haveto spend an inordinate amount of time runningplays to teach the system as well as specificplays to the players

    Once the language of the system is learned andinstalled, the possible play-calls and formationsare virtually endless

  • Introduction (cont)Introduction (cont)

    Easy to understand and easy for players andcoaches to learn

    Simple to install in a short period of time Allows a team to make adjustments at

    anytime during a game Extremely flexible

    Note of Interest It turns out that this is veryclose variation of Sid Gilmans system. JoeGibbs (New Redskins Head Coach) runs asimilar system Extremely flexible for shifts,motions and multiple formations!

  • Philosophy of the SystemPhilosophy of the System Use a system where a coach can teach efficiently with

    high quality instruction teaching becomes a priority Create a precision-timed passing game with explosive

    capabilities, i.e. vertically push the ball downfield We also have to go into any given season being able

    to beat the bump & run defender consistently weuse our own innovative techniques

    Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outsidezones are also included)

    Have the capability to make immediate adjustmentsduring a game

    Create an offense that is hard to prepare for because itis so multifaceted

    Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique every

    practice

  • Play Calling PhilosophyPlay Calling Philosophy Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to

    succeed if they make big plays, its a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their

    heels Keep the ball from the defense if necessary (a ball-

    control offense) Push the ball downfield and score points (if you

    decide you have to get into a shootout)

  • How the Run System Is Set UpHow the Run System Is Set Up

    Basic line splits The hole numbering

    NOTE: The Guards and Tackles handsare even with the Centers shoelaces.

  • 7 5 3 1 0 2 4 6 89RGLG C RT YLTF / H

    Stance

    Hole Numbering

  • How the Run System Is Set UpHow the Run System Is Set Up

    The master calls The line calls

    NOTE: The run game is very similar toAlex Gibbs Tight-zone / Wide-zoneconcepts, with isolation / power playsand draws added to the mix.

  • Run System CallsRun System Calls Blocking Scheme

    Master Calls 46 / 57 Stretch 42 / 53 Zone 45 / 54 Dart 40 / 51 Trap

  • How the Run System Is Set UpHow the Run System Is Set Up

    Single Fullback type plays 40 series

    Back lines up on the weak-side 30 series

    Back lines directly behind QB 50 series

    Back lines up on the Strong-side

  • Take a width step and then pressthe 6 (7) hole at the Tight-endsinside leg.

    You get one cut only and then pushthe ball vertically.

    You have two reads; the point ofattack and a secondary read incertain cases

    Your 1st read is the 1st downlineman from the outside in.Linebackers are not down linemen.

    You go to your second read if your1st read goes outside your blocker.

    Take a width step and then pressthe 2 (3) hole at the Guardsoutside leg.

    You get one cut only and then pushthe ball vertically or roll it back.

    You have two reads; the point ofattack and a secondary read.

    Your 1st read is the 1st downlineman outside the Center Defenders shading the Center arenot your read.

    If your read doesnt move or goesoutside, go behind him.

  • The angle is sometimes tough forthe RB, but he has to press the holein a hurry so the backside doesntmake the tackle.

    The QB is now accounting for thebackside end by reading him. If theends shoulders are perpendicular tothe LOS, the QB keeps the football.

    The ability of the QB can determinewhether he (QB) can take chancesrunning the football even if the enddoesnt fully commit to chasingdown the RB.

  • 40 Series (Back on left-side)

    46 Stretch

  • Outside Zone (Stretch)I. The ball carrier has two reads; a point of attack read,

    and a secondary read in certain cases.II. Your 1st read is the first down-lineman from the

    outside, in. Linebackers are not down linemen.III. You go to your second read if that man (your 1st read)

    goes outside your blocker. Ask yourself is your readshelmet inside or outside your blocker?

    IV. If you go to your secondary read, that read becomesthe next down-lineman in, which will be double-teamed.

    V. You only get to make one cut; then you must push theball vertically up-field.

    VI. Whether you are wrong or right on your read, you makea choice and then must push the ball up-field.

    Read the linemans helmet. If its on the inside, go outside.If its on the outside, go inside

    Rule For the ball-carrier

  • Goal: To make the End show us right now exactly where thefootball is going.Right Tackle1.) You must stretch his outside while grabbing his insidewith your inside hand. You are doing this so he does notstretch you wide, and then throw you wide and then slide upinside.

    a. This must be drilled constantly!2.) You must control his inside with your inside arm and makehim make a decision on going inside or going outside rightnow. We dont want the defender just standing there wehave got to move him one direction or the other.

  • C RG

    DT

    RT

    E

    Goal: To double team the backs number 2 read which in this case is theTackle (DT) so that we can control him should the End go outside.Predominantly, the defensive tackle will be a better athlete / football playerthan the offensive guard. We will double the DT as long as he doesnt move.We need to help our guard with the center. Now the backside Guard willattack the Nose.Right Guard1.) Your target area is the outside half of the DT. You will have help on theinside with your Center (DEN call). You will block the outside half of the DTand knock him off the ball. You are not worried about him coming inside atall.Center1.) Your target area is the tackles (DT) helmet. You will drive him until hedisappears and /or then look for the backer plugging.

  • 40 Series (Back on Left-side)

    42 Read

  • Inside Zone (Read)I. The ball carrier has two reads; a point of attack read, and asecondary read in certain cases.II. Your 1st read is the first down-lineman outside the center. Ifthere is a man on or shading the center, he is NOT the read.III. You only get to make one cut; then you must push the ballvertically up-field.IV. Whether you are wrong or right on your read, you make a choiceand then must push the ball up-field.V. If the backside end is inside the backside tackle, you will roll itall the way backside.

    If your 1st read goes out or doesnt move go behind him.It now becomes a roll-back play. You only get to make one cut!

    Rule For the ball-carrier

  • Tight Zone (Read)1) You must give the ball carrier a clean read every time.2) If you have a combination block and are the inside lineman,your aiming point is to put your helmet on the defendershelmet.3) If you have a combination block and are the inside linemanand have not made contact with the down lineman after yourfirst step, its now time to climb to the second level the ball isnow rolling back behind you.4) If you have a combination block and are the outside lineman,you have the outside have of the defender. If he goes outside,you now must lock you backside hand because your help isclimbing and the ball is rolling back behind you.

  • C RG

    DT

    M

    RT

    DE

    Y

    SBall Carriers

    #1 Read

  • 50 Series (Back on Right-side)

    54 Dart

  • How the Run System Is Set UpHow the Run System Is Set Up

    Quarterback movement

  • Single-digit Series (QB running the ball)

    6 Speed Option

  • Single DigitQB series Zero Draw / 1 Draw

  • Single DigitQB series 2 Lead Draw

  • Play-side Line Calls

  • Playside Guard and Tackle combination block

    RG RT

    DECub

    Playside Guard and Tackle combination block

    LGLT

    DECub

    RT

    DE

    Y

    Bear

    Playside Tackle and Tight-end combination block

    LT

    DE

    Y

    Bear

    Playside Tackle and Tight-end combination block

    Play-side Line Calls

  • Play-side Line Calls

  • Backside Line Calls

  • How the Passing System Is SetHow the Passing System Is SetUpUp Receiver routes are called single-side

    receiver across

  • PASS PLAY CALLING SYSTEM

    SPLIT RIGHT 628 QUEEN

  • SLOT RIGHT 628 QUEEN

  • The Wide Receiver Route TreeThe Wide Receiver Route Tree

  • 953

    1

    7

    DRAG (non quick 2)0

    2 4

    86 (Square-in)6 (Dig)

    8 Skinny

    QB

  • TightTight--endendInside Receiver Route TreeInside Receiver Route Tree

  • 95

    0

    7

    1

    6

    4

    8

    2

    3

    STICK

    INSIDE RECEIVER / TIGHT-ENDPASS ROUTES

    QB

  • Running BackRunning Backs Route Trees Route Tree

  • CALLED PASS ROUTESFOR RUNNING BACKS

    WHEEL

    STOP

    FLAT

    CORNER

    "V"

    CREASE

    POST

    SWING

    "M"CUT SNEAK

    SHOOT

    STAB

    UP

    QB

  • Quarterback DropsQuarterback Drops

  • 1 step3 tap3 tap3 quick3 roll3 big, (hold)5 quick5 roll5 hitch5 big, hitch7 quick7 quick, hitch7 big, hitchSprint action

    Must be under centerMust be under center

    Catch, punch-step, throwCatch, punch-step, throwCatch, punch-step, hold, throwCatch, punch-step, 3 quick

    Catch, punch-step, 3 hitchCatch, punch-step, 3 big, hitchCatch, punch-step, 5 quickCatch, punch-step, 5 quick, hitch

    9 yards minimum

    Bubble screen 5 yard goal line FadeQuick FlatQuick Slant (dbl. slant)Quick Hitch, Slant Flat KeyQuick Speed-out by WRStickSpotSpeed-out by WRCurls, corners by inside rec.7 step comeback by WRDrags, SmashesDigs, square-insPost-corners by the WRSprint Option

    Play action 9 yards minimum Add 5 yards to normal route depth

    1 step

    Catch, punch-step, throw

    Catch, punch-step, 3 roll

    Catch, punch-step, 5 big, hitch

    Catch, punch-step, throw

    Drops from Shotgun

  • Q123456789

    Line of Scrimmage

    QB Toes @ 4.5 yards

    LOS

    Drops from Shotgun

    Examples

  • Special SituationSpecial SituationThrowing from a balancedThrowing from a balanced

    four or fivefour or five--wide receiver setwide receiver set

  • Special Situation:Special Situation:Throwing From a BalancedThrowing From a BalancedFour or FiveFour or Five--receiver Setreceiver Set

    When we get into a balanced, four or five-receiver set such as Dallas, Houston, or ourIsland Package, and we are running mirroredroutes, we will call the routes as if they are astrong-side route combination call (the insidereceivers route will be called first, followed bythe outside receivers route).

    An example of this type of play-call would beDallas Right, 39 F Stab Queen. Theprotection call (Queen) will alert the linementhat the play called is a pass play, and not athirty-series run play.

  • Dallas Right, 39 F Stab Queen

  • Tagging Mirrored RoutesTagging Mirrored Routes

    When we are in a balanced setrunning mirrored routes and wewant to change one of thereceivers routes in the pattern,we tag it.

  • Dallas Right, 39 H Post - F Stab Queen

    Q

    YX ZH

    F

    QueenProtection

    Stab

  • Special Situation:Special Situation:Throwing From a BalancedThrowing From a Balanced

    Four or FiveFour or Five--receiver Set (Cont.)receiver Set (Cont.)

    Another example would be Maui Right,Rub - Dart, F Juke Gone. The protectioncall Gone tells the line to block awayfrom the call side Right.

  • Maui Right, Rub - Dart, F Juke Gone

    RubDart

    Rub

    DartJuke

    Gone Protection

    X F

    QB

    YH

    Z

  • Fiji Right, 826 Flat Hitch Gone. Theprotection call Gone tells the line toblock away from the call side Right.

  • Bali Right, 826 Flat - Hitch Gone

  • Switch PassesSwitch Passes(with Mirrored Routes)(with Mirrored Routes)

    Well call Dallas Right Switch Left (orRight) Quick 22 The left-side receivers will run the switch

    quick-2s, and the other side receivers willrun the regular quick-2 routes.

  • Example: Dallas Right, Switch Left, Quick 22, Queen

  • Switch PassesSwitch Passes(with Complimentary Routes)(with Complimentary Routes)Perhaps when going noPerhaps when going no--huddlehuddle

    Well call Dallas Right Switch Right 88-Dig, Jack

    Now the right-side receivers will run theSwitch 8-routes, and the other sidereceivers will run the regular Square-in / Digroutes.

    Youre going to do this in no-huddle typesituations when you dont want to flipthe formation.

  • Example: Dallas Right, Switch Right, 88 Dig, Queen

    10 yards 10 yards

    15 yards15 yards

  • Switch PassesSwitch Passes(on both sides)(on both sides)

    Well call Dallas Right Switch Spot 7 F Choice

    Jack Both sides will run Switch releases and run

    their respective routes. The outside receiversare always HOT and peak into the backfield asthey run their routes.

    We call the pattern exactly like we would if wewere in a mirrored route situation where we goinside out with the numbers.

  • Example: Dallas Right, Switch, Spot 7 F Choice Jack

  • Horse (Horse (hhaayy) Passes) Passes(H and Y Switch)(H and Y Switch)

    Well call Press Right Hay (Horse) 826 H Chase Jack

    Everyone does their route called except now the Hand the Y are Switching.

  • 7-steps

    15 yards

    5 yards5 yards

    Example: Press Right Hay (Horse) 826 H Chase Jack

  • HHaazze Passese Passes(H and Z Switch)(H and Z Switch)

    Well call Press Right Haze 863 H Shoot Jack

    Everyone does their route called except notthe H and the Z are Switching.

  • Example: Press Right Haze 863 H Shoot Jack

  • Seam ReleasesSeam Releases

    Well call Dbl. Stack Right Seam 787 H Dig Jack

    Seam tells the X and the Z to run SeamReleases.

    Everyone does their route called and now theX and the Z use Seam Releases, while the Hand the Y use Burst Releases.

  • Example: Dbl. Stack Right Seam 787 H Dig Jack

  • Burst ReleasesBurst Releases

    Well call Dbl. Stack Right Burst 45 F Choice Jack

    Seam tells the X and the Z to run BurstReleases.

    Everyone does their route called and now theX and the Z use Burst Releases, while the Hand the Y use Seam Releases.

  • Pass Protection

  • Turn back 6 man protection that can getall 5 receivers out

    Jack

    Turn back 5 man protection that can getall 5 receivers out (Queen with built-in HOTroutes)

    Gone

    Turn back 6 man protection that can getall 5 receivers out

    Queen

    Turn back 6 / 7 man protection that canget 6 / 7 into the pattern

    OH

    Man 7 man protection that can get all 5receivers out

    MaxMan 7 man protections schemeStayMan 8 man protection schemeMax Oh

    Pass Protections

  • 5 man turn back protection backsidetackle starts the slide to wash downeverything and the back is responsible forthe backside now

    Loco /Recon

    4 man turn back protection 4 on 5 backsingle reads

    Laser / Rifle

    4 man turn back protection 4 on 4 backdouble reads

    Lion / Ram

    3 man turn back protection 3 on 4 backsingle reads

    Liz / Rip

    3 man turn back protection 3 on 3 backdouble reads

    Lou / RocManBase / Solo

    Pass Pro Line Calls

  • Basic pass protection

    Jack and Queen calls if we wantto get both backs out and still

    employ a six-man protection scheme.

  • Direction of release by the backsDirection of release by the backs

    The pass protection calls tell the backs whichside the release from

    This allows for a great deal of diversity in theoffense

    Examples Trex 839 F V Queen: The back will line to the strong

    side and release to the strong side due to theprotection call

    Crush 526 H Chase Jack: The back will line up to thequick side and release to the quick side due to theprotection call

  • Example: Trex Right 839 F V Queen

  • Example: Crush Right 526 H Chase Jack

  • JackJack

    A Jack call free releases the Backon the Strong-side. The other back will check release to the

    Quick-side. The Center, Strong-side Guard, and

    Tackle will block to the strong-side. The Quick-side Guard and Tackle will

    block to the Quick-side, and the backwill check release to the Quick-side.

  • QueenQueen

    A Queen call free releases the Backon the Quick-side. The other back will check release to the

    Strong-side. The Center, Quick-side Guard, and

    Tackle will block to the Quick-side. The Strong-side Guard and Tackle

    will block to the Strong-side, and theback will check release to the Strong-side.

  • Other protections

    Gone gets both backs out of thebackfield using a five-man protection

    scheme. You need to build in HOTroutes to one side of the formation,

    while blocking three to the other side.Gone is just Queen Protection for

    the linemen

  • Pass Play ExamplesPass Play Examples SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 F CHOICE JACK HULA RIGHT DRIFT 6 F SMASH GONE

  • SPLIT RIGHT 414 F "V" QUEEN

  • FLANK RIGHT 17 F CHOICE (UP) JACK

    3 yards

    7-quick, hitch

    11 yards

    3 yards

    11 yards

    5 yards

  • 5-quick, hitch

    6 yards

    15 yards

    6 yards

    15 yards

    HULA RIGHT DRIFT 6 F SMASH GONE

  • Incorporating Two Separate SetsIncorporating Two Separate Setsof Progressionsof Progressions Similar to having two separate pass

    plays in one play-call The QB comes to the line and decides which

    two - three progression read to go with Examples:

    Split Right 414 Swing / V Queen Trey Right 680 Corner / Cut Jack

  • 12

    1

    2OUTLET

    SPLIT RIGHT 414 F - "V" QUEEN

    5 BIG HITCH

    T N TW p M

    S

    QB

    C C

    FS

    SS

  • TREY RIGHT 680 CORNER / CUT JACK

    1

    2

    7 QUICK (HITCH)

    ALERT1

    2

    T N TW P M

    S

    QB

    C

    C

    FS

    SS

  • The Formation SystemThe Formation System

    When counting both right and leftformations, we have over 100 distinctformations that we can run plays from. But because we are telling each player (X, Y,

    Z, H, and F) specifically what to do, we canmove players to any of 5 different positions,giving us the illusion of over 500 differentformations.

  • This gives us the ability to take advantage ofspecific match-ups.

    EXAMPLE: We can move our X receiver to the F position, and

    have one of our best receivers coming out of thebackfield matched up with a linebacker.

    We can move our F back to the X position, giving usa good blocker on the perimeter matched upagainst a cornerback.

  • We will script the first 15-plays with 15different formations / (motions)

    We can tell what formations they havenot had time to prepared for, and thenattack them with those formations

    Because of our stable terminology, wecan run the same play out of a multitudeof different formations giving us adistinct advantage over our opponents

    Scripting Our FormationsScripting Our Formations

  • (TRADE)FOBFIB

    HANGTOMHUGDEUCESMOOSH5sTWINDUAL3-STACK4s

    POWER ISLOTBUNCHDBL. STACK3sDANCEWINGTRIPSPRESS2sWEAKWEAKTRUNKCRUSH1s

    STRONGSTRONGFARTREXTAMPASTONEFARFARNEARTRICKBOSTONBAJA

    NEARNEARSTACKGROOVETREYDENVERBALI

    SPLITSPLITFLEXFLANKSTUDHOUSTONFIJIIISPREADQUADACEDALLASMAUI

    Tank (23)Regular (21)Spread (20)Flank (12)Posse (11)City (10)Island (Zero)

    Personnel Groups & Formations

  • The Formation SystemThe Formation System

  • SPLIT LEFT

    SPLIT RIGHT

    FQH

    YZX

    F Q H

    YZ X

  • NEAR RIGHT

    NEAR LEFT

    PISTOL TYPE OFFENSE

    F Q

    H

    YZ X

  • ACE RIGHT

    ACE LEFT

  • DALLAS RIGHT

    DALLAS LEFT

  • MAUI RIGHT

    MAUI LEFT

  • 2s RIGHT

    2s LEFT

  • 3s RIGHT

    WEAK LEFT

  • TOM RIGHT

    TOM LEFT

    TACKLE OVER FORMATION

  • ShiftingShifting Shifting is a tactic used to either confuse the

    opposition, or force them to run a basedefense, by showing a particular offensive set,and then radically changing that set before thesnap of the ball.

  • Shifting (Cont.) 2Shifting (Cont.) 2

    We will call a predetermined shift by calling theformation that we want to shift from first,followed by the formation we will be shifting to,second. An example would be Near, DallasRight. In this case, the term Near would tellthe players to line up in a Near Left formation,and then shift to a Dallas Right formationwhen the QB yells Go.

  • Near, Dallas Right

  • Shifting (Cont.) 3Shifting (Cont.) 3

    Another example would be in the play-callDance Maui Right. In this case, theeligible receivers will line up in a DanceLeft formation, and then sprint to aMaui Right formation when the QB yellsGo.

  • Dance, Maui Right

    RTRGCLGLT

    F

    QBY

    H Z

    X

    RTRGCLGLTF

    QB

    Y

    H ZX

  • HOPFLOATJAZZZAPESCAPEStart inbackfield and

    go out

    HACKFLIPJELZIGEASYStart 1-way,then come

    back

    HIPFLEWJAMZIPENTERGo intoformation

    HUMFLYJETZOOMEXITGo acrossformation

    HFYZXPosition

    Motions

  • How to Call MotionsHow to Call Motions

    Every eligible receiver has a specifictagcall.

    The tag occurs at the beginning of theplay call to alert the specific player.

    We motion to the called formation.

  • Z Receiver MotionZ Receiver Motion

    ZOOM: Z goes in motion across theformation.

    ZIP: Z goes in short motion into theformation.

  • Zoom, Houston Right

    Zip, Houston Right

    X

    F

    Z

    Q

    H Y

  • X Receiver MotionX Receiver Motion

    EXIT: X goes in motion across theformation.

    ENTER: X goes in short motion into theformation.

  • Exit, Bunch Right

    Enter, Bunch Right

    Q XY

    H

    F

    Z

    QX

    YH

    F

    Z

  • (Y) Tight(Y) Tight--end Motionend Motion

    JET: Y goes in motion across theformation.

    JAM: Y goes in short motion into theformation.

  • Jet, Dallas Right

    Jam, Dallas Right

    X

    F

    Y

    Q

    HZ

  • H Back MotionH Back Motion

    HUM: H goes in motion across theformation.

    HIP: H goes in short motion into theformation.

  • Hop, Crush Right

    Hip, Spread Right

  • F Back MotionF Back Motion

    FLY: F goes in motion across theformation.

    FLEW: F goes in short motion into theformation.

  • Fly, Near Right

    Flew, Far Right

  • How the Play Is CalledHow the Play Is Called

    Shift (possible) Motion (possible) Formation Play-call

    Blocking (master call in run game) Pass pattern (in passing game) Protection (in passing game)

    Snap count Red (on one), white (on two), blue (on three)

  • What the Call Would Sound Like IfWhat the Call Would Sound Like IfIt Were a Run PlayIt Were a Run Play

    Hum Dallas Left 53 Read on white, on white ready break. Hum would be the motion. Dallas would be the formation we want to end up in. 54 Read tells the back to line up on the right side (5)

    and to run to the 3 hole and the blocking scheme isRead.

    On white tells everyone the snap count is on two. If a player forgot the snap count at the line of scrimmage, he

    would say check check and he would be told white.

  • Hum Dallas Left 53 Read

  • What the Call Would Sound Like IfWhat the Call Would Sound Like IfIt Were a Pass PlayIt Were a Pass Play Zoom Dallas right 866 H Post Queen, on

    blue, on blue ready break. Zoom tells the Z receiver to go in motion across the

    formation. Dallas right is the formation. 866 tells the single receiver (X) to run a post route,

    the inside receiver on the two-receiver side (Y) torun a square-in route, and the outside receiver onthe two-receiver side to run a square-in route.

  • What the Call Would Sound Like IfWhat the Call Would Sound Like IfIt Were a Pass Play (cont.)It Were a Pass Play (cont.)

    H post tells the H receiver to run a post route. Because the F did not hear a route called for him,

    he will automatically run a Swing route. Queen tells the line to zone the quick-side and man

    the strong-side. This will release the back on thequick-side into the pattern right away. Theremaining back on the strong side will check releaseinto the pattern.

    On blue tells everyone the snap count is on three. If we wanted to audible to a different play, blue is the live

    color since we called the count on blue.

  • QYXZ

    H

    F

    Zoom Houston Right 866 H Post Queen

  • PlayPlay--action Systemaction System Names of animals / reptiles will be used to tell

    the offense what action is to be performed inthe play-action passing game. Shark 6 / 7 = Spread Stretch Action Dragon 6 / 7 = Spread Read Action FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by

    the quarterback ZEBRA = Outside Zone action with boot action by

    the quarterback SPRINT = Move the pocket NOTE: The corresponding numbers after the Name

    will tell the offense the aiming point of the fake

  • Example: Dallas Right Dragon 6 (Slide to 6 hole)

    Example: Dallas Right Dragon 7 (Slide to 7 hole)

  • Example: Near Right Fox 2 - 628

  • Example: Far Right Fox 3 786 Chow

  • Example: Far Right Cougar 6 528 F Flat

  • Example: Far Right Zebra 6 526 F Flat

  • Example: Near Right Sprint Right Option

  • Practice / Installation PhilosophyPractice / Installation Philosophy

    Teach incrementally rather than solely using a holisticapproach. Teach each player individual mechanics and techniques.

    QB Drops, WR Routes, RB Paths and Routes, Line Run block / Pass protections.

    Once each player knows exactly what to do, bring groupstogether then the entire offense together.

    This saves a great deal of time down the road and leadsto better execution of the offense. Start with 40 minutes of individual teaching time, which can

    be reduced to 15 minutes as the season progresses.

  • Practice / InstallationPractice / InstallationPhilosophyPhilosophy

    This is the foundation of this offense. Once each player knows exactly where to be and what to

    do based on what he is told in the play-call, the play willbe executed as it was intended every time. Using only the holistic approach (just running plays and

    coaching on the run) will lead to individual player breakdowns,and the offense will never be precise. For example, a receiver will run the same route at different

    depths, or the QB will take different drops for the samepass.

    This will cut down drastically on the productivity of theoffense.

  • The CallThe Call--sheet (Side One)sheet (Side One)

    No huddle offense Kill the clock Last three plays

    Base plays Run game Quick passes Base passes

    Play action Screens and Draws Four minute offense Check list for Time-

    outs

  • The CallThe Call--sheet (Side Two)sheet (Side Two) Special coverage

    section Protections Red zone offense

    Red zone fieldposition

    Two point plays Two-point chart

    Personnel groups

    Openers Situation offense

    Open field situations Long yardage

    Backed up plays Rhythm plays

    Just for thequarterback

    Situation offense

  • How the CallHow the Call--sheet Workssheet Works How the call sheet works

    The importance of the hash marks Area for motions Play-calls Formations Protections

  • How the CallHow the Call--sheet Works (passing game)sheet Works (passing game)

    21 RT BURST QUICK 39 STAY RT22 RT BURST 39 F CHOICE QUEEN ZOOM RT23 RT BURST 45 F V QUEEN RT

    RT SEAM 268 H CHASE JACK HUM LFTRT SEAM 887 H UP QUEEN LFT

    25 RT BURST ALL GO F CHOICE QUEEN RTRT SEAM ALL GO F CHOICE JACK ZIP RT

    DoubleStack Seam & Burst

  • How the CallHow the Call--sheet Works (run game)sheet Works (run game)

  • A Working VersionA Working Versionof the Call Sheetof the Call Sheet

    Example #1Example #1

  • A Working VersionA Working Versionof the Call Sheetof the Call Sheet

    Example #2Example #2

  • No Huddle Wrist BandNo Huddle Wrist Band

  • The MultipleThe MultipleWest Coast OffenseWest Coast Offense

    www.TopGunQBacademy.comwww.TopGunQBacademy.com