The magicof games amazing race project rscon4

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Good Morning From Malaysia!

description

This presentation gives you an idea on how you can design your version of the Amazing Race in your English language school / university.

Transcript of The magicof games amazing race project rscon4

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Good Morning

From Malaysia!

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By: Ratnavathy Ragunathan (Malaysia)

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LEARNERS ENGAGED? MOTIVATED?

HOW??

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Why play games

in classroom?

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Why do we NEED to play games in the ELT classroom?

• Stealth learning

• Sustain learner interest, engagement, motivation

• Creates context for useful and meaningful language usage

• Positive influence on cognitive and affective processes

• Improves classroom dynamics

• Use English in an effective, flexible and communicative way

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What are the types of language games?

• Card games• Crossword puzzles• Board games• Games with Technology• Collaborative games• Hunts (treasure hunts)• Games with flashcards• Number games• Alphabet games• Memory games

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Presenting to you our very own version of D’

Amazing Race!

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D’ Amazing Race : A Brief IntroductionProficiency Level : Pre-Intermediate and AboveActivity Type : Competitive GameTotal No. Of learners : 60 (with 3 – 4 per team)Learner Age : 16 and aboveSkills Focused : i) All 4 language skills ii) Soft skills -> problem-solving and critical thinking -> collaboration and teamwork -> planning and strategizing -> confidence developmentTime : 2 – 4 hours (depending on task setting)

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D’ Amazing Race : The Planning Process

1. Select the project team

- ask co-teachers

OR - ask other teachers OR - ask learners from a higher proficiency level (E.g.: If participants Pre-Intermediate Team members Advanced)

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D’ Amazing Race : The Planning Process

2. Decide on the route and checkpoint locations. Tips : a) Select well-known checkpoints or locations. - large, spacey areas - depending on the type of task b) Select checkpoints that are consecutively located along

the race’s route.

University Ground

CheckpointCheckpoint

Checkpoint

Checkpoint

Checkpoint

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D’ Amazing Race : The Planning Process

Number of project team members

“more or equal to”number of checkpoints

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D’ Amazing Race : The Planning Process3. Setting of tasks

NON-LANGUAGE TASKS LANGUAGE TASKSa) Location Clues

Riddle checkpoint location

b) Treasure Clues i) treasure photos

Riddle treasure = photo using camera

ii)treasure items

Riddle treasure = item obtained/bought

Refers to language tasks that need to be completed at each

checkpoint.• Creative writing• Mini-presentation• Cross-word puzzles• tongue twisters• Cooking stint

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D’ Amazing Race : The Planning Process

Sample location :

The morning awakes you, bright and shiny,But there you stand, tired and sleepy,

And you think of a tasty sip at the place that flies,A place where you go for cakes and pies.

Answer ?

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D’ Amazing Race : The Planning Process

Sample treasure :

Treasure PhotoYour next venue is an important place,A place brimming with knowledge and wisdom,With open arms for young and old,And sometimes even to fill your boredom.Note : Take a photo of your team at the entrance

Treasure ItemYou had a long day with classes and friends,And you feel the need to quench your thirst,Not coffee, not tea, not fruit juice blends,But “healthy and clear” for sure, comes first!Note : Buy “a pair” of the treasure

ANSWER??

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D’ Amazing Race : The Planning Process

4. Other tasks:

a) Selection and briefing of the Cluemasters 1 checkpoint = 1 or 2 Cluemasters b) Briefing of race participants - allocation of learners per team, team name, team leader - summary of race - assembling time - compulsory items (pen, phone camera, clipboard) - appropriate clothing - rules and regulations of the race (checkpoints, clues…)

DAY(S) BEFORE

THE RACE

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D’ Amazing Race : The Planning Process

4. Other tasks: c) Preparation of gifts / certificate of participation d) Final meeting : organizing team e) Printing of : - Task Completion Sheet - Location Clues - Treasure Clues - Checkpoint language tasks f) Final check on locations

DAY(S) BEFORE

THE RACE

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D’ Amazing Race : The Execution

Before flagging of the race.......

• Cluemaster are at checkpoints - location clue - treasure clues - language tasks

• Remind teams: - Start / End point - Task Completion Sheet - stationery and other necessary items - concept check on previous briefing

What to

concept check?

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D’ Amazing Race : The Execution

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D’ Amazing Race : The Execution

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D’ Amazing Race : The Planning Process5. The Race

LOCATION 1Cluemaster(s)Language Task 1

LOCATION 2Cluemaster(s)Language Task 2

LOCATION 3Cluemaster(s)Language Task 3

LOCATION 4Cluemaster(s)Language Task 4

LOCATION 5Cluemaster(s)Language Task 5

Start / End

Point

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[email protected]://ratnavathy.wordpress.com

Twitter : @ratnavathyFacebook : [email protected]

THANK YOU!

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Image Resources• http://

www.stage2planning.com/blog/bid/53566/Where-Checklists-Are-Important

• http://zion.ieeesb.etsit.upm.es/sbc12/2012/07/question-answer-sessions/

• http://armywife101.com/2010/11/the-top-5-important-things-an-army-spouse-should-know-about-their-soldier.html

• http://www.bruindrama.com/2011/08/clue/• http://www.maniacworld.com/riddles/• http://fernandezrmarisela.wordpress.com/2011/03/15/building-the-

right-team/

• http://logisticshrm2012.wikispaces.com/file/detail/misc-will-smith-tada.jpg/313207418

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Image Resources• http://gomighty.com/user/seannalee/• http://anallegedauthor.blogspot.com/2011_04_01_archive.html