The Little Shop of TDD Horrors
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Transcript of The Little Shop of TDD Horrors
@giorgionatili #mobiletea 1
The Little Shop of TDD Horrors
a story from Giorgio Natili (the mobile & tdd dude)
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Italian Accent Crash Course
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A few words about me…
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Lead Mobile Engineer (McGraw Hill Education)
@giorgionatili
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Mobile Tea
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Setup and Teardown
Tests clarity and readability
Mocking data
Contract tests
Behaviors driven development
End to end testing
The goals of testing
What we’ll talk about
“We are going to cycle in good and bad practices highlighting potential solutions…”
How we’ll talk about this
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Everything Started with a Red Sign…
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And from a bunch of notes
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What’s TDD
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Test Driven Development
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Development life cycleIt’s all about writing enough code to satisfy specific conditions and a continuous refactoring
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Analysis toolDecouple requirements in independent, negotiable, valuable, estimable, small testable pieces of code
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With TDD you are not lost anymore!
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Set up and tear down
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Easy setup and teardownUnderstandable setups keep the test clean and easily comprehensible for everybody
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beforeEach(function() {
provider.init(["course:read:*", "group:read:*", "settings:read:*", "settings:update:*", "activity:read:*", "log:*:*", "node:create:*", "settings:create:*", "system:update:*", "system:read:*", "system:delete:*", "system:create:*", "unit:create:*", "unit:read:*", "node:update:*", "node:read:*", "node:delete:*", "splash:read:*", "path:read:*", "master:update:*", "snapshot:read:*", "lti:grade:*", "master:read:*", "snapshot:update:*", "history:read:*", "lti:appLaunch:*", "lti:contentItemReturn:*", "appAction:annotationBundle.js:*", "appAction:apps:*", "appAction:annotation.js:*", "openId:read:*", "app:read:*", "activityOutcome:activitySubmission:*", "search:read:*", "userOrgProfile:read:*", "lti:contentItemSelectionReturn:*", "history:create:*", "eula:read:*", "lti:editActivity:*", "userAppCategoryPref:update:*", "platformArtifacts:read:*", "userAppCategoryPref:read:*", "userAppCategoryPref:delete:*", "userAppCategoryPref:create:*", "appCategory:read:*", "appActivity:update:3,4,16,48,49", "appActivity:findAddible:16,48,49", "nextbook:read:*", "appActivity:read:*", "lti:addActivity:*", "activityOutcome:create:*", "activityOutcome:read:*", "activityOutcome:update:*" ]);
});
Overcomplicated setup is a symptom of poor test(s) organization!
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Eventually decouple setups
Just in case you really need complicated setups decouple them from tests and include them in the setup…
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Essentials Tests
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Test the fundamentals
If you are not 100% test covered you are not a bad person!
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describe( 'AppCtrl', function() { describe( 'isCurrentUrl', function() { var AppCtrl, $location, $scope;
beforeEach( module( 'ngBoilerplate' ) );
beforeEach( inject( function( $controller, _$location_, $rootScope ) { $location = _$location_; $scope = $rootScope.$new(); AppCtrl = $controller( 'AppCtrl', { $location: $location, $scope: $scope }); }));
it( 'should pass a dummy test', inject( function() { expect( AppCtrl ).toBeTruthy(); })); }); });
Don’t take advantage from this!
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Test, design and code quality
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Big up front design is not TDD
It’s not based on cycles and it’s not how you would design a component…
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Big projects should still follow best practices…
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Tests are code, treat them well
Write small, readable and decoupled tests. Tests are part of your code base, don’t write garbage code!
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Treat your tests as a welcome guests
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Refactor on green
Don’t refactor code or tests until the tests are not green…
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Readability
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Readable
Never write tests that nobody wants or is able to read, you’ll stop to read them too
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@implementation CardTests
- (void)testFlag { [self login]; NSManagedObjectContext *context = [CoreDataManager sharedManager].operationContext; Section *testSection = [Section sectionForUpsertWithSectionId:@(1) forUserId:self.testUserId inContext:context];
// Completed activities should not show a due soon indicator even when due soon. Activity *activityNotStarted = [Activity activityForUpsertWithActivityId:@(2) forSection:testSection inContext:context]; activityNotStarted.progressStatus = ActivityProgressStatusNotYetStarted; activityNotStarted.due = [NSDate distantFuture]; Card *cardForActivityNotStarted = [Card cardForUpsertWithActivityDue:activityNotStarted]; XCTAssertEqualObjects(SCLocStr(@"ACTIVITY_FLAG_NOT_STARTED"), cardForActivityNotStarted.flag);
// Repeated for 6 different scenarios…
@end
Boring and not useful
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Do you like to read like this?
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Time box writing tests
You should be driven away from writing long tests and large amounts of code to satisfy them
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Privacy
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Respect the privacy
Don’t expose methods just because you have to test it: Well-designed public methods should use them in such a way they don’t need be directly tested
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Reflection + methods swizzling
Don’t expose private methods -even temporarily - you are terrorizing your own design
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Repetitive Cases
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Automate repetitive cases
Use generative tests framework to mock repetitive cases in your tests
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describe('pow', function() { it('works for simple cases', function() { assert.equal(pow(2, 1), 2); assert.equal(pow(2, 2), 4); assert.equal(pow(2, 5), 32); assert.equal(pow(2, 8), 256); assert.equal(pow(3, 2), 9); assert.equal(pow(10, 4), 10000); assert.equal(pow(1, 99), 1); }); });
From this mess…
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forAll([gentest.types.int, gentest.types.int],
'pow works like builtin',
function(base, exponent) { var builtinPow = Math.pow(base, exponent); var ourPow = pow(base, exponent);
return (builtinPow === ourPow || relativeErrorWithin(0.000000001, builtinPow, ourPow)); });
To a better code!
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You feel better!
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Clarity
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Clarity
The clarity of expectations and assertions is the key for effective TDD
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Naming
Don’t be worried about the length of the names, a right name is the key to be understood by the others
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Poor descriptions
Tests descriptions are one of the best sources of documentation, never ignore the importance of providing a good description
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Respect laziness
Never force a stakeholder to read the code contained in a test to understand its purpose
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Arrange, Act, Assert (AAA)
Separate what is going to be tested from the setups and keep the verification steps clearly identified
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Conditional Behaviors
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Avoid conditional behaviors
If you start to add conditionals to determine if your code is executed by the tests suites, it means that you are in danger
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Ambiguous behaviors are dangerous!
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“TDD is not about preventing bugs, it’s about proving the
exactness of behaviors”
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There are unpredictable conditions!
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but you can still mitigate them…
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Network Responses and API
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Network Responses
Applications rely on external data sources, it’s important to have clear expectations about external APIs responses
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Performance
Tests are code: Never ignore performance issues and bottlenecks
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Mock Data
Mock only the data you are testing. A mock should be small and understandable
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Contract Tests
Create tests in a separate environment that checks the sanity of the external API you rely on
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'use strict'; var supertest = require('supertest-as-promised'); var request = supertest('https://ngcourse.herokuapp.com'); var assert = require('chai').assert;
describe('Backend API', function() { it ('should return the list of users', function() { return request.get('/api/v1/users') .expect(200); }); });
Contract Tests in Practice
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Behaviors
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Behaviors
Focus on testing software behaviors rather then single units of code
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Organize behaviors
Group tests and behaviors that are tied to specific, testable functionality of your software
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Connect behaviors
Create a connection between behaviors and scenarios with a format like given/then/when
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Divide tests logically
Never violate the Single Responsibility Principle neither when writing tests, keep the ordered and in a good shape is the key to get the more value from them…
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Measure complexity
If you are not able to organize your tests in such a way it means that you are dealing with confusing (poor!) requirements
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Scenarios -> Use Cases -> Behaviors
This connection is the key to defining tests that clearly describe a feature and its acceptance criteria
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End 2 End Testing
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Test for pixels
Don’t use e2e tests for testing layout implementations, automate (eventually) screenshots and then examine them
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Counting elements
Don’t use e2e testing to count UI elements, use them to describe how the UI *should change* with a specific behavior
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Writing E2E tests
Never wait too much, start to write end user tests as soon as the requirements are ready, the lack of automation can bring to not reliable outputs
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The Goals of Testing
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Do you ever asked to yourself?
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Profitable
Tests should always support the end goal of making profit from a software
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Maintainability
Tests are a means to increase maintainability of a software
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Common understanding
Don’t separate developers and testers! Keeping them together allows you to have testers that understand the app internals
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Interchangeability
Having pairing working alternatively on code and tests is the key to having different perspectives and to improve interchangeability in your team
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Conclusions
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Preconditions
If you cannot define preconditions you cannot write tests of good quality, potentially there is a big misunderstanding about requirements
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Quality
The quality of a test can be highly opinionated; let’s find a metric that is valuable for your organization
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Validate
Write tests to validate the understanding of the behaviors a software should implement not to validate the code
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Estimate
Writing tests take time. Count it in your estimates but keep always in mind the time that is then saved during the maintaining phase
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Questions
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THANK YOU