The lion the witch and the wardrobe - twelve stages of the hero’s journey

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Twelve Stages of the Hero’s Journey “The Hero Quest” The Lion The Witch and the Wardrobe

Transcript of The lion the witch and the wardrobe - twelve stages of the hero’s journey

Page 1: The lion the witch and the wardrobe - twelve stages of the hero’s journey

Twelve Stages of the Hero’s Journey

“The Hero Quest”

The Lion The Witch and the Wardrobe

Page 2: The lion the witch and the wardrobe - twelve stages of the hero’s journey

Stage 1: Status Quo (Life in the ordinary world)

• Normal everyday existence.

• No conflict.• Life as usual.• Peaceful, calm, quiet,

ordered.

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Stage 2: A “call” to adventure

• A serious situation emerges that threatens life in the ordinary world.

• The hero is “summoned” or “called upon” to undertake a very important task or mission.

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Stage 3: Assistance and Refusal of the call

• The hero sees the task as overwhelming and feels inadequate or unable to fulfill the quest.

• Or the hero doesn’t want to undertake the task or quest.

• Or the hero doesn’t believe the quest is essential.

• Or someone refuses the call for him/her.• The Herald / Mentor encourages, compels, or forces

them to continue.

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Stage 4: Departure / Discovering a Mentor

• The hero leaves their old life and meets a mentor = Guide

• The hero finds a mentor / “friend” who will guide, instruct, or lead him.

• The mentor typically convinces the hero that the task or mission is necessary.

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Stage 5: Trials / Passing the “threshold”

• The hero leaves his world, his “home,” behind and embarks on a journey.

• This marks the beginning of the quest.• Small challenges and trials are met.

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Stage 6: Approach / Finding Allies and encountering enemies

• Along the way, the hero discovers a band of allies who will help him along his quest.

• The hero also learns who his enemies are.

• The hero approaches the challenging place with his allies.

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Stage 7: Crisis / Tests and challenges

• The hero, alone or with allies, faces small challenges in the form of henchmen / threshold guardians

• Hero undergoes many tests and challenges.• Each challenge brings them closer to his goal• Each challenge makes them stronger, bolder,

wiser, etc…

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Stage 8: Enters the innermost cave and collects / learns “the treasure”.

• The hero must enter a place of darkness.

• Literally: a deep cave, underground, a very dark and scary place.

• Figuratively: emotional depression, sadness, melancholy.

• Hero learns something of extreme value during this stage, claims the “treasure” (which will be key in the final battle).

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Stage 9: Showdown / Result

• The Hero undergoes the most challenging test.• Usually face-to-face with their mortal enemy.• The fight / battle is resolved.

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Stage 10: Return / Resurrection

• Literal or figurative• The hero dies and is miraculously brought back to life. • The hero is thought to be dead, only to return again,

surprising everyone.• The hero is reborn into a higher state of being or

consciousness.

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Stage 11: New Life / Returning with the elixir

• An “elixir” is a potent potion that restores one to health.• The hero brings back an “elixir” that restores their

ordinary world.• The “elixir” can be peace, calm, hope, order, a cure, an

actual healing potion, etc…• The hero has gained or learnt or fought for some new

part of themselves.

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Stage 12: Resolution

•The hero/es have improved / changed, now they receive their reward, or claim their new place in the world. Awards or fame or riches or importance are earnt.