The Lifecycle of a Small Successful Game Development Studio Mike Sellers Online Alchemy
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Transcript of The Lifecycle of a Small Successful Game Development Studio Mike Sellers Online Alchemy
The
Lifecycleof a Small SuccessfulGame Development
Studio
Mike SellersOnline Alchemy
Start with the End
What will you leave with today?What do you want to have
done?What are you willing to
sacrifice?What comes next?
My Startup History
Cognitive ScienceEPAD, Mentor Graphics – 1987-
1990New World Designs – 1992-1994Archetype Interactive – 1994-1996The Big Network – 1997-1999Online Alchemy – 2002-present
Where Are You Going?
Understand going in what you want to get out of this.
What are your goals, really?• Wealth?• Fame?• Freedom?• Creativity?
Example Goals“Work with great people on exciting
problems… for at least a couple of years.”
“…look your family in their eyes and know that you did your best…”
“Learn to be a true leader”“Prove the experts wrong”“Never give up. Never surrender.”“$10M would be nice to have.”
Example Goals
Mark Jacobs (Mythic): scale of 1-10:• Autonomy: 9• Income: 6• Longevity: 7• Great team: 9• Cashing out: 5
• (but: “If you are starting a studio with the hopes of cashing out big one day, good luck to you. Most startup developers eventually fail before a major liquidity event.”)
Where Are You Going?What are you willing to give up?
• Sleep• Salary• Benefits (vacation!?)
What are you not willing to give up?• Spouse• House• Health• Integrity
What about your “big idea?”
Start
You have an ideaYou have questionsTeam? Money?
Publisher?What’s next?Where does it end?
What’s the Big Idea?
Original idea or licensed property?
What’s an idea worth?Getting beyond
“formless and void…”• Storyboards and
mockups• Usage scenarios
Enough to attract others
Gather Your TeamThe most important thing you will
doFind those not like you
• Technical• Design• Art, Sound• Production• Management• Finance
“Hire who you need, not who you know”
Gather Your TeamAward equity – but not just equity
• No formula – who brings what?• Equity is worthless… until it’s not
Manage expectations and information• Partners are gold• It’s not a democracy• Watch for the ‘freak out’ threshold
Gather Your Team
Build the vision, culture, and brand• What does your studio represent?• Clarity here keeps you on track
Be ready for change• Few initial teams stay intact• Few companies grow on a straight
line• Find the right people, don’t fill
positions
Find Your Funding
Assuming you can’t fund this yourself
Understand what you need• $50K-500K-5M+• Casual vs. console vs. MMO
How thin is your shoestring?Debt, contracting, equity,
royalties
Find Your Funding: Debt
Most common: credit cardsNo bank will touch youSBA takes foreverMortgages…?
Find Your Funding: Contracting
Find similar work Pays the billsDefocusing,
demoralizingCan work well with the
right contracts
Find Your Funding: Equity
Take on other owners• Section 83b Election
Starts with “friends and family”
Angel investors• $50K-500K
Venture capital• $5M+
Valuation, risk, and pie
Find Your Funding: Investors
“How will you use my money to make money?”
“How much do I get back and when?”• Risk/reward, ROI, IRR
Not interested in the next big hit• Funding shovels, not gold mines
Not interested in “lifestyle” businesses
Find Your Funding: Royalties
Traditional publisher methodYou get an “advance”…… And pay it back out of
salesWhat’s wrong with this?Sometimes… nothingMost likely, you’ll never see
a dime
Find Your Funding: Royalties
Feast and famine kills studios.
Avoid this.
So What Can You Do?
Try different methods, see what works
Look to new models and niches• Casual games, online delivery• Don’t try to beat EA or Blizzard at
their game
Your nimbleness is your advantageGet to revenues as fast as you can
Funding and Cash Flow
No cash is fastMoney that’s “almost
here” isn’t hereFatman’s #1 RuleIf you don’t get cash
flow, find a trusted partner who does
Growing Your BusinessThe other end of things…Taxes, licenses,
accounting, lawyers…Marketing, PR, and egoRevenue vs. ProfitsTwilight Zone of
“moderate success”• Opportunity for additional
funding• Or a sign to reconsider
goals
Build Your Game
The idea is the easy partTurn your Vision into your Plan
• Storyboard, wikis, Excel…• Mockups, prototypes
Keep moving forward
Build Your Game
Keep your vision, adapt to realityDynamic balanceTry your ideas as fast and often as
possibleKeep what works, jettison what
doesn’t
And then, a Miracle Occurs
Not covering game production in detail
Keep moving forwardKeep your team togetherMove into and out of productionAdapt to realitySoon you have a flourishing business
Step Back for a Moment
Things are going well… mostlyWhy are you doing this again?Have your vision, goals, or your
role changed?Starting a company isn’t the
same as running a company
What Happens Next
Do you build the business slowly?Expand to the next level?Or find an exit?
• Keep in mind: at some point every business exits
What if you have to exit?
Building Slowly
A common fuzzy goalKeeps you employed Potential for profit-sharing
• Investor payback
Can you grow from small to large?• Beware the Twilight Zone
The real exit is still out there
AcquisitionMost common exitIs it time?
• Consider the value of your company
• Market changes• Mutual strengths• Team issues• Cash crunch• Consider your goals
Is there a fit?
AcquisitionNegotiate the deal
• Go back to your goals
Price only part of it• Stock transfer• Cash• New roles
Does everyone come along?
Acquisition: What Next?
It’s no longer your baby
Fit in with the new reality• Get (back) into BigCo
mainstream
(Plan your escape)
The IPO – Going Public
Despite the 1990s, this is extremely unlikely
A different class of concern
Turning Off The Lights
The ABCDEFG problemPrepare for this, and then
avoid itReview progress, set
evaluation datesLook for creative solutionsRemember where you drew
your lines, and stick to themExit gracefully
Turning Off The Lights
Learn your lessonsBe honest with your teamSalvage what you can
• Avoid burning bridges
Grieve – and then move on• You will grieve• But don’t wallow
Bouncing Back
Shutting down is a temporary setback
“What’s next?”Growth occurs in the most
amazing places.
Is This For You?
Lonely, risky, high stressHigh (personal) rewardFilled with obstacles
Is This For You?
Don’t be fooled
Is This For You?
This is not glamorous
Don’t be fooled
Is This For You?
Autonomy!Do it your way!
Make your own mistakes No one is going to stop
youThey’re probably wrong
anyway
Is This For You?
Learn to live with uncertainty
Maintain your own parachutes (plural)
Remember to have agood time… and a life
Main PointsGet started, don’t wait or just
dreamConsider your goals carefully
• What’s success for you?
Keep moving forwardRoll with the punchesKnow when to harvestKnow when to stop
End Notes
An idea is not a designA design is not a demoA demo is not a programA program is not a productA product Is not a businessA business is not profitsAnd profits are not
happiness.
The
Lifecycleof a Small SuccessfulGame Development
Studio
Mike SellersOnline Alchemy