Courtroom Applications of Virtual Environments, Immersive Virtual Environments, and
The Learning Potential of Virtual Environments
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Transcript of The Learning Potential of Virtual Environments
The Learning Potential of Virtual Environments
Adapting Education To The Skills of Students In the Y-Generation
Engagement: a student’s willingness to spend time and energy on learning
Feeling part of a community of learners has a direct impact, not only on retention, but also on students’ perception of successful university experiences (Wellman, Wehlage)
How do we create a sense of community?
Communit
y
Student-
Centered
Material
Engagement
Community
Student-Centered Material
Engagement
Second Life
Shared presence - it feels like you are in the same space at the same time with others
Shared experience - you can view and experience the same events (e.g. videos, presentations, musical performances) and engage in shared activities
Real-time collaboration and creative co-production - users act on the same objects in real time, e.g. a spreadsheet, a whiteboard or a 3D model. Being in the same place at the same time naturally leads to peer learning.
WHERE WE TEACH THEM
HOW WE DELIVER INFORMATION
Teaching Environments in Second Life
Possible Subjects Taught In Second Life
English
History
Roma
Modern Languages
What can Second Life do for you?