The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

142
The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25

Transcript of The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

Page 1: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameAgile GroupiesAnn Arbor MI2015mar25

Page 2: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:

• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1

• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect

their excess effort elsewhere in order to alleviate the increasing WIP.*1

Page 3: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:

• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1

• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect

their excess effort elsewhere in order to alleviate the increasing WIP.*1

Page 4: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:

• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1

• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect

their excess effort elsewhere in order to alleviate the increasing WIP.*1

Page 5: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:

• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1

• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect

their excess effort elsewhere in order to alleviate the increasing WIP.*1

Page 6: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:

• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1

• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect

their excess effort elsewhere in order to alleviate the increasing WIP.*1

Page 7: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:

• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1

• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect

their excess effort elsewhere in order to alleviate the increasing WIP.*1

Page 8: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:

• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1

• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect

their excess effort elsewhere in order to alleviate the increasing WIP.*1

Page 9: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:

• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1

• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect

their excess effort elsewhere in order to alleviate the increasing WIP.*1

Page 10: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:

• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1

• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect

their excess effort elsewhere in order to alleviate the increasing WIP.*1

Page 11: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameWe need the following materials for one, three-round game:• Post-its, pop-up style, yellow, 3"x3",

(at least 300)*1• At least two pop-up post-it

dispensers (they can be homemade)• Enough 3/4 inch round assorted

color dot labels to populate 300 post-its*1 (3 packs of Avery 5472)

• Enough sheets of pre-punched, 3-hole, letter-size paper to hold 300 post-its at 6 post-its, per sheet (at least 50)

• 6 additional sheets of paper with enough additional post-its and dot labels to make examples for each of the six stations, as shown in the adjacent figure.

• At least four pencils or pens• One clipboard• A six-person table with elbow-room

Page 12: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameWe need the following materials for one, three-round game:• Post-its, pop-up style, yellow, 3"x3",

(at least 300)*1• At least two pop-up post-it

dispensers (they can be homemade)• Enough 3/4 inch round assorted

color dot labels to populate 300 post-its*1 (3 packs of Avery 5472)

• Enough sheets of pre-punched, 3-hole, letter-size paper to hold 300 post-its at 6 post-its, per sheet (at least 50)

• 6 additional sheets of paper with enough additional post-its and dot labels to make examples for each of the six stations, as shown in the adjacent figure.

• At least four pencils or pens• One clipboard• A six-person table with elbow-room

Page 13: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)

Page 14: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)

Page 15: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)

Page 16: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)

Page 17: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)

Page 18: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)

Page 19: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)

Page 20: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)

Page 21: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)

Page 22: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 23: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 24: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 25: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 26: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 27: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 28: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 29: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 30: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 31: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 32: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 33: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 34: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 35: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software

application• A fully-dotted post-it represents a

feature of the software.• Note that since the arrangement of

the dots on each post-it is the same,• The participant at Station #1

writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.

• The six stations represent the major functions of software development:

1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)

Page 36: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 37: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 38: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 39: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 40: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 41: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 42: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 43: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 44: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 45: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 46: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 47: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 48: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 49: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 50: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 51: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called

"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH

• Where TH means Throughput• And WIP means Work In Process

• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2

• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2

Page 52: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 53: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 54: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 55: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 56: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 57: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 58: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 59: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 60: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 61: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 62: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 63: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 64: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 65: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 66: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 67: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 68: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 69: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 70: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where

• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.

• For stations 2 through 6,• Please do FIFO (First In First Out)

• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at

the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail

mark next to each dot, then writes a timestamp at the bottom of the post-it

• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair

and three-squatter activity

Page 71: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a.. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Page 72: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 73: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 74: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 75: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 76: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 77: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 78: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 79: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 80: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 81: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 82: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 83: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 84: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 85: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 86: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 87: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 88: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 89: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the

Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first

post-it's top and bottom timestamps

• The difference between the last post-it's top and bottom timestamps

• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6

minutes)• CT (WIP/TH)

• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes

Date: Round #

1 2 3

1st post-it's bottom timestamp

1st post-it's top timestamp

1st post-it's timestamp difference

Last post-it's bottom timestamp

Last post-it's top timestamp

Last post-it's timestamp difference

# of completed post-its

# of accepted post-its

# of WIP post-its (WIP)

TH

CT

Page 90: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is

responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its

from station-6, then • For any dot that they do

not like, write an "X" next to it and adjacent to any existing mark

Page 91: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is

responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its

from station-6, then • For any dot that they do

not like, write an "X" next to it and adjacent to any existing mark

Page 92: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is

responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its

from station-6, then • For any dot that they do

not like, write an "X" next to it and adjacent to any existing mark

Page 93: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is

responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its

from station-6, then • For any dot that they do

not like, write an "X" next to it and adjacent to any existing mark

Page 94: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is

responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its

from station-6, then • For any dot that they do

not like, write an "X" next to it and adjacent to any existing mark

Page 95: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is

responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its

from station-6, then • For any dot that they do

not like, write an "X" next to it and adjacent to any existing mark

Page 96: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is

responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its

from station-6, then • For any dot that they do

not like, write an "X" next to it and adjacent to any existing mark

Page 97: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is

responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its

from station-6, then • For any dot that they do

not like, write an "X" next to it and adjacent to any existing mark

Page 98: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 99: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 100: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 101: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 102: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 103: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 104: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 105: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 106: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 107: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 108: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 109: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 110: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 111: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be

produced in batches of six• As shown,

• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.

• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",

then• Once game-play begins,

"ride them" to work "faster than they can", like your next luxury car payment depends on it!

• Multiple assistant managers per station is encouraged!

Page 112: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 113: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 114: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 115: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 116: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 117: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 118: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 119: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 120: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 121: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 122: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 123: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 124: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 125: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 126: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 127: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 128: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 129: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 130: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 131: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced

one-by-one (one post-it at a time)• Every station makes a conscious

effort to minimize WIP, while still only doing their own work

• The "Customer" has the sheets of pre-punched paper,• During game-play,

• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)

• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe

Page 132: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 133: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 134: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 135: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 136: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 137: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 138: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 139: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 140: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 141: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,

• Software features are to be produced one-by-one

• The "Customer" has the sheets of pre-punched paper

• Stations 2 through 5 may change who places what dots

• Stations 1 through 5 may help station 6 with testing without actually marking the post-its

• For the remaining participants, • Try to be as helpful as you can

without actually doing any "station-work"

Page 142: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.

References:1. "The Dot Game"; Net Objectives;

http://www.netobjectives.com/resources/articles/the-dot-game 2. "Chapter 5 Little's Law"; "Evolution of Little's Law in Operations

Management"; pages 92-96; John D.C. Little & Stephen C. Graves; MIT; http://web.mit.edu/sgraves/www/papers/Little's%20Law-Published.pdf

3. "Lean Dot Game"; Peter Antman; Agile Management Coach at Crisp; http://www.slideshare.net/peterantman/lean-dotgamespotify

The Lean Dot Game