The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.
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Transcript of The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.
![Page 1: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/1.jpg)
The Lean Dot GameAgile GroupiesAnn Arbor MI2015mar25
![Page 2: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/2.jpg)
The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:
• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1
• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect
their excess effort elsewhere in order to alleviate the increasing WIP.*1
![Page 3: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/3.jpg)
The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:
• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1
• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect
their excess effort elsewhere in order to alleviate the increasing WIP.*1
![Page 4: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/4.jpg)
The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:
• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1
• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect
their excess effort elsewhere in order to alleviate the increasing WIP.*1
![Page 5: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/5.jpg)
The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:
• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1
• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect
their excess effort elsewhere in order to alleviate the increasing WIP.*1
![Page 6: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/6.jpg)
The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:
• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1
• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect
their excess effort elsewhere in order to alleviate the increasing WIP.*1
![Page 7: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/7.jpg)
The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:
• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1
• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect
their excess effort elsewhere in order to alleviate the increasing WIP.*1
![Page 8: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/8.jpg)
The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:
• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1
• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect
their excess effort elsewhere in order to alleviate the increasing WIP.*1
![Page 9: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/9.jpg)
The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:
• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1
• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect
their excess effort elsewhere in order to alleviate the increasing WIP.*1
![Page 10: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/10.jpg)
The Lean Dot GameThis game's purpose is to give us a "live-feeling" for the following concepts:• As Work-In-Process (WIP) increases, so does:
• The effort needed to detect and fix problems with the work.*1• The time it takes for new unique-work to get done.*1
• WIP increases when people upstream of a process's bottleneck work faster than the bottleneck can process their work. *1• If the bottleneck cannot be readily-widened, then the upstream-people must redirect
their excess effort elsewhere in order to alleviate the increasing WIP.*1
![Page 11: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/11.jpg)
The Lean Dot GameWe need the following materials for one, three-round game:• Post-its, pop-up style, yellow, 3"x3",
(at least 300)*1• At least two pop-up post-it
dispensers (they can be homemade)• Enough 3/4 inch round assorted
color dot labels to populate 300 post-its*1 (3 packs of Avery 5472)
• Enough sheets of pre-punched, 3-hole, letter-size paper to hold 300 post-its at 6 post-its, per sheet (at least 50)
• 6 additional sheets of paper with enough additional post-its and dot labels to make examples for each of the six stations, as shown in the adjacent figure.
• At least four pencils or pens• One clipboard• A six-person table with elbow-room
![Page 12: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/12.jpg)
The Lean Dot GameWe need the following materials for one, three-round game:• Post-its, pop-up style, yellow, 3"x3",
(at least 300)*1• At least two pop-up post-it
dispensers (they can be homemade)• Enough 3/4 inch round assorted
color dot labels to populate 300 post-its*1 (3 packs of Avery 5472)
• Enough sheets of pre-punched, 3-hole, letter-size paper to hold 300 post-its at 6 post-its, per sheet (at least 50)
• 6 additional sheets of paper with enough additional post-its and dot labels to make examples for each of the six stations, as shown in the adjacent figure.
• At least four pencils or pens• One clipboard• A six-person table with elbow-room
![Page 13: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/13.jpg)
The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)
![Page 14: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/14.jpg)
The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)
![Page 15: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/15.jpg)
The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)
![Page 16: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/16.jpg)
The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)
![Page 17: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/17.jpg)
The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)
![Page 18: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/18.jpg)
The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)
![Page 19: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/19.jpg)
The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)
![Page 20: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/20.jpg)
The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)
![Page 21: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/21.jpg)
The Lean Dot GameTo play, we need people who know what it must be like to:• Work with horse-blinders (6)• Not quite know what they want (1)• Be an obsessive clock watcher (1)• Be a slightly self-centered assistant-manager (the more, the merrier)
![Page 22: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/22.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 23: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/23.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 24: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/24.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 25: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/25.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 26: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/26.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 27: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/27.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 28: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/28.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 29: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/29.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 30: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/30.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 31: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/31.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 32: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/32.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 33: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/33.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 34: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/34.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 35: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/35.jpg)
The Lean Dot GameThe participants play the game with the following in mind:• They are developing a software
application• A fully-dotted post-it represents a
feature of the software.• Note that since the arrangement of
the dots on each post-it is the same,• The participant at Station #1
writes a timestamp at the top of the post-it to both make each one unique and to track the WIP time of each.
• The six stations represent the major functions of software development:
1. Business Analyst2. Technical Analyst (Architect)3. Designer4. User-Interface Developer5. Logic Developer6. Tester (Quality Assurance)
![Page 36: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/36.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 37: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/37.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 38: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/38.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 39: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/39.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 40: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/40.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 41: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/41.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 42: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/42.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 43: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/43.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 44: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/44.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 45: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/45.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 46: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/46.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 47: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/47.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 48: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/48.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 49: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/49.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 50: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/50.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 51: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/51.jpg)
The Lean Dot GameThe participants play the game with the following in mind (continued):• Given the below-mentioned assumptions, the following formula (a variant of what's called
"Little's Law") can estimate the average WIP time for a post-it (a.k.a. Cycle Time (CT))*2*3• CT = WIP/TH
• Where TH means Throughput• And WIP means Work In Process
• Assumptions:• Conservation of WIP flow, where the average output rate equals the average input rate.*2• All WIP is eventually completed.*2• The size and average-age of the WIP is reasonably stable during the given time-interval.*2
• Note that if the WIP never drops to zero, it is possible for its average-age to fluctuate, in which case, the above formula does not hold true.*2
![Page 52: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/52.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 53: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/53.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 54: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/54.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 55: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/55.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 56: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/56.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 57: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/57.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 58: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/58.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 59: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/59.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 60: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/60.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 61: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/61.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 62: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/62.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 63: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/63.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 64: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/64.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 65: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/65.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 66: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/66.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 67: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/67.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 68: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/68.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 69: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/69.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 70: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/70.jpg)
The Lean Dot GameInstructions for all 3 Rounds:• Each station has "in" and "out" areas, where
• The "out" area of an upstream-station is shared with the "in" area of the neighboring downstream-station.
• For stations 2 through 6,• Please do FIFO (First In First Out)
• As shown,1. Station-1 writes a timestamp (hh:mm:ss) at
the top of the post-it in 24-hour format2. Station-2 applies a yellow-dot3. Station-3 applies a red-dot4. Station-4 applies two green dots5. Station-5 applies two blue dots6. Station-6 writes an appropriate pass or fail
mark next to each dot, then writes a timestamp at the bottom of the post-it
• 20 minutes are allotted for each round.• 4 minutes for prep• 6 minutes for play• 10 minutes for discussion, via a four-chair
and three-squatter activity
![Page 71: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/71.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a.. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
![Page 72: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/72.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 73: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/73.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 74: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/74.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 75: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/75.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 76: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/76.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 77: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/77.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 78: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/78.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 79: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/79.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 80: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/80.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 81: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/81.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 82: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/82.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 83: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/83.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 84: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/84.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 85: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/85.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 86: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/86.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 87: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/87.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 88: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/88.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 89: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/89.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• In a table like the adjacent one, the
Obsessive Clock-Watcher (a.k.a. Project Manager) records the following for each round:• The difference between the first
post-it's top and bottom timestamps
• The difference between the last post-it's top and bottom timestamps
• # of completed post-its• # of accepted post-its• # of WIP post-its (WIP)• TH (# of completed post-its/ 6
minutes)• CT (WIP/TH)
• The Project Manager will also:• Ensure that FIFO is being followed• Give a one-minute warning• End play after 6 minutes
Date: Round #
1 2 3
1st post-it's bottom timestamp
1st post-it's top timestamp
1st post-it's timestamp difference
Last post-it's bottom timestamp
Last post-it's top timestamp
Last post-it's timestamp difference
# of completed post-its
# of accepted post-its
# of WIP post-its (WIP)
TH
CT
![Page 90: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/90.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is
responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its
from station-6, then • For any dot that they do
not like, write an "X" next to it and adjacent to any existing mark
![Page 91: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/91.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is
responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its
from station-6, then • For any dot that they do
not like, write an "X" next to it and adjacent to any existing mark
![Page 92: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/92.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is
responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its
from station-6, then • For any dot that they do
not like, write an "X" next to it and adjacent to any existing mark
![Page 93: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/93.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is
responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its
from station-6, then • For any dot that they do
not like, write an "X" next to it and adjacent to any existing mark
![Page 94: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/94.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is
responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its
from station-6, then • For any dot that they do
not like, write an "X" next to it and adjacent to any existing mark
![Page 95: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/95.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is
responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its
from station-6, then • For any dot that they do
not like, write an "X" next to it and adjacent to any existing mark
![Page 96: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/96.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is
responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its
from station-6, then • For any dot that they do
not like, write an "X" next to it and adjacent to any existing mark
![Page 97: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/97.jpg)
The Lean Dot GameInstructions for all 3 Rounds (continued):• For the participant who is
responsible for "Not quite knowing what they want" (a.k.a. Customer),• They will receive the post-its
from station-6, then • For any dot that they do
not like, write an "X" next to it and adjacent to any existing mark
![Page 98: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/98.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 99: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/99.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 100: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/100.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 101: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/101.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 102: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/102.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 103: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/103.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 104: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/104.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 105: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/105.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 106: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/106.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 107: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/107.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 108: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/108.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 109: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/109.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 110: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/110.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 111: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/111.jpg)
The Lean Dot GameInstructions for Round 1 of 3:• Software features are to be
produced in batches of six• As shown,
• Station-1 pulls a sheet of pre-punched paper and places six post-its on it, then writes a timestamp "hh:mm:ss" at the top of each one.
• For the participants who will be acting like slightly self-centered assistant managers, • Pick a single station to "ride",
then• Once game-play begins,
"ride them" to work "faster than they can", like your next luxury car payment depends on it!
• Multiple assistant managers per station is encouraged!
![Page 112: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/112.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 113: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/113.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 114: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/114.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 115: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/115.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 116: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/116.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 117: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/117.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 118: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/118.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 119: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/119.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 120: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/120.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 121: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/121.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 122: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/122.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 123: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/123.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 124: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/124.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 125: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/125.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 126: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/126.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 127: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/127.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 128: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/128.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 129: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/129.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 130: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/130.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 131: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/131.jpg)
The Lean Dot GameInstructions for Round 2 of 3:• Software features are to be produced
one-by-one (one post-it at a time)• Every station makes a conscious
effort to minimize WIP, while still only doing their own work
• The "Customer" has the sheets of pre-punched paper,• During game-play,
• They place the post-its, that they receive from station-6, onto the sheets (6 per sheet)
• For the participants who were acting like slightly self-centered assistant managers in the previous round, • "Knock it off" and just observe
![Page 132: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/132.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 133: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/133.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 134: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/134.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 135: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/135.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 136: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/136.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 137: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/137.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 138: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/138.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 139: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/139.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 140: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/140.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 141: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/141.jpg)
The Lean Dot GameInstructions for Round 3 of 3:• As in the previous round,
• Software features are to be produced one-by-one
• The "Customer" has the sheets of pre-punched paper
• Stations 2 through 5 may change who places what dots
• Stations 1 through 5 may help station 6 with testing without actually marking the post-its
• For the remaining participants, • Try to be as helpful as you can
without actually doing any "station-work"
![Page 142: The Lean Dot Game Agile Groupies Ann Arbor MI 2015mar25.](https://reader035.fdocuments.us/reader035/viewer/2022062320/56649cb85503460f9497dead/html5/thumbnails/142.jpg)
References:1. "The Dot Game"; Net Objectives;
http://www.netobjectives.com/resources/articles/the-dot-game 2. "Chapter 5 Little's Law"; "Evolution of Little's Law in Operations
Management"; pages 92-96; John D.C. Little & Stephen C. Graves; MIT; http://web.mit.edu/sgraves/www/papers/Little's%20Law-Published.pdf
3. "Lean Dot Game"; Peter Antman; Agile Management Coach at Crisp; http://www.slideshare.net/peterantman/lean-dotgamespotify
The Lean Dot Game