The land of the pharaohs - Rio Grande Gamesriograndegames.com/uploads/Game/Game_18_gameRules.pdf ·...

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The land of the pharaohs Amun-Re is played in ancient Egypt in the time of the pharaohs. The players take the roles of rivals and, during the game, the players use their resources to take control of provinces and build pyramids in them. When each player has taken control of 3 provinces, the time of the old kingdom comes to an end and the players score their positions. The players score points for what they have built, especially for completed pyramids. Afterwards, the players clean off the game board, leaving only the pyramids and building stones. Then, the players begin the second half of the game with the new kingdom. The game continues as it did in the old kingdom. At the end of the game, the players score again and the player with the most points is the winner! 1

Transcript of The land of the pharaohs - Rio Grande Gamesriograndegames.com/uploads/Game/Game_18_gameRules.pdf ·...

Page 1: The land of the pharaohs - Rio Grande Gamesriograndegames.com/uploads/Game/Game_18_gameRules.pdf · The land of the pharaohs Amun-Re is played in ancient Egypt in the time of the

The land of the pharaohsAmun-Re is played in ancient Egypt in the time of the pharaohs. The players take the roles ofrivals and, during the game, the players use their resources to take control of provinces and

build pyramids in them. When each player has taken control of 3 provinces, the time of the oldkingdom comes to an end and the players score their positions. The players score points for what

they have built, especially for completed pyramids. Afterwards, the players clean off the gameboard, leaving only the pyramids and building stones. Then, the players begin the second half ofthe game with the new kingdom. The game continues as it did in the old kingdom. At the end of

the game, the players score again and the player with the most points is the winner!

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CCoonntteennttss

PPrreeppaarraattiioonn

Before the first game, carefully remove the cardboard pieces from their frames. Assemble the Amun-Re Temple and Pharaoh from the 2 parts for each.

• Place the ggaammee bbooaarrdd in the middle of the table. • Search through the ppoowweerr ccaarrddss and give each player 11 ““bbuuiillddeerr”” ppoowweerr ccaarrdd. This is each player’s starting hand.

Shuffle the remaining power cards and place them face down as a supply on the table. • Shuffle the 1155 pprroovviinnccee ccaarrddss and place them face down in a stack as a supply on the table.• Place all ppyyrraammiiddss, ffaarrmmeerrss, aanndd bbuuiillddiinngg ssttoonneess next to the game board.• EEaacchh ppllaayyeerr ttaakkeess tthhee 22 ppllaayyeerr mmaarrkkeerrss aanndd tthhee 33 pprroovviinnccee mmaarrkkeerrss iinn hhiiss ccoolloorr, aanndd 11 ssuummmmaarryy ccaarrdd,

Each player places one of his player markers on space 0 of the scoring track as his scoring marker.• The oldest player sorts the ggoolldd ccaarrddss by value, places them near the board, and serves as banker during the

game. He gives each player ggoolldd ccaarrddss wwoorrtthh 2200 (10, 5, 2, 2, 1), which he adds to his hand. He also gives eachplayer one --33 ccaarrdd, which he also adds to his hand. With fewer than 5 players, he removes the extra -3 cards and puts them in the box. They will not be used in the game.

• Place the AAmmuunn--RRee tteemmppllee on the space to the left of the temple track. • The players choose a starting player who takes the pphhaarraaoohh and begins the first round.

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•66 gold cards (18@1, 12@2, 12@5, 9@10, 10@20, 5@-3) •39 power cards

•15 single pyramids and15 double pyramids

•10 player markers in the 5 player colors (1 bidding marker & 1 scoring marker each)

•15 province cards

•15 building stonesfor pyramids

The back sides of the gold andpower cards are identical.

•1 pharaoh for the starting player•1 Amun-Re temple

•45 farmers

•5 summary cards •1 game board •rule booklet

•15 province markers in the 5 player colors (3 each)

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tthhee ddeettaaiillss ooff tthhee ggaammee bbooaarrdd:: wwhheenn aanndd hhooww tthheeyy aarree uusseedd

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symbol and nameof the province

free power card free buildingstone

free power card & free gold

phases 1 and 2

place for the Amun-Re temple

Amun-Retemple track

phase 4

temple in theprovince

lower/upper Egyptseparator

scoring track

phase 6

2 farmers (BAHARYA) income(always)

income(not always)

phase 5

power cards(to buy)

farms(for farmers)

flat land(for pyramids)

price table

phase 3

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PPllaayyiinngg tthhee ggaammee

The game is separated into 22 ggaammee ppaarrttss: the old and new kingdoms. Each of the two parts has 33 rroouunnddss. Each round has 55 oorr 66 pphhaasseess:pphhaassee 11: place the province cardspphhaassee 22: acquire the available provincespphhaassee 33: actions of players (buying and using power cards, farmers, and building stones)pphhaassee 44: the sacrifice for Amun-Repphhaassee 55: the harvest and further incomepphhaassee 66:: the scoring ((oonnllyy aatt tthhee eenndd ooff tthhee oolldd aanndd tthhee nneeww kkiinnggddoommss))

After 3 rounds, the old kingdom ends, and the players score their positions. Then, there are 3 morerounds for the new kingdom and another scoring. After the second scoring, the game ends.

TThhee oolldd kkiinnggddoomm

pphhaassee 11:: ppllaaccee tthhee pprroovviinnccee ccaarrddss

The starting player draws from the supply of province cards aass mmaannyy ccaarrddss aass ppllaayyeerrss iinn tthhee ggaammee andplaces these on the game board in the provinces named on the cards. In some provinces, as indicated inthe provinces, the player also places ffrreeee ppoowweerr ccaarrddss (BUTO, DAKHLA, EDFU, THEBES - 2 pieces), ffrreeeebbuuiillddiinngg ssttoonneess (ABYDOS, MEMPHIS - 2 pieces) or ffrreeee ggoolldd ccaarrddss (DAKHLA - 12 gold). Players onlyplace free material in the provinces where there is a box with material symbols. The players take the freepower cards from the stack of power cards and place them face down under the province cards. Theplayers take free building stones and free gold from the supplies and place them in the provinces.

EExxaammppllee -- tthhee ffoolllloowwiinngg 44 pprroovviinnccee ccaarrddss wweerree ddrraawwnn aanndd ppllaacceedd iinn tthheeiirr pprroovviinncceess ((44 ppllaayyeerr ggaammee))..

pphhaassee 22:: aaccqquuiirree tthhee aavvaaiillaabbllee pprroovviinncceess

EEaacchh ppllaayyeerr aaccqquuiirreess eexxaaccttllyy 11 pprroovviinnccee.. How does this happen?The starting player takes his bidding marker and places it on the numbered space of his choice on oneof the province cards on the board. Thus, he places his bid. The other players follow in clockwise order.Each player has the following 2 possibilities:

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The ABYDOS provincegets 1 free buildingstone.

The DAKHLA provincegets 12 free gold and 1free face-down powercard.

The SAWU province,like the BAHARYAprovince, gets no freematerial.

The BAHARYA provincehas 2 farmers pictured.The players place no freematerial here (no boxwith free materialsymbols in it).

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• Either the player places his bidding marker on any number space on a province card lying in aprovince, on which there is no other bidding marker.

• Or the player places his bidding marker on a province card lying in a province, on which there is oneor more bidding markers. In this case, the player must place his bidding marker on a highernumbered space than all other bidding markers on the province card.

After each player has taken a turn placing his bidding marker, the players look to see if any players havebeen overbid. If nnoo player has been overbid, the bidding ends and each player takes ownership of theprovince where he placed his bidding marker. If even one player was overbid, the bidding continues inclockwise order. On a player’s turn, iiff he is overbid, he mmuusstt move his bidding marker. To move hismarker, he removes it from the province card where it is and places it on a ddiiffffeerreenntt province card. Hemay not place it on the ssaammee province card he is moving it from. If there are other bidding markers onthe province card where he places his bidding marker, he must place it on a higher number than any ofthe other bidding markers on the card. On a player’s turn, if he is not overbid, he must pass, doingnothing. The bidding continues in clockwise order until there is exactly one bidding marker on eachprovince card (no player is overbid). Then each player takes ownership of his province.EExxaammppllee

WWhhiittee pays 10 gold, bblluuee pays 6 gold, and rreedd and bbllaacckk pay nothing.

The players pay the amount bid in gold to the bank and take back their bidding markers. The playersplace the used province cards face up on a discard stack next to the face down province card supply.Each player places one of his pprroovviinnccee mmaarrkkeerrss oonn tthhee ssyymmbbooll ssppaaccee in the province that he justacquired. If there are ffrreeee ppoowweerr ccaarrddss or ffrreeee ggoolldd in the province, the player takes them, adding themto his hand. If there are ffrreeee bbuuiillddiinngg ssttoonneess in the province, they remain in the province. The player canuse these in phase 3 to help him build pyramids there. AA ppllaayyeerr mmaayy nnoott bbiidd mmoorree tthhaann hhee ccaann ppaayy..

In the 1st bidding round, rreedd began and placed hisbidding marker on nnuummbbeerr 33 in ABYDOS. BBllaacckkplaced his bidding marker on nnuummbbeerr 11 in SAWU.BBlluuee overbid rreedd in ABYDOS by placing his biddingmarker on nnuummbbeerr 66. WWhhiittee then overbid bblluuee byplacing his bidding marker on nnuummbbeerr 1100 inABYDOS.

In the 2nd bidding round, rreedd was overbid and hadto move his bidding marker to another provincecard. He placed his bidding marker on nnuummbbeerr 00 inDAKHLA. Then it was bblluuee’’ss turn. He had to moveand placed his bidding marker on nnuummbbeerr 66 inSAWU, overbidding bbllaacckk.

In the 3rd bidding round, bbllaacckk is overbid andmust move his bidding marker to a differentprovince card. He selects BAHARYA and moves hisbidding marker to nnuummbbeerr 00. Now there is exactlyone bidding marker on each province card, thebidding round is over, and each player acquires theprovince where they have a bidding marker.

NNoottee:: in phase 2, the power cards ““bbiiddddiinngg bblloocckkaaddee”” and ““oovveerrbbiidd iinn ssaammee pprroovviinnccee””may be used (see details on power cards on page 12).

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pphhaassee 33:: aaccttiioonnss ooff ppllaayyeerrss ((bbuuyyiinngg aanndd uussiinngg ppoowweerr ccaarrddss,, ffaarrmmeerrss,, aanndd bbuuiillddiinngg ssttoonneess))

Beginning with the starting player, each player may take the following 3 actions in the order indicated:bbuuyyiinngg aanndd uussiinngg ppoowweerr ccaarrddss, ffaarrmmeerrss, aanndd bbuuiillddiinngg ssttoonneess. A player takes his actions and then, thenext player, in clockwise order, takes his actions. A player can choose to take all actions or may takefewer than the 3 actions - even no actions at all.When buying, players pay the same price: 11 iitteemm ooff aa kkiinndd ((ccaarrdd,, ffaarrmmeerr,, oorr ssttoonnee)) ccoossttss 11 ggoolldd,, 22 iitteemmssooff aa kkiinndd ccoosstt 33 ggoolldd,, 33 iitteemmss ooff aa kkiinndd ccoosstt 66 ggoolldd,, aanndd ssoo oonn ((sseeee pprriiccee ttaabbllee oonn tthhee ggaammee bbooaarrdd))..A player may buy more than 7 items of a kind: 8 items = 36 gold, 9 items = 45 gold, and so on.

EExxaammppllee

aaccttiioonn aa:: bbuuyyiinngg aanndd uussiinngg ppoowweerr ccaarrddssThe player mmaayy buy power cards. Purchased power cards may be used immediately (if allowed) or savedfor a later round. A power card is always helpful to the player using it, but each may only be used iinnssppeecciiffiicc pphhaasseess of the game. How and when the power cards can be used is described on page 12. How many power cards may a player acquire? Each province has a card limit displayed near its upperborder (see below). A player may buy as many power cards as shown in the province he owns with thehhiigghheesstt power card limit.

EExxaammppllee

EExxaammppllee

TThheerree iiss nnoo lliimmiitt ttoo tthhee nnuummbbeerr ooff ppoowweerr ccaarrddss aa ppllaayyeerr mmaayy hhaavvee iinn hhiiss hhaanndd..When a player uses a power card, he places it face up on the discard stack next to the power card supply(eexxcceeppttiioonn: players keep phase 2 cards face up until the end of the phase, as the blockade and overbidpowers follow the players’ bidding markers). At any time in the game, a player may discard a powercard, face up on the discard stack, without using it, and take 1 gold from the bank. When the powercard supply is exhausted, shuffle the discard stack and place it face down as the new power card supply.

aaccttiioonn bb:: bbuuyyiinngg aanndd uussiinngg ffaarrmmeerrssThe player mmaayy buy farmers, who will earn the player gold at harvest time. When a player buys farmers,he mmuusstt immediately place them. He decides how many farmers he wants to buy and pays the priceshown on the price table for that many. Then, he places them in his provinces. In each province, a playermay place as many farmers as there are empty farms. EExxcceeppttiioonn:: ““ffrreeee ffaarrmmeerr”” power card (see thedescription of the power card on page 12). The player may place his farmers in any of his provinces, notonly in the province he just acquired.

In the 3rd round, RReedd ownsMEMPHIS, AMARNA and AVARIS.He may buy up to 3 power cards asMEMPHIS has the highest powercard limit of his provinces at 3.

The player pays atotal of 19 gold.

In the 2nd round, bblluuee owns BUTO and MENDES and maynot buy any power cards as both provinces have a powercard limit of 0.

2 power cardscost 3 gold.

4 farmers cost 10 gold.

3 building stonescost 6 gold.

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EExxaammppllee

aaccttiioonn cc:: bbuuyy aanndd uussee bbuuiillddiinngg ssttoonneessThe player mmaayy buy building stones, in order to build pyramids, which will score the player pointsduring scoring. When a player buys building stones, he mmuusstt immediately place them in his provinces. He decides howmany building stones he wants and pays the bank the price shown on the price table. Then, he canplace these building stones in any of his provinces.Whenever a player places a 3rd building stone in a province, he immediately removes the 3 buildingstones, putting them back in the supply, and places a pyramid there. When a player builds a secondpyramid in a province, he may replace the 2 single pyramids with a double pyramid, if there is one leftin the supply (2 single pyramids = 1 double pyramid). A player may not move pyramids or buildingstones to another province once they have been placed!

EExxaammppllee

after the conversion of building stones to pyramids

RReedd owns both BAHARYA and BERENIKE. Thusfar, he has placed no farmers in either province.BAHARYA comes with 2 farmers. As there are 2empty farms, rreedd buys 2 farmers, pays 3 gold tothe bank and places them in BAHARYA. As thereare no farms in BERENIKE, rreedd may not placefarmers there. EExxcceeppttiioonn:: with the power card “free farmer”, rreeddmay play it, take a free farmer from the supply,and place him on flat land in BERENIKE orBAHARIA.

In MEMPHIS there are 2 building stones and in MENDES there are 1 pyramid and 1 building stone. RReeddbuys 33 bbuuiillddiinngg ssttoonneess (and pays the bank 6 gold). He places 1 building stone in MEMPHIS. As there arenow 3 building stones there, he removes them and places 1 pyramid there. He place the other 2building stones in MENDES and now has 3 building stones there. He removes them and places 1pyramid there and, as he now has 2 pyramids there, he replaces them with a double pyramid.

NNoottee:: in this situation, the player may use the ““ffrreeee ffaarrmmeerr”” power card (see description of thepower card on page 12).

NNoottee:: in this situation, the player may use the ““bbuuiillddeerr”” power card (see description of thepower card on page 12).

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pphhaassee 44:: tthhee ssaaccrriiffiiccee ffoorr AAmmuunn--RRee

Now Amun-Re asks for a sacrifice. The size of the sacrifice will determine the size of the harvest: will itbe abundant or poor. How is the sacrifice handled? Each player must offer 1 or more gold cards, or the -3 card from his hand and place them face down onthe table. The -3 must be played alone (exception: ““ssaaccrriiffiiccee ccoorrrreeccttiioonn”” power card)! Players may coverthe cards they offer with their hands so the other players cannot see how many cards they have played.When all players are ready, they turn their offers over. The sum of all the gold cards (including the -3cards) is the size of the sacrifice. TThhee ppllaayyeerrss nnooww ppllaaccee tthhee AAmmuunn--RRee tteemmppllee oonn tthhee ssppaaccee ooff tthhee tteemmppllee ttrraacckk ccoorrrreessppoonnddiinngg ttoo tthhee ssiizzeeooff tthhee ssaaccrriiffiiccee..EExxaammppllee

AAmmuunn--RRee nnooww rreewwaarrddss tthhee ppllaayyeerrss wwhhoo ooffffeerreedd tthhee llaarrggeesstt ssaaccrriiffiicceess wwiitthh ppoowweerr ccaarrddss,, ffaarrmmeerrss,, aannddbbuuiillddiinngg ssttoonneess.. The player with the hhiigghheesstt ooffffeerr ccaann sseelleecctt aannyy 33 iitteemmss from power cards, farmers, andbuilding stones (he can, for example take 2 building stones and 1 farmer or 3 power cards). Then, theplayer with the sseeccoonndd hhiigghheesstt ooffffeerr ccaann sseelleecctt aannyy 22 iitteemmss. Finally, aallll ootthheerr ppllaayyeerrss that did nnoott ppllaayy tthhee--33 ccaarrdd can select any 11 iitteemm, in clockwise order from the starting player. If two or more players ttiiee, thetie is resolved in clockwise order starting with the starting player. Thus, the starting player wins all tiesthat involve him. Next is his left neighbor, and so on around the table.A player, whose offer was the -3 card ccaannnnoott, in any case, select items, even if he finishes first or second.His offer means he has ssttoolleenn 3 gold from Amun-Re!SSppeecciiaall ccaasseess wwhheenn sseelleeccttiinngg iitteemmss::• If a player takes a ppoowweerr ccaarrdd, he is not bound by the power card limit defined by the provinces he

owns.• If a player takes ffaarrmmeerrss, he must immediately place the farmers on empty farms in his provinces. He

may not play the “free farmer” power card at this time!• If a player takes bbuuiillddiinngg ssttoonneess, he must immediately place them in his provinces. As above, when he

places the 3rd building stone in a province, he immediately replaces the 3 building stones with apyramid. He may not play the ““bbuuiillddeerr”” power card at this time!

The player with the highest offer is the nneeww ssttaarrttiinngg player and takes the pharaoh. Place offered gold cards(not -3 cards) in the bank. Players who played -3 cards keep the -3 cards and get 33 ggoolldd from the bank.

NNoottee:: players may use the ““ssaaccrriiffiiccee ccoorrrreeccttiioonn”” power card in phase 4 to change the total of thesacrifice. This is described below (see also the description of the power card on page 12).How is it played and what happens? The player includes the ““ssaaccrriiffiiccee ccoorrrreeccttiioonn”” power card together with his gold cards or -3 cardas his face down offer (this is the only exception to the rule that the -3 card must be playedalone). After the sum of the sacrifices has been calculated, each player who has played a““ssaaccrriiffiiccee ccoorrrreeccttiioonn”” power card, beginning with the starting player and going clockwise aroundthe table, either raises or lowers the total sacrifice by 3 gold. Thus, the sacrifice is corrected.NNoottee:: the ““ssaaccrriiffiiccee ccoorrrreeccttiioonn”” affects only the size of the total sacrifice. It does nnoott change the size of the offer or the reward of the players, who played the ““ssaaccrriiffiiccee ccoorrrreeccttiioonn”” power card.

The sacrifice of 7 gold is in the range of 3 12.

sacrifice offers:rreeddbblluueebbllaacckkwwhhiittee

the total sacrifice is

99 ggoolldd44 ggoolldd

-- 33 ggoolldd-- 33 ggoolldd

77 ggoolldd

The players place the AAmmuunn--RRee tteemmppllee onssppaaccee 22 ooff tthhee tteemmppllee ttrraacckk, as the sacrifice of7 gold is in the range of 33 1122.

rreedd bbllaacckkbblluuee wwhhiittee

temple track

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pphhaassee 55:: tthhee hhaarrvveesstt aanndd ffuurrtthheerr iinnccoommee

Beginning with the starting player, each player takes gold from the bank. There are ttwwoo kkiinnddss ooff iinnccoommee:hhaarrvveesstt iinnccoommee and ffuurrtthheerr iinnccoommee. Players earn harvest income where they have ffaarrmmeerrss (not justfarms) in their provinces. Players earn further income in provinces with pictures of coins, with orwithout camels. Some provinces have both kinds of income (e.g. ABU).

HHaarrvveesstt iinnccoommee::The number (1, 2, 3, or 4) on the space on the temple track where the Amun-Re temple stands is theamount of gold a player earns for each farmer in his provinces.

FFuurrtthheerr iinnccoommee::• The player who owns ABU earns 4 gold and the player who owns BERENIKE earns 8 gold.• The player who owns KHARGA, SAWU, or AVARIS earns 5 gold, 7 gold, or 8 gold, respectively, but oonnllyy

wwhheenn the Amun-Re temple is on space 1 or 2 of the temple track. The camel is used to show thisgraphically: under the coin symbol in the province and next to temples 1 and 2 on the temple track.(During times of poor harvests, the ancient Egyptians used caravan trade to increase their income.)

NNoottee:: players earn these further incomes regardless of whether they have farmers in the province or not.

EExxaammppllee:: tthhee AAmmuunn--RRee tteemmppllee ssttaannddss oonn ssppaaccee 22 ooff tthhee tteemmppllee ttrraacckk aanndd rreedd oowwnnss MMEEMMPPHHIISS,, AABBUU,, aanndd SSAAWWUU..

When all players have taken their income, the next round begins with pphhaassee 11. PPhhaassee 66 iiss oonnllyy ppllaayyeedd aatt tthhee eenndd ooff tthhee oolldd aanndd nneeww kkiinnggddoommss..

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The position of the Amun-Retemple indicates that theharvest income is 22 ggoolldd ppeerrffaarrmmeerr. In addition, the camelindicates SAWU will earn 77ggoolldd in further income.

RReedd earns in:MEMPHIS:1 farmerABU:2 farmers further incomeSAWU:further income

RReedd earns in total

22 GGoolldd

44 GGoolldd44 GGoolldd

77 GGoolldd

1177 GGoolldd

NNoottee:: in phase 5, players may play the ““88 ggoolldd”” and ””hhaarrvveesstt iinnccrreeaassee”” power cards (seethe description of the power cards on page 12).

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pphhaassee 66:: tthhee ssccoorriinngg ((oonnllyy aatt tthhee eenndd ooff tthhee oolldd aanndd nneeww kkiinnggddoommss))

The players record their ppooiinnttss by moving their scoring markers on the scoring track. Players score points for the following:11.. FFoorr tthhee ppyyrraammiiddss::

each pyramid earns 11 ppooiinntt.

22.. FFoorr ccoommpplleettee sseettss ooff ppyyrraammiiddss::1 complete set of pyramids (= 1 pyramid in each of a player’s 3 provinces) earns a player33 ppooiinnttss. Each further complete set of pyramids earns a player an additional 33 ppooiinnttss.

(In order to make the example easy to understand, no double pyramids are used.)

33.. FFoorr tthhee ppllaayyeerr wwiitthh tthhee pprroovviinnccee wwiitthh tthhee mmoosstt ppyyrraammiiddss oonn tthhee wweesstt aanndd eeaasstt ssiiddeess ooff tthhee NNiillee:: The player with the winning province (the one east of the Nile and the one west of the Nile) earns 55ppooiinnttss. If 2 or more players tie, the player with the province among those tied with the most buildingstones earns 5 points. If there is still a tie, all tied players earn 5 points.

44.. FFoorr eeaacchh tteemmppllee iinn DDAAMMAANNHHUURR,, EEDDFFUU,, aanndd AAMMAARRNNAA::Each temple earns the player 11,, 22,, 33,, oorr 44 ppooiinnttss, depending on which space on the temple track theAmun-Re temple stands at the end of the old or new kingdom.

55.. FFoorr tthhee bboonnuuss ppoowweerr ccaarrddss (see description of the power cards on page 12):Each of these bonus power cards earns the player 33 ppooiinnttss, when their requirement is met.

1100

BBllaacckk earns 33 ppooiinnttss for each templein DAMANHUR. bbllaacckk earns

ccoommpplleettee sseett 33 ppooiinnttss

33 ppooiinnttss

00 ppooiinnttss

66 ppooiinnttss

66 ppooiinnttss

ccoommpplleettee sseett

iinnccoommpplleettee sseett

rreedd earns

44 ppyyrraammiiddss == 44 ppooiinnttss

On the wweesstt ssiiddee of the Nile, bblluueeowns the province with the mostpyramids (EDFU).On the eeaasstt ssiiddee of the Nile, bblluueeand wwhhiittee tie with provinces withthe most pyramids and buildingstones (ABU and BERENIKE).bblluuee earnswwhhiittee earns

1100 ppooiinnttss55 ppooiinnttss

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66.. FFoorr ggoolldd (gold only scores at the eenndd ooff tthhee nneeww kkiinnggddoomm): The player with the mmoosstt ggoolldd earns 66 ppooiinnttss, the player with the sseeccoonndd mmoosstt ggoolldd earns 44 ppooiinnttss,and the player with the tthhiirrdd mmoosstt ggoolldd earns 22 ppooiinnttss. The other players score nothing. Tied playersscore the full amount for their rank, but eliminate the next lower rank.EExxaammppllee:: 2 players tie with the most gold. Both earn 6 points. The player with the second most goldearns just 2 points.

EExxaammppllee ffoorr aa ssccoorriinngg aafftteerr tthhee nneeww kkiinnggddoomm ((ggaammee eenndd))

BBeettwweeeenn tthhee oolldd aanndd tthhee nneeww kkiinnggddoomm

After the scoring following the end of the old kingdom, the players remove all their pprroovviinnccee mmaarrkkeerrssfrom the board. They also remove aallll ffaarrmmeerrss from the board, placing them back in the supply. Thepyramids and building stones remain where they are on the board. When a player acquires a province inthe new kingdom, it comes with the pyramids and building stones left from the old kingdom!The players shuffle all province cards used in the old kingdom and place them as a face down provincecard supply for the new kingdom. NNoottee:: in a 3 or 4 player game, some province cards will not be used inthe old kingdom. Remove these cards from the game after the end of the old kingdom. They are notused in the new kingdom.

TThhee nneeww kkiinnggddoomm

The game continues as in the old kingdom. The starting player begins the 1st round of the new kingdomwith phase 1.

GGaammee eenndd aanndd ffiinnaall ssccoorriinngg

The game ends after phase 6 of the new kingdom. Thus, the game lasts a total of 6 rounds.

The player with the most points, as shown on the scoring track, is the winner. If 2 or more players tiewith the most points, the player among them with the most pyramids is the winner. If there is still a tie,the player among them with the most building stones is the winner. Otherwise, the victory is shared.

1111

bblluuee earns the following points:for 1. He has 7 pyramids.for 2. He has 1 complete set of pyramids.for 3. He has provinces on both the east and

west sides of the Nile with the mostpyramids.

for 4. In EDFU there is 1 temple. The Amun-Re temple stands on space 1 of thetemple track.

for 5. He plays 2 bonus power cards, whoserequirements he fulfilled (see page 12).

for 6. He has the least gold in a 4 playergame.

bblluuee scores

77 ppooiinnttss33 ppooiinnttss

1100 ppooiinnttss

11 ppooiinntt

66 ppooiinnttss

00 ppooiinnttss

2277 ppooiinnttss

bblluuee plays thefollowing bonuspower cards:

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DDeessccrriippttiioonn ooff tthhee ppoowweerr ccaarrddss

The following general rules cover the playing of all power cards:• They may only be played in the iinnddiiccaatteedd pphhaassee.• They may be discarded aatt aannyy ttiimmee, without effect, ffoorr ggoolldd (each card earns the player 1 gold).• A player may nnoott ppllaayy 22 iiddeennttiiccaall ccaarrddss aatt tthhee ssaammee ttiimmee.

EExxaammppllee -- In phase 3 (actions of players), blue plays the ““bbuuiillddeerr”” power card and builds a pyramid with just 2building stones in ABU. He has another ““bbuuiillddeerr”” power card in his hand, but may not play it now (in thisphase on this turn), neither in this province nor another.EExxaammppllee -- In phase 6 (scoring), red plays the ““ffaarrmmeerr bboonnuuss”” power card. He has another ““ffaarrmmeerr bboonnuuss”” powercard in his hand, but may not play it now. He may, however, play other bonus power cards.

For their help in testing and rule writing, the author and publisher thank Iain Adams, Sebastian Bleasdale, ChrisBowyer, Martin Higham, Ross Inglis, Kevin Jacklin, Chris Lawson, Karl-Heinz Schmiel, Hannes Wildner, and Schorsch.We offer special thanks to Markus Welbourne for his cooperation in the development of the game and to DieterHornung for his efforts to optimize the game.

© 2003 Hans im Glück Verlags-GmbHIf you have comments, questions, or suggestions, please write us [email protected] or Rio Grande Games, PO Box 45715, Rio Rancho, NM 87174, USA

For further information regarding ourcompany and our many other fine games,please visit our website at:wwwwww..rriiooggrraannddeeggaammeess..ccoomm

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bbuuiillddeerr ((88)):: the player may build 1 pyramid in 1of his provinces with just 2 building stonesinstead of 3.uussee:: pphhaassee 33 (actions of players)

ssaaccrriiffiiccee ccoorrrreeccttiioonn ((44)):: with this, the player canraise or lower the total sacrifice by 3 gold. Thisdoes not change his offer. uussee:: pphhaassee 44 (the sacrifice for Amun Re)See further description on page 8!

hhaarrvveesstt iinnccrreeaassee ((55)): the player places this cardin one of his provinces. The harvest income forthis province is thereby increased by 1 gold perfarmer.uussee:: pphhaassee 55 (the harvest and further income)

88 ggoolldd ((33)):: the player places this card in one ofhis provinces and takes 8 gold. This replaces thenormal harvest and further income of thisprovince. Thus, he does not get the normalharvest and further income for this province.uussee:: pphhaassee 55 (the harvest and further income)

wweesstt//eeaasstt ssiiddee NNiillee pprroovviinnccee bboonnuuss ((22)):: if aplayer’s 3 provinces are all on the west side ofthe Nile or the east side of the Nile, he scores 3bonus points.uussee:: pphhaassee 66 (the scoring)

NNiillee bbaannkkss pprroovviinnccee bboonnuuss ((22)):: if a player’s 3provinces are all on the banks of the Nile or theprovinces are all not on the banks of the Nile, hescores 3 bonus points.uussee:: pphhaassee 66 (the scoring)

lloowweerr//uuppppeerr EEggyypptt pprroovviinnccee bboonnuuss ((22)):: if aplayer’s 3 provinces are all in upper Egypt orlower Egypt, he scores 3 bonus points.uussee:: pphhaassee 66 (the scoring)

ppoowweerr ccaarrdd bboonnuuss ((22)):: if a player’s 3 provincesshow at least 7 power cards (power cards shownon the upper border plus free power cardsshown in the box), he scores 3 bonus points.uussee:: pphhaassee 66 (the scoring)

ffaarrmmeerr bboonnuuss ((22)):: if a player has at least 9farmers in his 3 provinces, he scores 3 bonuspoints. uussee:: pphhaassee 66 (the scoring)

ffrreeee ffaarrmmeerr ((55)):: the player takes a farmer fromthe supply for no cost and places him on flatland (not a farm) in any of his provinces. uussee:: pphhaassee 33 (actions of players)

bbiiddddiinngg bblloocckkaaddee ((22)):: when another playerchooses to overbid this player in this province,he must bid at least 2 numbers higher. If theplayer moves to another province, the blockademoves with him. uussee:: pphhaassee 22 (acquire the available provinces)

oovveerrbbiidd iinn ssaammee pprroovviinnccee ((22)):: the player mayoverbid another player in the same province heis in. Otherwise, he must move his biddingmarker to another province.uussee:: pphhaassee 22 (acquire the available provinces)