The Influence of Shared Mental Models on Team Process and ...SHARED MENTAL MODELS AND TEAM...

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Journal of Applied Psychology 2000, Vol. 85, No. 2, 273-283 Copyright 2000 by the American Psychological Association, Inc. 0Q2I-90fO/OQ/$5.0G DOI: IOJ03?//002!-9010.85,2,273 The Influence of Shared Mental Models on Team Process and Performance John E. Mathieu Pennsylvania State University Tonia S. Heffner University of Tennessee at Chattanooga Gerald F. Goodwin Pennsylvania State University Eduardo Salas and Janis A. Cannon-Bowers Naval Air Warfare Center The influence of teammates' shared mental models on team processes and performance was tested using 56 undergraduate dyads who "flew" a series of missions on a personal-computer-based flight- combat simulation. The authors both conceptually and empirically distinguished between teammates' task- and team-based mental models and indexed their convergence or "sharedness" using individually completed paired-comparisons matrices analyzed using a network-based algorithm. The results illustrated that both shared-team- and task-based mental models related positively to subsequent team process and performance. Furthermore, team processes fully mediated the relationship between mental model convergence and team effectiveness. Results are discussed in terms of the role of shared cognitions in team effectiveness and the applicability of different interventions designed to achieve such convergence. Increased technology has contributed to the complexity of many tasks performed in the workplace, making it difficult for employ- ees to complete their work independently. In response to the technological advances, many organizations have adopted a team approach to work. Teams are viewed as being more suitable for complex tasks because they allow members to share the workload, monitor the work behaviors of other members, and develop and contribute expertise on subtasks. An abundance of research has been conducted on the factors that contribute to high team perfor- mance (for reviews, see Gist, Locke, & Taylor, 1987; Salas, Dickinson, Converse, & Tannenbaum, 1992). One variable that has recently received much theoretical attention concerns the in- fluence of team members' mental models on team-related pro- cesses and behaviors (Klimoski & Mohammed, 1994; Kraiger & Wenzel, 1997; Rentsch, Heffner, & Duffy, 1994; Stout, Salas, & John E. Mathieu and Gerald F. Goodwin, Department of Psychology, Pennsylvania State University, University Park; Tonia S. Heffner, Depart- ment of Psychology, University of Tennessee at Chattanooga; Eduardo Salas and Janis A. Cannon-Bowers, Training Systems Division, Naval Air Warfare Center, Orlando, Florida. Tonia S. Heffner is now at the Army Research Institute, Washington, DC. Gerald F. Goodwin is now at the American Institutes for Research, Washington, DC. Eduardo Salas is now at the Department of Psychology, University of Central Florida, Orlando, Florida. The views, opinions, and findings contained in this article are those of the authors and should not be construed as an official position, policy, or decision of their respective affiliations. We thank Dana Born, Gwen Fisher, Kirsten Hobson, Kara Ivory, Mike Trip, and Nikki Windefelder, who were instrumental in the running of the teams and data coding portions of this work. Correspondence concerning this article should be addressed to John E. Mathieu, who is now at the School of Business Administration, Depart- ment of Management, University of Connecticut, 368 Fairfield Road, 6-4IMG, Storrs, Connecticut 06269-2041. Electronic mail may be sent to [email protected]. Kraiger, 1996). The present research was designed to empirically examine the impact that teammates' mental models have on team process and performance in a dynamic and exciting laboratory flight simulation. A team can be defined as "a distinguishable set of two or more people who interact, dynamically, interdependently, and adap- tively toward a common and valued goal/objective/mission, who have each been assigned specific roles or functions to perform, and who have a limited life-span of membership" (Salas et al., 1992, p. 4). Research has identified numerous factors that affect teams and has offered several models of team functioning (Guzzo & Dickson, 1996). Although these different models vary in details, they all share an input-process-outcome (I-P-O) framework. Inputs to such models are conditions that exist prior to a performance episode and may include member, team, and organizational char- acteristics. Performance episodes are defined as distinguishable periods of time over which performance accrues and feedback is available. Processes describe how team inputs are transformed into outputs. Outcomes are results and by-products of team activity that are valued by one or more constituencies. Hackman (1990) iden- tified three primary types of outcomes: (a) performance-including quality and quantity, (b) team longevity, and (c) members' affec- tive reactions. Although we recognize the importance of all three types, for our purposes we will concentrate on performance outcomes. Empirical examinations of I-P-O models have demonstrated their utility (e.g., Campion, Medsker, & Higgs, 1993; Gladstein, 1984; Guzzo & Dickson, 1996). However, the large number of factors that influence outcomes has prohibited a comprehensive examination of the model. Many variables that have been proposed to influence team processes and thereby team performance have yet to receive much empirical examination. Included among these are members' knowledge and its organizational structure. This oversight has occurred despite acknowledgement of the impor- tance of knowledge organization for individual and team perfor- mance (Cannon-Bowers & Salas, 1990; Cannon-Bowers, Salas, & 273

Transcript of The Influence of Shared Mental Models on Team Process and ...SHARED MENTAL MODELS AND TEAM...

Page 1: The Influence of Shared Mental Models on Team Process and ...SHARED MENTAL MODELS AND TEAM EFFECTIVENESS 275 Table 1 Types of Shared Mental Models in Teams Type of model Knowledge

Journal of Applied Psychology2000, Vol. 85, No. 2, 273-283

Copyright 2000 by the American Psychological Association, Inc.0Q2I-90fO/OQ/$5.0G DOI: IOJ03?//002!-9010.85,2,273

The Influence of Shared Mental Models on Team Process and Performance

John E. MathieuPennsylvania State University

Tonia S. HeffnerUniversity of Tennessee at Chattanooga

Gerald F. GoodwinPennsylvania State University

Eduardo Salas and Janis A. Cannon-BowersNaval Air Warfare Center

The influence of teammates' shared mental models on team processes and performance was testedusing 56 undergraduate dyads who "flew" a series of missions on a personal-computer-based flight-combat simulation. The authors both conceptually and empirically distinguished between teammates'task- and team-based mental models and indexed their convergence or "sharedness" using individuallycompleted paired-comparisons matrices analyzed using a network-based algorithm. The results illustratedthat both shared-team- and task-based mental models related positively to subsequent team process andperformance. Furthermore, team processes fully mediated the relationship between mental modelconvergence and team effectiveness. Results are discussed in terms of the role of shared cognitions inteam effectiveness and the applicability of different interventions designed to achieve such convergence.

Increased technology has contributed to the complexity of manytasks performed in the workplace, making it difficult for employ-ees to complete their work independently. In response to thetechnological advances, many organizations have adopted a teamapproach to work. Teams are viewed as being more suitable forcomplex tasks because they allow members to share the workload,monitor the work behaviors of other members, and develop andcontribute expertise on subtasks. An abundance of research hasbeen conducted on the factors that contribute to high team perfor-mance (for reviews, see Gist, Locke, & Taylor, 1987; Salas,Dickinson, Converse, & Tannenbaum, 1992). One variable thathas recently received much theoretical attention concerns the in-fluence of team members' mental models on team-related pro-cesses and behaviors (Klimoski & Mohammed, 1994; Kraiger &Wenzel, 1997; Rentsch, Heffner, & Duffy, 1994; Stout, Salas, &

John E. Mathieu and Gerald F. Goodwin, Department of Psychology,Pennsylvania State University, University Park; Tonia S. Heffner, Depart-ment of Psychology, University of Tennessee at Chattanooga; EduardoSalas and Janis A. Cannon-Bowers, Training Systems Division, Naval AirWarfare Center, Orlando, Florida.

Tonia S. Heffner is now at the Army Research Institute, Washington,DC. Gerald F. Goodwin is now at the American Institutes for Research,Washington, DC. Eduardo Salas is now at the Department of Psychology,University of Central Florida, Orlando, Florida.

The views, opinions, and findings contained in this article are those ofthe authors and should not be construed as an official position, policy, ordecision of their respective affiliations. We thank Dana Born, Gwen Fisher,Kirsten Hobson, Kara Ivory, Mike Trip, and Nikki Windefelder, who wereinstrumental in the running of the teams and data coding portions of thiswork.

Correspondence concerning this article should be addressed to John E.Mathieu, who is now at the School of Business Administration, Depart-ment of Management, University of Connecticut, 368 Fairfield Road,6-4IMG, Storrs, Connecticut 06269-2041. Electronic mail may be sent [email protected].

Kraiger, 1996). The present research was designed to empiricallyexamine the impact that teammates' mental models have on teamprocess and performance in a dynamic and exciting laboratoryflight simulation.

A team can be defined as "a distinguishable set of two or morepeople who interact, dynamically, interdependently, and adap-tively toward a common and valued goal/objective/mission, whohave each been assigned specific roles or functions to perform, andwho have a limited life-span of membership" (Salas et al., 1992, p.4). Research has identified numerous factors that affect teams andhas offered several models of team functioning (Guzzo & Dickson,1996). Although these different models vary in details, they allshare an input-process-outcome (I-P-O) framework. Inputs tosuch models are conditions that exist prior to a performanceepisode and may include member, team, and organizational char-acteristics. Performance episodes are defined as distinguishableperiods of time over which performance accrues and feedback isavailable. Processes describe how team inputs are transformed intooutputs. Outcomes are results and by-products of team activity thatare valued by one or more constituencies. Hackman (1990) iden-tified three primary types of outcomes: (a) performance-includingquality and quantity, (b) team longevity, and (c) members' affec-tive reactions. Although we recognize the importance of all threetypes, for our purposes we will concentrate on performanceoutcomes.

Empirical examinations of I-P-O models have demonstratedtheir utility (e.g., Campion, Medsker, & Higgs, 1993; Gladstein,1984; Guzzo & Dickson, 1996). However, the large number offactors that influence outcomes has prohibited a comprehensiveexamination of the model. Many variables that have been proposedto influence team processes and thereby team performance haveyet to receive much empirical examination. Included among theseare members' knowledge and its organizational structure. Thisoversight has occurred despite acknowledgement of the impor-tance of knowledge organization for individual and team perfor-mance (Cannon-Bowers & Salas, 1990; Cannon-Bowers, Salas, &

273

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Converse, 1993; Klimoski & Mohammed, 1994; Kraiger & Wen-zel, 1997; Rentsch & Hall, 1994).

Shared Mental Model Theory

The notion of shared mental models in teams has been used tohelp explain team functioning for several years. According toCannon-Bowers, Salas, and Converse (1993), shared mental mod-els help explain how teams are able to cope with difficult andchanging task conditions. In fact, researchers have suggested thatthe ability to adapt is an important skill in high-performance teams(Cannon-Bowers, Tannenbaum, Salas, & Volpe, 1995; Mclntyre& Salas, 1995). The shared mental model theory offers an expla-nation of what the mechanisms of adaptability might be—that is,how teams can quickly and efficiently adjust their strategy "on thefly." The following sections provide more details regarding sharedmental model theory and its relationship to effective teamwork.

Mental Models

The term mental model has been used as an explanatory mech-anism in a variety of disciplines over the years (see Wilson &Rutherford, 1989). Essentially, mental models are organizedknowledge structures that allow individuals to interact with theirenvironment. Specifically, mental models allow people to predictand explain the behavior of the world around them, to recognizeand remember relationships among components of the environ-ment, and to construct expectations for what is likely to occur next(see Rouse & Morris, 1986). Furthermore, mental models allowpeople to draw inferences, make predictions, understand phenom-ena, decide which actions to take, and experience events vicari-ously (Johnson-Laird, 1983). For the purpose of this article, wedefined a mental model, in keeping with Rouse and Morris (1986),as a "mechanism whereby humans generate descriptions of systempurpose and form, explanations of system functioning and ob-served system states, and predictions of future system states"(p. 360). Hence, mental models serve three crucial purposes: Theyhelp people to describe, explain, and predict events in theirenvironment.

Shared Mental Models

As we noted above, Cannon-Bowers et al. (1993) suggested thatteams that must adapt quickly to changing task demands might bedrawing on shared or common mental models. The rationale be-hind Cannon-Bowers et al.'s assertion was that in order to adapteffectively, team members must predict what their teammates aregoing to do and what they are going to need in order to do it.Hence, the function of shared mental models is to allow teammembers to draw on their own well-structured knowledge as abasis for selecting actions that are consistent and coordinated withthose of their teammates.

To refine the concept of shared mental models even further,Stout, Cannon-Bowers, and Salas (1996) suggested that the man-ner in which shared mental models operate is related to taskdemands. Specifically, these authors argued that under conditionsthat allow team members to freely communicate with one anoth-er—to strategize—shared mental models will not be very impor-tant. This is because the team can discuss its next moves and does

not need to rely on preexisting knowledge. However, under con-ditions in which communication is difficult—because of excessiveworkload, time pressure, or some other environmental feature—teams are not able to engage in necessary strategizing. In this case,shared mental models become crucial to team functioning becausethey allow members to predict the information and resource re-quirements of their teammates. Hence, members are able to act onthe basis of their understanding of the task demands and how thesewill affect their team's response. It is this ability to adapt quicklythat enables teams in dynamic environments to be successful.

Types of Shared Mental Models

Cannon-Bowers et al. (1993) and others have argued that thereis probably not a single mental model that must be shared amongteam members. In fact, Klimoski and Mohammed (1994) con-tended that "there can be (and probably would be) multiple mentalmodels co-existing among team members at a given.point in time.These would include models of task/technology, of response rou-tines, of team work, etc." (p. 432). Rentsch and Hall (1994)advanced similar notions and argued that team members' schemasimilarity (a concept quite similar to mental models) could bedescribed in terms of both team work and task work. According toCannon-Bowers et al. (1993), complex tasks probably dictate thatmultiple mental models be shared among members. Table 1 de-scribes several of these mental models.

First, team members must understand the technology or equip-ment with which they are interacting. The dynamics and control ofthe technology and how it interacts with the input of other teammembers is particularly crucial for team functioning. Second, teammembers must hold shared job or task models. Such modelsdescribe and organize knowledge about how the task is accom-plished in terms of procedures, task strategies, likely contingenciesor problems, and environmental conditions. Third, team membersmust hold shared conceptions of how the team interacts. Thesemodels describe the roles and responsibilities of team members,interaction patterns, information flow and communication chan-nels, role interdependencies, and information sources. The finalmodel that team members must share is the team member model.This model contains information that is specific to the member'steammates—their knowledge, skills, attitudes, preferences,strengths, weaknesses, tendencies, and so forth. According toCannon-Bowers et al. (1995), such knowledge is crucial for teameffectiveness because it allows team members to tailor their be-havior in accordance with what they expect their teammates to do.The more knowledge team members have about one another (andthe more accurate that information is), the more efficient andautomatic this process can be.

Although the detailed breakdown of mental-model types de-picted in Table 1 helps to clarify the nature of the underlyingknowledge structures, operationalizing four different types of men-tal models becomes unwieldy in a single study. The four types ofmodel described above can be viewed as reflecting two majorcontent domains: (a) task-related features of the situation (e.g., thetechnology/equipment and job/task models) and (b) team-relatedaspects of the situation (e.g., the team interaction and team mod-els). This division is also consistent with the idea that teamsdevelop two tracks of behavior—a teamwork track and a task-work track (see Mclntyre & Salas, 1995; Morgan, Glickman,

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Table 1Types of Shared Mental Models in Teams

Type of model Knowledge content Comment

Technology/equipment

Job/task

Team interaction

Team

Equipment functioningOperating proceduresSystem limitationsLikely failures

Task proceduresLikely contingenciesLikely scenariosTask strategiesEnvironmental

constraintsTask component

relationships

Roles/responsibilitiesInformation sourcesInteraction patternsCommunication channelsRole interdependenciesInformation flow

Teammates' knowledgeTeammates' skillsTeammates' attitudesTeammates' preferencesTeammates' tendencies

Likely to be the most stable model in terms of content.Probably requires less to be shared across teammembers.

In highly proceduralized tasks, members will haveshared task models. When tasks are moreunpredictable, the value of shared task knowledgebecomes more crucial.

Shared knowledge about team interactions drives howteam members behave by creating expectations.Adaptable teams are those who understand well andcan predict the nature of team interactions.

Team-specific knowledge of teammates helps membersto better tailor their behavior to what they expectfrom teammates.

Note. Adapted from "Shared mental models in expert team decision making," by J. A. Cannon-Bowers, E.Salas, and S. A. Converse, 1993, in Individual and group decision making, by N. J. Castellan, Jr. (Ed.), Hillsdale,NJ: Erlhaum. Copyright 1993 by Erlbaum. Adapted with permission.

Woodard, Blaiwes, & Salas, 1986). These researchers argued thatin order to be successful, team members not only need to performtask-related functions well but also must work well together as ateam. Accordingly, we distinguished between—and measured sep-arately the extent to which teammates share—two different typesof mental models, task and team, and then related them to indicesof team processes and performance. To our knowledge, empiricalresearch has yet to relate multiple types of shared mental modelsto team effectiveness.

I-P-O Framework

The nature of teams and teamwork as represented by the I-P-Omodel suggests that the impact of mental models on team effec-tiveness may be indirect and mediated by team processes. Forexample, Kraiger and Wenzel (1997) suggested that team pro-cesses are likely to be influenced by shared mental models. Theyargued that "the areas in which the greatest impact is expected aredecision making and communication" (p. 79). Widely differentmental models suggests that teammates work toward differentobjectives and predict different future system states, and thereforehave difficulty coordinating their efforts. Alternatively, highlysimilar mental models would suggest that teammates work towardcommon objectives and have a shared vision of how their teamwill function. Thus, teammates with shared mental models willeasily coordinate their actions and be "in sync," whereas differ-ences in team mental models would likely result in greater processloss and ineffective team processes. Therefore, we hypothesized

that the convergence of both teammates' team and task mentalmodels would relate positively to all three team processes de-scribed more fully below. Furthermore, we hypothesized thatteammates would exhibit greater sharedness over time as theygained experience both with the task and with each other. Forexample, Rentsch et al. (1994) found that more experienced teammembers conceptualized teamwork more concisely and coherentlythan did less experienced members. Dyer (1984) advanced similarconclusions and added that with increased experience teams areable to better coordinate their efforts and therefore exhibit betterteam processes and performance.

Many research studies have focused on the relationship betweenteam process and outcomes (e.g., Campion et al., 1993; Gladstein,1984). This body of research has identified a myriad of variablesthat can fall under the broad title of process variables. Althoughsome recent work has advanced different taxonomies of teamprocesses (cf. Fleishman & Zaccaro, 1992; Prince, Brannick,Prince, & Salas, 1992), Klimoski and Mohammed (1994) haveargued that at least the following are important for linking sharedmental models with team performance: communication processes,strategy and coordinated use of resources, and interpersonal rela-tions or cooperation.

Roberts and O'Reilly (1976) found that communication fre-quency was related to increased performance across a variety oftasks in fighter aircraft crews. Similarly, Foushee and Manos(1981) found that air crews who communicated more frequentlyperformed better than crews who communicated less frequently ina simulator environment. Kanki and Foushee (1989) found that air

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crews who had previously flown together had significantly fewererrors than air crews who had not, and the difference was attrib-utable to the more seasoned air crews having better communica-tions. Therefore, we hypothesized that team communication wouldrelate positively to team performance. In effect, then, we hypoth-esized that team communication serves as a mediator of the influ-ence of shared mental models on team performance.

Kleinman, Luh, Pattipati, and Serfaty (1992) defined strategy as"the mechanisms by which the team attains its performance"(p. 184). Several researchers have noted the importance of strategyformation for effective group performance (Gist et al., 1987;Gladstein, 1984), particularly for complex tasks (Hackman, Brous-seau, & Weiss, 1976). For example, Hackman et al. (1976) studiedthe impact of strategy discussions on group performance and foundthem to relate positively to performance on new tasks, yet nega-tively to performance on established tasks. They also found thatgroups without instructions were unlikely to discuss performancestrategies, even for new tasks. Accordingly, given the emergentnature of the task used and the fact that we encouraged teams tostrategize in the current study, we hypothesized that team strategywould be positively influenced by shared mental models and, inturn, relate positively to team performance.

The commonsense notion that members must get along andcooperate with each other if a team is to be successful has provento be difficult to validate. For example, reviews of the relationshipbetween interpersonally based team cohesion and performanceconsistently conclude that the empirical findings are mixed orequivocal (cf. Bettenhausen, 1991; Salas, Bowers, & Cannon-Bowers, 1995; Tannenbaum, Beard, & Salas, 1992). At issue hereis whether teammates' interpersonal relationships distract from orcontribute to team performance. Some interpersonal conflicts areinevitable in teams, particularly ones that are placed in complexchallenging situations. Thus, while overly enhancing team mem-bers' interpersonal relationships may not enhance their task capa-bilities, the teams certainly will not be successful if membersrefuse to work with one another. This is not to say that cooperativeor happy teams will always be successful. Rather, we submit thatthe most successful teams will likely be those that combine a trueconcern for one another with a collective commitment toward theteam task (Bettenhausen, 1991). Thus, we hypothesized that teamcooperation would serve as an important mediating role linkingshared mental models with team performance.

In summary, we anticipated that team and task mental modelscould be assessed and distinguished. Furthermore, we hypothe-sized that the convergence or sharedness of teammates' mentalmodels, both task and team, would relate significantly to thesubsequent team processes they exhibited over a series of perfor-mance episodes. Moreover, we hypothesized that team processeswould relate significantly to team performance, and thereby me-diate the influence of shared mental models on team outcomes.Although we had hypothesized that team processes would fullymediate the influence of shared mental models on team perfor-mance, we also tested whether there were any direct effects.Finally, we hypothesized that with increased experience with eachother and the task, teammates would exhibit greater convergenceamong their mental models as well as better team processes andperformance.

Method

Participants

Participants were 52 male and 60 female undergraduate students en-rolled in psychology classes at Pennsylvania State University. Their agesranged from 18 to 29 years (M = 20.96, SD = 2.02). They participated inthe experiment in exchange for extra course credit and were randomlyassigned to 56 two-person teams. There were no significant effects of thegender composition of teams on the relationships reported here, so we havepooled all teams into a single sample.

Task Apparatus

Weaver, Bowers, Salas, and Cannon-Bowers (1995) recently noted that"researchers interested in investigating team performance have begun toemploy low-fidelity networked simulations to gain an increased under-standing of the various factors that might impact team performance"(p. 13). They concluded, "Low fidelity simulation provides a particularlyeffective method for furthering empirical knowledge of theory related toteam performance and processes" (Weaver et al., 1995, p. 22). Brannick,Roach, and Salas (1993) and Stout, Cannon-Bowers, Salas, and Milanovich(in press) have successfully used such tasks to investigate a variety ofinputs and processes related to team performance. Furthermore, Baker,Prince, Shrestha, Oser, and Salas (1993) reported results indicating that realmilitary aviators believed that dynamic cockpit-crew processes could bewell emulated using personal-computer-based simulations. Accordingly,we used a low-fidelity personal-computer-based flight simulator task (Fal-con 3.0; see Spectrum Holobyte, 1991) as our research platform.

The software is a computer-generated simulation program of the F-16fighter fixed-wing aircraft. The program is extremely flexible and enablesone to modify several parameters of the simulation. For example, variousscenarios can be scripted and controlled in terms of flight plans, aircraftweapons loadouts, the number of enemy and allied planes present, andeven the ability and temperament of computer-guided pilots. On one hand,as compared with actual flight or with military and commercial airlinesimulators, this task is an extremely low grade simulation. On the otherhand, as compared with common video and computer games, this task isextremely detailed and complicated. The hardware included an IBM-compatible personal computer equipped with a joystick and keyboard andvideo and audio recording equipment. A divider separated players, andthey communicated via microphone-equipped headsets.

Procedure

The experimental sessions ran between 2.5 and 3 hr and were conductedin three phases. First, participants received an overview of the task andwatched an automated demonstration of the simulation. Second, they wereguided through a structured hands-on training program, conducted by ahighly skilled experimenter, that lasted approximately 45 min. One playerwas trained to operate a joystick and had the responsibility of flying andpositioning the plane. The second teammate used a standard computerkeyboard and had the responsibilities of setting airspeed, calling up dif-ferent weapon systems, and gathering information. Both players were ableto fire weapons.

The training program taught both individual task responsibilities andbasic team processes (e.g., coordination of activities), following the guide-lines for effective team training outlined by Swezey and Salas (1992). Athree-step sequence was followed: Step 1 focused on how to fly the plane,reach waypoints and destinations, and interpret information from aheads-up display; Step 2 concentrated on training how to call up and firedifferent weapon systems, how to read and to interpret radar information,and how to use basic flight maneuvering tactics and strategies; and Step 3had teams practice the skills they developed during Steps 1 and 2 and thenhad them attempt a practice version of the missions they would complete.

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The third phase of the experiment started at the conclusion of training.Players completed an initial survey and then flew Missions 1 and 2, afterwhich they received a detailed summary of their performance in terms ofwaypoints reached and enemy aircraft shot down. They then completed asecond survey that repeated the earlier administered measures, and thesequence was then repeated for Missions 3 and 4 and for Missions 5 and 6.

Measures

Performance. After training, teams completed three blocks of twomissions each. Each mission lasted 10 min, or less time if the team wasshot down or crashed. During each mission, the team had three objectives:(a) to survive—worth three points; (b) to fly a preset route that had fourwaypoints, or destination markers—worth two points each); and (c) toshoot down enemy planes—worth one point each. This scoring schemepresented a strategic dilemma for teams, as the three objectives wereincompatible. For example, flying directly toward all waypoints placed theteam in great risk and left little time for fighting enemy planes. Alterna-tively, actively engaging enemy planes left little time for reaching way-points. Finally, maximizing survivability by staying away from enemyplanes minimized the likelihood that they would reach waypoints, becausethat was where the enemy planes were typically circling.

The series of six missions was programmed in blocks of two such thatalthough the specific aspects of each mission varied, the three blocks wereequally difficult (as pilot testing confirmed). The total distance between thefour waypoints was held constant across missions (although the distancesfrom one to the next varied both within and across missions), and onaverage four enemy planes were present in each mission (specifically: 3,5, 4, 4, 5, 3 for Missions 1-6, respectively). Furthermore, the types andrelative hostility of the enemy planes were balanced across the two mis-sions within blocks. In short, although each of the six missions representeda unique, complicated, and unpredictable sequence of events, all aspects ofthe task were balanced over time. Team performance for each block wasmeasured simply by the points earned across two missions.

Team process. Team processes were rated independently by two ob-servers who watched videotapes of the experimental missions. Each raterwatched two missions (one performance episode), after which he or shecompleted the process ratings. We took care not to show the coders thedetailed mission feedback so as to minimize potential performance-cueeffects (see Martell, Guzzo, & Willis, 1995). We developed 21 itemsintended to measure three dimensions: (a) strategy formation and coordi-nation (6 items, e.g., "To what extend did the team plan together andcoordinate its efforts?"); (b) cooperation (4 items, e.g., "To what extent didthey cooperate well during the missions?"); and (c) communication (11items, e.g., "To what extent was information about important events andsituations shared within the team?"). Each item was rated using a 5-pointscale that ranged from 1 (not at all) to 5 (to a very great extent).

The intercoder reliabilities (i.e., correlations) for these scales were allsignificant (p < .001) and ranged from .50 to .86 (M = .67). Theaggregate-scale internal consistencies were quite acceptable for both co-ordination (as = .85, .83, and .86 for Times 1-3, respectively) andcommunication (as = .86, .82, and .81 for Times 1-3, respectively), butnot for cooperation (as = .55, .40, and .59 for Times 1-3, respectively).Furthermore, although the three process dimensions are conceptually dis-tinguishable, empirically they were highly correlated (Ms = .59, .71, and.59, ps < .001, for Times 1-3, respectively). This degree of correlationlimits the extent to which unique effects can be observed in regressionanalyses. In fact, we attempted to use the three scales separately in arepeated measures multiple regression analysis (described more fully later)and encountered signs of multicollinearity problems (e.g., several hightolerances). Moreover, unrestricted maximum likelihood analyses of theprocess variables, conducted separately at each time, consistently revealedthe existence of a single underlying dimension (p < .05). Consequently,we combined all 21 ratings in to an omnibus team-process variable at eachtime. The intercoder reliabilities were all significant and high (rs = .76,

.76, and .59, ps < .001, for Times 1-3, respectively) as were the aggregatealphas (as = .91, .90, and .89 for Times 1-3, respectively).

Mental models. Task and team mental models were assessed usingteammates' individual ratings of the relationships between various at-tributes. For the task mental model, we first conducted a detailed taskanalysis (cf. Baker, Salas, & Cannon-Bowers, 1998; Tesluk, Zaccaro,Marks, & Mathieu, 1997) of the simulation using subject-matter expertsand technical documentation (e.g., Powell & Basham, 1992; SpectrumHolobyte, 1991). This effort identified eight critical attributes for the taskmental model: (a) diving versus climbing; (b) banking or turning; (c)choosing airspeed; (d) selecting and shooting weapons; (e) reading andinterpreting radar; (f) intercepting the enemy; (g) escaping the enemy; and(h) dispensing chaff and flares. Although each of these dimensions can bedistinguished from the others, many are highly related. For example, duringtraining the participants were instructed to radically alter altitude anddirection as well as to dispense chaff and flares to avoid incoming enemymissiles. To engage an enemy, participants were instructed to adjustairspeed and modify direction and altitude in order to position their planebehind the enemy, and also to select the appropriate type of weapon systemto use given their flight situation. Both of these examples would alsorequire the use of the radar to determine the existence of and distance froman enemy plane.

The seven attributes for the team mental models were selected based ona literature review of previous taxonomic research on teamwork dimen-sions (e.g., Fleishman & Zaccaro, 1992; Stout, Cannon-Bowers, Salas, &Morgan, 1990) with emphasis on the current simulation context. Specifi-cally, these attributes were: (a) amount of information, (b) quality ofinformation, (c) coordination of action, (d) roles, (e) liking, (f) team spirit,and (g) cooperation. These particular attributes were selected because theyrepresent concrete indicators of the three targeted process dimensions.Namely, the amount and quality of information were designed to tap thecommunication dimension, coordination of action and roles were directedat the strategy component, and the remaining three facets were directed atteam cooperation.

Participants were provided with two matrices (one for each mentalmodel) that listed the attributes along the top and side of the grid. Thedefinitions for each attribute were present along the side, immediatelyfollowing the attribute label. Respondents rated each attribute of the mentalmodel in relation to all other attributes for that model using a 9-point scalethat ranged from —4 (negatively related, a high degree of one requires alow degree of the other) to 4 (positively related, a high degree of onerequires a high degree of the other). The ratings were completed beforeeach of the three blocks of performance.

Mental model centrality and convergence. Task and team mentalmodels were analyzed individually using a network-analysis program(UCINET; Borgatti, Everett, & Freeman, 1992). Among a variety ofavailable indices, UCINET provides an index of convergence (QAP cor-relation) between two matrices. This correlation was calculated betweenthe teammates' task mental models at each time period. Similarly, a QAPcorrelation was calculated between the teammates' team mental models ateach time period. Thus, two mental-model convergence indices, task andteam, were produced for each team at each time. QAP correlations areessentially zero-order correlations between the identical elements of twomental-model matrices and therefore range from -1 (complete disagree-ment or counter-sharedness) to 1 (complete sharedness). Moreover, likeany correlation, their magnitudes and the stability of the estimates arecomplex products of the number of attributes rated and the diversity ofunderlying relationships (i.e., whether the true cell entries would be ho-mogeneous or variable).

Results

The results are presented in two sections. The first sectiondetails the hypothesized mean changes over time for each variable.

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278 MATHEU ET AL.

Table 2Variable Correlations and Descriptive Statistics Per Time

Variable 1 10 11 12

Time1.2.3.4.

Time5.6.7.8.

Time9.

10.11.P

MSD

1Task mental modelTeam mental modelTeam processPerformance

2Task mental modelTeam mental modelTeam processPerformance3Task mental modelTeam mental modelTeam processPerformance

.15

.25

.21

.53

.01

.23

.26

.40

.24

.28

.380.300.24

.27

.09

.28

.38

.18

.05

.10

.28

.16

.170.240.27

.38

.27

.23

.89

.19

.05

.26

.83

.162.300.50

.05

.24

.42

.54

.09-.04

.35

.302.551.24

-.08.20

-.09

.42

.30

.20-.020.350.26

—.29.30

.01

.40

.19

.210.200.30

.31

.11

.24

.93

.152.370.50

.10

.11

.28

.523.051.52

—.04.14.12

0.320.26

—.20 —16 20

0.23 2 420.30 0.49

3031.36

Note. N = 56 teams. If r\ » .26, p < .05; if r S* .35, p < .01.

The second section reviews the observed correlations between allvariables, both within and across times, as well as the tests of themediational framework. Descriptive statistics and intercorrelationsfor all variables over time are presented in Table 2.

Change Over Time

We hypothesized that each of the study variables should in-crease over time as a result of team experience. Repeated measuresanalyses of variance (ANOVAs) and one-tailed dependent t testswere used to test such differences. The ANOVA results indicatedwhether, in general, there were significant differences across timefor each variable. Should any differences be evident, inspecting themean contrasts across times would reveal the nature of sucheffects. Because we advanced a priori hypotheses concerning thenature of such effects, we were justified in conducting a priorimean contrasts even if the omnibus ANOVAs were not significant(see Winer, 1971).

Performance. Kolmogorov-Smirnov tests revealed that theobserved performance distributions differed significantly (p <.01) from a normal distribution at each time. Therefore, weapplied a square-root transformation to the scores to betterapproximate a normal distribution. The transformed meansand standard deviations are presented in Table 2. The perfor-mance ANOVA did not indicate a significant change overtime, F(2, 110) = 2.34, ns. However, the a priori t testsrevealed a significant change from Block 1 to Block 2,^Biock i -Block z(55) = 2.23, p < .05, yet no significant differ-ences between Blocks 1 and 3, ?Block i-Biock 3(55) = 1.40, ns,or between Blocks 2 and 3, /Block 2-Biock s(55) = .61 ns. Thus,the performance hypothesis is only partially supported, becauseit rose significantly from Time 1 to Time 2 but then tapered offto a level that did not differ from either of the first two times.

Process. The process ANOVA revealed a significant changeover time, F(2, 110) = 9.28, p < .001. The a priori contrastsrevealed significant differences between all three time periods,

2(55) = 2.18, p < .05; rBlock ,_Block 3(55) = 3.72,

p < .001; and fBlock 2_Block 3(55) = 2.58, p < .01. As wehypothesized, these analyses demonstrated that process increasedsignificantly from each time period to the next.

Task and team mental model convergences. The task mentalmodel convergence ANOVA demonstrated no significant differ-ence over time, F(2, 110) = .90, ns, and none of the a prioricontrasts were significant. Similarly, team mental model conver-gence failed to show any significant differences over time, F(2,110) = .38, ns, and none of the specific contrasts were significant.Therefore, contrary to our hypotheses, neither type of mentalmodel exhibited greater convergence over time.

The Mediational Model

Within-episode correlations. An examination of the correla-tions presented in Table 2 illustrates several interesting relation-ships. First, the two mental-model-convergence indices failed tocorrelate significantly (p > .05) at any time (rs = .15, —.08, and.04 for Blocks 1-3, respectively). This provides evidence that thetwo types of mental models are tapping qualitatively differentprocesses. Second, the correlations between the same mental-model-convergence indices over time were significant and mod-erately high for both task (r = .53, p < .001; r = .40, p < .01; andr = .42, p < .01, for Blocks 1-2, 1-3, and 2-3, respectively), andteam (r = .38, p < .01; r = .28, p < .05; and r = .40, p < .01,for Times 1-2, 1-3, and 2-3, respectively). These results, incombination with the mean contrasts detailed above, suggest thatteams that were more in sync initially continued to be so and thatfew mental-model-convergence changes were evident over time.

A third pattern was evident in that both team process levels(Time 1-Time 2 r = .89, p < .001; Time 2-Time 3 r = .93, p <.001) and team performance levels (Time 1-Time 2 r = .54, p <.01; Time 2-Time 3 r = .52, p < .01) exhibited high significantcorrelations over time. These findings, in combination with theresults reviewed above, indicate that although team processesgenerally improved over time, team rank orders remained fairlyconsistent. Similarly, although teams showed some change in

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SHARED MENTAL MODELS AND TEAM EFFECTIVENESS 279

performance over time, generally those that did better initiallycontinued to be superior.

In terms of more substantive findings, the task-mental-modelconvergence failed to exhibit any significant correlations witheither team process (r = .25, ns; r = .20, ns; and r = .14, ns, forTimes 1-3, respectively) or team performance (r = .21, ns; r =—.09, ns; and r = . 12, ns, for Times 1-3, respectively). In contrast,team mental model convergence exhibited significant correlationswith team process at Times 1 and 2 but not at Time 3 (r = .27, p <.05; r = .29, p < .05; and r = .20, ns, respectively), and only withteam performance at Time 2 (r = .09, ns; r = .30, p < .05; and r =.16, ns, for Times 1-3, respectively). Finally, team processesexhibited significant correlations with team performance duringthe first two episodes, although not during the third (r = .38, p <.05; r = .31, p < .05; and r = .20, ns, for Times 1-3, respectively).

Repeated measures framework. Although the within-episodecorrelational results reviewed above are encouraging, they arebased on the findings from only 56 teams per time. A morepowerful way to analyze these data and to test the mediationalmodel is to apply a repeated measures multiple regression(RMMR; see Cohen & Cohen, 1983). In brief, an RMMR regres-sion analysis essentially "stacks" observations from each teamover time to create a unified database, analyzes the relationshipsamong variables using this stacked data and traditional multipleregression techniques, and then adjusts the results for the fact thatthe observations from the same teams over time are not indepen-dent. This analytic strategy provides a far more powerful alterna-tive than a series of within-time analyses, and also allows one topartition total variance into that which exists across teams and thatwhich occurs within teams across time.

We used the RMMR analyses in a path-analysis framework totest the mediational model. We compared the hypothesized modelagainst a saturated model (that includes nonhypothesized paths),which yields two indices of fit: Q and chi-square (Pedhazur, 1982).Q is a descriptive index that reveals how much of the totalpotential variance in a matrix is captured by the hypothesizedmodel. It ranges from 0 to 1, with values greater than or equal to.90 generally viewed as acceptable. The chi-square tests the dif-ference between the hypothesized and saturated models. It shouldbe noted, however, that with a reasonable sample size (such as thatyielded by our RMMR design), the chi-square test is extremelypowerful and can reject even acceptable models. Therefore, Ped-hazur (1982) suggested that researchers should rely more heavilyon the Q index. Notably, because the overall fit indices in pathanalysis reflect whether there are any significant omitted paths inthe model, a lack of fit here would suggest that one or both of theshared-mental-model indices had a significant direct impact onteam performance. Thus, by examining both the overall-model fitindices and the significance of the hypothesized paths, we canascertain whether team processes mediate the influence of sharedmental models on team performance.

The results for the hypothesized model are depicted in Figure 1.The direct effects of both mental-model-convergence indices onteam process were significant, R2 - .10, F(4, 108) = 3.30, p <•05; /3team = .26, p < .01; and 0^ = .31, p < .01. Furthermore,the direct effect of process on performance was significant, R2 =.09, F(2,110) = 18.70, p < .01; 0process = .49, p < .01, yet addingthe two mental model convergence indices to the equation failed toaccount for significant additional variance, and overall the model

Figure 1. Results of hypothesized model. N = 56 teams, 168observations. * p < .05.

yielded impressive fit indices, Q = .98 and ^(166, N = 168observations) = 2.20, ns. The significance of the chi-square wasdetermined using the degrees of freedom from the RMMR becauseit is a more conservative estimate than the degrees of freedomassociated with the sample size.

Finally, to more fully explore the nature of the underlyingrelationships between shared mental models and team perfor-mance, we regressed performance onto the two convergence indi-ces without including the team process variable. To conclude thatteam processes mediated the influence of shared mental models onperformance, one must demonstrate that mental models indeedexhibited significant relationships with performance when takenby themselves (see Baron & Kenny, 1986). This final analysisrevealed that although the direct effect of team-mental-modelconvergence was significant (j3team = .87, p < .01), the taskconvergence index was not (fi^,,. = .39, ns). Thus, in summary,we found substantial support for the hypothesized model. Further-more, the impact of members' team mental convergence on teamperformance was fully mediated by team processes. The task-mental-model convergence effect, however, was less clear.Whereas task mental models did not show any significant relation-ship with team performance, they did have a positive influence onteam processes, which in turn related significantly to performance.Technically, these results do not fulfill the requirements for me-diation (again, see Baron & Kenny, 1986), but they are indicativeof an indirect effect.

Discussion

We had a number of objectives for this study. First, we soughtto distinguish, both conceptually and empirically, between taskand team mental models. Second, we sought to examine theinfluence of convergence, or sharedness, of team members' mentalmodels as related to team processes and performance. And third,we were interested in whether sharedness, as well as team pro-cesses and performance, developed over time. Our results sup-ported the distinction between task and team mental models andillustrated that they each had unique effects on subsequent teamprocesses. In turn, team processes were related significantly toteam performance. More detailed analyses revealed that team-mental-model sharedness related significantly to team perfor-mance, but that the relationship was fully mediated by team

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280 MATHIEU ET AL.

processes. In contrast, task-mental-model sharedness did not cor-relate significantly with team performance but did have an indirecteffect through its impact on team processes. These results offerempirical confirmation for the often inferred but yet to be empir-ically demonstrated impact of shared mental models on teameffectiveness (Cannon-Bowers & Salas, 1990; Klimoski & Mo-hammed, 1994; Kraiger & Wenzel, 1997; Rentsch & Hall, 1994).

In terms of the hypothesized changes over time, neither mental-model convergence increased significantly. In contrast, team pro-cesses did improve significantly from each performance episode tothe next. Team performance, however, rose significantly fromEpisode 1 to Episode 2, but then faded during Episode 3 to a levelthat did not differ significantly from either of the first two. Onepotential reason for the lack of increase in mental-model shared-ness may lie in the nature of the feedback we provided. Specifi-cally, although we provided outcome feedback to all teams fol-lowing each performance episode, we did not offer anydevelopmental feedback in terms of pointing out mistakes, makingprocess suggestions, and so forth. In real-world settings the mili-tary conducts what are known as "after action reviews" (AARs) inwhich seasoned officers provide detailed analysis of and feedbackon how the teams performed and discusses with them how theymight improve. We intentionally avoided providing AAR-typefeedback in order to maintain experimental control and to testwhether experience alone would act to align members' mentalmodels. Apparently, practice alone was sufficient to enhance howwell the teams could coordinate their efforts, strategize, and co-operate, but it did not crystallize in terms of greater mental modelsharedness. Thus, our results echo the old training adage that timeon task alone is not enough—teams need guided experiences anddevelopmental feedback if we expect them to learn.

Significance of Shared Mental Models in Teams

The findings of this study are particularly important becausethey contribute evidence that supports the construct validity of theshared-mental-model construct. Specifically, we have shown thatthe similarity of knowledge structures between two team memberscan predict the quality of team processes and performance. Thisevidence adds to similar findings that indicate that shared mentalmodels among team members can be measured and that they arerelated to important team outcomes (see Stout et al., in press). Thesignificance of these findings to team performance research isworth considering in more detail.

To begin with, all of the arguments we presented earlier regard-ing the mental model construct share one important assumption—-that it is the organization or structure of a person's knowledge thatcontributes to his or her performance (Goldsmith & Kraiger, 1997;Kraiger, Ford, & Salas, 1993). In fact, several studies have foundthat measuring an individual's knowledge structures can be effec-tive in predicting performance in various domains (e.g., seeKraiger, Salas, & Cannon-Bowers, 1995; Lesgold et al., 1989;McKeithen, Reitman, Rueter, & Hirtle, 1981) above and beyondmore traditional measures. One can draw two rather obviousconclusions from this work. The first is that that if one knowssomething about how a person's knowledge is organized, one canpredict performance outcomes. Second, and perhaps more impor-tant to the current discussion, the predictive ability of knowledge-organization measures is superior to traditional knowledge tests, at

least for some tasks. Hence, invoking the mental-model constructat the individual level is justified because it seems to describesomething important about knowledge that is not captured intraditional knowledge measures (i.e., the organization of thatknowledge).

Extending this line of thinking to the team level also hasimportant implications. Specifically, the shared-mental-modelconstruct suggests that it is not only the overlap of knowledgeamong team members that is predictive of team outcomes but alsothe synergy of the knowledge organizations. Hence, when it isshown (as we have here) that the sharedness of teammates' mentalmodels predicts subsequent team-processes performance, the im-plication is that knowledge organization—and the relationshipamong the ways various team members organize their own taskknowledge—is a crucial concept. Once again, we believe that thisfact justifies the use of the shared mental construct as somethingabove and beyond simple shared task knowledge (see also Stout etal., in press).

Generalizability Issues

This study examined newly formed teams of relative novicesperforming a complex low-fidelity simulation with no expectationof later interactions. Naturally this raises some questions about thegeneralizability of our findings. Notably, questions of generaliz-ability, or external validity, hinge on making inferences about theapplicability of the results of a given study to some other targetpopulation and setting. Important considerations in this regardinclude questions about the comparability of the tasks or situa-tional demands, the sample populations, and time-related factors(see Cook & Campbell, 1979; Pedhazur & Schmelkin, 1991).

As for the comparability of our low-fidelity simulation withother task environments, the flight simulation task that we usedwas dynamic, interactive, interdependent, and allowed for objec-tive measures of team performance. It was not too simplistic andmundane or too complex for this sample, and proved to be a veryengaging "middle-ground task." We are not suggesting that ourresults would generalize directly to flight crews and combat situ-ations. Obviously, physical factors such as gravitational forces andlife-threatening elements, along with a myriad of other character-istics, make the latter settings quite different than our situation.The point is that we were interested in testing how teammates'mental models and team processes and performance develop ingeneral and sought a research platform that would enable us tosimulate, yet control, task elements while maintaining critical teamfeatures (e.g., member interdependence, dynamic interaction, des-ignated roles and duties, shared and valued objectives). In effect,we argue that while the use of low-fidelity simulations limits thepoint-to-point correspondence that is critical for direct generaliz-ability to real-world settings, they do provide for a controlledexamination of the critical factors influencing team processes andperformance in dynamic environments. In this sense we are inter-ested in studying the construct interrelationships and their appli-cability to teams in other situations. We believe that our simulationprovides a useful vehicle for such tests (for similar views, seeBaker et al., 1993; Driskell & Salas, 1992; Weaver et al., 1995).

Perhaps a more salient issue regarding generalizability relates tothe participant sample in this study as compared with most real-world teams. Because we formed teams strictly for the basis of the

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SHARED MENTAL MODELS AND TEAM EFFECTIVENESS 281

experiment and they had no expectation of future interactions, ourresults would probably best apply to real-world crews. Airline,military, and other real-world crews are often formed on a mo-ment's notice, perform their activities, and then disband (seeGinnett, 1990). Therefore, there are no (or limited) influences ofprevious experience working with one another, role relationshipsneed to be established, and members have relatively little concernfor the long-term consequences of their activities with one another.This may well alter the underlying relationships among variablesin the I-P-O framework. Although we recognize that the crewversus team distinction may be an important boundary conditionfor this and other studies that examine newly formed teams, we arenot aware of any systematic research that has sought to examinethis issue. We believe that exploration of this issue represents animportant avenue for future research.

A final issue regarding generalizability pertains to the relativeskill levels of our participants. For example, U.S. military teams(or crews) flying multimillion-dollar jets, operating complex com-mand and control networks, and functioning in complex and de-manding environments with life and death literally hanging in thebalance are among the most highly skilled and trained teams inexistence. They know what they are supposed to do and havedemonstrated that they have the capabilities to be successful incountless hours of simulated and real-life engagements. Neverthe-less, history has shown that breakdowns occur and even theseteams make mistakes. Can much be applied to these teams fromthe study of novices? At issue here is whether the underlyingnature of the construct relationships that we examined would beisomorphic across team-competency levels. On one hand, it ispossible that the fundamental nature of how novice teams performmay differ significantly from how expert teams perform. On theother hand, the differences between the two may be more a matterof degree than nature. While we submit that the construct relation-ships that we examined are likely to be fairly robust, here too weare unaware of systematic research that has addressed this issue.This offers yet another fruitful direction for future research.

Suggestions for Future Research and Application

The caveats regarding generalizability discussed above notwith-standing, our results highlight several important areas for futureresearch and application. We found that greater mental-modelconvergence relates significantly to better team process andthereby performance. This suggests that efforts to increase team-mates' sharedness might lead to greater team effectiveness. Onestrategy for doing so might be to investigate common underlyingcognitive abilities or experiences that give rise to certain knowl-edge structures. In other words, if individual differences can betied consistently with the development and use of particular mentalmodels, then teams might be composed so as to enhance members'sharedness. Traditional human resources efforts such as selection,staffing, and placement could be used to achieve such matches.Alternatively, or perhaps in addition, there are a variety of inter-vention strategies that could help to develop shared mental models.Naturally, training applications immediately come to mind, butthere may be other strategies, such as job rotations and feedbackprograms (e.g., AARs), that might also prove valuable. Finally,perhaps certain mental models naturally emerge from exposure toevents, whether those events be merely working with a teammate

(for longer periods than were examined here) or having to confronta given environmental challenge. In any case, there appear to be anumber of different avenues that can be pursued to help teammembers develop shared mental models.

A second finding from this research is that different types ofmental models can be identified and assessed and that they haveunique influences on team processes. This suggests that work on"the" team mental model may be short-sighted at best, and con-founded at worst. Our findings suggest that researchers and prac-titioners should conduct thorough team task analyses to identifythe most critical knowledge requirements for a given situation andwhich of those knowledges must be shared. In this way, the humanresources programs mentioned above could be best aligned totarget the most critical knowledge levers for team effectiveness.

One final direction for future research warrants mentioning.High mental-model convergence, as operationalized here, does notimply that the models formed by the team members are appropri-ate. In other words, convergence does not equal quality—andteammates may share a common vision of their situation yet bewrong about the circumstances that they are confronting. Oneapproach to indexing the quality of members' mental models is tocompare them against experts' models. This would help to identifydeficiencies in members' models as compared with a standardreferent structure. A potential problem with this approach, how-ever, is that it assumes that there is a single expert model. Forcomplex constructs such as task work and team work, multiple"expert" mental models may exist. Thus, while we suggest thatfuture research should also consider the quality of teammates'models, we believe that such efforts should go beyond the use ofa single "expert" model as the gauge.

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Received May 13, 1998Revision received June 4, 1999

Accepted June 9, 1999