The Holodeck: but is it fun? Marc Cavazza. The Holodeck™... Images removed for Copyright.
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Transcript of The Holodeck: but is it fun? Marc Cavazza. The Holodeck™... Images removed for Copyright.
The Holodeck: but is it fun?Marc Cavazza
The Holodeck™ ...
Images removed for Copyright
The Holodeck is AI + Graphics• … a Virtual Reality world (Graphics)• … populated by (realistic) Artificial Actors
playing their own roles (Graphics, AI)• The user is at the centre of that world, acting
as well as enjoying the story, interacting with the world and the actors through physical action and speech (HCI, AI)
Hamlet on the holodeck: the future of narrative in cyberspace – Murray - 1998
Toward the Holodeck: Integrating Graphics, Sound, Character and Story – Swartout - 2001
Can we Build One? Is it fun?
(Research) Questions
• We think more is better• ... The Holodeck is the ultimate entertainment
experienceBUT• ... Have no idea how users would engage• ... And if it would be fun or not
Immersive Interactive Storytelling
CaveUT™ Architecture
1 ...
... 2
... 3
The Narrative: Madame Bovary
Wik
imed
ia C
omm
ons
Madame Bovary?
Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles: Madame bovary on the holodeck: immersive interactive storytelling. ACM Multimedia 2007: 651-660
Images removed for Copyright
Interactive Storytelling
EmoEmma (joint work with Univ. Augsburg)
Reference: Cavazza, M., Pizzi, D., Charles, F., Vogt, T. and André, E., 2009. Emotional Input for Character-based Interactive Storytelling. In Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Budapest, Hungary, May 2009, pp. 313-320.
Interaction Paradigms
Actor mode: plays as Rodolphe
Ghost mode: free ride
Lugrin, J.-L., Cavazza, M., Pizzi, D., Vogt, T. , and Andre E., 2010. Exploring the Usability of Immersive Interactive Storytelling. ACM Virtual Reality and Software Technology 2010, Hong-Kong, to appear.
User Interaction (speech)
User Interaction (physical)
Experiments
• 38 subjects (20 males, 18 female)• av. Age 30.6• Session: av. 45 mn = 10 briefing, 10 VR practice,
6 + 6 experiements, 15 questionnaires filling• $30 high street voucher• NGA• 1 casualty
Time Watching Actor (in%) Touching Non-Reactive Objects 0
10
20
30
40
50
60
70
80
90
100
68.2
4
73.3
17.4
ACTOR MODE
GHOST MODE
User Experience: what they do
Duration (Seconds) Distance Covered (Meters)0
50
100
150
200
250
300
350
400
450
288
104
356
152
367ACTOR MODE
GHOST MODE
BASELINE STORY
Navigating stage and story
Non-Verbal Influences (NVI) Verbal Influences (VI)0
2
4
6
8
10
12
14
16
18
20
3.64
11.4
6.675.28
ACTOR MODE
GHOST MODE
User Interactions
User Influence
User Experience (fun?)
spatial presence engagement ecological validity negative effects0
1
2
3
4
5
3.54 3.673.24
2.55
ITC/SOPI
User Comments
• 63.2% of users contributed written comments after the experiments - of these 44.7 % included explicit positive statement such as “I enjoyed the experiment a lot”, “I think the experiment was great”,"... It definitely was an interesting experiment... ,"Absolutely fantastic- could have done that all day. " “I felt that I could really interact with Emma, which made the experience really interesting and pleasurable”, “I was able to ‘steal’ Emma's gift to Rodolphe, thus changing the outcome of the scene, I found it particularly enjoyable”.
• Most of the 21% comments including negative aspects refer to disorientation, such as “I felt a little disoriented turning around while moving forward.”
• Some comments also expressed certain preferences towards one particular interaction paradigm: "I preferred the role of Rodolphe as I felt there was a definite purpose. As a ghost I didn't feel really involved", “I enjoyed the first part of the story where I took the role of a character as that made me more comfortable in the environment as I had a role".
Simulation Sickness ...
Nausea Oculomotor Disorientation TOTAL SSQ0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
14.2% 15.5% 18.1% 15.5%
Acknowledgements
• Jean-Luc Lugrin, David Pizzi, Fred Charles (Teesside University) ; Jeffrey Jacobson (Univ. Pittsburgh)
• Unreal Tournament™ is a trademark of Epic™• EmoVoice is developed by the University of Augsburg
• Research supported by:– the DTI Technology Programme (in collaboration with
Eidos Interactive plc) BARDS project– FP6 IP CALLAS– FP7 NoE IRIS
... The End