The Good News about The Bad News Gospel. The BAD News Gospel: Humans are “fallen”,...
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Transcript of The Good News about The Bad News Gospel. The BAD News Gospel: Humans are “fallen”,...
![Page 1: The Good News about The Bad News Gospel. The BAD News Gospel: Humans are “fallen”, “depraved” and incapable of doing the right thing “Human Nature” is.](https://reader035.fdocuments.us/reader035/viewer/2022072014/56649e8e5503460f94b918ec/html5/thumbnails/1.jpg)
The Good Newsabout
The Bad News Gospel
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The BAD News Gospel:
Humans are “fallen”, “depraved” and incapable of doing the right thing
“Human Nature” is intrinsically evil.
I am not responsible
God is to blame, not I
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The Good News:
• It’s more complicated than that:
• You are responsible—which means you can change things.
• The good news is that – despite short-term incentives to cheat – it is our human nature that allows us to reason and to make better choices for the long-term.
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If all you are getting is the Bad News:
• think about what “human nature” really is.
• act in accordance with the design.
• “Live with the grain.”
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What is “Human Nature”?• Humans have the ability to grasp—and act
upon—abstract concepts.
• Humans have the ability to envision the future.
• Humans have the ability to understand that other humans are their equals.
• Humans have the ability to build a world that works better for all of us.
• Children reach “the age of reason.”
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All People are Created Equal
• If you have the right to do something to somebody else,
• They have the same right to do the same thing to you.
• Any “rights” that can’t be universalized are not “rights”
• Your “rights” to swing your arm end at the other person’s nose.
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Partnership:
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What is “winning?”
• Does “winning” mean defeating your opponent?
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The Pragmatic Partnership Ethic:
• Whether or not you think of this as an “ethical issue”• The fundamental question is:• Is this a one-time opportunity to grab and run—Or is this a long-term
relationship?• Future benefits outweigh short term gains from cheating.• Examples of the cooperative stance in games :
– The quality premium in marketing-a fair profit– “Buy quality and you’ll only cry once’”– “TQM”– “Supply Chain Management” –The extended enterprise.
• There is never a “last round”• Even if this is your last contact with this partner, Your approach will earn
you a long-term reputation that will carry over to business with others.• The “Radar O’Reilly” Phenomenon.• Your spouse and your children
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None of this is new
• This Pragmatic Partnership Ethic can be described as enlightened self-interest.
• Rational Selfishness is a virtue
• The Pragmatic Partnership Ethic has a common name.
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But…
• Does that mean you should always “turn the other cheek” and let unscrupulous people run over you?
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There is a problem with this…
• 1.There are jerks everywhere (about 5%).
• 2.Jerks change the game from win-win to lose-lose.
• 3. If you don’t protect yourself, you will get hurt and jerks will be empowered to hurt others.
• 4. But if you treat everyone as jerks, it will wreck the game and everyone will lose.
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The Evolution of Cooperation (Robert Axelrod, 1985)
• Simulation tournament of strategies for the Iterated Prisoner’s Dilemma (IPD).
• The simplest strategy, Tit-for-tat (TFT) was most consistently the winner.
• Tit-for-tat: start with cooperation, then echo the opponent’s move on the last round.
• Properties:– Nice, never the first to defect;– Provocable, immediately, on one defection;– Forgiving, can return to cooperation after defection.– Simple and Transparent, the opponent knows what will happen.
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Tit-for-tat
• TFT wins but not by defeating opponents, but by doing better with other TFT players.
• By definition, TFT can, at best, have a tie score in a series with a single opponent.
• No opponent is ever “defeated.”• But TFT accumulates higher total scores by finding and
cooperating with cooperative players, while avoiding being taken advantage of by the defectors.
• TFT demands only equity, doing well by promoting mutual interest rather than exploiting weakness.
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What is “winning?”• Winning isn’t “beating your opponent.”
• Winning is achieved by helping your opponent to win too.
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Evolutionary gamesand growth of a “just” civilization
• Successful strategies prosper and grow• Less successful strategies diminish• A consistent defection (“meanies”) culture can only be
stable if “nice” players are isolated from each other.• A “nice” culture is stable and can resist invasion by
“meanies” only if the TFT rule is followed: “avoid exploitation: Be provocable by the first defection of the other
player.”• TFT also helps others by making it harder for exploitative
strategies to survive.• Axelrod’s Conclusion:
“Reciprocity is a better foundation for morality than is unconditional cooperation.”
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“If you do not visit bad neighborhoods, then bad neighborhoods will visit you.”
Justice protects the weak and maintains civilization
It is not moral to tolerate the bully.
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The Tit-for-Tat Rule in Games
(Simulation studies indicate Tit-for-tat strategy gives the best expected results when dealing with the 5% who are jerks)
1. Treat everyone as if they belong to the other 95% (suffer occasional vulnerability as a price for pursuing the best long-run average result).
2. If someone acts like a jerk, thump them.
3. If they continue to be jerks, thump them harder.
Accept conversions, but,
4. Don't let a few jerks wreck the game for everyone else.
5. Arrange future endeavors to exclude jerks.