NIDM-Results: a model to share brain mapping statistical results
The GLTI: Statistical Results
Transcript of The GLTI: Statistical Results
The GLTI: Statistical Results
Ruben R. Puentedura, Ph.D.
The Games and The Players
The Games
The Players
0
225
450
675
900
September October November December
Players by Game
Wolfquest Democracy Forbidden City Zon
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250
500
750
1000
September October November December
Total Players
0%
25%
50%
75%
100%
September October November December
% Players by Game
Wolfquest Democracy Forbidden City Zon
Total Project Number of Players: ~1400
The Survey
Respondents by Gender
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100
200
300
Male Female
Total Number of Respondents: 609Respondents Who Did Not Play Games: 147
(~33% of Players)
Respondents by Grade
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50
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300
6 7 8 9 10 11 12
How Often Did They Play?
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Once Occasionally Frequently
WolfQuest Democracy Forbidden City JA Titan Zon
How Many Games Did They Play?
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100
150
200
250
1 2 3 4 5
Number Games Played
Did They Enjoy WolfQuest?
10%
8%
23%
38%
21%
Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree
Did They Enjoy Democracy?
20%
20%
28%
24%
8%
Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree
Did They Enjoy Forbidden City?
23%
21%
33%
17%
6%
Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree
Did They Enjoy JA Titan?
22%
23%
28%
17%
9%
Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree
Did They Enjoy Zon?
24%
20%38%
17%1%
Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree
Enjoyment By Gender
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10
20
30
40
50
Strongly Disagree Disagree Neither Agree Strongly Agree
WolfQuest
Per
cent
age
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10
20
30
40
50
Strongly Disagree Disagree Neither Agree Strongly Agree
Democracy
Per
cent
age
0
10
20
30
40
50
Strongly Disagree Disagree Neither Agree Strongly Agree
Forbidden City
Per
cent
age
0
10
20
30
40
50
Strongly Disagree Disagree Neither Agree Strongly Agree
Zon
Per
cent
age
Male Female
0
10
20
30
40
50
Strongly Disagree Disagree Neither Agree Strongly Agree
JA Titan
Per
cent
age
What Type Of Gamer Are They?
41%
43%
16%
Male
No Idea Casual Hardcore
5%
43% 52%
Female
The Four Play Styles
• Conqueror:• Associated with challenge and the emotional payoff of triumph over adversity; tend to finish
games they start.• Highly patient with frustration: if they stick with it, they can win.• Skills: proficiency with logistical optimization and strategic thinking.
• Manager:• Associated with mastery and systems; may not finish many games that they start playing.• Good at dealing with multiple factors in parallel.• Skills: tactical competence backed with strategic thinking.
• Wanderer:• Associated with experience and identity; challenge is not especially desired, but may be
tolerated.• Attracted by the feeling that something new is just around the corner, an involving story, or a
beautiful world.• Skills: tactical competence and abstract thinking.
• Participant:• Associated with emotions and involvement; seem happiest when playing with people, but also
enjoy play which is rooted in emotion.• Drawn to games with an emotional effect, that allow the player to affect virtual or real people.• Skills: logistical optimization.
What Play Styles Do They Favor?
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150
200
0 1 2 3 4
Conqueror Manager Wanderer Participant
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01
23
4
Conqueror
Manager
0 1 2 3 4
01
23
4
Conqueror
Wa
nderer
0 1 2 3 4
01
23
4
Conqueror
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0 1 2 3 4
01
23
4
Manager
Wanderer
0 1 2 3 4
01
23
4
Manager
Participant
0 1 2 3 4
01
23
4
Wanderer
Participant
Conqueror Manager Wanderer
Wan
der
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anag
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arti
cip
ant
Player Type By Gender
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25
50
75
100
0 1 2 3 4
Male
0
25
50
75
100
0 1 2 3 4
Female
Conqueror Manager Wanderer Participant
Next Steps
For 2010–2011
• All five games included on laptop image.
• Self-contained podcast series:Game And Learn: An Introduction to Educational GamingOn iTunes U at:http://deimos3.apple.com/WebObjects/Core.woa/Browse/education-maine.gov.2246057621
• Webinars for teachers planning to use games in classroom:
• General games in education support;
• Content-specific support for five games on image;
• Content-specific support for new, vetted games:
• e.g., Lure of the Labyrinth - http://labyrinth.thinkport.org/www/
Resources
• Bateman, C. and R. Boon. 21st Century Game Design. Charles River Media. (2006)
• Bateman, C. Designing for Different Play Styles: Demographic Game Design. (2004) Available online at:http://www.cms.livjm.ac.uk/library/Archive/GDTW2004-Publications/ChrisBateman-Designing%20for%20Different%20Play%20Styles.v1.3.pdf
• Puentedura, R.R. Game And Learn: An Introduction to Educational Gaming. (2009) On iTunes U at:http://deimos3.apple.com/WebObjects/Core.woa/Browse/education-maine.gov.2246057621
Hippasus
http://hippasus.com/rrpweblog/[email protected]
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