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Transcript of The Gamer Gazette #9 ()
In This Issue!
Tazer News:
Game Expo Scotland: For those of
you who have been following the
Saturday Vlog on the "TazerCG"
channel, you will be well aware that
we have been trying to attain some
Press Passes for Game Expo Scotland,
but as yet we are still unaware if we
will be receiving any. We are due to
find out by the end of July, so by the
time the magazine goes out we
should know either way. If we do
manage to get some press passes,
our next step will be to try and raise
some money to get up to Scotland as
if our Kickstarter project doesn't get
enough backing then we will have to
try and raise the money ourselves.
Look out for more updates on this
throughout the month.
New Mid-Week Videos for the
"TazerCG" Channel: For a while now
we have had a gap in our schedule
that we have wanted to fill. The
"TazerCommunityGaming" channel is
busy all week with videos scheduled
5 out 7 days every week and
sometimes extras. So we have
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we have several ideas that we would
like your feedback on. To find out
more please use the link below to be
taken to the corresponding video:
https://www.youtube.com/watch?v=
oiEBF6SAjQk&list=UUaG0x6aOUH9jH
0CPVNKEGnw .
Giveaway: Don't forget to check this
month's Quad-Core Mini Magazine
for your chance to win a 5 game
bundle. For more details visit the
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http://www.tazercg.com/prizes.html
Unturned is brand new free to play
'Minecraft-clone' game that was
released early in July.
The idea of the game is to survive...it
has zombies...it has huge pixel-
constructed worlds...any of this
sounding familiar?
Yes it is
practically
Minecraft
as my
previous
'Minecraft-
clone'
comment
would
suggest,
except for
one very
obvious difference...you can't build
anything.
So what is the point of a Minecraft-
Clone that you can’t build in? Well, the
concept for this game is closer to that of
DayZ than it is Minecraft. The objective
is to survive and thrive.
You’re born into the world butt-naked
and with very few supplies. You have to
explore the world and venture into
abandoned towns filled with zombies.
And here lies my first issue with this
game. All the zombies seem to gather in
the towns, and nowhere else. You
occasionally find them in other places
but not often.
This makes it really hard to actually start
off at the
beginning,
because the
zombies are
really badly
balanced.
They are
faster than
you are
which
makes them
incredibly
hard to
outrun, and they don't give up after a
certain amount of time meaning you just
have to keep running and running.
I did find a good way of getting away
from them, but even that has its
problems. If you jump into water the
zombies don't follow, which is awesome
however in some places you will try and
swim to another shore away from the
zombies, and then they will glitch back
to your position.
On one occasion I swam to a shore so
far away I could not see the zombies
anymore and as soon as my feet
touched the shore (where there were
NO zombies) I was immediately
bombarded and mauled by the very
zombies that I had left behind on the
other shore.
This game does have a multiplayer
system too, which would be a really
awesome feature as it could be a lot of
fun and a
lot easier
to survive
if you had
a group to
help,
however
this game
also
suffers
from the
same
terrible and outdated system of using IP
Addresses to play with your friends that
the real Minecraft does. I loathe this
system and wish it would f**k off. Sorry
to be so blunt, but having played
Minecraft on the Xbox and knowing how
fun and easy it is to play with your
friends, it annoys me that on PC they
cannot implement a similar system. All I
want to do is play with my friends so
why make it so difficult for the average
person...GRRRRRR!
This game isn't all bad though, it has a
lot of potential, especially seeing as it is
free to play. There is a gold system you
can unlock with a one-off $5 fee, which I
think is quite reasonable considering it is
a one-off and not a subscription. I think
that unlocks a few extra features, and
some stuff, but I didn't have enough
time to look into it unfortunately.
The settings for the game are very
detailed, and once bumped up to the
highest settings, parts of the game
actually look better the Minecraft itself.
The water for example, although once
under it looks very unfinished and
glitchy, when you look at it from the
shore it actually looks really nice. As
shown in the
last picture
in this article.
The
environment
itself is huge
with a lot to
explore, not
that I got
much
chance to as
I usually died pretty quick, as I have
mentioned it's pretty hard when you
start out.
The best way I've found is to try and get
your hands on a car...yes a car! This
game has drivable cars in a Minecraft-
style world...it's awesome! Just make
sure you get one that has fuel as you
will not be safe if you just hide in a car,
the zombies can smash into it. But if you
manage to get a car with fuel and get
the zombies to follow you, you can then
swing around and take them all out in
one long line with the car itself, clearing
out the whole town sometimes leaving
you to loot the whole town unhindered.
I do like this game quite a lot, it's a great
little free game to mess about on, it just
has a few issues which really need
adjusting and then it could be awesome.
So make sure you communicate these
issues and anymore that you find
yourself with the developers so that they
can fix it, because it wouldn't take much
to fix them.
I hope you enjoyed this review of
"Unturned", don't forget to come back
next month for many more reviews, and
if your reading us on ISSUU.com,
please support us by clicking that
"Follow" button.
- Nathan Scullard
Dead Island Game Review
By Kim Gustafsson
Welcome to the Island of the dead.
Dead Island is a zombie game (as if it
could be anything else in this month’s
issue) that plays out in the sun paradise
Banoi located of the coast of Papua
New Guinea, a fictional Island isolated
from the world around it.
Story
As you wake up as one of the four
characters you listen to a stranger over
the radio (always the case with zombie
games is it not?) that helps to guide you
safely from
the hotel
you are in.
Where you
wake up
strangely
enough...so
I was
sleeping
through all
the fighting
screaming
and death
that turned 90% of the humans to
zombies? As he is drunk, I get the
heavy sleeping, but that’s just MY
character, what are the others excuse?
It’s a bit strange that’s all I'm saying. I
played as Logan Carter a former football
star of some sort. And he seems to have
some ego issues. The reason I picked
him though is cause of his bonus with
thrown weapons, I figure I want to keep
the zombies as far away as possible.
But more about this later, I'm getting
ahead of myself.
As you cut, throw and cause blunt force
trauma to everything that stumbles in
the world, you find a few people that are
still alive and needs help getting off the
Island. It turns out you are immune to
the infection and all their hope is now
laying on you. In the hopes of finding
help you move through the Island's
beaches and bungalows to find supplies
and
assorted
side
missions.
In time
you need
to leave
the
beaches
and go
into the
city, as
you go further you will find out a thing or
two about the virus.
Now you know that I don’t like revealing
the entire story in a game and like to
leave some of it to the players
themselves (that’s you in case you had
forgotten) that’s the whole point of the
game, you want the experience right?
But I have to say, I was not taken by the
story in this game. All I can think while
playing this game is "Been there done
that" and that saying goes through the
entire campaign. There are some parts
that are good, but the majority of it is
nothing
new. And
this is a
letdown
for the
game
itself. In
its own
right it’s a
good
game, the
campaign
is not
bad, but so many games have gone
down the same road before it (like every
resident evil game ever made) so even
if the story is good, you still feel like you
have played it before. Let me say this
again though just to be sure, the story is
not bad, just not new. There is an
infection/virus and there is someone
who released it. It’s just same-old same-
old if you get my meaning.
On the other hand the side missions are
more interesting in my book. They don’t
have much impact on the story, but they
do add to the feeling of the game. In
games like Resident Evil you have a set
objective; here you can take it a bit more
as it comes. Doing some side missions
are a great way to get more experience
but also to get a better feel for the Island
and what the people on it have gone
through in order to survive, or for that
matter what happened to them as they
died. Additionally, it allows you to kill
even more zombies, your xp is
increasing and you have a great time,
what's not to like? Besides, you might
need those extra skill points for the late
game where it gets notably harder. Not
only because of some new enemy
types, but
because
the
enemies
do have a
level
system as
well and
will
increase
with your
own in
certain
areas. It's just good to have some extra
power when you need it.
Characters
In the game you can play as one out of
four people but the only one I have
tested by the time of writing is Logan so
I cant say much about the others. Logan
however is a bit of an ego, and no its not
that he HAS an ego, he IS one.
Although he doesn’t have a problem
with helping people along the way he
keeps making stupid comments about
everything. Not when interacting with
npc's then its just the ocasional "ok" or "I
see what I can do". But when you are
alone killing zombies he cracks
comments like "whats wrong with you"
well probably the same god damn thing
that's wrong with the last 2000 zombies
that tryed to kill you! Needless to say it
gets a bit tedius after a while. He himself
is not bad, and I like the voice. It just
gets a bit too repetative. As for the other
playable ones, a rapper named Sam B,
Xian Mei, Chinese spy and hotel
receptionist and an ex police officer
Purna, I have to say I know very little as
far as their personalities and voice
acting go, but I do however know a bit
more about the npc's in the game. Even
if many are not bad, none of them will
be getting any awards from me as far as
voice acting goes. They are a bit plain
and not really memorable. Some stand
out, but off the top of my head I cannot
recall the name of anyone of them. Sure
names like White, Yerema and Jin (the
latter mostly cause of the name
reminding me of Jin Kazama from the
Tekken series) are remembered only
because of there part in the main story.
And White
got his
own DLC
as well,
that helps
to
remember
his name.
But they
aren’t the
type of
people or
characters that you will spend a lot of
time on after you quit your gaming
session. They simply don’t get all the
way there in terms of rememorability
(yes that’s a word) and as some one
that plays for the people in the games,
for me this is a great loss. And it doesn’t
stop with just a few of them, it’s mostly
all of the NPC's in the game.
Gameplay
The game utilizes a free roam type of
game play with first person perspective.
There are also a few levelling up skill
tables that become available. The game
describes that it is a customizing game,
but it’s really not. Sure the skills do
something in the way of how you want
to play the game, shooting or cutting for
example, but this is mostly done by
character choice and not
customisaztion. As all of the playable
characters have preset favourable
abilities. Whether you want it to or not
you will have to go for the stuff that your
character is used to, or you will miss out
on your special abilities. To use an
example, as I played with Logan I get a
bonus to
throw
weapons,
this is good
in theory
but those
types of
weapons
aren’t that
effective in
the game. I
spent points
in a skill thet gives me extra rage (more
on that later) for every kill I do with a
thrown weapon. Unfortunatly nothing
ever dies from a thrown weapon unless
you beat the living snot out of it first,
back away and throw something in its
face before it starts to regenerate. Its
not very viable, not to mention the fact
that you just threw away your wepon on
an enemy that did not die….great right?
But still I put points down into it cause its
what my character is supposed to do.
This gets better in the late game but it
still hurts to throw away your weapon in
the hopes of a kill.
You can
customize
some of
your
weapons as
well, but
you will
need
blueprints in
order to do
so. And the
parts that
can be a bit
more troublesome to find. Most parts
are found as you explore, but what to
keep and what not to keep is a bit of an
issue in some cases. Add to it that your
arsenal of weapons will break down
under usage and needs repairs. By the
point you find a blueprint, the weapons
you needed have most likley broken and
been thrown away at some point making
"customizing" weapons very difficult and
in many cases virtually impossible. You
need an inventory that can swallow the
entire world in order to make something
good the first time you play as you have
no way of knowing what is important
and where the appropriate blueprints
are.
As far as the game running itself is a bit
of a let down as well. It feels like the
game is always one or two seconds
behind in response to what you want to
do (I play with a controller and this might
have something to do with it, but so far I
see the same result with mouse and
keyboard) making you wait for a
response when you usualy don’t have
time to do so. The game also has some
kind of "auto-aim" system that applies to
your close
combat
attacks,
and its not
working at
all. Aiming
at
someones
head will
not mean
you hit it, it
can simply
take a hit
on the shoulder because "it was closer"
or whatever makes the game decide
whats being aimed on, god knows what
it is but its not what I go for when I aim
at something.
Maybe this is made to create hits where
the player would miss but I feel its just a
bunch of crap. Only way of getting a
clean head hit is to kick them down and
then aim for the head. And when
throwing you don’t seam to have any
say either about where you aim, it just
takes aim at the zombies belly….WHAT
THE FUCK! Everyone who has ever
played a zombie game knows to aim for
the head unless the enemy type tells
you differently. So why the fuck in hell is
it auto aiming in there gut? That’s not
gonna do anything, IT’S A ZOMBIE! Its
just a stupid system that makes
throwing a pain in the ass, whomever
made this system is a moron . I don’t
mind a crosshair or something to tell you
where you are aiming, but to auto aim at
there guts? That’s just stupid.
The game looks good but it does not run
as smoothly as I would have liked. Its
always a bit laggy no matter how I do
the graphics its like it doesn’t want to
run completely smooth. It does not
crash but it does not give your character
a fluid motion. Imagine someone making
one of those post-it card movies. Where
you draw a pic of every pice of paper
and then shuffle through them at speed.
Well this game runs like that except
some one is always that split second
behind in turning the paper, making it
feel shaky and half made. It does not
give you a nice feel in the gameplay.
Final words
This game does not have the best story,
but I still play it because it gives me
somehting that many other zombie
games fail to deliver. I feel very satisfaid
in the way I can kill zombies in this
game. Be it shooting, beating, cutting or
throwing (if you’re an idiot like me) it
feels like you are doing it. The impacts
of the weapons are nice and I just love
to throw stuff just to hear the sound of it
hitting some enemy. The same goes for
the blunt force trauma inflicted by a wide
assortment of weapons in the game. I
don’t play this game for the story, I just
don’t, I play it to kill zombies and have
fun while doing it. Killing zombies is
what this game does well and you
should play it for that reason alone.
As far as I’m concerned it’s a fun game,
not saying it’s great, but a fun game to
play all the same. That said now you
have to excuse me casue this game is
multiplayer as well and I need to find a
friend, and tothether we will break skulls
and cause blunt force trauma on tourists
as if it was going out of style.
Happy gaming people, I see you in
game.
Nether Game Review
By Nathan Scullard
Although not really a "Zombie" game,
this game is what I would call a genuine
alternative to DayZ, which IS a zombie
game. Not quite the same concept, but
very similar. And if you are at all like me,
you get a bit fed up with the endless
stream of glitches that DayZ itself has to
offer.
Although
truth be told
that isn't
really a fair
comparison,
because
unless I am
very much
mistaken,
DayZ is still
in its early
access phase, whereas Nether is
not...at least everywhere I look on steam
it tells me it isn't.
So one or two glitches in DayZ are
forgivable, but not in Nether. I have had
serious problems with this game
crashing a lot and the most famous
glitch that every Nether owner can
contest to is the freezing on the server
screen, meaning you can't even get into
the game.
I have to be fair though and say that it
appears they have fixed this particular
glitch and since they have, I have not
had any problems with it crashing either,
but I thought that they were still worth a
mention as the game was released with
these issues and went unresolved for
quite some
time.
The game
itself is like
most of the
games
released
this year,
it’s a
survival
game. Are
you getting
sick of this genre yet? Me too! And the
thing that annoys me about the genre
the most is that it doesn't seem to be
able to provide you with the ability to
create a "Private" lobby, which is a huge
problem because the biggest threat to
any player in games such as these is
not the monsters or zombies
themselves, but actually the other
players. The as****es who think it's
funny to pray on low level players. You
see them a mile off, they're the ones
who have paid real-life money for cool
or funny clothes or personalised
weapons. And to be honest, this alone is
what totally ruins the genre for me.
I get that they are trying to make it into a
real life survival situation where you
can't really trust anyone, because you
are all trying to survive, but at least give
us the "option" to play like that or just
with friends. They could make it even
simpler by giving you the option of PVP
or PVE
servers,
but I have
never seen
any.
Moving on
from that
little
frustration,
the game
itself has a
lot of
potential. The environment for starters is
huge!
With the ability to explore cities,
settlements, safe zones, underground
tunnels, abandoned outposts and many
many more areas, which remind me of
exploring the wilderness in a fallout
game more than anything else. It even
has courier missions and A.I. traders to
trade with for the goods you can find
scattered around the map.
But of course this is all useless because
before you get chance to deliver a
package or gather enough stuff to buy
anything of value you get killed by
another player and have to start again.
Either that or you buy something good
and THEN get killed and have the thing
stolen from you and you have to start
again.
But if it wasn't for the other players,
Nether could actually be a very
enjoyable game. The maps are vast and
engaging, the monsters are genuinely
scary, and can seriously be a challenge
if you decide to attack them at the wrong
moment. What I mean by that is
sometimes you will come across a
monster
on its
own, and
thinking
it's easy
prey you
will attack
it,
suddenly
to realise
that it’s
one of
the
monsters that roar and call hundreds
more to it, or that the monster was in the
middle of a nest so as soon as you
attack it you get bombarded with
enemies.
To be totally honest I don't really get
why this game has such a low Meta
Score on Steam, with only 56/100. Most
of the glitches have been fixed, the
game is engaging with stuff to do and
things to see. The mechanics are very
good they don’t feel sluggish, hard to
handle or control. In fact, the only thing I
can think of that lets it down...yes I keep
coming back to it...is the damn people.
I actually really like this game despite
my previous statement about this game
genre. It is however a game better
played with friends, just not the kind of
friends who are going to stab you in the
back and nick your stuff.
It's a shame there doesn't seem to be
any kind of running story or back story
that you have to uncover, but a lot of
games in this genre don't have that. You
are just dropped somewhere and
expected to survive.
I don't think anyone at all has quite
grasped at the potential of this genre yet
and just seem content with making
lobbies where people mess about, I
would like to see some kind of end
game and targets to achieve in this
genre and I believe that it could be a
really good concept. But for now
everyone I know who has played a
game of this type has played it, said,
"It’s kind of neat" then gone back to
playing other games. And I am the
same, so I'm off to play The Walking
Dead!
I hope you enjoyed this review, and if
you did, be sure to check out our
website: www.TazerCG.com.
Until next time...See Ya!
Magic Tips
By Kim Gustafsson
Welcome to the magic section of this
magazine. Even though this is a zombie
issue I have to be the different kid here
since I already covered the zombie deck
in Magic 2014, but it’s the next best
thing, if not better...Demons!
It's time to talk about the Lords of
Darkness deck. This is a DLC deck that
focuses on bringing out strong creatures
with a bunch of different abilities while
using spells to keep your enemy down
while your army grows in power. But
trying to keep in line with the theme I'm
not going to talk so much about the
spells in this deck, and focus more on its
creatures. So sit down and give a prayer
to the dark gods that your soul will not
be corrupted as you read this few but
powerful demonic names…
First out is
Shadowborn
Demon, this dark
winged demon has
flying (surprise right)
and for the cost of
five mana you gain
a pretty powerful 5/6
creature. This is
really good but it can turn out to be a
double-edged blade. This demon has a
special ability on it that accesses the
controlling player’s graveyard. If there
are less than six creature cards in it, you
will HAVE to sacrifice a creature. And if
Shadowborn Demon is your only
creature, it's going to the grave pile in
the beginning of your next turn. So keep
in mind when you summon this creature
as you could end up losing it right away.
Bloodgift Demon is
next up, a pretty
straight forward 5/4
for the cost of five
mana. But just as any
other demon it has
some special abilities.
This one can force
any player (including
yourself) to draw a card. But target
player will also loose 1 life. This is good
in the sense you can draw cards for the
cost of one life, but using it on your
opponent can be risky as you risk
helping them with the cards they need
instead of causing them any real
damage. It also has flying.
Having trouble fighting those white
angels in your opponent’s deck? Well
then Halo Hunter is the demon for you
then. For another five mana (there's a
pattern here I'm sure) you get a 6/3
demon. Not the best
stats, but when it
enters the battlefield
you get to destroy
target angel creature
on the board. That’s
not too bad, and to
make it just a bit
better it also has
Intimidate, meaning that only other black
creatures can block it. It's not a bad
trade for five mana.
Renegade Demon is
a straight forward
creature for five mana
cost. It has a steady
5/3 and no abilities
what so ever. But it's
one of my favourites
simply because of its
quotes. Many
creatures and spells have these, and
sometimes I think it’s the best thing with
the game, so I thought I should share
this one with you all. "Have you ever
cornered a wounded vampire? That’s a
walk in the cathedral park in
comparison." It makes me smile every
time.
Reaper from the
Abyss is a 6/6 with
flying, not only is this
good in itself but it
also has a special rule
called Morbid, this
allows it to destroy
any non-demonic
creature on the
battlefield as long as another creature
died this turn. Just make sure you have
all demons on deck while using this as if
your opponent doesn’t have any
creatures, this can hit your own lines.
Harvester of souls is
another one of my
favourites, not only for
the demon itself but
for its abilities and it
kind of looks like a
demon werewolf, can't
go wrong whit that.
Now it’s a six cost card that gives you a
5/5 with Deathtouch meaning that any
creature that comes in contact with it will
die, no matter how much health it has.
Not only that, but if any non-token
creature dies you get to draw a free
card, that’s always a good thing.
Lord of the Pit is not a
cross over to a bad
porno, but rather its
one of the strongest
demons in the deck.
Rocking in at a nice
7/7 for seven in mana.
It's expensive but
carries with it some nice abilities. It
comes with Flying and Trample as well,
so even if a weaker creature blocks it
some damage will still spill over to the
defending player. However it does have
a drawback. At the beginning of your
upkeep you will have to sacrifice a
creature or YOU will lose 7 life. And you
can't nominate Lord of the Pit himself
as a creature to be sacrificed. It's
another card to be used carefully in
order to not have it cause damage to
you instead.
Lord of the Void is an
amazing card. It’s a
7/7 card for a seven
cost in mana. Having
Flying it will most likely
do damage, and when
it does something
really cool happens.
The player that took the damage exiles
the top 7 cards of his or her library, then
you get to pick a creature from among
those cards that will enter the battlefield
under your control, its bloody brilliant.
Not only do you do damage, you take
away from their library and on top of that
you get a free creature.
This is an Expensive
one Reiver Demon is
a bane for all non
black decks. It comes
in at an eight mana
cost whit only a 6/6
with flying to show for
it. But it is worth every
point in mana spent on it. When it enters
play, it destroys all non-artefact non-
black creatures on the board. They can't
be regenerated. It’s a board clear that
saves all your own black demons and
sweeps away all others. It's not a bad
trade for eight in mana.
To round this off this is
Demon of Death's
Gate. A monster that
comes in at a nice 9/9
for nine in mana. As
with all demons it has
flying but it also has
trample. In addition if
you just so happen to have three
weaker creatures on the field that you
don’t mind to give up, you can have
them scarified along with six of your
life's instead of paying its mana cost.
Good if you want it out early on in the
game. Even if your opponent has a flyer
that early, it’s unlikely it can block this
demon without dying, and it's still going
to do damage to your opponent.
There are more demons in the deck and
a bunch of useful spells as well, some to
buff or debuff creatures. Others to bring
them back from their grave to fight for
you once again. It’s a good deck but it
will need some planning if you want to
use it best. As many of its smaller
creatures will damage you or your
partner should you play double headed
giant with someone not using a black
deck. Keep that in mind that you might
have to think about the cards you put
out. Other then this it’s a fun deck to
play with more than one way of clearing
the board should you be forced to do
such a thing.
Lastly I will say that even though I'm
happy to have done this Magic series
this will be the last one of them for now.
Not only is Magic 2015 out (if you’re a
fan of 2014 you should definitely try the
next instalment in the series) but my
attention and time is needed elsewhere.
If everything willing I might come back to
it in the future to make the last couple of
decks or maybe even one on Magic
2015. But for now it's time to let this
section rest (although considering this
issues special on zombie it might still be
back).
Happy gaming people and I hope to see
you in Magic 2015.
Ilya Muromets
PC
Flight
1C Company August 1, 2014 (Early Access)
Epigenesis
PC
Shooter , Online Dead Shark Triplepunch
August 1, 2014
Risen 3: Titan Lords
PC
RPG Not Available
August 2014
Sacred 3
PC
RPG Deep Silver
August 22, 2014
Shadowgate -- The Classic Adventure Re-
Imagined
PC
Adventure Reverb Publishing
August 21, 2014
Dark Souls II: Crown of the Old Iron
King
PC
Action , RPG Bandai Namco Games
August 26, 2014
Metro: Redux
PC
Shooter Not Available
August 26, 2014
Bedlam
PC
Shooter RedBedlam Ltd.
August 2014
Ultra Street Fighter IV
PC
Fighting Capcom
August 2014
Wasteland 2
PC
RPG Deep Silver
August 2014