The Future of Entertainment Shawn McMichael Interactive Entertainment Business

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The Future of Entertainment Shawn McMichael Interactive Entertainment Business Microsoft Corporation. “. The brief history of living room entertainment…. ”. ... and the death of engagement?. “. What happened?. From here…. …to here?. More content choice (genre and access) - PowerPoint PPT Presentation

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The Future of EntertainmentShawn McMichaelInteractive Entertainment BusinessMicrosoft Corporation1The brief history of living room entertainment... and the death of engagement?

2What happened?

From hereto here?More content choice (genre and access)Less parental control of content consumptionSocial interactions include people outside the homeGaming competing with media Reduced attention spans

3How will the living room change moving forward?Linear, Hit Driven

Remote Control as Interface

Low ParentalControl

Isolated, Passive Experience

Anonymous Experiences

On Demand, Hits + Niche

Multiple Rich Interfaces

Higher Parental Control

Integration of Social, Gaming, TV

Cross-Platform ID

CONTENT CONSUMPTION

DOMINANT INTERFACE

PARENTAL CONTROL

SOCIAL INTERACTION

VIEWER IDENTIFICATIONAREAFROMTOTwo areas of non-change: Declining attention spans Continued ad avoidance

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Case Study: The Evolution of Entertainment on Xbox 30282624222018161412108642Total Members (in Millions)

available in morethan 26 countries

launched in2 countries

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1 vs 100Case Study: Game Shows Meets Social Media1 vs 100 with on Xbox Live

Case Study: Television Meets Social MediaParty Mode with SkyTV

Cast Study: Linking User Identity Across Screens

ACHIEVEMENT UNLOCKED

AvatarsFriendsAchievementsGreat Games

Xbox LIVE on Windows Phone 7 9Audience evolution

910

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