THE ECONOMY OF CULTURE IN EUROPE Study prepared for the European Commission
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Transcript of THE ECONOMY OF CULTURE IN EUROPE Study prepared for the European Commission
THE ECONOMY OF CULTURE IN EUROPE
Study prepared for the European Commission (Directorate General for Education and Culture)
October 2006
With the support of: MKW WirtschaftsforschungSaarbrücken, Innsbruck, München
The Ambition
• Put a figure on creative value
• Consider Europe’s competitiveness in the creative sector
• Provide evidence that the cultural and creative sector deserves support from policy makers
• Present a strategy for a creative Europe
• The context: the Lisbon Strategy
The Methodology and its limits
• Scarcity of available statistics• No standardised data categorisation at EU level
Developed own Methodology:• Eurostat/Amadeus/Unesco/EAO databases• Inventories of existing studies • Industry profiles• Case Studies
Excludes: Self-employed, small companies, large parts of the public economy, electronic commerce (“new economy”)
Results are a conservative estimate
Delineation of the cultural & creative sector
CIRCLES SECTORS SUB- SECTORS
CORE ARTS FIELD
Visual arts CraftsPaintings – Sculpture – Photography
Performing arts Theatre - Dance – Circus - Festivals.
Heritage Museums – Libraries - Archaeological sites - Archives.
CIRCLE 1:CULTURAL INDUSTRIES
Film and Video
Television and radio
Video games
Music Recorded music market – Live music performances – revenues of collecting societies in the music sector
Books and press Book publishing - Magazine and newspapers publishing
CIRCLE 2: CREATIVE INDUSTRIES AND ACTIVITIES
Design Fashion design, graphic design, interior design, product design
Architecture
Advertising
CIRCLE 3: RELATED INDUSTRIES
ICT manufacturersCultural Tourism
Quantifiable socio-economic impact of the cultural and creative sector
TURNOVER The sector turned over more than €654 billion in 2003• Car manufacturing industry was € 271 billion in 2001.• ICT manufacturers was € 541 billion in 2003 (EU-15 figures)
VALUE ADDED TO EU GDP
The sector contributed to 2.6% of EU GDP in 2003 Real estate activities accounted for 2.1% The food, beverage and tobacco manufacturing sector accounted for 1.9% The textile industry accounted for 0.5% The chemicals, rubber and plastic products industry accounted for 2.3%
CONTRIBUTION TO EU GROWTH
The sector’s growth in 1999-2003 was 12.3% higher than the growth of the general economy.
EMPLOYMENT In 2004 5.8 million people worked in the sector, equivalent to 3.1% of total employed population in EU25. Total employment in the EU decreased in 2002-2004, employment in the sector increased (+1.85%).
Contribution of the European cultural and creative sector to the national economies
Source: Eurostat and AMADEUSData elaborated by Media Group
Turnover 2003, all sectors included (€ million)
14.603
22.174
3185.577
10.111
612
10.677
79.424
126.060
6.922
84.359
508 759 673 236.235
61.333
18.155
884 2.205 212
14.841
132.682
33.372
6.8754.066
6.358
2.4981.771
0
20.000
40.000
60.000
80.000
100.000
120.000
140.000
Austri
a
Belgiu
m
Cypru
s
Czech
Rep
ublic
Denm
ark
Eston
ia
Finlan
d
Franc
e
Ger
man
y
Gre
ece
Hunga
ry
Irelan
dIta
ly
Latv
ia
Lith
uani
a
Luxe
mbo
urg
Mal
ta
Nethe
rland
s
Polan
d
Portu
gal
Slova
kia
Slove
nia
Spain
Sweden
Unite
d Kin
gdom
Bulga
ria
Roman
ia
Norway
Icela
nd
“Not everything that counts can be measured, and not everything that can be
measured counts”
Albert Einstein
Contribution to European competitiveness
The unrecognised competitiveness of the sector
• The cultural & creative sector suffers from stereotypes when it comes to assessing its economic performance
• Culture often perceived as a non-economic activity • Common perceptions:
– Individual artists– Heavily subsidised public organisations– “Cottage industry”
Assessing the competitiveness of the sector
Productivity: ratio between value added and employment costs• Average productivity level was 1.57 in 2003; similar to
productivity level in other service sectors (typical productivity level of service industries included between 1.2 and 1.9)
Profitability: operating margin of companies • Average European level is 9% in 2003 (profit margin of 5% up
to 10% considered as an indication of a healthy level of profitability for service industries)
Intangible assets: ratio on turnover• EU25 Average is 4.2% (by comparison, the average ratio for
the Finnish ICT sector is 4.8%)
Cultural Employment – Main Findings
• A total of 5.8 million people worked in the cultural & creative sector, equivalent to 3.1% of total employed population in the EU25
• Evolution 2002-2004: +1.85% (General trend = -0.04%)• Cultural employment is characterised by an inherent “flexibility”
requirement and “mobility” constraint• The sector is overwhelmingly made up of small/micro
businesses and self-employed• The level of qualifications is higher in the cultural and creative
sector than in most of the sectors of the economy
Cultural employment is of an “atypical” nature → frontrunner of tomorrow’s job market
The role of public support
• Different levels of intervention– Financial (cinema – heritage – performing arts)– Regulatory (books, TV)
• Estimates for European public budgets devoted to culture (EU30) in 2000: €55billion
• Estimates of licence fees for public broadcasters in 2000: €16 billion• Public support to culture as a share of national GDPs is between
0.5% and 1% of national GDPs• Justification: democratic empowerment, education, promote values,
reinforcement of identity, social cohesion, factor of economic progress
The indirect contribution of the cultural & creative sector to the Lisbon Agenda
Indirect contributions of the cultural & creative sector to Lisbon
• The cultural & creative sector is crucial for the take off of ICTs
• The cultural & creative sector has a multiple role to play in local development – powerful catalyst for the tourism industry– strategic importance for growth and employment in cities
and regions (“creative cities”)– significant social impact (culture as a tool for urban and
regional regeneration)
The interdependence between the cultural and creative sector and ICT
INCREASED GROWTH PROSPECTS FOR ICTsMedia content → key driver for ICT uptakeExamples: broadband penetration, 3G mobile phones, digital
TV, MP3 players (Apple’s iPod and iTunes music store)
GROWTH PROSPECTS FOR THE CREATIVE SECTORDigital technology is radically transforming the production,
circulation and consumption of content, leading to new supports, applications and content offerings (the Long Tail)
NEED TO FIND APPROPRIATE MODELS
Digital Shift in € million (EU25)
Market size in terms of revenues 2005 2010
VOD Market 30 1,269
Digital Music (online – mobile) 196.3 1,794
Games (online, mobile) 699 2,302
Publishing (online) 849 2,001
Radio 15 250
Source: European Commission, Study on Interactive content and convergence: Implications for the information society – Final
Report, Screen Digest, Goldmedia, Rightscom, CMS Hasche Sigle London, 2006.
Culture as an engine for the emergence of creative hubs and local development
Three distinct roles for culture in local development:
1. Cultural activities attract tourists
2. Culture goods and services produced at a local level and benefiting from “cultural clusters”
3. Cultural activities have significant social impacts
Tourism: one of the most important industries in Europe
• Tourism sector generates 5.5% of EU GDP (3 to 8% in individual member states) and up to 11.5% when integrating indirect impacts
• 2 million enterprises employing more than 9 million people across Europe
• Europe: most visited destination in the world (443.9 million international arrivals in 2005)
• Europe: 55% market share of the global tourism industry
Culture as an engine for tourism
• Heritage
• Arts fairs
• Museums and exhibitions
• Festivals and trade fairs
• The performing arts
• Film tourism
Creative cities and clusters
THE TERRITORIAL DIMENSION OF CREATIVITY
Cultural activity characterised by constantly shifting production (“industry of prototypes”) and increased uncertainty
→ Geographical concentration and clustering as a way to reduce these risks
Idea of “creative class” (Prof. Florida)
Successful strategies (1)
London & the creative industries:• 6% annual growth between 1997 and 2002 (3% for the whole
economy)• 40% of the UK’s creative capital• Second largest business sector (29 billion GBP annual
turnover) and third largest sector of employment
Montréal:• The “video games industry’s Hollywood”• A broad range of tax credits and local support measures• Multimedia companies provide 3,500 jobs (2005)
Successful strategies (2)
Bilbao:• Direct and indirect revenue €26+€139=€165 million (2005)• 1 million average visitors each year since its opening in 1997 (60%
foreign)• Creation of 4,361 employments since its opening• The museum covered 18 times the investment made for the
construction of the building
Irish music industry:• Irish artists sold 56 million albums in 2001• 55 million albums sold abroad• Net income generated by music artists: €224 million
The role of culture in urban and regional organisation
Culture is a major tool for territorial and social cohesion
Main objectives:
• Cultural diversity• Inclusiveness• Territorial cohesion• Community identity
A STRATEGY FOR A CREATIVE EUROPE
Challenges for a Creative Europe
• Making culture and creativity a EU priority– In EC law implementation (Art. 151.4)– Getting creativity on the EU Agenda
• Harnessing the digital shift – Regulatory challenges– The challenge of consumer behaviour and
expectations– The challenge of new business models
• Fostering a creative education• Supporting creative territories• Ensuring consistency between EU internal and
external actions
The European cultural and creative sector - Strengths and weaknesses
Plenty of individual talent but with limited business skills and attracted to the USA (creativity drain)
Some of the largest competitive players at global level
but they lack same power and leverage than the US-based creative industries on governments
A myriad of creative SMEs with strong local presence
market access and undercapitalisation problems
Importance of the public sector but a resistance in taking stock of international challenges
Sustained consumer demand (growth in demand for content)
but poor understanding of consumers’ demand in relation to the digital economy
Strong IP laws in the EU but poor enforcement in some countries (piracy levels) and subsidising broadband rollout.
A strategy for a Creative EuropeMain recommendations for EU action
INTELLEGENCE GATHERING
•Establish a strong quantitative evidence base for policy makers. •Creativity scoreboard
THE LISBON AGENDA •Use existing EU support programmes (structural funds)•Internal market and competition policies•Promote creativity and business education •Promote links between creators and technology to support the digital shift (FP7)• Address chronic under-funding of creative industries and maximise use of financial instruments (EIB,EIF) •Integrate the cultural dimension in cooperation and trade agreements (UNESCO Convention)
STRUCTURAL REFORM •Reinforce coordination of activities and policies impacting on the cultural & creative sector within the European Commission .
European Agenda for Culture in a Globalised world
• Spring European Council (8-9 March 2007): Need to review the Single Market […] and give particular attention to the potential of creative industries’ SMEs
• European Commission’s Communication on Culture (May 2007): Call to put culture and the creative industries at the heart of the Lisbon strategy – new “EU Agenda for Culture”.
• Conclusions of the Council of the European Union: point in the same direction (24-25 May 2007)
• European Cultural Forum under Portuguese Presidency
• 2009 European Year of Creativity
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