The Creative Animal Goes Online (Part B)
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Transcript of The Creative Animal Goes Online (Part B)
The Creative Animal Goes Online 2.0Mitch Goodwin
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
15 05 09
ExpressionHistory Meaning Venue
The Creative Animal Goes Online 2.0Mitch Goodwin
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
“This is the golden age of tactical media, open to issues of aesthetics,experimenting with alternative forms of story telling. However, theseliberating techno practices did not immediately translate into visible socialmovements. Rather, they symbolized the celebration of media freedom, initself a great political goal.
Gert Lovink & Florien Schneider, | A Virtual World is Possible : From Tactical Media to Digital Multitudes | Public Netbase: Non Stop Future, New Practices in Art and Media| Revolver | Berlin
The Creative Animal Goes Online 2.0Mitch Goodwin
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
“Commonly shared was a feeling that politically motivated activities, be theyart or research or advocacy work, were no longer part of a politically correctghetto and could intervene in pop culture™ without necessarily having tocompromise with the system™. With everything up for negotiation, newcoalitions could be formed. The current movements, worldwide, cannot beunderstood outside of the very personal and diverse cry for the digitalfreedom of expression.”
Gert Lovink & Florien Schneider, | A Virtual World is Possible : From Tactical Media to Digital Multitudes | Public Netbase: Non Stop Future, New Practices in Art and Media| Revolver | Berlin
Screening RoomThe Political Animal
Civil Counter ReconnaissanceSystem 77 | April, 2009 | Vienna
Netbase t0 Institute For New Cultural Technologies | 2006 | Vienna
The Creative Animal Goes Online 2.0Mitch Goodwin
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
For Your ReferencesCool Stuff to Chew ↑ Your Bandwidth
Impermanence | Goodwin | Gold Coast | 2000
RemixologyThe Remix, The Mash-Up & Web 2.0
“Art Is Product” DebateReward, passion, politics and hunger
This Is Civilisation DocumentaryScreening in DA302-016 @ 11:15am
RemixologyThe Remix, The Mash-Up & Web 2.0
Sound LoungeThe Remix Animal
Ray of Gob| Go Home Productions Madonna vs The Sex Pistols | 2004
Barak Obama | The Audacity of Hope Audio Samples | April Winchell | 05-02-09
Ist Principles of the RemixWe re-write the rules, society invented the remix
The ethos of the remix is as old as the cultural artefact itself :
• The Wandjina ancestral figures of Australian rock art
• The reconfiguration of the Old Testament, the Qur’an andthe Torah from pagan myth
• The emergence of cut’n paste scrapbook (1800s)
• The African-American Delta Blues template (early 1900s)
• The Trojan Sound System (1950s)
• Shepherd Fairey’s Hope / Progress posters (2008)
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
RemixologyThe Remix, The Mash-Up & Cut’n Paste Culture
Wandjini | North-West Victoria | Australia
Ist Principles of the RemixWe re-write the rules, society invented the remix
Important dates and names you should know :
• 1967 - Arthur “the Duke” Reid & Ruddy Redwood (RoughTrade Records, Kingston Jamaica)
• 1972 - David Mancuso (The Loft, New York City)
• 1973 - Tom Moulton (The Sandpiper, Fire Island)
• 1979 - Clive Campbell (aka KOOL HERC)
• 1981 - Joseph Saddler (aka Grandmaster Flash)
• 1982 - Afrika Bambaataa (aka BAM)
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
RemixologyThe Remix, The Mash-Up & Cut’n Paste Culture
The Trojan Sound System | Arthur “The Duke” Reid
Ist Principles of the RemixWe re-write the rules, society invented the remix
• The remix, the mash-up, the cut’n paste, the montage andthe pastiche all depend on the same principles.
• The pinch, the snip - the isolating perspective
• The manipulation, the interrelation - re-imagining
• For the Duke it was the version (the instrumental dub track)
• For Moulton it was the tape splicing re-edit (the extendeddisco mix)
• For Flash it was Quick Mix Theory (Hip-Hop and scratching)
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
RemixologyThe Remix, The Mash-Up & Cut’n Paste Culture
The Adventures of Grandmaster Flash on the Wheels of Steel | Grandmaster Flash & the Furious Five | Sugar Hill Records | 1981
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
Ist Principles of the RemixWe re-write the rules, society invented the remix
RemixologyThe Remix, The Mash-Up & Cut’n Paste Culture
2003 20062004 20072003 2006
Hope vs ProgressThe Shepard Fairey incident
• Shepherd Fairey is an American street artist who works withstickers, stencils and image manipulation tools such asPhotoshop.
• He came to prominence in 1989, while still at University in NewYork, with his ubiquitous poster campaign of Andre the Giant.
• He has since travelled extensively, with Andre popping up inRussia, Japan, and the UK. In 1995 the poster was adapted to“Obey Andre”.
• His work has expanded to include screen printing and aclothing company. He established an ad agency to fund hisartistic exploits and his clients include Levis, the SmashingPumpkins and Sunkist.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
RemixologyThe Remix, The Mash-Up & Cut’n Paste Culture
Andre the Giant Has a Posse | Shepherd Fairey | 1989 | USA
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
RemixologyThe Remix, The Mash-Up & Cut’n Paste Culture
Peace Bomber | 2009 No… I’m Vegetarian | 2007 Make Art Not War | 2005 Obey | 2005
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
RemixologyThe Remix, The Mash-Up & Cut’n Paste Culture
Hope | Shepard Fairey | 2008 | USAPanel on Dafur | Mannie Garcia | Associated Press | 2006 | USA
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
RemixologyThe Remix, The Mash-Up & Cut’n Paste Culture
Hope | Shepard Fairey | 2008 | USA
“My Obama poster variations of “HOPE” and “PROGRESS”were obviously not intended to report the news.
I created them to generate support for Obama; the point wasto capture and synthesize the qualities that made him aleader. The point of the poster is to convince and inspire. It’sa political statement.
My Obama poster does not compete with the intent of, orthe market for the reference photo.”
Shepard Fairey, 2009
Hope vs ProgressThe Shepard Fairey incident
Nomadic InformationDatabases, Algorithms and Content Portals
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
Gene Pool | http://pool.org.au/ | Australian Broadcast Commission | 2009
Information as Content Development
• If we think of the web as a resource we can make the analogy of the “web space” as an artist’s studio (and his/her community).
• As in a studio where brushes, oils, pastels, canvasses, wood blocks and easels enable the artist to create meaning, Web 2.0 technologies provide a similar function :
• Software platforms• Decoding and encoding tools• Search algorithms• Database statistics• Relational content• Comment, critique and guidance
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
Information as Content Development
• “Comment, critique and guidance” …
• This last point becomes vital as the artists moves from the act of creation to the mode of promoter, distributor and educator.
• Work which is generated or finished in the digital realm is attached to the network.
• The artist and their work become a node
• By linking their work to other portals, detailing their process on a blog, or posting updates to Facebook, MySpace and/or Twitter the artist is then facilitating a promotional network. Small Box | Social Media Optimization | 2009
Information as Content Development
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
Nomadic InformationDatabases, Algorithms and Content Portals
Information as Content Development
• Analogue artists, programmers, technologists, theoristsand new media artists are using information directly offthe web to create content.
• By accessing databases of information using informationrich portals like eBay or Google to generate data setsthey are visualising information and creating a newaesthetic.
• This is being developed either as activist art, for purelyaesthetic purposes, digital dreaming, objectification ofdata, scientific investigation or perhaps moreimportantly as a natural development of our increasingreliance on visual signs as language.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
We Feel Fine | http://www.wefeelfine.org | Jonathan Harris and Sep Kamvar | May 2006
Screening RoomThe Ambient Animal
We Feel Fine | http://www.wefeelfine.org | Jonathan Harris and Sep Kamvar | May 2006
Web 2DNA Art Project | baekdal.com | 2008
Hans Bernhard
• Hans Bernhard is anew net artist, media activist,programmer and blogger.
• His works use information rich portals like eBay, Amazon& Google to generate media art.
• He hosts his works and thoughts at Psychotropic DrugKaraoke.
• The project which brought him to the attention of theworld – ie the CIA, the FBI and CNN via a 27min exposeon “Burden of Proof” – was [V]ote-Auction whichoffered US citizens the chance to sell their votes onlineto the highest bidder in the 2000 (and again in the 2004)US elections.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
Burden of Proof | Hans Bernhard | CNN | 2000
Hans Bernhard
“We(3) are the children of the 1980s, We are the first internet-pop-generation. We grew up with radical Michael Milken [The King ofJunk Bonds] and mythical Michael Jackson [The King of Junk Pop].
Hans Bernhard is loaded with 10 years of internet & tech [digitalcocaine], mass media hacking, underground techno, hardcore[illegal] drugs, rock&roll lifestyle and net.art jet set [etoy]. Hisneuronal networks and brain structures are similar to the globalsynthetic network he helped build up and maintained subversiveactivity within. And now they are "infected" by a manic-depression[WHO ICD-10, F31.1.] (1), both Hans Bernhard and The "Network"are infected by this structural disorder. Waves of mania anddepression are running through these technical, social andeconomic structures. “ Hans Bernhard
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
Self Portarit | Hans Bernhard | 2002 | Station 4B, Department of Psychiatry, General Hospital | Vienna
eToy CORPORATION
• Hans Bernhard first established the eToyCORPORATION in 1994, as a “global internetinvestment identity”.
• Playing with notions of “shareholder value”,“globalisation” and the 24 hour global economy,eToy produces net art works which satirise theeconomic philosophies of the “New World Order”(see George Bush Snr).
• The central argument of the site, is not to reject“global markets, economic exchange, culture,individuals and politics”, but to subvert it throughnet activism.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
eToy Corporation | Hans Bernhard | Est. 1994
eToy CORPORATION (a manifesto)
• etoy.CORPORATION seeks to explore social,cultural and financial value.
• etoy.SHAREHOLDERS invest time,knowledge, and ideas (or simply finance) -
• etoy.OPERATIONS which focus on theoverlap of entertainment, cultural, socialand economic values.
• etoy.SHAREHOLDERS participate in adynamic artwork that takes place 24 hoursa day in the middle of society -- on andoffline.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
eToy Corporation | Hans Bernhard | Est. 1994
eToy Corporation (Agents)
• “eToy is a typical early mover (online since 1994) anddeveloped rapidly into a market leader in the field ofcontemporary art. “
• Actions and services like the digital hijack (1996),etoy.TIMEZONE (1998), TOYWAR (1999/2000), etoy.DAYCARE(since 2002) and the etoy.TANKS (since 1998) are classics ofdigital art.
• eToy.AGENTS is an ongoing initiative which “employs” artists,programmers and technicians to facilitate their endeavours.
• Mission Eternity was started in 2005 and continues today asan “ultra long term project that allows pioneers of theinformation age to travel space and time forever...”
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
eToy Corporation | Hans Bernhard | Est. 1994
Ubermorgen
• Hans Bernhard then went on to form his most famousand prolific creation Ubermorgen with another mediaartist Lizvlx, in 1999.
• Ubermorgen means “the day after tomorrow” or “supertomorrow”.
• The [V]ote-Auction project was a natural extension ofthe eToy manifesto. (The 2004 incarnation won the ArsElectroinica award in 2005).
• However, as the web grew into a new global economicplayground, so did Bernhard’s sights shift from US styledglobal economics to the web’s major corporations.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
[V]ote-Auction | Hans Bernhard | 2000 & 2004
Screening RoomThe Uber Animal
Sounds of eBay | Hans Bernhard | Ubermorgen.com | 2009
Amazon Noir | Hans Bernhard | Ubermorgen.com | 2004
Google Will Eat Itself | Hans Bernhard | Ubermorgen.com | 2007
Visual Representation (a riff)
“We live in a period where art, as the former monopolist of therepresentative image, has abandoned this representative obligation.
Yet science, in contrast, fully embraces the options which technicalmachine-based images offer for the representation of reality.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
The White Website | Hans Bernhard |Ubermorgen.com | 2002
Visual Representation (a riff)
Therefore, it could be the case that mankind will find the images ofscience more necessary than the images of art. To be able to maintainits significance up against the sciences and their picture-producingprocedures, art must look for a position beyond the crisis ofrepresentation and beyond the image wars straight into the blindspaces of the black black and the white.“
Hans Bernhard im Gespräch mit Hans-Ulrich Obrist, November 2002
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
The Black Website | Hans Bernhard |Ubermorgen.com | 2002
Screening RoomThe Quantitative Animal
Seeker | Leon Cmielewski & Josephine Starrs | Australian Centre for the Moving Image |
Melbourne | 2006
The Oracle of Elsewhere | Ian Wojtowicz | Sculptural Interface | 2008
Barrett Lyon | The Opte Project | Video | 2003
• Opte.org develops visual representations of theinternet. This is achieved data collected from ISPs,domains or geographical territory.
• This example shows the class A allocation of ISP spacefrom global territories.
• Image capture date : Nov 22, 2003
Red Asia PacificGreen Europe / Central AsiaBlue North AmericaYellow Latin AmericaWhite Unknown
The Opte Project by Barrett Lyon
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
Christophe Bruno | The Dadameter | Out of Enunciation – Decay of the Symbolic | 2008
• Web artist Christophe Bruno uses massive amounts ofGoogle data to generate colour coded topographic maps oflanguage on the internet
• “The first steps consist in extracting massive amount ofinformation from Google and analyzing it in terms ofsemantics and homophony. From this complex and time-consuming procedure we get some geometrical descriptionof language, considered here as the hypergraph of wordsand pages that is stored in Google's database.” (Bruno,2008)
• Homophony (n) the same pronunciation for words ofdifferent origins
The Dadameter by Christopher Bruno
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
“…And then came the grandest idea of all! We actually made a map of the country, on the scale of a mile to the mile!”
“Have you used it much?” I enquired.
“It has never been spread out, yet,” said Mein Herr: “the farmers objected: they said it would cover the whole country, and shut out the sunlight! So we now use the country itself, as its own map, and I assure you it does nearly as well…”
— Lewis Carroll. The complete Sylvie and Bruno. 1893. San Francisco: Mercury House, c1991. pg. 265
The Senseable City Lab (MIT)
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
Real Time Rome | The Senseable City Lab | MIT | Venice Biennale | 2006
• MIT runs a number of technology enablinglaboratories which explore the nexus of science,technology, media and art.
• The Senseable City Lab seeks to studycommunication behaviours within urbanenvironments by visually representing theseactivities via software and network technology.
• However, these projects don’t reside in laboratoriesor written up in science journals, they are publishedonline and exhibited in media art festivals acrossEurope and the United States.
• Scientific visualisation of data as art.
The Senseable City Lab (MIT)
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
The World’s Eyes | The Senseable City Lab | MIT | 2007
Familiar urban images which make-up much of thecontemporary western sprawl are “transformed bycomputer extrapolations into built environmentsthat are representative of reality, but at the sametime seem hyper-real. “
The user shapes interactions of the city's majorcomponents: landscape, roads, building lots,architectural components, and vehicles. Each usercontrols a vortex of automobiles that looks like atornado of cars, continually spewing copies ofthemselves into the atmosphere.”
The Scalable City by Sheldon Brown (UCA San Diego)
Developed at the University of California in conjunction with the Experimental Games Lab by artist Sheldon Brown, Scalable City is both game and doomsday machine.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
The Scalable City | Sheldon Brown | UCA San Diego | 2008
By applying computational processes to designdecisions, it becomes easy to see how developmentcan produce unintended effects after much iteration.Even the smallest design decision today to build aroad can lead, at the extreme, to drastic changes inthe built environment that were probably neitherintended nor wanted.“ Sheldon Brown
The project is exhibited as a game in a contemporaryarts environment at such venues as Ars Electronica inAustria, the Museum of Contemporary Art inShanghai, FILE 2008 in Sao Paulo, Brazil, andSIGGRAPH 2007.
The Scalable City by Sheldon Brown (UCA San Diego)
"Scalable City places responsibility for the new landscape on each user, whose activities are simultaneouslyconstructive and destructive.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
The Scalable City | Sheldon Brown | UCA San Diego | 2008
Electric Sheep | Scott Draves | Android Dreaming | 2007
Electric Sheep (Screensaver) by Scott Draves
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
• “When these computers "sleep", the screen saver comeson and the computers communicate with each other bythe internet to share the work of creating morphingabstract animations known as "sheep".
• The result is a collective "android dream", a homage toPhilip K. Dick's novel Do Androids Dream of ElectricSheep?.
• The more popular sheep live longer and reproduceaccording to a genetic algorithm with mutation and cross-over. Hence the flock evolves to please its globalaudience. You can also design your own sheep and submitthem to the gene pool. “
Electric Sheep by Scott Draves
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
Nomadic InformationDatabases, Algorithms and Content Portals
For Your ReferenceCool Stuff to Chew ↑ Your Bandwidth
For Future ReferenceCool Stuff to Chew ↑ Your Bandwidth
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
“This is a blog about the media. However, with other blogs on television, film, and the media ingeneral, we wanted to carve out a specific niche. So our blog will focus primarily on theextratextuals that surround the media. By this, we mean everything but the show itself: previews,merchandising, industry buzz, branding, interviews, posters, spatial context, temporal context,related websites, ARGs, spinoffs, spoilers, schedules, bonus materials, transmedia extras, games,YouTube clips, etc.
But we’re interested in these things not to be arcane or eccentric; rather, we believe that theextratextuals often make the show what it is. Hence this blog is about the mediation of media.”
The ExtraTextuals | Blog | Ivan Askwith, Jonathan Gray, and Derek Johnson | 2007
Gears Of War | Game Trailer | Epic Games | 2006Mad World | Song | Gary Jules and Michael Andrews | 2003
Screening RoomThe Playful Animal
Molleindustria |McDonald’s Video Game| 2006
Screening RoomThe Futurist Animal
Future in 2019 | Microsoft Office Labs | 2009Microsoft Office 10 | Software Trailer | Microsoft | 2009
For Future ReferenceCool Stuff to Chew ↑ Your Bandwidth
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
The Dark Knight | Bus Stop Promo Poster Nolan | Warner Brothers | 2008
Cloverfield | Promo Poster | Abrams | Bad Robot | 2008
For Future ReferenceCool Stuff to Chew ↑ Your Bandwidth
Digicult Online Arts Magazine
Go Home Productions Music(hall) Mash-Ups
Netbase t10 Institute For New Cultural Technologies
Free Bitflows Exhibition & Conference Site
Non Stop Future New Practices In Art & Media
Phlow Magazine Online Music Site
CCC Convergence Culture Consortium (MIT)
TED Ideas Worth Spreading
Robin Eley Illustrator
Coded Cultures Exploring Creative Emergences
System 77 Civil Counter Reconnaissance
Location One Virtual Residency Program
Chumby Cool Thing
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
“Art Is Product” DebateReward, Politics, Passion & Hunger
The Rules of Engagement
• Each class will be delegated a position - for or against.
1. Sue’s Tute Group (For) Versus Jak’s Tute Group (Against)
2. Ron’s Tute Group (For) Versus Mitch’s Tute Group (Against)
• Following this division each group should spend 30 minutes constructinga list of examples and reasoned arguments to support their position.
• Sue & Ron’s Tute Groups will host the debates with both teams expectedto use some form of visual aids.
• Each team has 10 minutes each to present their case.
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
“Art Is Product”Reward, passion, politics and hunger
Steve Barrett | Thirst | It’s Art eZine | 2009
The Rules of Engagement
You may choose to use the following questions as starting points :
• How do we define product? What is constitutes art?
• What gives a work of art intrinsic value?
• When do we choose to pay a price for art – DVDs, exhibitionfees, books, CDs, concert performances, games … ?
• And what do we pay with – money, bandwidth, time … ?
• Art exists in the public sphere, online, on bookshelves, onwalls in parks and in foyers - who pays for it? How does it getmade?
The Creative Animal Goes Online 2.0Mitch Goodwin 150509
NM1102 New Media & the Creative EconomyJames Cook University | Townsville School of Creative Arts
“Art Is Product”Reward, passion, politics and hunger
Tim Burton & Friend | 2007