The changing face of motion capture - Phil Elderfield, Vicon Motion Systems

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The Changing face of Motion Capture

description

Slides from Phil Elderfield's talk at November 2013's London Games Conference. Phil shows how new tech Cara can enable film and games studios of any size to bring characters to life through advanced facial tracking and capture.

Transcript of The changing face of motion capture - Phil Elderfield, Vicon Motion Systems

Page 1: The changing face of motion capture - Phil Elderfield, Vicon Motion Systems

The Changing face of Motion Capture

Page 2: The changing face of motion capture - Phil Elderfield, Vicon Motion Systems

Who is Vicon

• Producing Motion Capture systems for 30 years

• Film and games for 20 years

• Great deal of change and increase in use of motion capture in games

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Why Mocap?

In game material

• Walk cycles, crowd etc. - Speed/efficiency

• Sports - Star players, Authentic action

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Why Mocap?

Cinematics/cut sequences

• This is where the major change has been

• Focus on story and character - creative

• Enable player to engage with charter and story – to live in the game world

• Requires sense of reality

• Subtly of motion/emotion

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Why Mocap?

Productivity & Creativity

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Pushing Boundaries

Next gen • Existing tech was pushed beyond its design expectation • The same will happen with next gen

So it is with capture tech • Expectation extremely high

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Convergence?

Game and film production processes aligning

• Game production is drawing on more technicians and crew from the film world

• Directors and performers

• Shooting methods to concentrate on the performance & story

• Making the technology recede

• Making the technology work in the most difficult and dynamic circumstances

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Performance Capture

• Face & body

• Capturing the Character

• Player interaction and identification with characters

• Face is at the centre of the performance

• Crucial to visual interaction & communication

• It’s with face capture that the current challenges lie

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Techniques

2DOptical

Seated

Head mounted

3D points

Markerless

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Cara

• Face capture hardware, mechanics and software

• 3D points

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Cara

• Head Rig

• Up to 4 cameras

• Body worn logger

• Modular/flexible (single camera 2D option)

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Origins

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History

Infamous Second Son

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Cara

• 60 FPS

• 1 mega pixel

• Global shutter

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Software

CaraLive• System setup• Acquisitions• Monitoring• Download

CaraPost• Automated detection &

tracking• High quality fast• Whole volume• Minimise manual work

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Future

• Continue to develop based on reaction and feedback

• Improved mechanics e.g. - weight, simplicity, fit

• Improved processing- Better tracking, better quality data faster- Eyes, binks and squints - Audio- Lighting- RT

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Cara

Questions & see Cara up close in the Foyer