The changing face of motion capture - Phil Elderfield, Vicon Motion Systems
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Transcript of The changing face of motion capture - Phil Elderfield, Vicon Motion Systems
The Changing face of Motion Capture
Who is Vicon
• Producing Motion Capture systems for 30 years
• Film and games for 20 years
• Great deal of change and increase in use of motion capture in games
Why Mocap?
In game material
• Walk cycles, crowd etc. - Speed/efficiency
• Sports - Star players, Authentic action
Why Mocap?
Cinematics/cut sequences
• This is where the major change has been
• Focus on story and character - creative
• Enable player to engage with charter and story – to live in the game world
• Requires sense of reality
• Subtly of motion/emotion
Why Mocap?
Productivity & Creativity
Pushing Boundaries
Next gen • Existing tech was pushed beyond its design expectation • The same will happen with next gen
So it is with capture tech • Expectation extremely high
Convergence?
Game and film production processes aligning
• Game production is drawing on more technicians and crew from the film world
• Directors and performers
• Shooting methods to concentrate on the performance & story
• Making the technology recede
• Making the technology work in the most difficult and dynamic circumstances
Performance Capture
• Face & body
• Capturing the Character
• Player interaction and identification with characters
• Face is at the centre of the performance
• Crucial to visual interaction & communication
• It’s with face capture that the current challenges lie
Techniques
2DOptical
Seated
Head mounted
3D points
Markerless
Cara
• Face capture hardware, mechanics and software
• 3D points
Cara
• Head Rig
• Up to 4 cameras
• Body worn logger
• Modular/flexible (single camera 2D option)
Origins
History
Infamous Second Son
Cara
• 60 FPS
• 1 mega pixel
• Global shutter
Software
CaraLive• System setup• Acquisitions• Monitoring• Download
CaraPost• Automated detection &
tracking• High quality fast• Whole volume• Minimise manual work
Future
• Continue to develop based on reaction and feedback
• Improved mechanics e.g. - weight, simplicity, fit
• Improved processing- Better tracking, better quality data faster- Eyes, binks and squints - Audio- Lighting- RT
Cara
Questions & see Cara up close in the Foyer