The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California.

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The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California

Transcript of The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California.

Page 1: The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California.

The Burninator II

Desert Arts Preview 2006The Crucible, Oakland California

Page 2: The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California.

The Proposal

• Towers from the Man to the Temple

• Computer sequenced flames & patterns

• Visible across Playa• Visible for miles• Visible from space?

Page 3: The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California.

The Idea

• Objets d’Art: Iterations of the Vortex

• Realize machinations of delphic space

• A parallax to enmesh emotions in teleological scenery

(YEAH RIGHT)

• It Make Beeeg Flame!

Page 4: The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California.

The Idea

• Fire Art on a macro scale

• The Playa is the Canvas

• Patterns of flame occupy the full scale

• Flame is attractive because of the power

• Interactive Fire Art

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The Burninator II

• 1000’ of towers

• Computer control

• Participants interact at Control Center

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Interactivity

• Fire Art: a ‘black art’

• Participants trigger the flames

• UI: GUI, MIDI, voice, cards, DDR?

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The Prototype: Burninator Jr.

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The Prototype: Burninator Jr.

Page 9: The Burninator II Desert Arts Preview 2006 The Crucible, Oakland California.

Construction

• Plumbing project, electrical project, computer coding project

• Timeline:– Testing– Interface– Prebuild– Trenching– Setup– Testing

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Technical Challenges

• Flame & Fuel:– Large volumes, custom tanks

• & carbon credits!

– Tanks freezing

• Igniters

• Software & Hardware Interface

• Safety

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Safety

• Control center

• Vehicle

• Spotters

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Safety

• Perimeter

• Fuel system shutoff, fails closed

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Safety

• Anti-tip sensors• Burn sensors• Manual cutouts

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The Burninator II