THE 8 v 8 GAME

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www.globalpremiersoccer.com THE GPS APPROACH TO PLAYER DEVELOPMENT IS BASED ON A CONSISTENT AND POSITIVE APPROACH TO GETTING YOUNG PLAYERS TO REACH THEIR FULL POTENTIAL. THERE ARE 4 AREAS THAT WILL BE ADDRESSED IN THIS DOCUMENT: THE GPS PHILOSOPHY THE GPS METHODOLOGY THE GPS STRUCTURE FOR THE AGE GROUP THE GPS CURRICULUM U12 PROGRAM SPECIFIC THE 8 v 8 GAME U12 CURRICULUM

Transcript of THE 8 v 8 GAME

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THE GPS APPROACH TO PLAYER DEVELOPMENT IS BASED ON A CONSISTENT AND POSITIVE

APPROACH TO GETTING YOUNG PLAYERS TO REACH THEIR FULL POTENTIAL. THERE ARE 4 AREAS THAT WILL BE ADDRESSED IN THIS DOCUMENT:

• THE GPS PHILOSOPHY • THE GPS METHODOLOGY • THE GPS STRUCTURE FOR THE AGE GROUP • THE GPS CURRICULUM – U12 PROGRAM SPECIFIC

THE 8 v 8 GAME U12 CURRICULUM

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COACHING GUIDELINES

AIM: TO ALLOW PLAYERS OF ALL AGES AND ABILITIES, TO DEVELOP TO THEIR FULL POTENTIAL, IN AN ENJOYABLE, CHALLENGING

AND POSITIVE ENVIRONMENT. OBJECTIVES: CREATE A CLEAR AND SIMPLE PATHWAY FOR PLAYER DEVELOPMENT. ALWAYS KEEP THE PLAYER AT THE CENTER OF THE DEVELOPMENT PROCESS. ALLOW PLAYERS AS MUCH ACTIVE TIME WITH A BALL EACH, AS POSSIBLE. TEACH THE PRINCIPLES OF THE GAME. TEACH “ROLES” NOT “POSITIONS”. CREATE A DEEP AND UNDERLYING PASSION FOR THE SPORT OF SOCCER AT ALL AGES. ACKNOWLEDGE THAT PLAYERS WILL LEARN AND DEVELOP AT DIFFERENT SPEEDS. TO KEEP A FRESH AND CURRENT OUTLOOK ON THE CHANGES IN YOUNG PLAYER DEVELOPMENT.

GPS METHODOLOGY

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MISSION STATEMENT: “THE MISSION OF GLOBAL PREMIER SOCCER IS TO ENHANCE THE SOCCER EXPERIENCE OF PLAYERS AND COACHES IN THE US. WE

PROVIDE OUR PLAYERS THE OPPORTUNITY TO DEVELOP AS ATHLETES AND AS PEOPLE BY FOSTERING AN IDENTITY OF EXCELLENCE. WE

STRIVE TO PRODUCE PLAYERS WHO CAN COMPETE AT THE HIGHEST LEVEL OF SOCCER THROUGHOUT THE WORLD.”

OUR APPROACH TO PLAYER DEVELOPMENT IS SIMPLE AND BASED ON 3 KEY ELEMENTS: ENJOYABLE - IT IS A PROVEN EDUCATIONAL FACT THAT YOUNG PLAYERS IN ANY SPORT, OR FOR THAT MATTER IN THE CLASSROOM, WILL

BE MORE LIKELY TO EXCEL AND REACH THEIR FULL POTENTIAL IF THEY ARE ENJOYING THEIR SUBJECT MATTER. MAKING SOCCER FUN AND

AGE APPROPRIATE IS A KEY CONCEPT IN ANY SUCCESSFUL PLAYER DEVELOPMENT MODEL. CHALLENGING - FOR A YOUNG PLAYER TO DEVELOP TO THEIR MAXIMUM POTENTIAL THEY MUST BE IN AN ENVIRONMENT THAT IS

DIFFERENTIATED BASED ON THEIR ABILITY. THERE NEEDS TO BE A CAREFULLY LAID OUT PLAN THAT IS PROGRESSIVE AND ALLOWS A

YOUNG PLAYER TO FACE NEW CHALLENGES AT EACH STAGE. YOUNG PLAYERS LEARN AT DIFFERENT RATES AND ALSO IN DIFFERENT WAYS

AND THERE HAS TO BE AN OPPORTUNITY FOR ALL PLAYERS TO BE ALLOWED TO SUCCEED IN THEIR OWN TIME. POSITIVE - IT IS VITAL THAT A YOUNG PLAYER RECEIVES THE NECESSARY SUPPORT STRUCTURE THROUGHOUT THEIR DEVELOPMENT. THERE MUST BE CLARITY IN THE EXPECTATIONS AT EACH STAGE IN THE PROCESS AND THERE CANNOT BE UNNECESSARY PRESSURE

APPLIED AT TOO YOUNG AN AGE OR PLAYERS WILL BE LOST TO THE SPORT. PLAYERS SHOULD BE ENCOURAGED TO LEARN FROM THEIR

MISTAKES AND NOT FEEL AS IF THEY WILL BE BERATED FOR TRYING TO EXPRESS THEMSELVES.

GETTING STARTED PHASE K-2ND GRADE

FUNDAMENTAL PHASE 3RD – 6TH GRADE

TRAINING TO TRAIN PHASE 7TH – 9TH GRADE

TRAINING TO COMPETE PHASE 10TH – 12TH GRADE

TRAINING TO WIN PHASE 18+

GPS PHILOSOPHY

GPS METHODOLOGY

THE GPS STRUCTURE

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GPS CURRICLUM

U10 U12 U14 Curriculum Methodology

PRATICE TO DEVELOP THRU PRACTICE TO COMPETE

COACHING STRUCTURE 3 V 2 TO 6 V 6 5 V 3 TO 8 V 8 7 V 5 TO 11 V 11

Coaching Emphasis SUPPORTING DEFENDER/ATTACKER COVERING DEFENDER/3RD ATTACKER TEAM/FUNCTIONAL PLAY

TECHNICAL

DEVELOPMENT

INTRODUCTION TO LONG & DRIVEN PASSES, ALSO THE CHIP AND SWERVE PASSING, RECEIVING THE BALL IN THE AIR, TURNS &

MOVES PROGRESSED, HEADING, SHOOTING

(ACCURACY & POWER), PRESSURE & COVER, GK

PROGRESSION OF DIFFERENT TYPES OF

PASSING UNDER PRESSURE, PROGRESSION OF CONTROLLING

TECHNIQUES UNDER PRESSURE, TURNS &

MOVES VARIOUS COMBINATIONS, ONE

TWO TOUCH PASSING, CROSSING, DEFENDING SUPPORT & BALANCE

PROGRESSION OF HIGH COMFORT LEVEL

ON THE BALL, PASSING IN PRESSURIZED

AREAS OF THE FIELD, RECOVERING &

MAINTAINING POSSESSION, DEFENDING

AS A TEAM/UNIT

Tactical Awareness

PRINCIPLES OF PLAY, DEVELOPMENT OF ROLES & RESPONSIBILITIES WITHIN THE TEAM, DEVELOPING TEAM SHAPE & FORMATION, WHEN TO PRESSURE WHEN TO COVER, PROGRESSION OF ANGLES & DISTANCES OF SUPPORT, COMMUNICATION

INTERCHANGING OF POSITIONS TO CREATE SPACE, DEFENSIVE: BALANCE, ATTACK: WIDTH & DEPTH, COMBINATIONS IN DIFFERENT AREAS OF THE FIELD, SET PLAYS

DECISION MAKING WITH AND WITHOUT THE BALL, TRANSITION, DEFENDING THE COUNTER ATTACK, LOW PRESSURE & HIGH PRESSURE DEFENSE,

PHYSICAL

REQUIREMENTS

STRENGTH DEVELOPED THROUGH HOPPING, SKIPPING AND OTHER BODY WEIGHT

EXERCISES

MORE STRUCTURED AEROBIC TRAINING

AND SHORT ANAEROBIC WORK CONDITIONING FOR SOCCER

Psychological Needs FOCUS ON PLAYER PERFORMANCE RATHER THAN RESULT, IDENTIFYING ROLES & RESPONSIBILITIES WITH THE TEAM

DEVELOPING PLAYER PERFORMANCE AND INDIVIDUAL TARGETS,

DEVELOPING WORK ETHIC WITH THE TEAM, PROBLEM SOLVING ON THE FIELD AND RESPONSIBILITY.

BALL MASTERY 1-2-3 STEP OVER, SLIDES & ROLL ACROSS SLIDES REVERSED & DRIBBLE CUTS SIDE ROLLS: FRONT/BACK & V'S

Turns and Direction Change

CRUYFF & L TURN DRAG FLICK & STEP OVER TURN (ZICO) TWIST OFF & DOUBLE CRUYFF

MOVES AND FAKES STEP OVER, DOUBLE SCISSORS & KNOCK &

GO MARADONA, NUTMEG, SHIMMY & FAKE

PASS DRAG STEP OVER, RONALDINHO &

RONALDO

Practice to Game ratio

2 PRACTICES AND 1 GAME 2 PRACTICES AND 1 GAME 2 PRACTICES AND 1 GAME

ISOCCER ASSESSMENT FIRST TOUCH & PASSING AERIAL CONTROL BALL STRIKING

Practice Time 75 MINUTES 75-90 MINUTES 90 MINUTES

FIELD DIMENSIONS 60X40 YARDS 70X50 YARDS FULL SIZE

Suggested Scrimmage

6 V 6 WITH GOALKEEPERS 8 V 8 WITH GOALKEEPERS 11 V 11 WITH GOALKEEPERS

EQUIPMENT SIZE 4 BALLS, CONES & PINNIES. GOALS 4

YARDS SIZE 4 BALLS, CONES & PINNIES. GOALS 7

YARDS. SIZE 5 BALLS, CONES & PINNIES FULL SIZE GOALS

Curriculum Theme PREMIER LEAGUE CHAMPIONS LEAGUE WORLD CUP

WEEK 1 RUNNING WITH THE BALL AT SPEED TURNS & MOVES V AWARENESS

WEEK 2 BALL CONTROL PASSING 1 & 2 TOUCH SPEED OF PLAY

WEEK 3 PLAYING OUT FROM THE BACK AERIAL BALL CONTROL: HEADING &

VOLLEYING CROSSING & FINISHING

WEEK 4 COMBINATION PLAY TURNING WITH BACK TO PRESSURE MOVEMENT IN THE FINAL 3RD

WEEK 5 POSSESSION ATTACKING IN THE FINAL 3RD II COUNTER ATTACK

WEEK 6 ATTACKING 2V1 FINISHING TRANSITION

WEEK 7 ATTACKING IN THE FINAL 3RD I SWITCHING THE POINT OF ATTACK GOAL KEEPING

WEEK 8 GOAL KEEPING GOAL KEEPING DEFENDING 4V4: SMALL GROUPS

WEEK 9 DEFENDING 1V1 & 2V2 DEFENDING: BALANCE DEFENDING AS A TEAM

WEEK 10 REVIEW & MATCH PLAY REVIEW & MATCH PLAY REVIEW & MATCH PLAY

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GPS CURRICLUM

AGE U10 U12 U14

Theme PREMIER LEAGUE CHAMPIONS LEAGUE WORLD CUP

1 RUNNING WITH THE BALL AT SPEED TURNS & MOVES V AWARENESS

2 BALL CONTROL PASSING 1 & 2 TOUCH SPEED OF PLAY

3 PLAYING OUT FROM THE BACK AERIAL BALL CONTROL: HEADING

& VOLLEYING CROSSING & FINISHING

4 COMBINATION PLAY TURNING WITH BACK TO PRESSURE

MOVEMENT IN THE FINAL 3RD

5 POSSESSION ATTACKING IN THE FINAL 3RD II COUNTER ATTACK

6 ATTACKING 2V1 FINISHING TRANSITION

7 ATTACKING IN THE FINAL 3RD I SWITCHING THE POINT OF

ATTACK GOAL KEEPING

8 GOAL KEEPING GOAL KEEPING DEFENDING 4V4: SMALL GROUPS

9 DEFENDING 1V1 & 2V2 DEFENDING: BALANCE DEFENDING AS A TEAM

10 REVIEW & MATCH PLAY REVIEW & MATCH PLAY REVIEW & MATCH PLAY

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THERE ARE FOUR MAIN PILLARS OF SOCCER, WHICH ARE EVIDENT AT EVERY LEVEL OF THE GAME: TECHNICAL, PHYSICAL, TACTICAL AND PSYCHOLOGICAL. THERE WILL BE DIFFERENT EMPHASIS PLACED ON EACH PILLAR OF THE GAME, DEPENDING ON THE AGE AND ABILITY OF THE PLAYER. IT IS IMPORTANT THAT A COACH HAS CLEAR GOALS FOR THEMSELVES AND FOR THEIR TEAM PRIOR TO WORKING WITH ANY AGE GROUP. TRAINING TO TRAIN PHASE, 7TH – 9TH GRADE

• TECHNICAL • PHYSICAL • TACTICAL • PSYCHOLOGICAL

TECHNICAL: AT THIS AGE WE SHOULD BE LOOKING TO PRACTICE WITH BOTH FEET SO THEY FEEL COMFORTABLE WITH THE BALL ON EITHER FOOT. WE WOULD LIKE TO SEE PLAYERS BE ABLE TO CHANGE PACE, DIRECTION AND BECOME CONFIDENT IN 1V1 SITUATIONS PERFORMING

MOVES AND TURNS AT SPEED. PLAYERS ARE EXPECTED TO HAVE CONSISTENCY IN SHORT PASSING WITH DIFFERENT SURFACES OF THE FOOT. PHYSICAL: PLAYERS AT THIS AGE FIND IT FUN TO BE ACTIVE. KEEP THEM MOVING WITH A BALL AS MUCH AS POSSIBLE. IT IS WORTH NOTING THAT PLAYERS ARE DEVELOPING PHYSICALLY AT DIFFERENT RATES NOW SO EXPECT SOME LACK OF CO-ORDINATION IN SOME ACTIVITIES. ANY FITNESS THAT THEY RECEIVE SHOULD BE AS A RESULT OF PLAYING THE GAME OF SOCCER. USE SOCCER GAMES TO IMPROVE

BALANCE AND CO-ORDINATION. COACHES SHOULD ONLY INTRODUCE FITNESS WITH THE BALL. TACTICAL: TEACH ROLES AND ROTATE POSITIONS OFTEN. IN GAMES, PLAYERS SHOULD PLAY IN AN 8 V 8 FORMAT TO ENCOURAGE MORE TOUCHES ON THE BALL AND DEVELOP UNDERSTANDING

OF THE TACTICAL GAME. GOALKEEPERS ARE ENCOURAGED TO PLAY THE BALL WIDE TO FEET OR INTO SPACE WITH THEIR DISTRIBUTION EITHER WITH A THROW OR

KICK. NORMAL LAWS OF THE GAME INCLUDING THE OFFSIDE RULE. PSYCHOLOGICAL: PLAYERS SHOULD STILL HAVE FUN AND BE EXCITED ABOUT THE GAME. COACHES NEED TO MAINTAIN AN EXCITING AND POSITIVE REINFORCEMENT TO THE GAME OF SOCCER TO ENSURE FUTURE PARTICIPATION

TOGETHER WITH SOME CHALLENGING GOALS SO AS TO STRETCH THE PLAYERS. EMPHASIS IS STILL VERY MUCH ON PLAYER DEVELOPMENT VS. WINNING

COACHING GUIDELINES

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A TYPICAL SESSION FOR THIS AGE GROUP SHOULD BE 75 MINUTES WARM-UP. 15 MINUTES BEGIN WITH A TECHNICAL ACTIVITY. THIS SHOULD PREPARE THE PLAYERS MENTALLY AND PHYSICALLY FOR THE REST OF THE PRACTICE. 2 X SKILL GAMES – UNOPPOSED AND OPPOSED. 25 MINUTES EACH THESE GAMES ARE DESIGNED TO BE HIGH ENERGY, FUN ACTIVITIES THAT REINFORCE THE BASIC TECHNIQUES WITHOUT PRESSURE. THE GAME THEN PROGRESSES TO CHALLENGE PLAYERS TO TRY THEIR NEW SKILLS IN A SLIGHTLY MORE COMPETITIVE SCENARIO. SMALL-SIDED GAMES – OPPOSED 6 V 6 & 8 V 8. 30 MINUTES EACH PRACTICE SHOULD CONCLUDE WITH A SMALL-SIDED GAME. 6 V 6 (60 X 40 YARDS) OR 8 V 8 (70 X 50 YARDS) WITH NORMAL

RULES INCLUDING OFFSIDE. COOL DOWN. 5 MINUTES SPEND FIVE MINUTES AT THE END OF EACH SESSION COOLING DOWN. REINFORCING POINTS FROM THE SESSION WITH Q & A. PLAYING THE 6 V 6 TO 8 V 8 GAME EVERY PRACTICE SHOULD CONCLUDE WITH A SMALL-SIDED GAME. REMEMBER THAT THE GAME IS THE BEST TEACHER OF ALL. YOUR

MAIN AIM IS TO CREATE AN ENJOYABLE, CHALLENGING, POSITIVE AND SAFE ENVIRONMENT IN WHICH YOUR PLAYERS CAN

DEVELOP. THIS SHOULD BE THE LARGEST PORTION OF YOUR PRACTICE – ABOUT THIRTY MINUTES IN LENGTH. ORGANIZATION 1) FIELD SIZE: 60 X 40 YARDS (6 V 6) TO 70 X 50 YARDS (8 V 8). 2) EQUIPMENT: USE CONES TO CLEARLY MARK OUT THE AREA OF THE FIELD. USE UPRIGHT CONES OR FLAGS AS GOALS AND PLACE THEM ABOUT 6 FEET APART. USE BIBS TO AVOID CONFUSION AMONGST PLAYERS. PLAY WITH A SIZE 4 BALL. TEAMS HAVE A GOALKEEPER. EVERY PLAYER SHOULD HAVE THE OPPORTUNITY TO BE GOALKEEPER. USE THIS TIME TO BRIEFLY EXPLAIN

THE ROLE OF THE GOALKEEPER IN THE GAME.

RECOMMENDED BREAKDOWN FOR A TYPICAL U12 PRACTICE SESSION

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6 V 6 WILL PROMOTE PLAYERS GETTING MORE TOUCHES ON THE BALL MORE AND BEING INVOLVED AS MUCH AS POSSIBLE, AS WELL AS

CREATE 1 V 1 SITUATIONS. 8 V 8 WILL INTRODUCE SOME OF THE TACTICAL ELEMENTS OF THE GAME BUT SHOULD STILL ALLOW FOR 1 V 1 OPPORTUNITIES. KEEP INSTRUCTIONS CLEAR AND TO A MINIMUM AND USE YOUR ENTHUSIASM TO KEEP ALL PLAYERS MOTIVATED. ALWAYS STRESS THE IMPORTANCE OF FAIR PLAY AND SPORTSMANSHIP AND HAVE THE PLAYERS SHAKE HANDS / HIGH FIVE AT THE END

OF EACH GAME. BY THE END OF YOUR SESSION MAKE SURE THAT ALL YOUR PLAYERS HAVE ACHIEVED SOME MEASURE OF SUCCESS.

6 V 6 GAME LAYOUT 6 V 6 GAME IN 60 X 40 AREA, WITH A GOALKEEPER. HAVE A SUPPLY

OF BALLS AT THE SIDE TO KEEP THE GAME FLOWING AND TO TRY AND

LIMIT STOPPAGES. A 3-1-1 FORMAT SHOULD STILL ENCOURAGE 1 V 1 SITUATIONS. ENCOURAGE LEFT AND RIGHT DEFENDER TO GET FORWARD AND BUILD

ATTACKS. ENCOURAGE ATTACKS TO START FROM GOALKEEPER BY ROLLING THE

BALL TO LEFT OR RIGHT DEFENDER IN WIDE POSITIONS OF THE FIELD.

8 V 8 GAME LAYOUT 8 V 8 GAME IN 70 X 50 AREA, WITH A GOALKEEPER. HAVE A SUPPLY

OF BALLS AT THE SIDE TO KEEP THE GAME FLOWING AND TO TRY AND

LIMIT STOPPAGES. ENCOURAGE LEFT AND RIGHT DEFENDER TO GET FORWARD AND BUILD

ATTACKS. ENCOURAGE ATTACKS TO START FROM GOALKEEPER BY ROLLING THE

BALL TO LEFT OR RIGHT DEFENDER IN WIDE POSITIONS OF THE FIELD. LEFT AND RIGHT ATTACKERS TO PROVIDE SUPPORT TO CENTRE STRIKER

IN ATTACKS. ALL PLAYERS ATTEMPT TO WIN THE BALL BACK AS SOON AS

POSSESSION IS LOST.

RECOMMENDED BREAKDOWN FOR A TYPICAL U12 PRACTICE SESSION

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BEATING AN OPPONENT – TURNS & 1 V 1 MOVES

CONCEPT EXPLANATION

REPETITION PLAYERS WILL NOT ALWAYS BE SUCCESSFUL

SLOW START ALLOW PLAYERS TO BE SUCCESSFUL BEFORE PROGRESSING

LOW CENTRE OF GRAVITY VITAL TO ALLOW QUICK CHANGES OF DIRECTION WITH ACCELERATION

OVER-EMPHASIZE GET PLAYERS TO EXAGGERATE THEIR MOVEMENTS AND USE THEIR BODY IN 1V1 SITUATION

BE CONFIDENT PRAISE EVERY ATTEMPT

BELOW ARE 6 TURNS AND 9, 1 V 1 MOVES THAT WE WOULD WANT PLAYERS TO BE CONFIDENT OF PERFORMING, OR AT LEAST

ATTEMPTING, BY THE END OF THE U12 PROGRAM.

TURNS DRAG BACK: WITH BALL UNDER CONTROL, PLACE SOLE OF FOOT ON TOP OF BALL AND QUICKLY DRAG BALL ACROSS THE FRONT OF BODY. PUSH THE

BALL AWAY WITH OUTSIDE OF SAME FOOT AND ACCELERATE INTO SPACE. STOP TURN: WITH BALL UNDER CONTROL, PLAYER FEINTS TO PASS OR SHOOT TO GET DEFENDER OFF BALANCE. PLACE SOLE OF FOOT ON TOP OF BALL

TO STOP IT DEAD. QUICKLY PLACE SAME FOOT ON OTHER SIDE OF BALL BETWEEN DEFENDER AND YOURSELF IN A HOPPING MOTION. WITH KNEES BENT, BRING OTHER FOOT QUICKLY OVER THE BALL AND PUSH THE BALL AWAY WITH OUTSIDE OF OPPOSITE FOOT AND

ACCELERATE INTO SPACE. INSIDE & OUTSIDE HOOK/CUT: WITH BALL UNDER CONTROL, REACH WITH INSIDE OR OUTSIDE OF FOOT AND HOOK BALL BACK 180 DEGREES BEHIND BODY. KNEES

SHOULD BE BENT AND BALL SHOULD BE PUSHED INTO SPACE. QUICKLY TAKE BALL AWAY IN OPPOSITE DIRECTION WITH OUTSIDE OF

OPPOSITE FOOT AND ACCELERATE INTO SPACE. CRUYFF: WITH BALL UNDER CONTROL, PLAYER FEINTS TO PASS OR SHOOT TO GET DEFENDER OFF BALANCE. BRING LEG AROUND OUTSIDE OF

BALL SO INSTEP MAKES CONTACT WITH BALL. PUSH BALL BACK AND UNDERNEATH BODY. WITH KNEES BENT PUSH BALL AWAY WITH

OUTSIDE OF OPPOSITE FOOT AND ACCELERATE INTO SPACE. STEP OVER: WITH BALL UNDER CONTROL, PLAYER FEINTS TO PASS OR SHOOT TO GET DEFENDER OFF BALANCE. BRING THE PASSING FOOT QUICKLY

OVER THE TOP OF THE BALL WITHOUT TOUCHING IT. PLANT FOOT PAST BALL WITH TOE POINTING AWAY FROM DEFENDER. WITH BENT

KNEES, QUICKLY TURN BODY 180 DEGREES AND TAKE BALL AWAY WITH OUTSIDE OF SAME FOOT OR INSIDE OF OPPOSITE FOOT AND

ACCELERATE INTO SPACE.

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BEATING AN OPPONENT – TURNS & 1 v 1 MOVES

MOVES MATTHEWS OR FAKE: USE FULL BODY AND LUNGE TO ONE SIDE TO GET DEFENDER OFF BALANCE. PUSH THE BALL AWAY AND PAST THE DEFENDER USING THE OUTSIDE OF THE OPPOSITE FOOT. ACCELERATE INTO SPACE AND PLACE BODY QUICKLY BETWEEN DEFENDER AND THE BALL. PUSH & GO: A SIMPLE, SLOW APPROACH TOWARDS THE DEFENDER, PUSH THE BALL PAST THE OPPONENT AND ACCELERATE TO CATCH UP TO THE BALL. ENSURE THAT THE PLAYER GETS THEIR BODY IN-BETWEEN THE BALL AND THE OPPONENT AS THEY ACCELERATE AWAY. SCISSORS: SLOW APPROACH TO THE OPPONENT, BRING THE FRONT FOOT AROUND THE FRONT OF THE BALL, TO PROTECT IT FROM THE DEFENDER. AS THE WEIGHT SHIFTS TO THE FRONT FOOT PUSH THE BALL AWAY AND PAST THE DEFENDER USING THE OUTSIDE OF THE OPPOSITE FOOT. ACCELERATE INTO SPACE AND PLACE BODY QUICKLY BETWEEN DEFENDER AND THE BALL. DOUBLE SCISSORS: BODY FORWARD. REPEAT MOVEMENT ABOVE A SECOND TIME TO THROW DEFENDER OFF BALANCE. MOVEMENT SHOULD BE FLUID AND QUICK. STOP AND GO: USED WHEN DEFENDER IS EVEN WITH ATTACKER. BREAK MOMENTUM OF DRIBBLE BY STOPPING THE BALL WITH THE SOLE OF FOOT AND THEN QUICKLY PUSH FORWARD WITH TOE OR LACES OF OPPOSITE FOOT (CAN ALSO USE SAME FOOT). HESITATION WILL GET DEFENDER OFF BALANCE AND ALLOW ATTACKER TO ACCELERATE AWAY. PULL BACK: TO BE USED WHEN DEFENDER IS EVEN WITH ATTACKER. FEINT INITIALLY TO GET DEFENDER OFF BALANCE. USE SOLE OF FOOT TO PULL BALL BACK AND THEN PUSH BEHIND STANDING LEG AND ACCELERATE AWAY. YOU CAN ALSO LOOK AT THE “RONALDO” VARIATION WHERE HE SIMPLY CHOPS THE BALL BEHIND THE STANDING LEG AND ACCELERATES AWAY. INSIDE OUT : DRIBBLE AT DEFENDER WITH BALL CLOSE AND UNDER CONTROL. TOUCH THE BALL INSIDE TOWARDS THE DEFENDER WITH THE INSIDE OF THE FOOT AND THEN VERY QUICKLY TAKE THE BALL AWAY IN THE OPPOSITE DIRECTION AND PAST THE DEFENDER WITH THE OUTSIDE OF THE SAME FOOT. ACCELERATE PAST DEFENDER INTO SPACE. THIS CAN ALSO BE REVERSED FOR AN OUTSIDE-IN MOVE. MARADONA: PLACE SOLE OF FOOT ON TOP OF BALL AND SPIN QUICKLY AWAY USING THE SOLE OF THE OTHER FOOT. USEFUL IN GETTING OUT OF TIGHT SPACES. NUTMEG: TO BE USED WHEN A DEFENDER HAS BECOME SQUARE TO THE PLAY AND IS OFF BALANCE. QUICKLY PLAY THE BALL BETWEEN THE DEFENDERS LEGS AND RUN AROUND THE DEFENDER TO THE OTHER SIDE AND ACCELERATE INTO SPACE.

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AGE GROUP/PROGRAM: U12 TOWN WEEK # 1 THEME: TURNS & MOVES/MADRID

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Increase quality of turns Improve confidence in 1v1

attacking situations Work both feet, to keep

defenders guessing

Push ball out in front Encourage passing to set up 1v1 situations or goal

scoring opportunities Use feints, deception to elude defenders Change direction in order to go for any of the

goals

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: TURNS & MOVES SET UP: 20X20 YARD AREA PROGRESSION

Each player dribbles up to each cone and executes a turn and dribbles back to their start cone. Start with the easiest: drags and hooks (both feet) and work up to more difficult turns.

1. First player to make four turns? 2. Once they have made turn can they

change direction and dribble to the next start cone (all players go the same direction)

3. Moves

CORE GAME 1: 1V1 END ZONE SET UP: 15X15 YARD AREA PROGRESSION

Defenders are stationed at side of square. Attacker starts in middle of one side of square. Defender starts with ball and passes to attacker – is allowed to move on attacker’s 1st touch. Attacker tries to get into end zone to score. If defender wins ball, they can dribble over attacker’s end line to score.

1. Start defenders on other side. 2. Defender can move as ball moves. 3. Attacker starts with the ball – on ground

and then in hands. 4. Move defender to opposite end line from

attacker.

CORE GAME 2: CORNER DRIBBLING SET UP: 40 X 30 YARD AREA PROGRESSION

Set up 4 goals in each corner of field. Player can score a goal by dribbling through any of the mini goals. Play for a designated time or for a predetermined number of goals.

1. Teams can only score in 2 of the goals – start with diagonal and then move to two goals on same end line.

2. Players’ score by passing through mini-goals – make goals smaller.

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY:

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AGE GROUP/PROGRAM: U12 TOWN WEEK # 2 THEME: 1 & 2 TOUCH PASSING/BARCELONA

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Develop quality first touch Correct weight of passing Maintaining possession

All players on their toes Quality of pass Speed of support Create a wide angle to get a pass Big touch out of feet when receiving

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: 1-2 PASSING SET UP: 20X10 YARD AREA PROGRESSION

Set up groups of 4 with one ball per group. Place 2

players at opposite end of area. First player in line (A, B) must dribble towards (C) and (D) and passes to player facing them. When each player (A, B) is approximately 2-3 yards away they play a give and go with receiving player. The sequence is repeated for a designated number of reps or for a predetermined period of time.

1. Use only one foot. 2. Lay ball off to both sides so receiving

player must take with left and right foot. 3. Extend distance and have give and go

from further away.

CORE GAME 1: PASS & MOVE SET UP: 20X10 YARD AREA PROGRESSION

Four players to a group with one ball. Two players in middle provide support for the target players at either end. Play starts when a target player passes into a support player to their left, then to their right and plays a long pass into the opposite target player. The support players then move to the other end to repeat the process.

1. All players must take 2 touches. 2. Inside players are only allowed 1 touch. 3. Make it competitive. 1 goal scored for

getting ball from one end to the other. First team to 10.

CORE GAME 2: PASSING 5V5 SET UP: 60 X 40 YARD AREA PROGRESSION

Set Up: 60x40Yard Area with 4 support players on the side lines and 2 GK’s. Normal rules apply but players in possession can play to any of the four support players on side. The support player can only play back to the team they received from.

1. Support players are only allowed 2 touches.

2. Support players are only allowed 1 touch. 3. Move support players to end line.

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY:

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AGE GROUP/PROGRAM: U12 TOWN WEEK # 3 THEME: BALL CONTROL/ARSENAL

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Consistency in controlling the ball Developing a quality 1st touch composure

Eyes on ball and get in line of ball First touch is soft to take the impact of the ball 2nd touch is a pass back

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: BALL CONTROL SET UP: 5 YARDS APART PROGRESSION

In pairs 5 yards apart, one player serves, the other player is on their toes ready to receive. Start with 2-3 touch on the right foot and then work to the left. Progress to 2 touch and then 1 touch. Then ask the servers to throw the ball, so their partner can make a side foot volley back, work both feet. Then progress to volley the ball back with the laces (not power just technique). Move on to 2 touch; thigh & then chest with a volley back to the server (allow the player one bounce if they need it). Play for 1 minute then rotate positions.

1. Work your way up; inside foot volley, laces volley, thigh-volley, chest-volley

2. How many times out of 10 can you get it back to the server?

3. Headers

ISOCCER TEST: 14 AERIAL CONTROL PROGRESSION

For more information visit www.isoccer.org

Set Up: Have a square made of cones 5mx5m for each pair. One player serves throwing the ball under arm, and the other player controls the ball using different body parts and passes it back with a volley using the designated foot (RV or LV). 8 control/volley – Head RV, Head LV, Chest RV, Chest LV, R Thigh RV, L Thigh LV, R Foot RV, L Foot LV.

1. Attempt to complete set of 8 control/volleys from 2.5m away. For every successful control/volley they get 1 point.

2. If you score 6 or more point, server a move back and does another set of 8 control/volleys from 5m away (can only move if scored 6 or more).

CORE GAME 2: SET UP: PROGRESSION

2 teams playing against each other. No GK, corners or goal kicks, every time the ball goes out of play it’s a THROW IN. The sequence must be player 1 throws for player 2 to head the ball to another player to catch. You score a goal by heading the ball into the goal. Players can’t be contested when going to head the ball.

1. Add a GK 2. If ball touches ground you lose possession 3. Heading and volleys used to score

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY:

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AGE GROUP/PROGRAM: U12 TOWN WEEK # 4 THEME: TURN WITH BACK TO

PRESSURE/MAN UTD

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Improve turning under pressure Work both sides and different

turns Speed of play

Quick movement on an off the ball Striker looks to check away and gain a yard on

defender, and comes to meet the ball Look to turn and face goal immediately. if it’s not on, be creative to turn past defender Play back to server when appropriate

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: BACK TO PRESSURE SET UP: 20X10 YARD AREA PROGRESSION

Groups of 4 with 2 balls. Place 2 players on end lines with balls and 2 in the middle. A passes to B and follows pass. B turns to left using inside of foot and dribbles to the opposite end. As A arrives at the middle cone they turn to face the group they started at to receive a pass.

1. Turn to the right with inside of foot. 2. Turn to the left with outside of foot. 3. Turn to right with outside of foot. 4. Receiving player passes instead of

dribbles.

CORE GAME 1: TURNING WITH PRESSURE SET UP: 20X20 YARD AREA PROGRESSION

The red player will receive a pass from the server at the edge of the box. The red player must turn and attempt to dribble through one of the three goals. The yellow player is the defender and must try to win the ball. If they do, they attempt to dribble through the two top goals.

1. Take away the side goals and make the centre goal wider

2. Now add a GK

CORE GAME 2: POSSESSION SET UP: 15X15 YARD AREA IN THE FINAL 3RD PROGRESSION

Reds must keep possession of the ball for five passes. They must then pass into the feet of the striker who tries to turn and shoot on goal.

1. The player who passes out can join the attack to create a 2v1

2. One defender can join the 2v1 to create a 2v2

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY:

www.globalpremiersoccer.com

AGE GROUP/PROGRAM: U12 TOWN WEEK # 5 THEME: ATTACKING IN THE FINAL 3RD/SPURS

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Improve quality & composure in front of goal

Decision making in the final 3rd

First touch out of feet Get head up and look to cross to the front post Attack the front post Attackers need to get in front of defenders Look for rebounds

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: LONG RANGE PASSING SET UP: 30X15 YARD AREA PROGRESSION

Players in pairs are to pass to each other whilst trying to keep the ball in their channel.

1. Use both feet 2. Inside and outside of the foot to curl the

ball 3. Laces 4. Number of passes race

CORE GAME 1: CROSSING & FINISHING SET UP: FINAL 3RD PROGRESSION

The exercise starts with one player passing to themselves down the line; they then run after their ball and cross it for two forwards who are making runs in to the box. One forwards will finish the other will look for rebounds. Work both sides of the field.

1. First time finish (1 touch) 2. Forwards crossover their runs 3. Crosser chips the ball in to the area

CORE GAME 2: CHANNEL GAME SET UP: 30X30 YARD AREA PROGRESSION

Players must attempt to get wide into a channel with the ball. Here they cannot be challenged. Once in the channel players must cross or pass only before rejoining play. Players cannot dribble back into play.

1. Allow player only 7 seconds within the channel before passing or crossing

2. Take away the channels 3. Allow players a point if the run with the

ball for more than 3 seconds

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY:

www.globalpremiersoccer.com

AGE GROUP/PROGRAM: U12 TOWN WEEK # 6 THEME: FINISHING/INTER MILAN

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Develop a variety of finishes in front of goal

Confidence in using both feet

Keep eye on the ball Head down and follow through with the strike Attempt to hit corners Follow up for re-bounds

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: SHOOTING SET UP: 30X15YARD AREA (6-8 YARD GOAL) PROGRESSION

Have two players each end with a GK in the middle. Players take it in turns to shoot at the goal. Progression:

1. GK serves the ball (play 2-3 touch) 2. GK serves a bouncing ball 3. Add player at each end so players can

play a wall pass or overlap pass before shooting

4. Add defender so the striker has to take the ball to the side before shooting

CORE GAME 1: FINISHING IN PAIRS SET UP: 15 YARDS AWAY FROM GOAL PROGRESSION

With a 5x5x5 triangle Red player will dribble towards the cone at the point of the triangle and stop the ball dead, continuing with a curved run looking for rebounds as the blue player runs up to strike the dead ball at goal.

1. Finish with inside of foot 2. Finish with laces 3. Use the weaker foot 4. Add in a GK

CORE GAME 2: SHOOT ON SIGHT SET UP: 40X30 YARD AREA PROGRESSION

Players are split into two teams. The goal is centrally placed in the field. Both teams can score on either side of the goal. Normal scrimmage rules apply such as throw-ins. No GK at first.

1. Add a GK who is neutral. They play the ball into space if they save.

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY:

www.globalpremiersoccer.com

AGE GROUP/PROGRAM: U12 TOWN WEEK # 7 THEME: SWITCHING THE POINT OF

ATTACK/LYON

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Awareness Speed of play Possession Exploiting space

Head up – Look for best pass Communication with and without ball Receive on half turn and play out. – i.e. ball comes

from left and played out to the right Can the play change direction

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: FIGURE 0F 8 SET UP: 15X15 YARD AREA PROGRESSION

The practice starts in the top left of the box. After every pass made, the player making the pass must follow to the next cone. Players on the left always pass up the line. Players on the right play diagonally.

1. Limit the players to 3 or 2 touch 2. Use other foot to control and pass 3. Check away to receive the ball

CORE GAME 1: SWITCHING THE POINT OF

ATTACK SET UP: 40X30 YARD AREA PROGRESSION

One player in each of the three boxes. 9v3. Players must try to keep possession and feed the ball into one of the box players who pass the ball back out to their teammates. Remember to swap the defenders and box players

1. When you pass into a box you must swap with that person

2. When the box player receives, they must play a wall pass with someone

3. Set three or two touch for box players

CORE GAME 2: SWITCHING SET UP: 50X40 YARDS OR HALF FIELD PROGRESSION

It is 6v4 in favor of the defensive side with an extra 2 target players. The attacking teams try to score a goal and the defensive side must attempt to pass to a target player in one of the gates in the corners of the field. The point of the game is to play out wide immediately, and if one target man is covered can the point of attack be switched.

1. Players limited to 3 touches 2. Players must dribble through the gates

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY:

www.globalpremiersoccer.com

AGE GROUP/PROGRAM: U12 TOWN WEEK # 8 THEME: GK: ANGLES/CHELSEA

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Knowledge of GK position Correct technique

Plant step is towards the flag you are diving to Never dive backwards, position yourself so you

can dive at a 45 degree angle Cut off the angle. Get set for the shot. React to the different types of service.

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: SET UP: PROGRESSION

Set-up: 6 flags (different colored cones can be used as well) placed eight yards from the center cone. Place a ball at each of the six flags. Goal keeper starts at the center cone and lines themselves up parallel with the first flag. The GK lowers their center of gravity and performs a low dive to the ball positioned at the flag.

1. Coach shouts a different number flag each time the goal keeper returns to the center cone. Goalkeeper performs dive to the indicated flag.

2. As goalkeeper approaches the ball with hands, try and kick the ball loose.

CORE GAME 1: SET UP: PROGRESSION

Set-up: Set two cones 1 yard off the goal line and two yards in from the posts. Servers line up with balls just behind the corners of the six yard box. Goalkeeper(s) faces forward and moves in front of the cone, gets set and receives the volley or shot. Throw the ball back to the server and repeat.

1. Goal keepers start in kneeling down position, and starts facing the goal.

2. Goal keeper makes low dive save from server 1 and collapse dive save from server 2.

3. Servers take and touch a then shoot.

CORE GAME 2: SET UP: PROGRESSION

Set-up: Set up four different stations: Goalkeeper starts at the near post facing the first server. At the “1” they receive a volley from the first server, a low dive from the second server “2” and recovers quickly to their feet. At the third station, the goalkeeper jumps over the cone laterally and makes a collapse dive save. The fourth service is from the hands and is a power dive over the cone to the near post. Repeat to the other side as well.

1. Increase the amount of reps to 5 in a row. 2. If the goalkeeper drops or fumbles a ball

they must start at the beginning.

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY:

www.globalpremiersoccer.com

AGE GROUP/PROGRAM: U12 TOWN WEEK # 9 THEME: DEFENDING (BALANCE)/BAYERN

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Learning the roles & responsibilities of the 1st, 2nd, and 3rd defender

Apply quick pressure, slow up on approach and delay the attack

Get the defense compact so ball can’t be played through

Intercept or steal the ball where appropriate Communicate to each other! ‘You pressure!’

‘Cover!’

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: 5V2 SET UP: 15X15 YARD AREA PROGRESSION

Play 5 attackers vs. 2 defenders, rotate positions after 90 seconds. If defenders win the ball they can keep position or pass back to the attackers and try to win possession again.

1. How many passes can the attackers complete?

2. How many touches can the defenders make in 90 seconds

CORE GAME 1: PRESSURE-COVER-BALANCE SET UP: 3 BOXES 5X5 YARD AREA PROGRESSION

2 cones on either side of the 5x5 two yards back. Players outside the squares attempt to get the ball to the other side by passing through the defense. Whichever outside player has possession of the ball the defender nearest applies the Pressure. The other two become the cover and balance. Use the lines if you are Cover and use the cones if you are Balance. (See Diagram) No one can come out of their box or their cone.

1. Lanes - 3v3 game so that there are three channels where everyone is restricted to their own zone. Attackers must get past the defense and run the ball over the line.

CORE GAME 2: 3V3 WITH GOAL SET UP: FINAL 3RD OR 30X20 YARD AREA PROGRESSION

Defenders start by passing into the opposite attackers. Defenders starting position is on the 6 yard box. Attackers must keep the ball under control and try to score. Defender must win the ball or force the attacker out of bounds to the sides to win a point. Progressions:

1. Now add in goals with goalkeepers

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY:

www.globalpremiersoccer.com

AGE GROUP/PROGRAM: U12 TOWN WEEK # 10 THEME: ATTACKING/AJAX

SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

Confidence to finish from crosses Improve crossing & delivery Support play

Movement of strikers to receive ball Try to attack the front post and get in front of GK Get ball out of feet to strike Quality of shot. Don’t take too long to shoot Crosses need to be aiming for front post

Developing more physically Beginning to understand tactics Enjoys being part of the team Individual targets & achievement set

WARM UP: SET UP: 14 AERIAL CONTROL PROGRESSION

For more information visit www.isoccer.org

Set Up: Have a square made of cones 5mx5m for each pair. One player serves throwing the ball under arm, and the other player controls the ball using different body parts and passes it back with a volley using the designated foot (RV or LV). 8 control/volley – Head RV, Head LV, Chest RV, Chest LV, R Thigh RV, L Thigh LV, R Foot RV, L Foot LV.

1. Attempt to complete set of 8 control/volleys from 2.5m away. For every successful control/volley they get 1 point.

CORE GAME 1: FINISHING FROM CROSSES SET UP: 30X30 YARD AREA PROGRESSION

Set Up: 30Wx30L Yard Area split into 2 halves. 2 goals with GK’s. 2 strikers in each half with 3 servers per team numbered 1, 2, and 3. Coach calls out either, 1, 2 or 3 and the servers for each team will pass the ball into their strikers who must try and score. Whichever pair scores first gets a point. Position the servers at different points as shown.

1. Finish with either one or two touch 2. Add one defender in 3. Vary the type of serve – throws if

necessary

CORE GAME 2: THROWN IN GAME SET UP:50X40 YARD AREA PROGRESSION

2 teams playing against each other. No GK, corners or goal kicks, every time the ball goes out of play it’s a THROW IN. The sequence must be player 1 throws for player 2 to head the ball to another player to catch. You score a goal by heading the ball into the goal. Players can’t be contested when going to head the ball.

1. Add a GK 2. If ball touches ground you lose possession 3. Heading and volleys used to score

SMALL SIDED GAME SET UP:

8v8 with normal rules. Play 2 periods of 12-15 minutes.

HOMEWORK: ISOCCER TEST: BALL MASTERY: