The 5 Myths Of Game-based Learning - PAXsims · 2013. 10. 5. · Kingdoms Of Amalur - Reckoning ....
Transcript of The 5 Myths Of Game-based Learning - PAXsims · 2013. 10. 5. · Kingdoms Of Amalur - Reckoning ....
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The 5 Myths Of
Game-based
Learning
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"I believe strongly in
game-based learning,
but..."
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"...Life is a kind of Chess, in which we
have often points to gain, and
competitors or adversaries to contend
with, and in which there is a vast
variety of good and ill events... By
playing at Chess then, we may learn:
1st, Foresight... 2nd, Circumspection
(and) 3rd, Caution..." -- Benjamin
Franklin
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Myth #2 – Games Work Because
They Capture Attention
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Games = “fun”
= increased attention
= increased learning
“The Magic Formula”
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Games Work Because
They Are Voluntary!
Game = Voluntary attempt to
overcome an unnecessary
obstacle = “fun” = …
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Portal II
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Kingdoms Of Amalur - Reckoning
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The Power Of Context
“The Mind’s Lie is a very
enjoyable game to play. It is
stimulating, engaging
and fun!”
“[The game] should be less
intellectual and more down
to Earth”
“It was enjoyable and generally
entertaining, especially within
the context in which we played
the game.”
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Myth #3 –
“I Need A Game That
Teaches…”
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Game-based Learning Is
Plural! You need to consider:
o Different ways of learning
o Different gaming styles
o Different game themes
o Different kinds of “fun”
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The 14 Kinds of
Fun
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Why Not Develop Your Own Games?
• Mobile game ~ 1
million
• Web game ~1
million
• PC/Console game
~8-60 million
• MMO 100 million +
1
3
2
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The game comes first The game comes first The game comes first
Myth #4 – Learning
Objectives Come First
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Results
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Experiment:
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Class: Strategic Intelligence
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Class: Student Satisfaction
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What is going on here?
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And
here?
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Flow State → Implicit Learning
“Good games operate at
the outer and growing
edge of a player’s
competence, remaining
challenging, but doable.”
- James Gee
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Why Games?
“Indeed, experiments have shown
that the more mental work readers
have to do to infer a cause from a
set of facts, the more memorable the
causal inference will be.”
– Daniel J. Simons and
Christopher F. Chabris
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Why Games?
"...variability in constructing
learning situations requires greater
student effort. As a result, engaging in
such situations may be less enjoyable for
students and lead to lower student
ratings of their instructors..."
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Why Games?
"...This can be an important consideration on
campuses where small differences in student
responses on course evaluations are used—we
believe inappropriately— to inform salary,
promotion, and tenure decisions."
– Diane F. Halpern and Milton D. Hakel, Applying the
Science of Learning to the University and Beyond, 2003
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Myth #5
“Play games all term?
The students are going to love this…”
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thank
you!
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Resources http://playinterrobang.com/
http://www.filamentgames.com/
http://jayisgames.com/
http://boardgamegeek.com/
http://www.g4ed.com/index.php/aboutus
http://www.gamesforchange.org/
http://www.jamespaulgee.com/
http://janemcgonigal.com/
http://www.edutopia.org/blog/film-
festival-video-game-based-learning
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