I Can Learn From Losing!. Playing games can be so much fun! What games do YOU like to play?
TH E Inside/6490.pdfWHO CAN CONDUCT THESE GAMES? Any trainer, manager, or consultant can conduct the...
Transcript of TH E Inside/6490.pdfWHO CAN CONDUCT THESE GAMES? Any trainer, manager, or consultant can conduct the...
TH E
CA~D GAMES
FO~ MASTE~1 NG THE M BT1reg
P~EFE~ENCES
SIVASAI LAM TH lAG I TH IAGAAAJAN
Mountain View CA
CPP Inc
1055 Joaquin Road 2nd Floor
Mountain View CA 94043
wwwcppcom
The Type Deal Copyright 2002 by CPP Inc All reserved No part of this publication may be
reproduced stored in a retrieval or transmitted in any form or media or by any means elecshy
tronic mechanical photocopying recording or otherwise without the prior written permission of
CPP except as expressly indicated on the reproducible masters
Myers-Briggs Type Indicator MBTI and Introduction to Type are trademarks or registered trademarks
of the MBT Inc in the United States and other countries The CPP logo is a tradeshy
mark of CPP Inc
Printed in the United States of America
13 12 II 10 09 10 9 8 7 6 5 4
LIST OF REPRODUCIBLE MASTERS v
ACKNOWLEDGMENTS vii
ABOUT THE AUTHOR ix
PART ONC INTRODUCTION 1
Basic Questions 2
PARTrw0 BEF 0 R E YO U BEG I N 5
Supplies 6
Getting Ready 7
Briefing the Players 9
Facilitating the Card Game 10
Debriefing the Players middot 11
Reproducible Masters 12
PARr THRce TH E MBT Ireg CA RD GAM ES 13
Reproducible Masters 15
Game 1 Faster 17
Game 2 Team Time 21
Game 3 Two-Minute Sprint 25
iii
THE TYPE DEAU
Game 4 Card Sets
Game 5 Audio Slapjach
Game 6 Bluff
Game 7 Auction Rummy
Game 8 Match
Game 9 Ten Tricks
Game 10 Round and Round
Bonus Game Classify
PART fOUR RESOURCES
29
33
37
39
43
47
51
55
59
iv
RM 1 Feedback Table
RM2 Extraversion
RM 3 Introversion
RM4 Sensing
RM 5 Intuition
RM 6 Thinking
RM 7 Feeling
RM 8 Judging
RM9 Perceiving
RM 10 Extraversion Introversion Sensing and Intuition
RM 11 Thinking Feeling Judging and Perceiving
RM 12 Sample Game Cards
RM 13 How to Play Faster
RM 14 How to Play Team Time
v
THE TYPE DEAU
RM 15 How to Play Two-Minute Sprint
RM 16 Instructions to Game Masters
RM 17 How to Play Card Sets
RM 18 Ranks of Card Sets
RM 19 How to Play Audio Slapjack
RM 20 How to Play Bluff
RM 21A How to Play Auction Rummy
RM 21 B How to Play Auction Rummy (continued)
RM 22 How to Play Match
RM 23 What Card Is That
RM 24 How to Play Ten Tricks
RM 25 Hows Tricks
RM 26 How to Play Round and Round
RM 27 How to Play Classify
RM 28A Classification Exercise
RM 28B Classification Exercise (continued)
RM 28C Classification Exercise (continued)
RM 28DClassification Exercise (continued)
RM 28E Classification Exercise (continued)
vi
THE TYPE DEAU
BASIC QUEST10NS
WH ATS 1 N TH 1 S BIN DE 1t1
This binder contains a collection of 10 games that can be played with
the deck of MBTI game cards included with this program
HOW IS THE BINDEIt OltGAN1ZED1
The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to
prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to
the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources
WHAT AItE M BTIreg GAM E CAltDS1
There are 120 cards in the MBTIreg deck Most of the cards contain a
number and a statement that is associated with one of the eight MBTI
preferences
WHO CAN PLAY THESE GAMES1
Anyone who has taken the MBTI personality inventory (or is about to
take it) can play
2
JNT~ODUCTJON
WHO CAN CONDUCT THESE GAMES
Any trainer manager or consultant can conduct the games No special
facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of
MBTI workshops in just about any setting
WHY PLAY THESE GAMES
The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people
acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In
contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback
WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES
The games motivate people to take an active role in the mastery
of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play
HOW DO YoU PLAY THESE GAMES
The binder gives detailed instructions for conducting (and playing) each
of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games
Enjoy
3
G AM E 3
The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the
trading ~Loor o~ the Chicago Board o~ Trade ALthough
thi6 ~a6t-paced game can be played by it6eL~ it i6 an
euuective uollow-up to the previou6 game Team Time
Two-Minute Sprint reward6 individual player6 uor
rapid and correct cla66iuication Ou MBTI card6
Participants 6 to 25 Ideal number is 12 to 25 participants
organized into teams of four or five
Time Frame 15-30 minutes
Supplies Standard itemamp
bull Game cards
bull RM 1 Feedback Table
bull RMs 2-9 Preference summaries (overheads)
bull RMs 10 and 11 Preference summaries
(handouts)
25
CPP Inc
1055 Joaquin Road 2nd Floor
Mountain View CA 94043
wwwcppcom
The Type Deal Copyright 2002 by CPP Inc All reserved No part of this publication may be
reproduced stored in a retrieval or transmitted in any form or media or by any means elecshy
tronic mechanical photocopying recording or otherwise without the prior written permission of
CPP except as expressly indicated on the reproducible masters
Myers-Briggs Type Indicator MBTI and Introduction to Type are trademarks or registered trademarks
of the MBT Inc in the United States and other countries The CPP logo is a tradeshy
mark of CPP Inc
Printed in the United States of America
13 12 II 10 09 10 9 8 7 6 5 4
LIST OF REPRODUCIBLE MASTERS v
ACKNOWLEDGMENTS vii
ABOUT THE AUTHOR ix
PART ONC INTRODUCTION 1
Basic Questions 2
PARTrw0 BEF 0 R E YO U BEG I N 5
Supplies 6
Getting Ready 7
Briefing the Players 9
Facilitating the Card Game 10
Debriefing the Players middot 11
Reproducible Masters 12
PARr THRce TH E MBT Ireg CA RD GAM ES 13
Reproducible Masters 15
Game 1 Faster 17
Game 2 Team Time 21
Game 3 Two-Minute Sprint 25
iii
THE TYPE DEAU
Game 4 Card Sets
Game 5 Audio Slapjach
Game 6 Bluff
Game 7 Auction Rummy
Game 8 Match
Game 9 Ten Tricks
Game 10 Round and Round
Bonus Game Classify
PART fOUR RESOURCES
29
33
37
39
43
47
51
55
59
iv
RM 1 Feedback Table
RM2 Extraversion
RM 3 Introversion
RM4 Sensing
RM 5 Intuition
RM 6 Thinking
RM 7 Feeling
RM 8 Judging
RM9 Perceiving
RM 10 Extraversion Introversion Sensing and Intuition
RM 11 Thinking Feeling Judging and Perceiving
RM 12 Sample Game Cards
RM 13 How to Play Faster
RM 14 How to Play Team Time
v
THE TYPE DEAU
RM 15 How to Play Two-Minute Sprint
RM 16 Instructions to Game Masters
RM 17 How to Play Card Sets
RM 18 Ranks of Card Sets
RM 19 How to Play Audio Slapjack
RM 20 How to Play Bluff
RM 21A How to Play Auction Rummy
RM 21 B How to Play Auction Rummy (continued)
RM 22 How to Play Match
RM 23 What Card Is That
RM 24 How to Play Ten Tricks
RM 25 Hows Tricks
RM 26 How to Play Round and Round
RM 27 How to Play Classify
RM 28A Classification Exercise
RM 28B Classification Exercise (continued)
RM 28C Classification Exercise (continued)
RM 28DClassification Exercise (continued)
RM 28E Classification Exercise (continued)
vi
THE TYPE DEAU
BASIC QUEST10NS
WH ATS 1 N TH 1 S BIN DE 1t1
This binder contains a collection of 10 games that can be played with
the deck of MBTI game cards included with this program
HOW IS THE BINDEIt OltGAN1ZED1
The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to
prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to
the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources
WHAT AItE M BTIreg GAM E CAltDS1
There are 120 cards in the MBTIreg deck Most of the cards contain a
number and a statement that is associated with one of the eight MBTI
preferences
WHO CAN PLAY THESE GAMES1
Anyone who has taken the MBTI personality inventory (or is about to
take it) can play
2
JNT~ODUCTJON
WHO CAN CONDUCT THESE GAMES
Any trainer manager or consultant can conduct the games No special
facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of
MBTI workshops in just about any setting
WHY PLAY THESE GAMES
The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people
acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In
contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback
WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES
The games motivate people to take an active role in the mastery
of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play
HOW DO YoU PLAY THESE GAMES
The binder gives detailed instructions for conducting (and playing) each
of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games
Enjoy
3
G AM E 3
The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the
trading ~Loor o~ the Chicago Board o~ Trade ALthough
thi6 ~a6t-paced game can be played by it6eL~ it i6 an
euuective uollow-up to the previou6 game Team Time
Two-Minute Sprint reward6 individual player6 uor
rapid and correct cla66iuication Ou MBTI card6
Participants 6 to 25 Ideal number is 12 to 25 participants
organized into teams of four or five
Time Frame 15-30 minutes
Supplies Standard itemamp
bull Game cards
bull RM 1 Feedback Table
bull RMs 2-9 Preference summaries (overheads)
bull RMs 10 and 11 Preference summaries
(handouts)
25
LIST OF REPRODUCIBLE MASTERS v
ACKNOWLEDGMENTS vii
ABOUT THE AUTHOR ix
PART ONC INTRODUCTION 1
Basic Questions 2
PARTrw0 BEF 0 R E YO U BEG I N 5
Supplies 6
Getting Ready 7
Briefing the Players 9
Facilitating the Card Game 10
Debriefing the Players middot 11
Reproducible Masters 12
PARr THRce TH E MBT Ireg CA RD GAM ES 13
Reproducible Masters 15
Game 1 Faster 17
Game 2 Team Time 21
Game 3 Two-Minute Sprint 25
iii
THE TYPE DEAU
Game 4 Card Sets
Game 5 Audio Slapjach
Game 6 Bluff
Game 7 Auction Rummy
Game 8 Match
Game 9 Ten Tricks
Game 10 Round and Round
Bonus Game Classify
PART fOUR RESOURCES
29
33
37
39
43
47
51
55
59
iv
RM 1 Feedback Table
RM2 Extraversion
RM 3 Introversion
RM4 Sensing
RM 5 Intuition
RM 6 Thinking
RM 7 Feeling
RM 8 Judging
RM9 Perceiving
RM 10 Extraversion Introversion Sensing and Intuition
RM 11 Thinking Feeling Judging and Perceiving
RM 12 Sample Game Cards
RM 13 How to Play Faster
RM 14 How to Play Team Time
v
THE TYPE DEAU
RM 15 How to Play Two-Minute Sprint
RM 16 Instructions to Game Masters
RM 17 How to Play Card Sets
RM 18 Ranks of Card Sets
RM 19 How to Play Audio Slapjack
RM 20 How to Play Bluff
RM 21A How to Play Auction Rummy
RM 21 B How to Play Auction Rummy (continued)
RM 22 How to Play Match
RM 23 What Card Is That
RM 24 How to Play Ten Tricks
RM 25 Hows Tricks
RM 26 How to Play Round and Round
RM 27 How to Play Classify
RM 28A Classification Exercise
RM 28B Classification Exercise (continued)
RM 28C Classification Exercise (continued)
RM 28DClassification Exercise (continued)
RM 28E Classification Exercise (continued)
vi
THE TYPE DEAU
BASIC QUEST10NS
WH ATS 1 N TH 1 S BIN DE 1t1
This binder contains a collection of 10 games that can be played with
the deck of MBTI game cards included with this program
HOW IS THE BINDEIt OltGAN1ZED1
The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to
prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to
the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources
WHAT AItE M BTIreg GAM E CAltDS1
There are 120 cards in the MBTIreg deck Most of the cards contain a
number and a statement that is associated with one of the eight MBTI
preferences
WHO CAN PLAY THESE GAMES1
Anyone who has taken the MBTI personality inventory (or is about to
take it) can play
2
JNT~ODUCTJON
WHO CAN CONDUCT THESE GAMES
Any trainer manager or consultant can conduct the games No special
facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of
MBTI workshops in just about any setting
WHY PLAY THESE GAMES
The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people
acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In
contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback
WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES
The games motivate people to take an active role in the mastery
of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play
HOW DO YoU PLAY THESE GAMES
The binder gives detailed instructions for conducting (and playing) each
of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games
Enjoy
3
G AM E 3
The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the
trading ~Loor o~ the Chicago Board o~ Trade ALthough
thi6 ~a6t-paced game can be played by it6eL~ it i6 an
euuective uollow-up to the previou6 game Team Time
Two-Minute Sprint reward6 individual player6 uor
rapid and correct cla66iuication Ou MBTI card6
Participants 6 to 25 Ideal number is 12 to 25 participants
organized into teams of four or five
Time Frame 15-30 minutes
Supplies Standard itemamp
bull Game cards
bull RM 1 Feedback Table
bull RMs 2-9 Preference summaries (overheads)
bull RMs 10 and 11 Preference summaries
(handouts)
25
THE TYPE DEAU
Game 4 Card Sets
Game 5 Audio Slapjach
Game 6 Bluff
Game 7 Auction Rummy
Game 8 Match
Game 9 Ten Tricks
Game 10 Round and Round
Bonus Game Classify
PART fOUR RESOURCES
29
33
37
39
43
47
51
55
59
iv
RM 1 Feedback Table
RM2 Extraversion
RM 3 Introversion
RM4 Sensing
RM 5 Intuition
RM 6 Thinking
RM 7 Feeling
RM 8 Judging
RM9 Perceiving
RM 10 Extraversion Introversion Sensing and Intuition
RM 11 Thinking Feeling Judging and Perceiving
RM 12 Sample Game Cards
RM 13 How to Play Faster
RM 14 How to Play Team Time
v
THE TYPE DEAU
RM 15 How to Play Two-Minute Sprint
RM 16 Instructions to Game Masters
RM 17 How to Play Card Sets
RM 18 Ranks of Card Sets
RM 19 How to Play Audio Slapjack
RM 20 How to Play Bluff
RM 21A How to Play Auction Rummy
RM 21 B How to Play Auction Rummy (continued)
RM 22 How to Play Match
RM 23 What Card Is That
RM 24 How to Play Ten Tricks
RM 25 Hows Tricks
RM 26 How to Play Round and Round
RM 27 How to Play Classify
RM 28A Classification Exercise
RM 28B Classification Exercise (continued)
RM 28C Classification Exercise (continued)
RM 28DClassification Exercise (continued)
RM 28E Classification Exercise (continued)
vi
THE TYPE DEAU
BASIC QUEST10NS
WH ATS 1 N TH 1 S BIN DE 1t1
This binder contains a collection of 10 games that can be played with
the deck of MBTI game cards included with this program
HOW IS THE BINDEIt OltGAN1ZED1
The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to
prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to
the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources
WHAT AItE M BTIreg GAM E CAltDS1
There are 120 cards in the MBTIreg deck Most of the cards contain a
number and a statement that is associated with one of the eight MBTI
preferences
WHO CAN PLAY THESE GAMES1
Anyone who has taken the MBTI personality inventory (or is about to
take it) can play
2
JNT~ODUCTJON
WHO CAN CONDUCT THESE GAMES
Any trainer manager or consultant can conduct the games No special
facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of
MBTI workshops in just about any setting
WHY PLAY THESE GAMES
The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people
acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In
contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback
WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES
The games motivate people to take an active role in the mastery
of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play
HOW DO YoU PLAY THESE GAMES
The binder gives detailed instructions for conducting (and playing) each
of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games
Enjoy
3
G AM E 3
The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the
trading ~Loor o~ the Chicago Board o~ Trade ALthough
thi6 ~a6t-paced game can be played by it6eL~ it i6 an
euuective uollow-up to the previou6 game Team Time
Two-Minute Sprint reward6 individual player6 uor
rapid and correct cla66iuication Ou MBTI card6
Participants 6 to 25 Ideal number is 12 to 25 participants
organized into teams of four or five
Time Frame 15-30 minutes
Supplies Standard itemamp
bull Game cards
bull RM 1 Feedback Table
bull RMs 2-9 Preference summaries (overheads)
bull RMs 10 and 11 Preference summaries
(handouts)
25
RM 1 Feedback Table
RM2 Extraversion
RM 3 Introversion
RM4 Sensing
RM 5 Intuition
RM 6 Thinking
RM 7 Feeling
RM 8 Judging
RM9 Perceiving
RM 10 Extraversion Introversion Sensing and Intuition
RM 11 Thinking Feeling Judging and Perceiving
RM 12 Sample Game Cards
RM 13 How to Play Faster
RM 14 How to Play Team Time
v
THE TYPE DEAU
RM 15 How to Play Two-Minute Sprint
RM 16 Instructions to Game Masters
RM 17 How to Play Card Sets
RM 18 Ranks of Card Sets
RM 19 How to Play Audio Slapjack
RM 20 How to Play Bluff
RM 21A How to Play Auction Rummy
RM 21 B How to Play Auction Rummy (continued)
RM 22 How to Play Match
RM 23 What Card Is That
RM 24 How to Play Ten Tricks
RM 25 Hows Tricks
RM 26 How to Play Round and Round
RM 27 How to Play Classify
RM 28A Classification Exercise
RM 28B Classification Exercise (continued)
RM 28C Classification Exercise (continued)
RM 28DClassification Exercise (continued)
RM 28E Classification Exercise (continued)
vi
THE TYPE DEAU
BASIC QUEST10NS
WH ATS 1 N TH 1 S BIN DE 1t1
This binder contains a collection of 10 games that can be played with
the deck of MBTI game cards included with this program
HOW IS THE BINDEIt OltGAN1ZED1
The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to
prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to
the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources
WHAT AItE M BTIreg GAM E CAltDS1
There are 120 cards in the MBTIreg deck Most of the cards contain a
number and a statement that is associated with one of the eight MBTI
preferences
WHO CAN PLAY THESE GAMES1
Anyone who has taken the MBTI personality inventory (or is about to
take it) can play
2
JNT~ODUCTJON
WHO CAN CONDUCT THESE GAMES
Any trainer manager or consultant can conduct the games No special
facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of
MBTI workshops in just about any setting
WHY PLAY THESE GAMES
The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people
acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In
contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback
WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES
The games motivate people to take an active role in the mastery
of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play
HOW DO YoU PLAY THESE GAMES
The binder gives detailed instructions for conducting (and playing) each
of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games
Enjoy
3
G AM E 3
The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the
trading ~Loor o~ the Chicago Board o~ Trade ALthough
thi6 ~a6t-paced game can be played by it6eL~ it i6 an
euuective uollow-up to the previou6 game Team Time
Two-Minute Sprint reward6 individual player6 uor
rapid and correct cla66iuication Ou MBTI card6
Participants 6 to 25 Ideal number is 12 to 25 participants
organized into teams of four or five
Time Frame 15-30 minutes
Supplies Standard itemamp
bull Game cards
bull RM 1 Feedback Table
bull RMs 2-9 Preference summaries (overheads)
bull RMs 10 and 11 Preference summaries
(handouts)
25
THE TYPE DEAU
RM 15 How to Play Two-Minute Sprint
RM 16 Instructions to Game Masters
RM 17 How to Play Card Sets
RM 18 Ranks of Card Sets
RM 19 How to Play Audio Slapjack
RM 20 How to Play Bluff
RM 21A How to Play Auction Rummy
RM 21 B How to Play Auction Rummy (continued)
RM 22 How to Play Match
RM 23 What Card Is That
RM 24 How to Play Ten Tricks
RM 25 Hows Tricks
RM 26 How to Play Round and Round
RM 27 How to Play Classify
RM 28A Classification Exercise
RM 28B Classification Exercise (continued)
RM 28C Classification Exercise (continued)
RM 28DClassification Exercise (continued)
RM 28E Classification Exercise (continued)
vi
THE TYPE DEAU
BASIC QUEST10NS
WH ATS 1 N TH 1 S BIN DE 1t1
This binder contains a collection of 10 games that can be played with
the deck of MBTI game cards included with this program
HOW IS THE BINDEIt OltGAN1ZED1
The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to
prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to
the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources
WHAT AItE M BTIreg GAM E CAltDS1
There are 120 cards in the MBTIreg deck Most of the cards contain a
number and a statement that is associated with one of the eight MBTI
preferences
WHO CAN PLAY THESE GAMES1
Anyone who has taken the MBTI personality inventory (or is about to
take it) can play
2
JNT~ODUCTJON
WHO CAN CONDUCT THESE GAMES
Any trainer manager or consultant can conduct the games No special
facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of
MBTI workshops in just about any setting
WHY PLAY THESE GAMES
The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people
acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In
contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback
WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES
The games motivate people to take an active role in the mastery
of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play
HOW DO YoU PLAY THESE GAMES
The binder gives detailed instructions for conducting (and playing) each
of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games
Enjoy
3
G AM E 3
The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the
trading ~Loor o~ the Chicago Board o~ Trade ALthough
thi6 ~a6t-paced game can be played by it6eL~ it i6 an
euuective uollow-up to the previou6 game Team Time
Two-Minute Sprint reward6 individual player6 uor
rapid and correct cla66iuication Ou MBTI card6
Participants 6 to 25 Ideal number is 12 to 25 participants
organized into teams of four or five
Time Frame 15-30 minutes
Supplies Standard itemamp
bull Game cards
bull RM 1 Feedback Table
bull RMs 2-9 Preference summaries (overheads)
bull RMs 10 and 11 Preference summaries
(handouts)
25
THE TYPE DEAU
BASIC QUEST10NS
WH ATS 1 N TH 1 S BIN DE 1t1
This binder contains a collection of 10 games that can be played with
the deck of MBTI game cards included with this program
HOW IS THE BINDEIt OltGAN1ZED1
The binder is organized into four parts Part One provides a basic introshyduction Part Two offers general guidelines for conducting the games and includes important information on supplies you will need how to
prepare for the sessions briefing the players how to best facilitate the games and debriefing the players Part Three contains the 10 MBTI card games as well as a bonus game that can be played without the cards and used as either a preliminary activity or a follow-up to
the games Reproducible masters (RMs) that can be photocopied and used as overheads and handouts are found in Parts Two and Three Part Four provides a helpful list of resources
WHAT AItE M BTIreg GAM E CAltDS1
There are 120 cards in the MBTIreg deck Most of the cards contain a
number and a statement that is associated with one of the eight MBTI
preferences
WHO CAN PLAY THESE GAMES1
Anyone who has taken the MBTI personality inventory (or is about to
take it) can play
2
JNT~ODUCTJON
WHO CAN CONDUCT THESE GAMES
Any trainer manager or consultant can conduct the games No special
facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of
MBTI workshops in just about any setting
WHY PLAY THESE GAMES
The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people
acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In
contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback
WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES
The games motivate people to take an active role in the mastery
of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play
HOW DO YoU PLAY THESE GAMES
The binder gives detailed instructions for conducting (and playing) each
of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games
Enjoy
3
G AM E 3
The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the
trading ~Loor o~ the Chicago Board o~ Trade ALthough
thi6 ~a6t-paced game can be played by it6eL~ it i6 an
euuective uollow-up to the previou6 game Team Time
Two-Minute Sprint reward6 individual player6 uor
rapid and correct cla66iuication Ou MBTI card6
Participants 6 to 25 Ideal number is 12 to 25 participants
organized into teams of four or five
Time Frame 15-30 minutes
Supplies Standard itemamp
bull Game cards
bull RM 1 Feedback Table
bull RMs 2-9 Preference summaries (overheads)
bull RMs 10 and 11 Preference summaries
(handouts)
25
JNT~ODUCTJON
WHO CAN CONDUCT THESE GAMES
Any trainer manager or consultant can conduct the games No special
facilitation skill or MBTI expertise is required The games can also be incorporated by an MBTI -qualified facilitator into various types of
MBTI workshops in just about any setting
WHY PLAY THESE GAMES
The objective of the games is to help players increase their fluency in the different MBTI preferences Such fluency enables individuals to communicate and interact more effectively with others Usually people
acquire this fluency the slow way-by interacting with others who have different MBTI preferences and then reflecting on their experiences In
contrast the card games promote quick mastery of MBTI concepts and provide immediate feedback
WHY NOT ItEAD A BOOOIt liSTEN TO A lECTUItE 1NSTEAD of PlAY1NG GAMES
The games motivate people to take an active role in the mastery
of MBTI preferences They provide a wide variety of experiences in a highly engaging context And best of all theyre fun to play
HOW DO YoU PLAY THESE GAMES
The binder gives detailed instructions for conducting (and playing) each
of the 10 games The following section provides some general instrucshytions for getting maximum results from all the games
Enjoy
3
G AM E 3
The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the
trading ~Loor o~ the Chicago Board o~ Trade ALthough
thi6 ~a6t-paced game can be played by it6eL~ it i6 an
euuective uollow-up to the previou6 game Team Time
Two-Minute Sprint reward6 individual player6 uor
rapid and correct cla66iuication Ou MBTI card6
Participants 6 to 25 Ideal number is 12 to 25 participants
organized into teams of four or five
Time Frame 15-30 minutes
Supplies Standard itemamp
bull Game cards
bull RM 1 Feedback Table
bull RMs 2-9 Preference summaries (overheads)
bull RMs 10 and 11 Preference summaries
(handouts)
25
G AM E 3
The de6ign o~ thi6 game wa6 in6pired by a Vi6it to the
trading ~Loor o~ the Chicago Board o~ Trade ALthough
thi6 ~a6t-paced game can be played by it6eL~ it i6 an
euuective uollow-up to the previou6 game Team Time
Two-Minute Sprint reward6 individual player6 uor
rapid and correct cla66iuication Ou MBTI card6
Participants 6 to 25 Ideal number is 12 to 25 participants
organized into teams of four or five
Time Frame 15-30 minutes
Supplies Standard itemamp
bull Game cards
bull RM 1 Feedback Table
bull RMs 2-9 Preference summaries (overheads)
bull RMs 10 and 11 Preference summaries
(handouts)
25