Textured metals - Chaos Group
Transcript of Textured metals - Chaos Group
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V-RAY 매터리얼 파트 2.2 Textured metals
아티스트가 3ds Max에서 V-Ray 매터리얼을 사용하여 금속 표면을 만드는 몇 가지 방법에 대해
설명한다
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1. 09 Studio 폴더에서 01 VRay Mtl A.max 화면을 연다
2. Render Setup을 열고 몇 가지 렌더 요소가 추가된 것을 확인한다:
3. Render를 시작하고 처리할 때까지 잠시 기다린다
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4. V-Ray 프레임버퍼에서 Stop 버튼을 클릭한다:
5. Region Render 도구를 사용해서 회색 의자 주위에 지역을 설정하고 V-Ray 프레임버퍼에 있는
Start interactive rendering 버튼을 클릭한다
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6. Slate Material Editor를 열고 Textured Metal 탭에 들어가서 Gray VRayMtl 매터리얼을
선택한다
7. Diffuse 파라미터가 RGB 20;20;20으로, Reflect 파라미터가 RGB 238;238;238로, RGlossiness
파라미터가 0,8로, Fresnel IOR가 잠금해제되어 30,0으로 설정되어 있는지 확인한다
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8. Map #7 Falloff 맵을 Gray VRayMtl의 Reflect 맵에 연결한다
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9. Map #7 Falloff를 선택하고 Front : Side와 Mix Curve에 다양한 환경을 설정해 보고, 렌더링된
이미지에 미치는 영향을 확인한다:
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10. Map #0 Bitmap 맵을 Gray VRayMtl의 Reflect map 슬롯에 연결한다
11. Grau VRayMtl을 선택하고 BRDF 유형을 Microfacet GTR (GGX)로 설정한다:
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12. Map #1 Bitmap 맵을 Gray VRayMtl의 Refl. gloss. slot에 연결한다
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13. Map #1 Bitmap을 선택하고 Output 롤아웃에서 Enable Color Map 체크박스를 활성화하고
Color map 곡선을 조정한다:
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14. Map #0 Bitmap을 선택하고 Output 롤아웃에서 Enable Color Map 체크박스를 활성화하고
Color map 곡선을 조정한다:
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15. 새로운 Color Correction 맵을 만든다
16. Map #1 Bitmap을 본인이 만든 Color Correction 맵을 통해 실행하고 Gray VRayMtl
매터리얼의 Bump map 슬롯에 연결한다
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17. 본인이 만든 Color Correction 맵을 선택하고 Contrast를 -55로 설정한다
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18. Gray VRayMtl 매터리얼을 선택하고 Bump map에 대한 Multiplier를 5,0으로 설정한다
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19. Map #0 Bitmap을 선택하고 Output 롤아웃에서 Color map 옵션의 라디오박스를 RGB로
변경하고 RGB 곡선을 사용하여 매터리얼의 외관을 바꿔준다:
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