Ten (More) Ways to Make Your Rulebook Awesome - Metatopia 2015
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Transcript of Ten (More) Ways to Make Your Rulebook Awesome - Metatopia 2015
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Ten (More) Ways to Make Your Rulebook Awesome
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Ten (More) Ways to Make Your Rulebook Awesome
All new!
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Ten (More) Ways to Make Your Rulebook Awesome
All new!
Improved!
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Ten (More) Ways to Make Your Rulebook Awesome
All new!
Improved!Maybe only actually
eight things!
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Ten (More) Ways to Make Your Rulebook Awesome
All new!
Improved!Maybe only actually
eight things!But still like a hundred slides!
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Ten (More) Ways to Make Your Rulebook Awesome
All new!
Improved!Maybe only actually
eight things!But still like a hundred slides!Don’t worry!
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1. Say how you win.2. Give components some love.3. Use concrete language.4. Keep related elements close.5. Make what’s important obvious.6. Talk like a human.7. Be consistent. Painfully consistent.8. Go big, then small.9. Silo that info.10. Use all your tools.
Link at end.
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Joshua Yearsley
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Joshua Yearsley
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Two Things
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Structure
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Structure
Lorem ipsum.Blah blah.Yadda yadda.
Text
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Alright, get on with it!
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1. Portion Your Rules
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“Rules-ese”
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NO: Cover every edge case, question, gray area, and quibble perfectly.
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NO: Cover every edge case, question, gray area, and quibble perfectly.
WHY? Because it makes the essentials harder to grasp.
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NO: Cover every edge case, question, gray area, and quibble perfectly.
INSTEAD: Build a simple, solid, intuitive foundation.
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Build a simple, solid, intuitive foundation.
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Build a simple, solid, intuitive foundation.
Make a Learn to Play book.
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12 pages…
Rulebook
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Rulebook
24 pages…
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36 pages…
Rulebook
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Learn to Play RulesReference
Rulebook
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2. Signal Importance
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Mechanics StrategyFAQsTips
Reference
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Body Sidebars Examples
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Body Sidebars Examples
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Critical Non-critical
Common
Uncommon
Rulebook
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Critical Non-critical
Common
Uncommon
Rulebook
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Critical Non-critical
Common
Uncommon
Learn to Play
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Critical Non-critical
Common
Uncommon
RulesReference
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Critical Non-critical
Common
Uncommon
RulesReference
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Learn to Play
RulesReference
STOP
STOP
Basic Rules
Additional Rules
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Learn to Play
RulesReference
STOP
STOP
Cards exist.Cards are used for X during X.
Full anatomy and description of cards.
Card interactions.
Card rules exceptions.Extended card play examples.
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Learn to Play RulesReference
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3. Build a robust index
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Learn to Play RulesReference
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Learn to Play RulesReference
Narrative
Conceptual
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Learn to Play RulesReference
Narrative
Conceptual
Complete
Linked
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A, B, C…
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✔Fury of Dracula (3E)
What it is.
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✔Fury of Dracula (3E)
What it does.
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✔Fury of Dracula (3E)
What it related.
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4. Use tutorials carefully
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TutorialText
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TutorialText
RulesText
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TutorialText
RulesText
TutorialText
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TutorialText
RulesText
TutorialText
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Basic Game
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Basic Game
RunTutorialGame
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Structure
Lorem ipsum.Blah blah.Yadda yadda.
Text
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5. Use appropriate sentence types
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Declarative
Imperative
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Declarative
Imperative
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Declarative
Imperative
Function
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Declarative
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“This happens.”
Declarative
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Imperative
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Imperative
“Do this.”
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Declarative
Imperative
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To play a Chaos card, a player simply does the following:
Chaos in the Old World
Declarative
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To play a Chaos card, a player simply does the following:1. Chooses a card from his hand of
Chaos cards.
Chaos in the Old World
Declarative
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To play a Chaos card, a player simply does the following:1. Chooses a card from his hand of
Chaos cards.2. Pays the selected card’s cost.
Chaos in the Old World
Declarative
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To play a Chaos card, a player simply does the following:1. Chooses a card from his hand of
Chaos cards.2. Pays the selected card’s cost.3. Places the card on an empty
card space on any of the board’s nine regions and carries out its effects.
Chaos in the Old World
Declarative
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To play a Chaos card, a player simply does the following:1. Chooses a card from his hand of
Chaos cards.2. Pays the selected card’s cost.3. Places the card on an empty
card space on any of the board’s nine regions and carries out its effects.
Chaos in the Old World
Declarative
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ImperativeTo play a Chaos card, you:1. Choose a card from your hand of
Chaos cards.2. Pay the selected card’s cost.3. Place the card on an empty card
space on any of the board’s nine regions and carry out its effects.
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ImperativeTo play a Chaos card:1. Choose a card from your hand of
Chaos cards.2. Pay the selected card’s cost.3. Place the card on an empty card
space on any of the board’s nine regions and carry out its effects.
✔
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He?
She?
They?
Xi?
You!(implicit)
Declarative Imperative
(Third-person subject) (Second-person subject)
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Imperative good?
Declarative bad?
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Imperative good?
Declarative bad?
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✔
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✔
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“Any player may grab the Totem.”
“All players flip their tiles at once.”
✔
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6. Chunk concepts
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✔Fury of Dracula (3E)
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✔Fury of Dracula (3E)
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✔Fury of Dracula (3E)
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Cuba Libre
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NominalizedTitles
Cuba Libre
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ChunkedWell-ish
ChunkedBadly
Cuba Libre
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7. Separate actions and concepts
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✔Fury of Dracula (3E)
Action Rules
When a hunter performs a move action, he moves his figure on the board to indicate his new location, which must be either a city or a sea zone (see “What Are Locations?”).
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✔Fury of Dracula (3E)
Concept Rules
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Definitions / Concepts
Mechanic Mechanic
Interaction
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Definitions / Concepts
Mechanic Mechanic
Interaction
Move Action
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Definitions / Concepts
Mechanic Mechanic
Interaction
“What are locations?”
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ConceptAction
SplitIntegrate
Action
Concept
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ConceptAction
SplitIntegrate
Concept
Action
Action
Action
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8. Define golden rules
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You can do X.
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You can do X. You can’t do X.
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Definitions / Concepts
Mechanic Mechanic
Interaction
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✔Imperial Assault
If a card or mission uses the word cannot, that effect is absolute and cannot be overridden by other effects.
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Definitions / Concepts
Mechanic Mechanic
Interaction
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Thank you!Questions?
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