TEMPLE ANTICS - Juegos Roll & Write€¦ · X X Story Turn Order Objective A ro!& write game by...

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X X Turn Order Story Objective A ro & write game by Perrin 1. Mark Turn Cross out next turn order box at the top of the sheet. 2. Ro 2 Dice You can optionay re-ro doubles. 3. Assign Dice Choose how to assign your dice, one is placed on the Next Tile box the other one the Encounter box. 4. Draw Was Choose an adjacent tile to your current position and draw the was based on the dice you assigned. Rotated how you like. If you're re-entering an old tile skip this step. 5. Draw Movement Draw an X on the new tile and a line to it from the current X. Movement is mandatory even into dead ends, you can move back next turn or take 4 Damage to break through a wa. 6. Tile Eect Items on the ground are added to your inventory, skipping the usual roing for items. (See item rules below). Caves optionay teleport you to the other cave. The plane aows you to escape if you have the idol. 7. Encounter Deal with encounter eects. 7a. Combat Reduce health by total enemy Damage minus total player Aack. Use items to increase player Aack. Current enemy Damage is determined by both a ro and the current time of day. 7b. Item Ro against the item table and add the item to your Inventory. Place extra dice on your inventory to show remaining uses. Duplicate items replace the previous, so you can't stack uses. Items can be used at any time. You can use both weapons for extra aack. If 18 turns have passed the sun sets and you are kied. The cursed island claims another victim as you watch your plane explode on impact with the mountain. Parachuting towards the deadly island you see an old plane parked by the coast, so perhaps this won't be your grave. More importantly the stonework of the legendary temple peaks out through the dense forest. You came here for the idol hidden in that temple and you're not leaving without it. Of course since no one survives a night on the island, if you don't get moving you won't be leaving at a. You are an adventurer stranded on a legendary cursed island. Starting from your parachute you have to work your way across the island. If you can recover the cursed idol from the temple and reach the plane before sun fas you wi escape and lift the curse. Each turn you wi move into a new tile, drawing the was as you move. You' also face an encounter that could help or hinder your progress. As the sun rises and sets the island wi grow more deadly. If you run out of health or the sun sets (after 18 turns) you wi die on the island. X 1 player 10-20 mins 8x D6 PERRIN-#1-TA-V1.0 TEMPLE ANTICS Next Tile Place assigned dice here Place assigned dice here Encounter Current Health (Max Health 6) Base Aack 1 X X X Turn Order Turn Inventory Charm Machete Idol Pickaxe Shotgun Bandage Elixir Combat Items Rero a new tile Take a Shortcut [Ro extra tile & move] 3 Damage 4 Damage 5 Damage Find a Backpack [Ro on Item table, add to inventory] 1. Mark Turn 2. Ro 2 Dice 3. Assign Dice 4. Draw Was 5. Draw Movement 6. Tile Eect 7. Encounter 7a. Combat 7b. Item Charm Re-ro Any 1 Dice 2 Uses (Place dice on Inventory area slots to track remaining uses of items you find) Shotgun +3 Aack 2 Uses Machete +1 Aack Unlimited Use Bandage +1 Health 2 Uses Pickaxe Break a wa 2 Uses Elixir +4 Health 1 Use 1 Damage 2 Damage 3 Damage Beast Aacks [Ro on Combat table] Sneak Beast Aack [Ro on Combat table +1 Damage] Fa into a Trap [ -1 -2 -3 Health] 2 Damage 3 Damage 4 Damage Rest at Campfire [+1 Health]

Transcript of TEMPLE ANTICS - Juegos Roll & Write€¦ · X X Story Turn Order Objective A ro!& write game by...

Page 1: TEMPLE ANTICS - Juegos Roll & Write€¦ · X X Story Turn Order Objective A ro!& write game by Perrin 1. Mark Turn Cross out next turn order box at the top of the sheet. 2. Ro!2

X X

Turn OrderStory

Objective

A roll & write game by Perrin

1. Mark TurnCross out next turn order box at the top of the sheet.

2. Roll 2 DiceYou can optionally re-roll doubles.

3. Assign DiceChoose how to assign your dice, one is placed on the Next Tilebox the other one the Encounter box.

4. Draw WallsChoose an adjacent tile to your current position and draw thewalls based on the dice you assigned. Rotated how you like.If you're re-entering an old tile skip this step.

5. Draw MovementDraw an X on the new tile and a line to it from the current X.Movement is mandatory even into dead ends, you can move backnext turn or take 4 Damage to break through a wall.

6. Tile EffectItems on the ground are added to your inventory, skipping the usualrolling for items. (See item rules below). Caves optionally teleport youto the other cave. The plane allows you to escape if you have the idol.

7. EncounterDeal with encounter effects.

7a. CombatReduce health by total enemy Damage minus total player Attack.Use items to increase player Attack. Current enemy Damage isdetermined by both a roll and the current time of day.

7b. ItemRoll against the item table and add the item to your Inventory.Place extra dice on your inventory to show remaining uses. Duplicateitems replace the previous, so you can't stack uses. Items can beused at any time. You can use both weapons for extra attack.

If 18 turns have passed the sun sets and you are killed.

The cursed island claims another victimas you watch your

plane explode on impact with the mountain. Parachuting

towards the deadly island you see an old plane parked by

the coast, so perhaps this won't be your grave. More

importantly the stonework of the legendary temple peaks

out through the dense forest. You came here for the

idol hidden in that temple and you're not leaving without it.

Of course since no one survives a night on the island, if you

don't get moving you won't be leaving at all.

You are an adventurer stranded on a legendary cursed island.Starting from your parachute you have to work your wayacross the island. If you can recover the cursed idol from thetemple and reach the plane before sun falls you will escape andlift the curse.

Each turn you will move into a new tile, drawing the walls asyou move. You'll also face an encounter that could help orhinder your progress. As the sun rises and sets the islandwill grow more deadly. If you run out of health or the sunsets (after 18 turns) you will die on the island.

X

1 player10-20 mins8x D6

PERRIN-#1-TA-V1.0

TEMPLE ANTICS

Next TilePlace

assigneddice here

Placeassigneddice here

Encounter

Current Health(Max Health 6)

Base Attack 1

XX

XTurn Order

Turn

InventoryCharm

Machete

Idol

Pickaxe

Shotgun

Bandage

Elixir

Combat Items

Reroll anew tile

Take a Shortcut[Roll extra tile & move]

3 Damage 4 Damage 5 DamageFind a Backpack[Roll on Item table, add to inventory]

1. Mark Turn

2. Roll 2 Dice

3. Assign Dice

4. Draw Walls

5. Draw Movement

6. Tile Effect

7. Encounter7a. Combat7b. Item

CharmRe-roll Any 1 Dice2 Uses

(Place dice on Inventory area slots totrack remaining uses of items you find)

Shotgun+3 Attack2 Uses

Machete+1 AttackUnlimited Use

Bandage+1 Health2 Uses

PickaxeBreak a wall2 Uses

Elixir+4 Health1 Use

1 Damage 2 Damage 3 Damage

Beast Attacks[Roll on Combat table]

Sneak Beast Attack[Roll on Combat table +1 Damage]

Fall into a Trap[ -1 -2 -3 Health]

2 Damage 3 Damage 4 Damage

Rest at Campfire[+1 Health]