Telling Advantages: Fiction as Adaptation
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Transcript of Telling Advantages: Fiction as Adaptation
Telling Advantages:Fiction as Adaptation
Brian BoydEnglish Department
University of [email protected]
adaptation
• biological feature that shows design for some function
• ultimate function = advantage in terms of survival and/or reproduction
explaining fiction
• art in general– common features despite differences– music, dance, visual art precede story and
verse
• narrative– purportedly true report
• fiction– events acknowledged invented
art as adaptive?
• universal• thousands of generations• same major forms across cultures:
– music, dance, visual art, fiction, verse
• high costs in time, energy, resources• stirs emotions• develops reliably in childhood without
training
Pinker’s challenge
• art as byproduct (Pinker 1997, 2002, 2007)– except for scenario-building function of
narrative– byproduct of design capacity and human
cognitive preferences• cheesecake for mind• presses pleasure buttons by defeating locks
byproduct, sexual selection, adaptation
• if no benefits and high costs, would have been eliminated– cf. Dawkins 2004 on beaver dams
• sexual selection: Geoffrey Miller 2000
art and pattern• = cognitive play to engage human attention
through our preference for pattern
• pattern allows rich inference• human appetite for open-ended pattern• strong single pattern reduces need to attend• but unpredictable combinations of patterns repay
attention and yield rich especially inferences• art concentrates interrelated and intersecting patterns
play
• flexible behaviors cannot be entirely innate– need fine-tuning, wide options, context-sensitivity– especially urgent behaviors: flight, fight
• those with stronger motivations to practice and explore in low urgency will fare better in high urgency
• therefore evolution of pleasure in play• repeated and exuberant play hones skills, widens
repertoires, sharpens sensitivities– e.g. rat play drives genetic transcription in amygdala
and frontal cortex
art as play
• cognitive capacities benefit from – finer fine-tuning– wider repertoire– greater context-sensitivity – faster processing speed
• e.g. aural, visual, vocal, manual, social skills• art as cognitive play
– supernormal stimulus– rewards attention, repeat engagement
attention
• art needs to earn attention • attention to others unique in humans from birth• protoconversation, from c. 8 months
– “more like a song than a sentence”– “multimedia performances”:
• eyes, faces, hands, feet, voice, movement• rhythmic turn-taking, mutual imitation• elaboration, exaggeration, repetition, surprise
• joint attention, c. 12 mos• sharing attention ensures cognitive play does not
lead to private worlds
art: functions
• 1: cognitive fine-tuning in key modes• 2: social attunement
– attunement in sound and movement associated with close cooperation in parrots, duetting songbirds, dolphins, gibbons, humans
– in humans also in visual terms: group styles in body adornment, artifacts
– in humans also in fiction: empathy with characters, prosocial values, attunement with audience
art: functions
• 3: individual status– attention correlated with status– in spontaneous conversation, status earned by
relevance– art can hold attention in ways that override or
create own relevance
art: functions
• 4: religion• emergence of tradition
– imitate successful– imitate most common
• new initiatives become model, fashion, tradition, jealously guarded norm
• religion and art– spirits assumed to respond like humans– supernatural world dependent on fiction, in invented story– religion coopts art
• perhaps even becomes main function of art in traditional, small-scale societies
art: functions
• 5: creativity• art as Darwin machine (cf. immune system, neural
Dawinism)– 1: blind generation of variations: through neural randomness– 2: selective retention of external form (vs dream, reverie)– 3: self-motivating– 4: low-cost testing mechanism in makers’ minds– 5: status as incentive to refine– 6: further, more objective testing in minds of others– 7: human imitation: recycles existing design success– 8: traditions reduce invention costs and pose well-defined
problems
art: functions
• 5: creativity• art as Darwin machine (cont.)
– 9: traditions and forms reduce attention and comprehension costs
– 10: habituation ensures innovation (Martindale 1990)
• art well designed for creativity but not useful creativity• but even utilitarian effects
– materials, processes, products: e.g. in weaving and potterty– design tools: drawing, model-building
• confidence in creating parts of world on own terms
narrative
• comprehending events– animal and infant cognition: intuitive physics,
biology, psychology– human Theory of Mind: by age 5:
• beliefs as well as desires and intentions• metarepresentation
• communicating events– animal communication: present threats and
opportunities (vervet monkeys, honeybees)– human extras: joint attention, imitation, language
narrative
• inventing events– human pretend play– c. 12 months, manipulating objects as if something else– c. 24 months, pretense easy and fun– pretend play outstrips sophistication in understanding events– attention-engaging surprise more important than realism– fiction as internal pretend play, without props and actions
fiction as adaptation
• emerges after music, dance, visual arts• universal, spontaneous• we cannot suppress response:
– cannot not imagine characters in verbal or visual fictions
• cognitive defects:– Autism (vs Williams syndrome):
• poor Theory of Mind• poor story comprehension• no spontaneous pretend play
fiction: functions
• 1: social cognition– producing and processing social information – scenario construction or recall
• 2: storyteller status• 3: prosocial models
– audience resistance to selfish manipulation– but audience responsiveness to prosocial
manipulation, to shared values
• 4: perspectival shift– to make characters on both sides come to life
fiction: functions
• 5: thinking beyond here and now– cannot think sustainedly in abstract– but can think well in terms of agents and actions
• 6: Theory of Mind: explanation as problem, story as solution– Theory of Mind: awareness of false belief, of what we may
not know– agential (and especially unseen-agent) explanation
• 7: religion: supernatural fictions and social cohesion
varieties of fiction
• religion (myth) has commandeered much of force of fiction
• but non-religious or unserious fiction alongside religion’s serious fiction (Islam and Arabian Nights, Shakespeare, Kalibari)
• low cost, high long-term benefit: parables, fables• low cost, high immediate benefit: jokes• high cost, high immediate benefit: popular fiction• high cost, high long-term benefit: serious fiction
conclusion
• art entices minds to play hard and often so they can work harder– fine-tunes key perceptual and cognitive
modes– fosters creativity
• fiction – improves social cognition– thinking beyond here and now