Tekken 2 - EGM Unofficial Strategy Guide
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Transcript of Tekken 2 - EGM Unofficial Strategy Guide
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1994, 1995. 1996 Namco Limited
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Welcome back
to the second Iron Fist
Tournament. This time
the going is not just
faster but a whole
lot more involved
and convoluted. So
here are some of the
best suggestions to
battling in this mega
fighting game.
First, learn every
character not neces-
sarily how to play
them, just what their
moves and combos
consist of. This way,
you can watch for
oncoming combos and
block or counter them
with ease.
Keeping the above
in mind, try to use this
as your advantage as
well. Learn which
moves can lead into
the most variable
combo enders so that
you can knock even
the most experienced
fighters around a bit
Learn all the intricate
combo chains to win.
By all means, use
the P ractice Mode
for practicing your
combos. There
are plenty of other
regular combos
and air juggles
in the game that
are not considered
actual moves.
Try out different combos
in the P ractice Mode.
The 10-hitters can be
changed mid-combo
If you are already familiar
with the 10-Hitters in the
first Tekken, you should
know that all the normal
players (not Bosses) can
fluctuate between different
combos while performing
the massive string. This is
where the greatest advan-
tage is. thus catching your
opponent off guard.
P ractice Mode has all the
10-Hitters for you
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Left Punch
Right Punch
Left Kick
Right Kick
= Stick is in a
neutral position
= While moving from
standing to crouch.
= While you are
rising from a crouch.
The moves are in outline format. This
means if the move below is indented, it is
to follow the move right above it. For space
sake, some moves are grouped in threes.
For those of you who
just loath being on the
receiving end of those
lengthy combos, here's
some ways to break
them With some com-
bos, it is necessary to
variate the attack
height. This is usually
the moment you need.
Know where the blows
will land and either sim-
ply block them. Or be
really daring and
counter, which is usual-
ly doing the opposite
height attack (low coun-
ters high, etc.).
The key is knowing when
the attacks change pattern.
Here is where you
learn how to be really
cheap Basically use
nasty air juggle com-
bos as opposed to
easily broken 10-Hit
strings. Keep it up, and
you should do well.
You also get to fight all the
Bosses in this mode
Bottom line, play it cheap.
Look for easy patterns.
Don't place your best
characters immediately
first Break them up
with other characters
so that you won't lose
them in the first battles.
Trick: P ress S tart while
choosing characters for
random choices
Learn from your mistakes
and fix them later.
Don't keep all your eggs in
one baskethint hint
R a g i n g V a l l a s
F u n k S n a p p e r
D e a d l i n e D o w n t i m e
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His most pow-
erful assets
are his kicks,
but his punch
combos are
Very fast.
Heihachi has always
been a power character.
Use him as such and
your battles will be swift.
Heihachi does have a
back-step, but it is very
hard to pull off
right when you
need it most.
Axe kicks are his best
frontal defense attack.
Use his Axe
Kicks for
frontal protec-
tion, and also
do moves with
his Spinning
Sweep for a
surprise hit,
B a c k D r i v er
S t o n e H e a d
P u n c h C o m b o
J u m p K i c k S p i n S w e e p
R i s i n g U p p e r c u t
D r a g o n U p p e r c u t
R u n n i n g S i d e K i c k
A x e K i c k
D o u b l e H i t A x e K i c k
F l a s h P u n c h C o m b o
D e m o n S c i s s o r s
D o u b l e P u n c h B a c k h a n d
T w i n P i s t o n s
S p i n n i n g D e m o n
A x e K i c k E n d e r
L e f t A x e K i c k
P o w e r P u n c h
D i v e K i c k
S h i n K i c k
H e l l A x l e
D e m o n U p p e r c u t
S i d e B a c k s t e p
H a m m e r
H a m m e r P o we r P u n ch
G r o u n d S t o m p ( O p p o n e n t i s d o wn )
U l t im a t e H a m m e r
This amalgamation of
Kazuya and Law excels
inboth kick- and punch-
style combat skills. Both
areequally fast and can
work together for
great combos
C r e s c e n t K i c k
S p i n n i n g S l i d e
S h i n K i ck C o m b o
S h i n -H e a d C o m b o
D o u b l e J u m p K i c k
J u m p - M i d d l e K i c k
J u m p - L o w K i c k
In f i n it y K i c k s (Ge t Up )
A d d L . K i c k
Le f t Sp l i t K i ck
B a c k F l i f ^ j ^
C h a r g e P o w e r P u n c h
C a n c e l C h a r g e
Try to work on
his Infinity
Kicks with
varying kick
formats. This
will confuse
the opponent.
Like Heihachi,
his Axe Kicks
are great.
Even better
is his Back
Leap for a
great escape.
N o o g i e B r e a k
F o r e a r m D r o pe a d l o c k P u n ch
K n e e S m a s h
L e tt R i g h t C o m b o
M i d K i c k
C a t a p u l t K i c k H i g h
C a t a p u l t K i c k L o w
S h a o l i n S p i n K i c k
F i v e R a p i d J a b s
R a v e W a r C o m b o
S m a l l R a v e W a r C o m b o
R a i n b o w K i c k
D r a g o n L o w K i c k
T r i p l e Head K i ck
S l i d e K i c k
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He does have an odd-
ball style of attack, but
it provides a very good
defensive posture. Both
his Back Turn and
Get-Up attacks can
be varied a lot
to keep your
enemy guessing.
He can combo
anyone from a
sweep attack,
use for many
multiple lay-up
combos.
Lying on the ground
can bring great results
The best is
his lying-on-
the-ground.
Get-Up moves.
Surprise your
enemy by
using this
cool ability.
N e c k C r a c k
H ip F l i p
P l a y D e a d
R a v e S p i n E n d
R o l l a r o u n d
T u r n A r o u n d
U p p e r c u t
R a v e S p i n
S i d e K i c k E n d e r
R a v e S p i n
D o u b l e S p i n P u n c h
T o r n a d o K i c k
S i d e K i c k S we e p
S p r i n g K i c k
R o l l O v e r
R a z o r R u s h
S i d e K i c k E n d e r
R u s h C o m b o
S i d e K i c k E n d e r
R a z o r A t t a c k
S i d e K i c k E n d e r
S m a l l R a z o r R u s h
S i d e K i c k E n d e r
C l e a n S we e p
L e a p i n g K i c k
C r a n e S t a n c e
Q u a d K i c k
U l t ima te K i ck
Variate his kick
combos for
high/low hits
that are too
fast for anyone
to block.
Use his
Spinning Elbow
for a good side-
step attack, as
well as his Swift
Shin Kicks that
are great
counter hits.
is Spinning Elbow is a
side-stepping attack
When learned, Bruce is
a very vile character to
use. His kicks are some
of the fastest, and his
range with his legs is
almost unmatched. Stick
mostly with his
kicks and you're
good to go
F r o n t K n e e K i c k
R i g h t K n e e K i c k
L e f t K n o c k A wa y
R i g h t K n o c k A wa y
B a t K i c k ( d u r i n g L/ R K A )
F l y K n e e K i c k
N e c k T h r o w
F o o t B a z o o k a
S i d e S t e p E l b o w
T r i pl e P u n c h
O n e / T wo P u n ch
H . K i c k
S p i n K i c k
T r i p l e K n e e C o m b o
D o u b l e K n e e L o w K i c k
F r o n t K n e e K i c k s
S l e d g e H a m m e r
S o m e r s a u l t
L e g B a z o o k a F i n i s h
S l a s h K i c k
L e g S l i c e r T o r n a d o U p p e r
Q u i c k S p i n K i c k
T r i pl e S p i n K i c k
D o u b l e E l b o w
D o u b l e K i c k
K i l l i n g E l b o w
S we e p E n d e r
S we e p E n d e r
S p i n K i c k E n d e r
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J un is a very rhythmic
character. Almost all her
moves can be linked
together for powerful
combo strings. This is
good for adding variety
to the enders,
keeping anyone
off their guard.
Swat her
sweeps, J ump
Kicks and
Windmill Kicks
for a variety of
combo enders.
Her Backflip
Kick is proba-
bly best fit for
this category.
Lastly, you
can finish with
her Strong
-UppercuL
W r i s t T h r o w
W r i s t C l u t c h S l a m
W h i p l a s h
T o e K i c k E
Tooth F a i r y
T r i p l e Sp in A t t a ck
S c i s s o r S p i n K i c k
B a c k B l o w L o w K i c k
1 - 2 U p p e r c u t
3 R i n g C i r c u s
D o u b l e L i f t U p K i c k
S p i n n i n g H i g h K i c k
L e g C u t t i n g 3 R i n g C i r c u s
W h i p l a s h L e g C u t t e r
S c r e w B o d y B l o w
W i n d M i l l K i c k
Too th F a i r y E
B l i z z a r d C o m b o
C o u n t e r S t r i k e
B a c k S p i n K i c k
The G-Clef will hit in
different locations.
Again, he is
basically
Michelle, so
his Skyscraper
Kick is great
as well as his
G-Clef attack
postures.
This scruffy old man is
a near-exact replica of
Michelle. His only vari-
ance are some of his
P ower P unches, which
can strike at multiple
levels. Use the
same tactics as
with Michelle.
B o d y S l a m
H u r r i c a n e
B a c k E l bo w S m a s h
G - C l e f C a n n o n
S we e p O p e n e r
R a z o r E d g e
S k y s c r a p e r K i c k
F o o t S t o m p
T e q u i la S u n r i s e C o m b o
S t r o n g P o we r P u n ch
S l ow P o w e r P u n c h C o m b o
F r o n t S n a p K i c k
S p i n n i n g S w e e p C o m b o
M e d i u m P o w e r P u n c h
P o w e r P u n c h
K i c k - S we e p O p e n e r
S . K i c k E n d
H e a v y U p p e r c u t
C a n c e l Mo v e
I n d i go P u n ch
All of his
combos are
a variation
of Michelle's,
so his best
are his Tequila
combos.
J un excels with her
Backflip Kick defense
H e a d l o c k T o s s
P / S u p l e x
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His Rising
Palm is a
great setup for
his Sumo
Stomp attack.
A really big
ouch at that
She has a powerful G-
Clef, and her
Rising Uppercuts
can be linked
into combos.
Variety in her
G-Clef will give
her the advan-
tage. Try her
Crouching
Uppercuts, too.
Her Skyscraper
Kick is fast and
can catch any-
one off guard.
The Palm Rush is good
for air attackers.
It's hard to
say with this
guy. Try using
his Palm Rush
on jumping
enemies or his
Rising Palm
attack.
This sappy little sumo is
basically a kid version
of J ack. Though with his
new Ris ing Palm attack,
it makes his Sumo
Stomp very effective.
Also, his Sumo
Tackle is a great
ranged attack.
M a c h i n e G u n P u n c h
P u n ch E .
B o d y E l b o w
U p p e r M i d d l e S m a s h
B o w A r r o w C o m b o
H e a v y B o w A r r o w K i c k
Q u i c k S l a s h U p p e r
Qu i ck E .
S . U . G - C l e f C a n n o n
G - C l ef C o m b o
P u n c h S w e e p
H .K i ck E .
P u n ch / S we e p A r r o w
D o u b l e S p i n K i c k
H . K i c k E .
E l b o w S k y s c r a p e r K i c k
F l a s h U p p e r
H e a v y U p p e r c u t
K n e e S u p l e x
A r m L o c k S u p l e x
S p i n B e h i n d B a c k S u p l e x
G - C l e f C a n n o n
S w e e p
R a z o r s E d g e E n d e r
S we e p T o L o w K i c k
S k y s c r a p e r K i c k
F o o t S t o m p ( wh i le J u m p i n g )
T e q u i la S u n r i s e C o m b o
T w i n A r r o w
S l o w P o w e r P u n c h
P o p - u p E .
F r o n t S n a p K i c k
S p i n n i n g Sw e e p C o m b o
S p i n K i c k
Pa r t y C r a she r
R a p i d C o u n t e r A t t a c k
H i p T h r o w
B a c k T h r o w
G e t - U p P u n c h ( W h i l e y o u ar e d o wn )
S u m o S q u a s h
S u m o S t o m p
S u m o H a m m e r
D o u b l e H a m m e r
O v e r h e a d S m a s h
S t r o n g O p e n P a l m
D o u b l e P a l m
W i n d M i l l P u n c h
D o u b l e S t e p - i n - P a l m
T h u n d e r S l a p
O p e n P a lm R u s h
T r i p l e Uppe r Cu t _
T r i p l e Uppe r Cu t 02
S u m o T a c k l e
B o d y S l a m
N e c k S l a m
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If you hadn't
noticed, variety
i$ Nina's best
weapon.
F l i p Ove r
B i g S l a m
A r m S l a p
G r o u n d A r m S n a p
A r m S n a p
D o u b l e A r m S n a p
F o l l o w - t h r o u g h S n a p
K n e e A r m C r a c k
N e c k C r a s h e r
C r a b H o l d
He l l Ho ld
L e g C r o s s H o l d
D o u b l e H e l l H o l d
C o m m a n d A r m L o c k
S h o u l d e r B u s t e r
E l b o w G r o u n d J a b
D o u b l e P u n ch L e ft K i c k
B l o n d e B o m b
S m a l l C o m b o S t a r t e r
S . K i c k E .
L e g S l i c e r C o m b o
B l o n d e B o m b E n d e r
F l a s h K i c k s
L o w L e f t K i c k E n d
B l o n d e B o m b E n d e r
B l o n d e K i c k s S t a r t er
H . K i c k
4 4
Anna is similar
to Nina. Though
she doesn't
have as many
moves, she still
has some nasty
combos. Anna's
best attacks come
with her grappling
attacks.
She is suited to grappling
and kick combo attacks.
B a c k T o s s
E l b o w H i t
B a c k h a n d S l a p
A r m S n a p
A r m B r e a k
F a l l A r m B r e a k
D o u b l e A r m B r e a k
D o u b l e A r m T o s s
C h i n B a s h
R e a r C r o s s L o c k
B e r m u d a T r i an g l e
B l o n d e B o m b
F l a s h K i c k
J a b , R o u n d h o u s e
J a b , S we e p
F o r wa r d F l i p K i c k
S i d e K i c k B a c k h a n d
Q u a d K i c k
U p p e r c u t - J a b
J a b - L o w K i c k
R u n n i n g J u m p K i c k
S l a p C o m b o
C a t a p u l t K i c k H i g h
C a t a p u l t K i c k L o w
C r o u c h J a b R u s h
C r o u c h S l a p R u s h
G ro in H i t
P u n ch / K i c k
S we e p / U p p e r c u t
K i c k / B a c k h a n d
2 - S p i n K i c k s
T r ip l e K i c k S p i n S l a p s
T r i pl e J a b S we e p
C r e e p i n g S n a k e
R H K i c k
M i d d l e / H i g h K i c k
H i g h K i c k / S we e p
R e v e r s e P D K
C o u n t e r A t t a c k
C r a n e C h o p
S w a n C h o p
G r a n d C o m b o S t a r t er
J . C r u s h 1
S .K i ck E .
B i t e
Creep ing Snake S t a r t e r
Doub le Hi t E.
L . H igh K i ck E .
S p i k e C o m b o S t a r t e r
H . K i c k
Hop K i ck S t a r t e r
H . K i c k
F l i p K i c k
U p p e r J a b C o m b o
C a n O p e n e r
L e a p i n g L e g C r a b G r a b
S p i n K i c k C o m b o
P o p - U p K i c k
K i c k - F a l l S we e p
G u t S t u n n e r
S i d e C h o p
M i d d l e - H i g h K i c k
B i g C o m b o
Toe
L o w K i c k / S p i n C h o p
C o u n t e r ^
C r a n e S t a b
C a n c e l C r a n e S t a b
A r m F l i p
A r m F l i p
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With his Rising
Hell, you can
set up anyone
in some great
uppercut chain
attacks.
This big bulky droid has
had a definite refurbish-
ment since the first bat-
tle. He has plenty of
uppercut combos
that can vary to
many degrees.
Use his
Spinning Low
P unch. It starts
like a high
attack, but fin-
ishes low.
B o d y S l a m
B . B r e a k
R i s i n g H e l l
F u l l B l a n k e t F a c e S m a s h
G e t - U p P u n ch ( W h i l e O n G r o u n d )
Ma ch i n e g u n B l a s t )
J a b - El b o w S m a s h
J a c k H a m m e r
D o u b l e H a m m e r
T r i p l e uppe r cu t
Me g a t o n B l a s t
C r o s s c u t S a w
L o w C r o s s c u t
L o w C r o s s c u t S a w
W i n d m i l l P u n ch
M . E n d
H a m m e r R u s h
L . E n d
D o u b l e A x e
D e b u g g e r
C o s s a c k D a n c e
S i t D o wn
S i t t in g P u n ch e s ( A f te r
P a n c a k e P r e s s
2nd P . P r e s s
S m a l l R u s h
L . E n d
T wo - H it R u s h
L . End
Wind -up P .
Though still basically
J ack-1. he has a lot
more moves: plenty of
unblockables and a killer
Megaton Uppercut
that is terrific for
combo setups
W i n d m i l l P u n ch e s
S l i d i n g A t t a c k
L o n g U p p e r cu t C o m b o
H. End
M e d i u m U p p e rc u t C o m b o
H . E n d
S m a l l C o m b o S t a r t er
H . End
Le f t T r ip l e Upp e r
R igh t T r i p l e Uppe r
G i a n t F l i gh t S t o m p
S e c o n d B o o s t
Da r k G ree t i ng
W i n d - U p P u n ch
B lanke t
B o d y S l a m
Me g a t o n B l a s t e n d e r
G e t - u p p u n ch ( W h i l e d o wn )
Ma ch i n e g u n B l a s t
D o u b l e H a m m e r
Le f t T r i Uppe r cu t
R igh t T r i Uppe r cu t
Me g a t o n B l a s t
C r o s s c u t S a w
P a n c a k e P r e s s
S i t t i ng Punche s ( a f t e r
S i t D o wn
Me g a t o n U p p e r c u t
D o u b l e U p p e r c u t
His Megaton
Uppercut is a
great combo
starter. Try to
finish it with a
Megaton Blast
for damage
His Double
Hammer is
fast and great
for a two-hit
counter strike
against
anyone.
P.Dr iver
8 .D r i v e r
R . He l l C
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P aul is still one of the
strongest forces in the
game. Now he has plen-
ty of powerful combo
enders that can vary
from high to low blows.
Use his new vari-
1
ety to confuse
your opponent.
He has plenty
of two-hitters.
Use ones that
vary on the
ending location
for variety.
His Sweep Elbow attack
is still a great counter.
His Double
J ump Kick
is good for
shorter protec-
tion. The best
is his Surprise
Sweep Elbow
attack.
F l i p
B i g S h o v e
A r m T w i s t T o s s
F l i p Ove r Tos s
O v e r s l a m
D o u b l e P u n ch
D o u b l e J u m p K i c k
P h o e n i x S m a s h e r
P K C o m b o
P D K C o m b o
H a n g O v e r
N e u t r o n B o m b
J a w B r e a k e r
G r o u n d P u n c h ( O p p o n e n t i s d o wn )
D o u b l e J u m p / S i d e K i c k
D o u b l e J u m p / S we e p
H a m m e r / P o we r P u n ch
G u t B u s t e r
F l a s h E l b o w
S t o n e B r e a k e r
T a k e d o wn
V o l le y O P u n ch e s
Pa in fu l
P u n c h S w e e p
J a b S p i n K i c k
C o u n t e r
F l a m e P u n ch
Yup, a grizzly bear.
Though he is the
biggest target on the
block, he does excel
with his punches, hav-
ing the farthest attack
range. The key: Hit
from afar, don't get
too close to anyone
He's all J ack,
so basically his
only combos
are his upper-
cuts. Use them
on air attackers.
His punches cover his
front for a distance.
His Hammer
Drop has great
coverage, but
surprisingly,
any punch has
adequate
range for
defense.
B e a r C h o m pe a r H u g
Bea r Headbu t t
B l anke t D rop
T r ip l e S m a s h
S t r a i gh t / E l bow Uppe r
B e a r H a m m e r
D o u b l e H a m m e r
T r i p l e Uppe r Cu t
L e f t - h an d e d U p p e r s
R i g h t - h a n d e d U p p e r s
G r i z z l y C l a w
D o u b l e C l a w
P a n c a k e P r e s s
S i t t i ng H i t s
S i t D o wn
W i n d m i l l P u n ch
U p p e r C u t C o m b o
E n d
R u s h C o m b o
E n d
2 - H it R u s h C o m b o
H. End 4
1
D e a d l y C l a w
R o l l B e a r
S a l m o n S w i p e
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Law can
combo nearly
all his moves
into a Flip Kick,
a great advan-
tage to have.
Again, his Flip
Kicks are a
great defense,
and can also
move him
quickly away
from anyone.
Knee L i f t
H e a d l o c k P u n ch
H e a d - l o c k D r o p
L e f t - R i g h t C o m b o
M id K i c k,
m m
C a t a p u l t K i c k
S h o r t C a t a p u l t K i c k
S h a o l i n S p i n K i c k
R a v e W a r C o m b o
D r a g o n C o m b o
R a i n b o w K i c k
D r a g o n L o w K i c k
T r i pl e H e a d K i c k
S l i d e K i c k
C r e s c e n t K i c k
R u n n i n g S i d e K i c k
D o u b l e I m p a c t
L a w K i c k S o m e r s a u l t
F r o n t K i c k S o m e r s a u l t
S i d e K i c k S o m e r s a u l t
H i g h K i c k S o m e r s a u l t
B o d y b l o w S o m e r s a u l t
3 K i c k S o m e r s a u l t
S p i n K . S o m e r .
S o m e r s a u l t B a c k f l i p p e r
Dragon ' s Ta i l
C h a r g e P o w e r P u n c h
C a n c e l P o w e r P u n c h
es he can
Baek can combo
all his kicks. His
Pop-Up Kick is
good for air jug-
gle setups.
His main
defense is his
offense. J ust do
his kick volleys
and watch the
enemy
wimper
Bruce should get
lessons from this guy.
Baek is undoubtedly the
best kick fighter in the
game. He is lightning
fast, so it's best to
be offensive and
don't let up
F l i p Ove r
N e c k C r a c k
T h r e e S i d e K i c k s
S w e e p K i c k E n d
D o u b l e S p i n S we e p
K i c k S we e p
Q u a d H i t E n d
B i g A x e K i c k C o m b o
T wo S i d e A x e
B i g H i t E n d e r
A x e S i d e K i c k s
R i s i n g A x e O p e n e r
B i g H i t E n d e r
P o p - U p K i c k
J u m p i n g K i c k O p e n e r
S p i n K . E n d
S h i n D o u b l e A x e K i c k s
S h i n K i c k E n d e r
A x e S p i n K i c k
T wo S i d e S we e p
A x e D o u b l e S i d e K i c k
S i d e K i c k s E n d
F l a m i n g o S t a n c e
Mo v e F o r wa r d o r B a c k w a r d
K i c k O u t wa r d
T w o S h i n K i c k s
P o p - U p E n d e r
F l a m i n g F o o t S w i p e
Bruce Lee's rendered coun-
terpart, Law now excels
with his ability to add in Flip
Kicks to his already power-
ful combos. Also use his
Speedy Kicks to
keep a good
offensive out.
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Apart from his
spin attacks,
his best is his
leap attacks
with the Pop-
Up Kick.
Though he finally learned
to do more than two
things with his sword,
Yoshi still leaves himself
wide open. Use his
sword for distance
and his kicks for
close encounters.
His Front
Spinning Sword
is a good trap,
and his Regular
Slash is a
quick hit
deterrent.
T r i p S l am
H e a d D r o p S l a m
S o l a r K i c k
S h a r k A t t a c k
S t o n e F i s t
S l a p -U-S i l l y
S p i n n i n g S we e p
F i n i s h i n g S p i n K i c k
T r i p l e Sp in K i ck
P a l s o n W i n d
K n e e S m a s h
Z i g z a g
K n e e C a p
P u n c h / K i c k C o m b o
P u n c h/ S w e e p C o m b o
S i t o n g r o u n d
H e a l th R e g e n e r a t i o n
Te l epor t t o o ther s i d e
W i n d m i l ^ j g
B a c k h a n d
D e a t h S l a s h
D e l a y D e a t h S l a s h
Samura i Cu t t e r
Dea th Cop te r
Q u i c k D e c e n t S l a s h
Ha ra k i r i
Tu rn Abou t Ha ra k i r i
C a n c e l T A H a r a k i r i
rar
She can use her
knife in many
uppercut com-
bos. But also
try her Spinning
Kicks to end.
Her knife can be used
as a quick counter.
Her Knife Stab
is a quick
unblockable, but
still, her skills
mostly lie in
her long-ranged
and well-
placed kicks.
The once he-now-she is
probably the weakest
character in the game.
She is best made up by
her quick unblockable
knife stabs. But still,
she's no different
in style of Y oshi
from Tekken 1.
S c y c l e B a s h
J u d o T h r o w
s o i a r K i c K a a n m
S h a r k A t t a c k
S p i n n i n g F i s t
C r o u ch i n g S p i n n i n g K i c k
K i c k C o m b o E n d e r
Z i g z a g
K n e e C a p
J a b / S we e p
3 K ic k C o m b o
P o i s o n W i n d
K n e e B a s h
Dead l y S t ab
D e a d l y S l i c e
D e a d l y S l a s h
69 B o d y S l a m
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Armor King has bare-
ly changed since his
first appearance. His
new unblockables are
worthless, so just
rely on the basics:
throws and his
piinnhinp mrnhns
His Franken-
steiner is a
quick flip hit
and a deadly
throw if they
are in close.
His combos are
very limited,
but best to do
are his combos
that involve his
punches.
Like King, the
Frankensteiner
is his best
defense, espe-
cially if you are
in real close
S u p l e x
D D T
P.Dr iver
W i n d m i l l T o s s
S t o m a ch S m a s h C o u n t e r H i t
H i - J a c k B a c k b r e a k e r
J agua r D r i v e r
B u s t e r
I t Hu r t s
A n k l e S n a p
C r a b N e c k S n a p
D o u b l e L e g S n a p
B ig S t a r t
B i g F i n i s h
D o u b l e P u n ch U p p e r
D r o p K i c k
S h o u l d e r F l i p
R e v e r s e S l a m
S e co n d R e v e r s e S l a m
P i l e D r i v e r
W i n d m i l l F i n i s h
S p i n n i n g D r o p K i c k
S n a p K i c k
H a m m e r D r o p
S h i n H i t s
B i g C o m b o
P o u n c e
K n e e S l a m ( W h i l e J u m p i n g )
L o w / M e d iu m P u n c h
S t a n d i n g E l b o w D r o p
F l i p L eg Ta ck l e
J agua r L a r i a t
S u p l e x
H e a d to K n e e B a s h
J u m p i n g P i l e D r iv e r
T o m b s t o n e P i l e D r i v e r
P i l e D r i v e r
Sp inn ing Te r r o r
L e f t / R igh t J ab Up pe r cu t
E x p l o d e r
S p i n n i n g E x p l o d e r
K o n v i c t K i c k
C a p i t a l P u n i s h m e n t
S t a g g e r K i c k
E l b o w D r o p
K ' s F l i ck e r
G r o u n d P u n c h
C r o u ch i n g U p p e r c u t
H e a d F i r s t L u n g e
J u m p i n g K n e e D r o p
F r a n k e n s t e i n e r
J a b / U p p e r c u t
T ig e r Uppe r cu t
D r a g o n U p p e r c u t
C r o u ch i n g J a b / U p p e r c u t
D o u b l e K n u c k l e
A r r ow B l o w
S h o u l d e r T a c k l e
J u m p A n d A K i c k
Leg F l i p Ta ck l e
B u r n i n g D o u b l e K n u c k l e
He has throw
combos Also,
try to end with
a Mid-stun
P unch to
throw.
King really took off from
Tekken 1, for he now has
double the throws. Knowing
this, stay in close
and slam away at
your enemy
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Kazuya is extremely
beefed up in this ver-
sion, having plenty of
Spinning Demon com-
bos, a new Gut Punch,
Tackle and even a
Hop-forward side-
step. He rocks as
his human self
F l i p T h r o w
Headbu t t
R u s h i n g T a c k l e
S i t t i n g B l o ws
D e m o n S l a y e r
L e a p K i c k S w e e p s
R i s i n g U p p e r c u t
D r a g o n P u n ch
S w e e p E n d
R u n n i n g K i c k
R i g h t S p l i t s K i c k
T s u n a m i K i c k
F l a s h P u n c h C o m b o
Again, his Axe
Kicks are
good,but even
better is just
to tap forward.
This is a mini-
side-step to
get in close
D o u b l e U p p e r c u t
Le t t Sp l i t s K i ck
S i d e H o p F o r wa r d
S i d e R i g h t U p p e r c u t
S i d e L e f t U p p e r c u t
D o u b l e S p i n S we e p
S p l i t s K i c k 0 2
S t u n B I O I f t a M M M i
S u p e r D r a g o n P u n ch L
S u p e r D r a g o n P u n ch S
Most of
Kazuya's com-
bos rely solely
on punches.
He's better with
air juggles.
Devil and his alter ego
Angel (selectable
by pressing Kick)
is very short on
moves. Even
though they have
projectiles, the
moves really
leave them open.
Axe Kicks are good for
front protection.
Their Axe
Kicks are
about the
only thing
that will
protect them
in any
way possible.
Very small in
combos. They
mostly are
good for a
well-placed
Southern Eye
Beam or two.
H ip F l i p
Headbu t t
D o u b l e P u n c h B a c k h a n d
T r i p l e J ab W K K K K K K t M
J u m p K i c k / S p i n S we e p
D e m o n U p p e r c u t
D r a g o n P u n c h
A x e K i c k
D o u b l e A x e K i c k
F l i p O v e r K i c k
E l b o w / P o we r P u n ch
D o u b l e S p i n S we e p
L e f t A x e K i c k
S t a n d i n g S o u t h e r n E y e B e a m
F l y i n g S o u t h e r n E y e B e a m
His Quick Dash-in move
is good for gettin' in
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Hold Select and
Up when you
choose your
character. Y ou'll
hear a noise
then the fun hits
begin
Hold Select while loading
for a Bia Kid code.
Hold Select next match and.
while holding L1 & L2, choose
a mode and wait for the fight.
Most of their
combos rely
on punches.
The best being
their big bang
combo.
Roger & Alex (Alex being
selectable by pressing
Kick) are basically King
with a few bangs
and whistles. Use the
same tactics as him,
but also don't for-
get your far-
reaching punches.
A low squat that
attacks high.
They have
plenty of dif-
ferent cover-
ing moves, the
best are the
Animal Kicks
that keep you
quite low.
Headbu t t
Head Dr i v e r
F . Ste iner
Very simple. J ust beat the
game with the Boss'
respective opponent.
Beat the game without losing
a round.
Kazuya in C igar Suit:
C hoose him with Start.
Beat the game using
Kazuya. Too easy
Here's the fun bit. On the
third opponent, win the final
round with less than 5 per-
cent health. You should hear
a "Great." Your next oppo-
nent will be Roger. Beat him
to play as both him and Alex
Back Dr i v e r
D D T
P. Dr iver
W i n d m i l l T o s s
T r ip l e P u n ch C o m b o
D r o p K i c k
S p i n n i n g D r o p K i c k
B i g F o o t
S h i n K i c k s
S h o u l d e r D r o p ( W h i l e J u m p i n g )
H i g h U p p e r c u t
M i d d l e S t o m a ch J a b
B i g U p p e r c u t
A n i m a l P o u n c e
K n e e D r o p ( W h i le J u m p i n g )
E l b o w - P u n c h
S p e e d b a g P u n c h
A n i m a l L e g K i c k s
L e a p B a c k F i n i s h
A . L e g K i c k s S t a rt R o l l
A . L e g K i c k s L e a p i n g S t a r t
T a il S w e e p
D r a g o n P u n ch
B i g B a n g C o m b o
W i n d - U p K i l l e r P u n ch
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