Technology Trends Impacts on Society, Education & Policy.

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Technology Trends Impacts on Society, Education & Policy
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Transcript of Technology Trends Impacts on Society, Education & Policy.

Page 1: Technology Trends Impacts on Society, Education & Policy.

Technology TrendsTechnology Trends

Impacts onSociety, Education & Policy

Page 2: Technology Trends Impacts on Society, Education & Policy.

IntroductionIntroduction

The big question: How can we promote organizational agendas through regulation?

What is regulation?What models do we have for regulation?How does regulation work in the “real world”?What leadership skills are needed in this context?

Page 3: Technology Trends Impacts on Society, Education & Policy.

Today’s PresentationToday’s Presentation

Overview of Regulation Model Michigan Virtual High School as a “case”

Overview of MVHSRegulation through Architecture, Policy, Norms of Use and the Market

Relating Regulation Model to “Real Life”

Page 4: Technology Trends Impacts on Society, Education & Policy.

Overview of the Regulation ModelOverview of the Regulation Model

CodeLawrence Lessig

Chapter 7 “What Things Regulate” Architecture Policy and Laws Norms The Market

Architecture Norms

Policy

Market

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The Michigan Virtual High SchoolThe Michigan Virtual High School

Jamey Fitzpatrick, MVU Vice President History, Directions, Future

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ConstraintsConstraints

Discussion

Page 7: Technology Trends Impacts on Society, Education & Policy.

Architecture - IntroductionArchitecture - Introduction

World of Ends: What the Internet Is and How to Stop Mistaking It for Something Else

The Internet isn't complicatedThe Internet isn't a thing. It's an agreement.The Internet is stupid.Adding value to the Internet lowers its value.All the Internet's value grows on its edges.Money moves to the suburbs.

Doc Searls and David Weinberger www.worldofends.com

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World of EndsWorld of Ends

The end of the world? Nah, the world of ends.The Internet’s three virtues:– No one owns it– Everyone can use it– Anyone can improve it

If the Internet is so simple, why have so many been so boneheaded about it?Some mistakes we can stop making already

Page 9: Technology Trends Impacts on Society, Education & Policy.

Architecture- Needs & Constraints of Online Learning

Architecture- Needs & Constraints of Online Learning

Barbara Truitt BeckmeyerWeb-based DeliveryScalability

Page 10: Technology Trends Impacts on Society, Education & Policy.

PolicyPolicy

Jamey FitzpatrickSchool Code IssuesRules and Laws affecting MVHSNon-profit status

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Norms - IntroductionNorms - Introduction

Reform / technology advocates claim providing technology in schools will reform practice

Growth of school technology (National Center for Educational Statistics)

Schools connected to Internet– 35% in 1994 to 98% in 2000

Student / Internet-connected computer ratio– 12:1 in 1998 to 5.4:1 in 2001

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Norms - IntroductionNorms - Introduction

No Significant Difference PhenomenaReviewed 355 studies on distance educationNo difference between on-line and traditional

Even when teachers have high access to technology, they make little use of it

Simply providing technology does not change practiceRussell, T. L. (1999). No significant difference phenomenon. Raleigh, NC: North Carolina State University.Cuban, L., Kirkpatrick, H., & Peck, C. (2001). High access and low use of technologies in high school classrooms: Explaining an apparent paradox. American Educational Research Journal, 38(4), 813-834.

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NormsNorms Patrick Dickson

View from MSU's Online MastersOnline Teaching Makes Individual "Norms" VisibleOnline Teaching Requires New "Norms"Economics, Efficiency, Effectiveness, SustainabilityInstructor Incentives and Support Essential

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Market - IntroductionMarket - Introduction

Assuming Lawrence Lessig’s regulation model is correct and markets do regulate behavior in cyberspace:

Is there a market for delivery of High School classes online?

What information can we use as evidence of that market?

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Market IndicatorsMarket Indicators On an average day, about 61 million Americans

go online.Pew Internet & American Life Project, December 2002

http://www.pewinternet.org/ “In a recent poll, more than 70 percent of

teenagers said they’d give up TV before giving up their computers or the Internet.”

Richard W. Oliver, The Shape of Things to Come

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Potential Market: Youth OnlinePotential Market: Youth Online Eighty-one percent of teenagers between the

ages of 12 and 17 email friends and relatives, while 70 percent use instant messaging (IM) applications to stay in touch

Fifty-eight percent of younger teens and 61 percent of older teens go online for schoolwork…

CyberAtlas report, Jan 31, 2002http://www.nua.com/

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MarketMarket

Deb OverbeyExperience as a teacher of virtual coursesStockbridge Community Schools as a customer of MVHS Student reactions to online classes

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Large Group DiscussionLarge Group Discussion

Explicitly identify the strategies that have been used to regulate in such a way as to achieve the goals of the MVHS.

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Large Group DiscussionLarge Group Discussion

How might this model for regulating fit into your work and organization?

What leadership qualities are necessary at the individual/team level to advance organizations toward their goals under this model?

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Large Group DiscussionLarge Group Discussion

How does today’s presentation relate to the three strands of EPFP?

Public Policy ProcessesLeadership and Skill DevelopmentNetworking

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ConclusionConclusion