Technology in Architecture

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Technology in Technology in Architecture Architecture Lecture 16 Acoustics—Historical Overview Acoustical Design Acoustics Fundamentals

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Technology in Architecture. Lecture 16 Acoustics—Historical Overview Acoustical Design Acoustics Fundamentals. Historic Overview. Historic Overview. Greek Theatre Open air Direct sound path No sound reinforcement Minimal reverberation. S: p. 785, F.18.17a. Historic Overview. - PowerPoint PPT Presentation

Transcript of Technology in Architecture

Page 1: Technology in Architecture

Technology in ArchitectureTechnology in ArchitectureTechnology in ArchitectureTechnology in Architecture

Lecture 16Acoustics—Historical Overview

Acoustical DesignAcoustics Fundamentals

Lecture 16Acoustics—Historical Overview

Acoustical DesignAcoustics Fundamentals

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Historic OverviewHistoric OverviewHistoric OverviewHistoric Overview

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Historic OverviewHistoric Overview

Greek Theatre Open air Direct sound path No sound reinforcement Minimal reverberation

S: p. 785, F.18.17a

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Historic OverviewHistoric Overview

1st Century ADVitruvius: “10 Books of Architecture”

Sound reinforcementReverberation

S: p. 785, F.18.17b

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Today

Research to improve conditions for Industrial noise Hearing risks Construction noise Public health

Historic OverviewHistoric Overview

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Acoustical DesignAcoustical DesignAcoustical DesignAcoustical Design

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Architect’s RoleArchitect’s Role

Source Path Receiver

slight major design primarily interestinfluence

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Acoustical DesignAcoustical Design

“Proper acoustical planning eliminates many acoustical problems

before they are built”

Lee Irvine

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Acoustical Design Acoustical Design RelationshipsRelationships

SiteLocation

OrientationPlanning

Internal Layout

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SiteSite

Match site to applicationMatch application to site

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SiteSite

Factory: Close to RR/Hwy Seismic

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SiteSite

Rest Home: Traffic Noise Outdoor Use Contact/Isolation

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SiteSite

Concert Hall: Use building as isolator Distance from noise

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LocationLocation

Take advantage of distance/barriers

Distance

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LocationLocation

Take advantage of distance/barriers

Natural or Man-made Berm

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LocationLocation

Take advantage of distance/barriers

Acoustical Barriers

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LocationLocation

Take advantage of distance/barriers

Building

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OrientationOrientation

Orient Building for Acoustical Advantage

Playground School

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OrientationOrientation

Orient Building for Acoustical Advantage

Parking Lot Factory

Office

Note: Sound is 3-dimensional, check overhead for flight paths

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PlanningPlanning

Consider Acoustical Sensitivity of Activities

Noisy Quiet

Barrier

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PlanningPlanning

Consider Acoustical Sensitivity of Activities

Critical

Non-Critical

Noise

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Internal LayoutInternal Layout

Each room has needs that can be met by room layout

I: p.116 F.5-12

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Basic Acoustic GoalsBasic Acoustic Goals

1. Provide adequate isolation2. Provide appropriate acoustic

environment3. Provide appropriate internal function4. Integrate 1-3 amongst themselves and

into comprehensive architectural design

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Acoustics FundamentalsAcoustics FundamentalsAcoustics FundamentalsAcoustics Fundamentals

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Mechanical vibration, physical wave or series of pressure vibrations in an elastic medium

Described in Hertz (cycles per second)

Range of hearing: 20-20,000 hz

SoundSound

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Any unwanted sound

NoiseNoise

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Sound travels at different speeds through various media.

Media Speed (C)

Air: 1,130 fpsWater: 4,625 fpsWood: 10,825 fpsSteel: 16,000 fps

Sound PropagationSound Propagation

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Distance between similar points on a successive wave

C=fλ or λ=C/f

C=velocity (fps)f=frequency (hz)λ=wavelength (ft)

Lower frequency: longer wavelength

WavelengthWavelength

λ

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Sound Power (P)Sound Intensity (I)

Sound MagnitudeSound Magnitude

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Sound PowerSound Power

Energy radiating from a point source in space.

Expressed as watts

S: p. 750, F.17.9

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Sound IntensitySound Intensity

Sound power distributed over an area

I=P/A

I: sound (power) intensity, W/cm2

P: acoustic power, wattsA: area (cm2)

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Intensity LevelIntensity Level

Level of sound relative to a base reference

S: p. 750, T.17.2

“10 million million: one”

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Intensity LevelIntensity Level

Extreme range dictates the use of logarithms

IL=10 log (I/I0)

IL: intensity level (dB)I: intensity (W/cm2)I0: base intensity (10-16 W/cm2, hearing

threshold)Log: logarithm base 10

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Intensity Level Scale Intensity Level Scale ChangeChange

Changes are measured in decibels

scale change subjective loudness3 dB barely perceptible6 dB perceptible7 dB clearly perceptible

Note: round off to nearest whole number

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Intensity Level—The MathIntensity Level—The MathIf IL1=60 dB and IL2=50dB, what is the total sound intensity?

1. Convert to intensity

IL1=10 log (I1/I0) IL2=10 log (I2/I0)

60=10 log(I1/10-16) 50=10 log(I2/10-

16)6.0= log(I1/10-16) 5.0= log(I2/10-16)

106=I1/10-16 105=I2/10-16

I1=10-10 I2=10-11

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Intensity Level—The MathIntensity Level—The MathIf IL1=60 dB and IL2=50dB,

what is the total sound intensity?

2. Add together

I1+I2=1 x 10-10 + 1 x 10-11

ITOT=11 x 10-11 W/cm2

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Intensity Level—The MathIntensity Level—The MathIf IL1=60 dB and IL2=50dB,

what is the total sound intensity?

3. Convert back to intensity

ILTOT= 10 Log (ITOT/I0)

ILTOT=10 Log (11 x 10-11 )/10-16

ILTOT=10 (Log 11 + Log 105 )

ILTOT=10 (1.04 +5) = 60.4 dB

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Intensity LevelIntensity Level

Add two 60 dB sources

ΔdB=0,

add 3 db to higher

IL=60+3=63 dB

S: p. 753, F.17.11

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Sound Pressure LevelSound Pressure Level

Amount of sound in an enclosed space

SPL=10 log (p2/p02)

SPL: sound pressure level (dB)p: pressure (Pa or μbar)p0: reference base pressure (20 μPa

or 2E-4 μbar)

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PerceivePerceived Soundd Sound

Dominant frequencies affect sound perception

S: p. 747, F.17.8

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Sound Meter—”A” Sound Meter—”A” WeightingWeighting

Sound meters that interpret human hearing use an “A” weighted scale

dB becomes dBA

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