Teaching)Core)Vocabulary)and)Generative)Language) While ...

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Teaching Core Vocabulary and Generative Language While Playing a Game by Gail M. Van Tatenhove, PA, MS, CCCSLP www.vantatenhove.com Playing board games or card games is a good activity for teaching core vocabulary and helping children learn to produce generative language. It is also a great strategy for working on communicative turn taking and a variety of pragmatic and conversational discourse skills. However, these game playing activities need to be organized in order to promote use of core vocabulary and generative language. This document is a resource to help you engineer a game playing activity as an effective intervention strategy. This document is a SAMPLE of materials taken from the Minspeak Activity Scripts® by Gail M. Van Tatenhove (www.vantatenhove.com). It has been modified slightly from the original materials. The document provides an activity guide for playing a game, guidelines for providing modeling, and a suggested routine for engaging in game playing activities in such a way as to encourage generative language production using an AAC system. Finally, it includes a vocabulary chart that can be used as a visual support material or act as a standalone manual communication board. This document cannot be duplicated for commercial distribution without the permission of the author. It can be duplicated for educational purposes and needs.

Transcript of Teaching)Core)Vocabulary)and)Generative)Language) While ...

Page 1: Teaching)Core)Vocabulary)and)Generative)Language) While ...

Teaching  Core  Vocabulary  and  Generative  Language    While  Playing  a  Game  

by  Gail  M.  Van  Tatenhove,  PA,  MS,  CCC-­‐SLP  www.vantatenhove.com  

 Playing  board  games  or  card  games  is  a  good  activity  for  teaching  core  vocabulary  and  helping  children  learn  to  produce  generative  language.      It  is  also  a  great  strategy  for  working  on  communicative  turn  taking  and  a  variety  of  pragmatic  and  conversational  discourse  skills.        However,  these  game  playing  activities  need  to  be  organized  in  order  to  promote  use  of  core  vocabulary  and  generative  language.      This  document  is  a  resource  to  help  you  engineer  a  game  playing  activity  as  an  effective  intervention  strategy.        This  document  is  a  SAMPLE  of  materials  taken  from  the  Minspeak  Activity  Scripts®  by  Gail  M.  Van  Tatenhove  (www.vantatenhove.com).    It  has  been  modified  slightly  from  the  original  materials.  The  document  provides  an  activity  guide  for  playing  a  game,  guidelines  for  providing  modeling,  and  a  suggested  routine  for  engaging  in  game  playing  activities    in  such  a  way  as  to  encourage  generative  language  production  using  an  AAC  system.    Finally,  it  includes  a  vocabulary  chart  that  can  be  used  as  a  visual  support  material  or  act  as  a  stand-­‐alone  manual  communication  board.      This  document  cannot  be  duplicated  for  commercial  distribution  without  the  permission  of  the  author.      It  can  be  duplicated  for  educational  purposes  and  needs.      

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Activity  Guide:  Playing  a  Game      Goals:     • To  use  core  vocabulary  to  mediate  game  playing.  

• To  target  specific  core  vocabulary  words  useful  to  the  game  (e.g.,  Chutes  and  Ladders  =  prepositions).  

• To  play  games  with  communication  partners  who  may  not  be  trained  in  use  of  the  AAC  device  by  using  the  vocabulary  chart  provided  as  either  a  visual  support  material  for  use  of  the  AAC  device/app  or  as  a  stand-­‐alone  communication  board.    

Settings:     • Game  time  at  home  with  a  family  member,  friends,  or  babysitter.  • Small  group  setting  in  therapy  or  the  classroom.    

Engineering:     • Select  games  that  involve  turn  taking  and  conversational  give  and  take  to  practice  mediation  of  game  playing.  

• If  the  game  uses  cards,  make  a  card  holder  out  of  an  used  (but  clean)  egg  carton.    Use  the  half  of  the  carton  that  holds  the  egg.    Turn  the  egg  carton  over  and,  using  a  knife,  make  small  slits  in  the  bottom  of  each  egg  indentation.    Cards  should  fit  into  the  slits.    

• If  the  game  uses  a  spinner,  consider  use  of  an  adapted  spinner  if  the  player(s)  have  any  type  of  physical  challenge.  

• If  the  game  uses  dice,  consider  use  of  a  clear  container  with  a  lid  into  which  you  can  place  the  dice.    This  keeps  the  dice  from  getting  away  from  the  player(s).  You  shake  the  container  and  read  the  dice  from  within  the  container.    Add  handle  to  the  container,  if  needed.    

• Create  any  additional  visual  support  materials  you  need  to  target  specific  words  appropriate  to  the  game.    For  example,  make  small  stickers  with  prepositions  and  attach  them  to  your  Chutes  and  Ladders  game.  

Variations  on  this  Activity:  

  • Have  the  augmented  communicator  create  a  “To  Do”  list  of  games  he/she  wants  to  play  in  therapy.  

• Pretend  you  are  playing  a  TV  game  show  and  have  the  augmented  communicator  be  either  the  host  and/or  player.  

• Watch  a  game  show  on  TV  and  comment  on  what  is  going  on.  • Make  games  that  target  specific  vocabulary  that  you  want  to  

practice  (e.g.,  BINGO  card  to  teach  pronouns,  Tic  Tac  Toe  cards  to  practice  verbs,  Lotto  game  to  practice  adverbs,  etc.)  

• Select  apps  that  can  be  adapted  to  focus  on  use  of  core  vocabulary.  

Customized  Vocabulary  in  the  AAC  System:  

  • Add  names  of  the  augmented  communicator’s  favorite  toys,  games,  or  apps  to  his/her  communication  device.  

• Add  any  vocabulary  unique  to  the  game  being  played  (e.g.,  yahtzee  for  playing  Yahtzee®,  gin  for  playing  Gin  Rummy).    

 

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Provide  Modeling  While  Playing  a  Game    • Words  in  bold/italics  on  the  Playing  Routine  (see  next  page)  can  all  be  modeled  

with  use  of  ONLY  the  vocabulary  chart.    You  can  model  them  on  the  chart,  or  use  the  chart  to  copy  the  code  and  say  the  word(s)  on  the  person’s  AAC  device  or  app.        

• Words  with  morphological  variations  (e.g.,  verbs,  nouns,  adjectives)  are  marked  with  bold/italics  even  if  that  specific  form  of  the  word  is  NOT  shown  on  the  vocabulary  chart.    For  example,  the  word  “did”  is  marked  because  the  word  “do”  is  on  the  chart,  and  “to  play”  and  “playing”  are  marked  because  “play”  is  on  the  chart.    

• Provide  the  amount  of  modeling  which  you  judge  as  appropriate  for  the  augmented  communicator.    For  example,  augmented  communicators  who  are  only  talking  with  1  word  may  only  be  able  to  handle  models  of  1  or  2  words,  while  augmented  communicators  who  are  talking  with  2  or  more  words  may  be  able  to  handle  models  of  simple,  complete  sentences  of  3  or  more  words.      

• Modeled  words  are  a  form  of  visual  language  input.    Generally,  communication  partner  provide  modeling  for  1  of  2  reasons:  1. Words  are  modeled  to  stimulate  use  of  core  vocabulary  and  encourage  

communication  exchange.    In  this  case,  modeled  words  do  not  need  to  be  repeated  back  by  the  augmented  communicator  (AC).    Language  is  being  modeled  in  a  way  that  matches  the  process  of  normal  language  acquisition.    The  augmented  communicator  sees  and  hears  language  produced  via  an  AAC  system  and  eventually  says  that  language  him/herself  on  the  AAC  system.  

2. Words  are  modeled  to  give  an  example  of  what  the  augmented  communicator  could  say.    In  this  case,  the  communication  partner  might  verbally  say  “you  could  say  ….I  want  to  play  that  game”  while  modeling  “I  want  to  lay  that  game.”    The  hope  is  that  the  augmented  communicator  repeats  part  or  all  of  the  language  modeled.      

• The  routine  on  the  next  page  shows  examples  of  what  you  can  say  and  model  (see  column  2)  for  modeling  of  reason  #1  (see  point  immediately  above).    The  language  shown  in  column  3  that  the  augmented  communicator  (AC)  could  say  can  ALL  be  said  with  only  the  words  provided  on  the  vocabulary  chart.      

     

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Possible  Communication  Routine  when  Playing  A  Game    

The  following  routine  (or  script)  is  only  a  suggestion  for  how  you  could  organize  a  game  playing  activity.    Do  Not  attempt  to  force  an  augmented  communicator  to  stick  to  the  script.    This  routine/script  is  only  a  guide  to  help  the  communication  partner  structure  an  activity  that  encourages  use  of  core  vocabulary  to  communicate  for  a  range  of  communication  functions.    It  is  designed  to  make  game  playing  a  core  vocabulary  and  language  learning  activity.    

What  You  Do  and  Why:     What  You  Say  and  Model:  

  What  the  AC  Could  Say:  

Get  out  games  available  to  play  and  set  them  out  for  all  to  see.    

Wait  to  see  if  the  AC  will  comment  on  the  games  to  or  request  a  specific  game.    If  not,  ask  a  more  direct  question.  

  Let’s  look  at  what  game  we  could  play  with  today.  

They  are  all  fun  games.  

We  can  play  what  you  want.  

Maybe  this  or  that.      

What  do  you  want  to  play?  

  That  game.  

I  want  play  that.  

That  is  fun.  

I  like  (name  of  game).  

Get  that  (or  name  of  game).  

Can  we  play  this?  

Set  up  the  game  that  the  AC  selected.    Use  a  variety  of  strategies  (feigned  ignorance  or  incompetence)  to  provide  opportunities  for  the  AC  to  direct  others  in  the  set-­‐up  of  the  game.    If  necessary,  ask  more  direct  questions  during  the  game  set-­‐up.  

  This  goes  here    (in  wrong  place)  and  this  goes  there  (another  wrong  place).  Okay?  

Where  do  you  want  to  put  this?  

What  things  do  we  need?  

  Not  there.  

That  is  okay.  

That  is  not  okay.  

Let  me.  

Put  it  there  and  that  here.  

We  need  that  thing.  

Let  me  get  it  out.  

Start  the  game.    Decide  who  will  go  first?    Have  the  person  state  who  will  start.  

  Who  should  go  first?  

Are  you  ready  to  go?  

  I  go  first.  

You  go  first.  

I  am  ready  to  play.  

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Continue  playing  the  game.    Encourage  a  variety  of  vocabulary  and  language  related  to  turn  taking  during  the  game.    Be  careful  of  the  overuse  of  yes/no  questions.    Encourage  comments  about  the  turns.    

  Who(se)  turn  is  it?  

You  go  now.  

You  can  go  again.  

You  go  now.  

 

  mine  

you  

I  go  again.  

My  turn.    

Continue  playing  the  game.    Avoid  giving  the  AC  too  much  help  or  direction  while  playing  the  game  to  encourage  request  for  assistance  or  request  for  information.    Also,  sabotage  different  aspects  of  the  game,  like  losing  items  from  the  game.  

  Let  me  know  if  you  need  help  with  anything.      

I  need  the  (dice,  spinner,  card).  

Where  is  the  (dice,  spinner,  card)?  

 

  Help  me.  

I  can  do  it.  

Help  me  get  it.  

It  is  there.  

It  is  here.  

You  put  it  there.      

I  don’t  know  where  it  is.  

 

Continue  playing  the  game.    Tray  a  bit  of  cheating  to  see  what  the  person  will  say  or  do  to  stop  you.      

  I  will  go  again.    

I  will  take  this  thing.  

  You  can  not  do  that.  

That  is  mine!  

What  are  you  doing?  

Continue  playing  the  game.    Encourage  comments  about  the  progress  of  the  game  and  various  plays  made.    

  That  was  a  good  play.  

That  was  a  bad  play.  

Okay.  I  can  get  you  later.      

I  can  win  this  game.  

I  am  going  to  lose  this  game.  

Do  not  let  me  win!  

Why  did  you  do  that?  

  Good  play.  

Bad  play.  

Very  good.    

Why  do  that?  

I  win.  

You  lose.  

I  will  get  you.  

This  game  is  fun.  

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Finish  up  the  game  and  decide  if  you  want  to  play  another  round  of  the  game  or  a  different  game  that  is  available  and  visible.  

(request  recurrence  or  change)  

  We  have  time  to  play  again.  

I  want  to  play  more,  do  you?  

Maybe  we  can  play  this  now.  

 

  Play  it  again.  

No  more  playing  this  game.  

No  more.  

How  much  more?  

Play  that  now.  

I  want  to  play  (card,  name  of  game).  

End  the  game  playing  activity.    Encourage  words  that  mark  cessation  or  ask  questions  about  playing  again.  

  No  more  playing  for  you  and  me.      

It  is  time  to  put  every  these  things  away.    

We  can  play  more  later?    

  Why?    

When  play  again?  

Put  things  away.  

No  more  playing.  

Play  more  later.  

It  was  very  fun.        

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