Teaching in the 21 st Century Classroom New Technology Showcase By Steven Fife, Stephanie Ives, and...

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Teaching in the 21 Teaching in the 21 st st Century Classroom Century Classroom New Technology Showcase By Steven Fife, Stephanie Ives, and Naomi Verton EDUC 8F11 Wednesday, January 26, 2011

Transcript of Teaching in the 21 st Century Classroom New Technology Showcase By Steven Fife, Stephanie Ives, and...

Teaching in the 21Teaching in the 21stst Century ClassroomCentury Classroom

New Technology Showcase

By Steven Fife, Stephanie Ives, and Naomi Verton

EDUC 8F11

Wednesday, January 26, 2011

AgendaAgenda1) Introduction2) Web Resources3) Video Games as Instructional Tools4) Activity Centers5) Issues in Technology6) Conclusions

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Our Goal...Our Goal...To make this seminar as practical as

possible! Technology is only effective in the

classroom when used properly. We want you to leave today not only

knowing what new technologies exist, but how to implement them across all subjects.

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Diagnostic PollDiagnostic Pollwww.polleverywhere.com Do you feel comfortable using

technology in your classroom? Respond using your cell phone

http://www.polleverywhere.com/multiple_choice_polls/LTU1MDA1NDA3Nw

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Why Must We Incorporate Why Must We Incorporate Technology?Technology?Technology is the future of education.http://www.youtube.com/watch?v=6ILQrU

rEWe8

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EdModoEdModowww.edmodo.comA hybrid of Facebook and Sakai A social learning network that allows

students and teachers to interact and post classroom materials, share resources, links, and videos

Supports all forms of media: blogs, links, pictures, videos, documents, presentations, etc.

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www.wordle.netWordleWordle

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PreziPreziwww.prezi.com A new kind of presentation tool Alternative to Powerpoint Allows you to zoom in and out on various

text, graphics, and media on an unstructured canvas

Add more creativity and freedom to your presentation!

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XtranormalXtranormalwww.xtranormal.comHave your students create their own

computer-animated movies using premade characters and settings

Ideas: interviews with character (ie. historical figure or celebrity), advertisements, public service announcements, recreate a scene from a Shakespeare play, etc.

Sample video

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GlogsterGlogsterwww.edu.glogster.comHave your students create their own

interactive posters combining text, graphics, links, videos, and other media

Samples: http://si06ub.edu.glogster.com/technology

-in-the-classroom/

http://sunrise651.edu.glogster.com/what-do-they-need/?w1

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Bit StripsBit Stripswww.bitstripsforschools.com Have your students create their own

comics

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Sporcle.comSporcle.com“Mentally-stimulating diversions” Choose from 1000s of pre-made quizzes

or have your students create their own as a study guide

Every subject is available! Perfect for those days when you have 10-

15 minutes left at the end of class http://www.sporcle.com/games/

websiteicons.php

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WikiSpacesWikiSpaceswww.wikispaces.com A great tool to set up a class Web site so

that you can publish classroom materials and maintain communication with students and parents

http://msbourret.wikispaces.com/ENG2DIdea: “Class Project: Wiki for World War I”

– all students are responsible for creating two pages on the Wiki

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Inspiration SoftwareInspiration Softwarewww.inspiration.comA tool for creating concept maps that

combine text and graphics

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Video Games in the ClassroomVideo Games in the ClassroomBenefits to using video games as instructional

tools:

Promotes student engagement Hands on and visual Promotes problem solving skills Creates “Teachable Moments” Students are active in the learning process (McCombs & Whisler, 1997)

Watson, W.R., Mong, C.J. & Harris, C.A. (2009). A case of the in-class use of a video game for teaching high school. Computers and Education, 56. 466-474.

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Video Game StatisticsVideo Game StatisticsA recent study conducted by the Interactive

Software Federation of Europe (ISFE):

37% of Europeans between 16 and 49 years of age describe themselves as active players

55% consider video games a means to stimulate creativity

37% consider that it is the medium with the most influence on education after television

Cuenca, J.M., & Martin Caceres, M. J. (2010). Virtual game sin social science education. Computers & Education, 55. 1336-1345.

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Video Games by SubjectVideo Games by Subject

Math/Business: Wall Street Trader 2001 Tetris Monopoly Tycoon (and others)

Skills/Content Learned: Analyzing data, stock market, vocabulary of economics, spatial recognition

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Video Games by SubjectVideo Games by Subject

Sociology: The Sims Second Life (secondlife.com)

Skills/ Content Learned: Reflexive decision making, citizenship education, behaviour analysis, conflict resolution

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Video Games by SubjectVideo Games by Subject

Geography: Carmen SanDiego SimCity Civilization III

Skills/ Content Learned: Physical geography, politics, urban planning, natural resources, population

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Video Games by SubjectVideo Games by SubjectHistory:

Nationstate.com Combat Flight Simulator Civilization III Horrible Histories: Rotten Romans (Wii) Making History Age of Empires

Skills/ Content Learned: Historical figures, famous battles, battle formations / strategies, culture, politics, economics

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Video Games by SubjectVideo Games by Subject

Phys-Ed: Wii sports Wii Fit Dance Dance Revolution Xbox Kinect

Skills/ Content Learned: Fitness, cardio, names of muscle groups, muscle strengthening / toning, goal-setting

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Video Games by SubjectVideo Games by SubjectEnglish:

Final Fantasy (or any RPG with a focus on character and plot) Trivial Pursuit (Wii) Various word games (ie. Boggle, Text Twist)

Skills/ Content Learned: vocabulary, spelling, critical thinking, plot structure, character analysis, reading, listening, media studies

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Video Games by SubjectVideo Games by Subject

Science: Wii Fit Dissection simulations (eg. V-Frog)

Skills/ Content learned: Muscle groups, anatomy, vocabulary

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Video Games by SubjectVideo Games by Subject

The Arts: Wii Draw Sims (for role-play) Rock Band, Guitar Hero Singstar

Skills/ Content learned: Role-playing, character analysis, voice or vocals, body motion and control, music skills

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Game Over?Game Over?Drawbacks for incorporating video games

into the classroom: Classroom Management Time Expenses Convincing parents and administration to get

on board But the results can be worth it!

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Activity CentersActivity CentersIn small groups, you will have approx. 10

minutes at each station to try out some of these new technologies.

Time: Approx. 50 minutes total

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Issues in TechnologyIssues in TechnologyWorking in groups of 3 or 4, please

discuss your assigned scenario and share 2-3 ideas of how you, as the teacher, might deal with that issue.

Time: Approx. 5 minutes to discuss with group

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Issues in TechnologyIssues in TechnologyIssue #1: You have a class full of grade 9

students who continually text their friends during class and listen to music on their iPods.

You would like to establish a more productive learning environment. What do you do?

Issues in TechnologyIssues in TechnologyIssue #2: You have a grade 11 student

who never seems to take notes during class. One day, during a note, you notice him playing with his cell phone. You ask him to put it away and he tells you that he’s copying the note. Another student simply takes a picture of the required information.

How do you feel about this?

Issues in TechnologyIssues in TechnologyIssue #3: You have a grade 9 student

with a learning disability who is allowed a laptop per his IEP. In class, he uses it to go on Facebook and to play on-line games like poker. Because his IEP says he’s allowed to use a laptop, you aren’t sure what to do.

What would you do in this situation?

Issues in TechnologyIssues in TechnologyIssue #4: You are an enthusiastic new

teacher who would like to incorporate technology into your classroom, but the rest of your department is very unsupportive. You don’t want to act against the other members of your department but you feel strongly about the merits of using technology.

What would you do in this situation?

Issues in TechnologyIssues in TechnologyIssue #5: You would like to give your

class a project that involves one of the web resources shown today, but you know that several of your students don’t have access to a computer or the Internet at home.

What could you do to ensure that these students are not at a disadvantage?

Another PollAnother PollAfter being a part of our workshop,

has your ability to incorporate technology into your classroom increased?

Respond using your cell phone

http://www.polleverywhere.com/multiple_choice_polls/NjQxODAzODc5

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ConclusionsConclusions"The most important thing that schools

can do is not to use technology in the curriculum more, but to use it more effectively."

- Born Digital; Understanding the first generation of digital natives

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Further InformationFurther Informationhttp://nelsoncentral.wikispaces.com/

Thanks for your attention and participation!