Tangu - ziqingchen.design
Transcript of Tangu - ziqingchen.design
Ziqing Chen
Tangu
A Solar Term Educational Game for Chinese Children
Parsons School of Design
MFA Industrial Design
Ziqing Chen
Tangu
Ziqing Chen
Parsons School of Design
MFA Industrial Design
Thesis Project 2021
Studio Faculty: Yvette Chaparro and Andrea Ruggiero
Thesis Seminar Faculty: Julie Lasky
Acknowledgement
I want to thank my thesis professor Andrea Ruggiero and Yvette Chaparro for supporting my
project. They gave me great encouragement and guidance when I encountered difficulties in the
project. I also want to thank my thesis seminar professor Julie Lasky for the help on my thesis
writing. And I would like to show great appreciation to professor Mark Bechtel for inspiration and
knowledge about design for children. Finally, I want to thank my family and friends for providing
me help and support to complete my project successfully during COVID-19 pandemic.
Content
Introduction1 Statement2 Background3 Research 3.1 Users' Demands
3.2 Users
3.3 Pedagogical Scenario
3.4 Pedagogical Content
4 Design Process 4.1 Ideation
4.2 Interview with Experts
4.3 Development
4.4 Testing
4.5 Final Concept
4.6 Prototype
5 Next Steps
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“Tradition is not the worship of ashes, but the preservation of fire.”Gustav Mahler
Folk culture is a magnificent social treasure. Inheriting and conserving folk
culture is of great importance to the continuation of classical beauty and
enriching the spiritual life of modern people. With the continuous development
of globalization and urbanization, China's folk culture is vanishing. How can it
be preserved through education?
Introduction
1 Statement
The knowledge and practice of traditional Chinese
culture is steadily disappearing, largely because
teachers and parents in China see little value in
a cultural education. To restore an appreciation
for these traditions, I have designed a game for
children ages 4 through 6 that teaches them about
the ancient Chinese calendar and its division into
24 solar terms. The medium for learning is an
interactive drum that the child beats to produce
effects on a computer screen.
2
"Chinese culture has traditionally been rural-based. Once the villages are gone, the culture is gone."
Feng Jicai
Figure 1
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2 Background
Figure 2
A knowledge of ancient Chinese customs and art forms has been declining
at an alarming rate, as more people have moved to cities and been exposed
to the influence of foreign cultures.
Chinese traditions are under threat
According to a study by Tianjin
University, in 2000, there were
3.7 million villages in China. By
2010, this number had dropped
to 2.6 million, which meant that
about 300 villages disappeared
every day.1
Table 1
6
Folk traditions handed down from generation to generation in rural
areas are much less visible.
There used to be 2500 shadow puppet troupes, now there are less than 250.2
China lost 134 types of traditional dramas, accounting for 35% of the total types of dramas.3
For safety and reducing pollution, many places prohibit fireworks during the festival.
Examples of traditions that are being lost
Figure 5Figure 4Figure 3
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Arriving at Mount Miaofeng, on what
used to be a great pilgrimage route, a girl
dressed to perform at the temple there
took a break from the trek uphill
Figure 6
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In recent years, Chinese scholars have come to appreciate the value of the
country’s cultural heritage. In a vast government project 9,700 creative
practices or projects were declared to possess an "intangible cultural
heritage." They included songs, dances, martial arts, culinary dishes and
drama, of which about 80% came from rural areas.4
At the 19th National Congress of the Communist Party of China,
China put forward the strategy of "village revitalization" and issued
the "Opinions on Adjusting and Improving the Use of Land Transfer
Income to Prioritize Rural Revitalization", focusing on supporting rural
development.5
What efforts have the Chinese made for the disapearance of traditions?
Figure 7
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The Chinese educational sector is also trying to reverse this decline—a
number of institutions have published guidelines to preserve traditional
culture. Schools such as Gembryo Shanghai kindergartens have added
traditional cultural courses and activities. And teaching institutions like
Jing College have launched courses dedicated to education for young
children in these subjects.
Figure 8
Figure 9
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24 solar terms is a calendar which was used by farmers in ancient times as
a guide for planting and harvesting, divides a year into 24 periods of two
weeks each, and each term is further divided into four parts: time, climate
and phenology(natural phenomenon), and folklore.
These twenty-four solar terms each
suggest the position of the sun every
time it travels15 degrees on the ecliptic
longitude. A cycle is that earth revolves
around the sun for one time. It begins
from the Beginning of Spring (Li Chun)
and ends at Greater Cold (Da Han).
In each month there are often two
solar terms; the first one is generally
named 'Jie Qi' and the other one 'Zhong
Qi'. Their dates are mirrored by the
Gregorian calendar, so we find that
during the first half of a year 'Jie Qi' is
around the 6th day of a solar month,
'Zhong Qi' around the 21st; in the second
half of a year, 'Jie Qi' is around the 8th
and 'Zhong Qi' around the 23rd.6
One of these traditions is 24 solar terms.
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The ancients associated each solar term with the seasonal activities of
birds and beasts and plants, including migration, hibernation, recovery,
singing, breeding, the budding, leafing, flowering, fruiting, and lightning.7
In 2016, UNESCO included the "Twenty-Four Solar
Terms—The Time Knowledge System and Practices
Formed by the Chinese through Observing the Sun's
Anniversary Movement" in the list of representative
works of intangible cultural heritage of mankind
Figure 10
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Figure 11 Figure 12
Figure 13
Figure 14
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In the 24 solar terms, the ancient Chinese also understood the rhythm
of life and the unity of nature and man. The 24 solar terms revealed
that in the vast universe, all things in nature were interrelated and
interdependent;their growth and development shared a common rhythm. If
humans violated the natural rhythm of the cosmos, it would undoubtedly
be self-defeating. One’s daily meals and ordinary habits are practical
reflections of this wisdom. Popular Shanghainese sayings like, "eat fresh
food", "rise at sunrise and breathe at sunset", "wind blowing in Mao, rain
in Mao", "gas on the ground", all refer to the influence of natural rhythms
on health and long life.8
Figure 15
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3 Research
Figure 16
3.1 Users' Demands
Despite the efforts of educators, institutions that promote a traditional
cultural education have not been widely accepted by the public, and some
are not even legal. Table 2 below shows that the number of educational
institutions teaching traditional culture has increased, but their proportion
compared with schools overall is still small.
Table 2Establishment of
traditional cultural
education institions9
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Through interviews with kindergarten teachers and parents, I found that
many parents do not consider a traditional cultural education for their
children very important. They place more value on STEM studies and
learning a second language.
• At kindergarten, we have classes and activities about traditional culture at least 1 time a week. • Children like these traditional things because they can play in these activities. • I don't know what is important for children. But I think the history and the cultural heritage are things that children need to learn. • At home parents can read picture book for children. • Game is a good way
• I don't know how to teach my son traditional culture, I pay more attention to things like second language learning. • I want my child can learn independently at home. • I want to teach my child, but sometimes I don't know if my method is right.
• I'm too tired after work, I don't have patience to teach children something which is boring for me. • Sometimes I bought books for my daughter to help her learn, but she just paint on it and don't read carefully.
Mary 35
Kidgarten teacher
Guoli 32
worker has a 5- year-old girl
Dandan 32
company manager has a 3- year-old boy
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Yet traditional culture can have a large and positive impact on children’s
development. Among the traditional cultural education institutions
surveyed10, two of the top reasons given for teaching children about
their cultural heritage were cultivating a good ideology and morality,
and cultivating a sense of national identity. This survey shows that the
educational functions of traditional culture are diverse, and can give
children developmental benefits not offered by STEM courses.
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3.2 Users
My project focuses on the education of Chinese children 4 to 6 years
old. Children at this age are active learners. They are aware of their
environment and are able to compare different objects and explore the
natural world. But there is no standard, systematic curriculum that teaches
traditional culture to preschool children in China. And older children
often learn about cultural traditions in haphazard ways. In kindergarten,
for example, children may attend a few festival celebrations. Or they may
read and memorize some basic classics of Chinese literature at home or in
informal institutions. These activities can be challenging; the texts have
long, complicated words and paragraphs that require concentration. As
a result, children may find little enjoyment in learning, and have trouble
retaining or using their knowledge.
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Table 3
4-6 years old children's learning
and development guide11
Issued by the Ministry of Education of China
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3.3 Pedagogical Scenario
I have designed this game to be played at home because it is a safe,
immersive environment for young children, and their learning activities
can be supervised and helped by parents. By being involved, parents would
also increase their own awareness of traditional culture. My project has an
urban context because much traditional culture makes reference to nature
and agriculture; I want to restore a connection between the urban and the
natural world. Finally, Chinese cultural traditions are less influential in big
cities because of the great impact from foreign cultures.
Table 3
An evaluation table of learning scenario
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Because computer-based technology
is essential to modern education in
big cities, I chose this as my primary
learning tool, specifically, augmented
reality (AR) combined with tangible
interfaces. Such tools can leverage
children’s sensorimotor experience as
well as provide an immersive learning
environment.12 And tangible interfaces
can reduce the danger of addiction to
simple AR games like Pokémon Go.
Table 4
Research on the children's use of digital tools13
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Figure 17 Tangible Play, Maker of Osmo Augmented Reality Toys
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Study Estimates
That Pokémon GO
Has Caused More
Than 100,000 Traffic
Accidents
Figure 18
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3.4 Pedagogical Content
In researching early childhood developmental skills, I found that muscle
control, attention span, memory, learning are skills that need to be
considered during children's cutural learning.14 I also found that children
at 4 years of age begin to have a concept of time, but they don’t have a
system for learning about time until they are 6 years old.15 So I decided to
bring the concepts of time and changing seasons into this project. I chose
to focus specifically on traditional Chinese 24 solar terms.
Figure 19
Children's developmental skills
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It is necassary to create an immersive learning game for children aged 4 to 6 to educate them about 24 solar terms.
Children who understand the changing pattern of the seasons by learning
the 24 solar terms, can be encouraged to carry out physical activities
corresponding to the seasons, thereby making their bodies healthier.
Chinese solar terms provide a challenging opportunity for learning,
because the system is complex, and young children have trouble paying
attention and remembering simple facts. After interviewing teachers and
parents, I concluded something playful and interactive was needed to help
them learn.
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4 Design Process
Figure 20
4.1 Ideation
I was inspired by the 24 solar term drums on the traditional Chinese
drum building. In ancient China, the sign of the drum building is called
"Sounds in the Sky". Different drum beats must be played in different
solar terms to remind people of the change of time. These rich and
representative drum beats were also art-passed by Malaysian Chinese
Chen Zaifan and Chen Huichong, giving birth to the 24 solar terms drum
performance which is very popular among Chinese.16 Gradually, many
Chinese have joined the 24 solar terms drum team, learning and inheriting
this traditional culture by practicing and performing the 24 solar terms
drumming.This shows that the 24 solar terms drum is a good carrier to
inherit and carry forward traditional culture.
Because 24 solar term drums have connection to inheriting 24 solar
terms, and because drum is easy for young children to master, I chose this
percussion instrument as the toy element in my project.
Figure 21
Chinese drum building
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Figure 22
24 solar terms drums
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Figure 23
24 solar terms drumming
performance
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First, I proposed a few key words to guide me in sketching:
portable, variable, user dominance. Then, based on my sketches,
I made mockups. I divided the models into a concept based
on sensors and a concept based on recognition in augmented
reality.
My initial concept was to use a digital drum plus gesture-
recognition technology that would encourage children to imitate
certain gestures to create an augmented reality game that would
teach them about 24 solar terms.
Figure 24.1
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Figure 24.2
Figure 24.3
Figure 24.4
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Figure 25
Sensor and Arduino
Figure 26
Augmented reality toy
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Mockups
Figure 27.1 Figure 27.2 Figure 27.3 Figure 27.4
Figure 27.5 Figure 27.6 Figure 27.7 Figure 27.8
Figure 27.9 Figure 27.10 Figure 27.11 Figure 27.12
Figure 27.13 Figure 27.14
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4.2 Interview with experts
I interviewed a children’s psychology researcher. She told me gesture
recognition may be hard for children to master. The game and learning
attention span need to be considered, as well as the role of the parents as
pedagogical participantsAn expert in the human-computer interaction field
said that the connection between learning 24 solar terms and drumming
need to be clarified. What is the learning scenario? How about learning
details?
I arranged a user test to make sure the game could be mastered by young
children. Also, I considered designing a time-setting interface for parents
to help them control their children’s game time. According to research,
4-year olds have 8-to-12-minute attention spans, and 6-year olds have
12-to-18-minute attention spans.17 So it was obvious that each game
session needed to be limited to 12 minutes. I ultimately set 10 minutes for
each section.
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4.3 Development
After researching children’s hand sizes, I designed a drum that is 20
centimeters in diameter and 2.5 centimeters in depth. I chose TPE as the
drum surface material because it is nontoxic and won’t make loud noises.
The shape is influenced by the traditional Chinese lobby drum, with a red
body and white drumhead.
Figure 28
Children's hand size
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4.4 Testing
The next step was testing. First, I used Arduino and piezo sensors to create
an electronic drum beating sound. Then I attached the piezo sensor to a
piece of cardboard, a piece of silicone, and a plastic shell with silicone.
I put these materials on expanded polyethylene foam. Then I beat these
materials with my hands and with drumsticks and observed the sounds of
the electronic drum module. After testing, I found the plastic shell with
silicone could more accurately sense the beats. So for the drumhead part
I decided to use a plastic shell covered with silicone, and for the isolation
layer I selected expanded polyethylene foam.
Structure testing
Figure 29
Mockups made by cardboard
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Figure 30.1
Figure 30.3
Figure 30.2
Figure 30.4
Figure 31
Arduino development and testing
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After making the mockup, I conducted a user test with seven children
aged 4 to 6. Observations showed that the children beat the drum surface
more accurately using drumsticks rather than hitting the drum with
their hands. I also found that due to the limitations of motor ability and
imitating ability, the children could not accurately make relevant gestures.
As a result, I decided not to add gesture recognition to the project.
User testing
Figure 32.1 Figure 32.2
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Figure 32.3
Figure 32.4
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4.5 Final Concept
My final design idea for teaching the 24 solar terms is to use electronic
drums that can make natural sounds and traditional drum sounds to
interact with the screen through augmented reality. The education system
I designed is also equipped with an app.
Figure 33
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Figu
re 3
4
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The app has an educational interface for children and a parental control
interface. The educational interface provides children with an immersive
gaming experience through the interaction of electronic drums and
screens. Virtual objects appear on the drum represented on screen to guide
children in the sequence of beating the physical drum. Whenever the
child completes a drumming sequence, a corresponding feature of the 24
solar terms appears on the screen. For example, in the “rain” solar term,
the screen shows rain falling on blossoming spring flowers along with
tweeting birds. These animations are displayed on the screen one after
another, and the facial recognition system adds corresponding wear to
the children's faces, telling them what activities should be performed that
relate to the solar terms. The rhythm of drumming gradually increases to
make the game more challenging, and the pattern of drumbeats is repeated
to reinforce them in the child’s memory. The parental control interface
sends information about learning results and allows parents to manage
screen time.
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Figu
re 3
5
Tang
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p flo
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hart
4.6 Prototype
For the final prototype, I made a 3D digital model of all the components of the digital
drum and drumsticks. I propose that ABS be used for the drumhead, drum body and
isolation pad, and decorative nails and support frames. ABS is sturdy and strongly
resistant to corrosive chemicals.18 It is very easy to machine and has a low melting
temperature, making it particularly simple to use in injection molding manufacturing
processes or 3D printing on an FDM machine. I chose TPE for my drum cover
because it offers a good compression set at room temperature and is recyclable. The
plastic can be re-melted and remolded with ease multiple times.19 TPE is also soft;
it won’t hurt children’s hands when they beat the drum. The drum sound will be
produced with three piezo sensors, a main circuit board, a charge board and a battery.
Figure 36.1 Figure 36.2 Figure 36.3
Prototype process
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Figure 37.1
Figure 37.2
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After I completed the final renderings, I started to 3D print these ABS
parts. I polished and painted the surface and used liquid silicone to
represent the TPE material on the drum surface. I sanded two wooden
sticks into the shape of drumsticks and wrapped them with silicone. Then
I assembled these parts to complete my solid model. A Video demo shows
how my design works in a real user environment.
Figure 38
User use scenario
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Figure 39
User interface
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Figure 40
Exploded view
Figu
re 4
1
Tech
nica
l dra
win
g
Figure 42
Video dem
o screenshot 1
Figu
re 4
3
Vid
eo d
emo
scre
ensh
ot 1
5 Next Steps
My next steps will be completing the game component of the
drumming interface and testing it with children. I will use
quantitative research methods to evaluate whether the game is
appropriate to users’ attention spans and memories and improve it
accordingly.
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All figures created by the author except for the following:
Figure Credits
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