System Ratings

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  • 8/13/2019 System Ratings

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    Each Point DefenceAttackwill roll a number of D6equal to themodified Attack Dice value of any model or Flight involved in the

    Attack, taking into account any Combined Fire from any EscortSquadron.

    Each Primary or Torpedo weapon systemAttackwill roll a numberof D6 equal to the modified Attack Dice value of any weaponsinvolved in theAttack, taking into account any Linked Fire, SplitFire, Rangeand other modifiers to the Attack Dice total, includingany Line of Sight and Arc of Fire restrictions.

    POINT DEFENCE TO HIT NUMBERSRoll the number of Attack Dice calculated for each Point Defence

    Attackmodified by any specific conditions or Model AssignedRules(MARs) that apply.

    Models require 5or 6to hit a Flight. Fighter or Interceptor Flights require a 3, 4, 5or 6to hit a

    Flight. Bomber or Assaulter Flights require a 4, 5or 6to hit a

    Flight.

    PRIMARY/TORPEDO TO HIT NUMBERSRoll the number of Attack Dice calculated for each Primaryor Torpedo weapon system Attack using the Exploding DiceMechanic and requiring a 4, 5 or 6 to Hit unless a specificcondition or Model Assigned Rule(MAR) applies.

    If any of the following conditions apply, the Attackwill require a5or 6to Hit.

    If a weapons Line of Sight is Impeded. If a Capital Classmodel fires at a Small Class model.

    Important Note:If more than one condition or Model AssignedRuleapplies, always use the option most beneficial to the targetmodel.

    SHIELD SYSTEMSModels with a Shield value greater than 0have complex technologydesigned to disperse any Damage from Primary or Torpedoweapon systems and explodingMines.

    A model CANuse its Shield systems against ALLapplicableAttacksduring a urn.

    If a model has suffered any hits from anyAttackby any Primaryor Torpedoweapon systemAttackor from an explodingMinerollthe number of Shield Dice equal to the Shield value on the modelsStat Card using the Exploding DiceMechanic and requiring a 4, 5or 6to cancel a hit unless a specific condition or Model AssignedRule(MAR) applies.

    EXAMPLE:A erran Battleship receives 13Hits, it has a Shieldvalue of 3and rolls 3D6, getting a 2, 4and 6(plus an extra roll of4). Tis cancels out 4Hits and the Battleship only receives 9Hits.

    EXAMPLE:Te erran Battleship receives another 10 Hits in thesame urn from a differentAttack. Te erran player gets to roll

    3D6for its Shields, getting 2, 5and 6(plus an extra roll of 1). Tiscancels out 3Hits and the Battleship only receives 7Hits.

    Aten-hut! Shield Systems canbe a royal pain in the be-hindif you dont know how to beatthem. Its no use firing off indribs and drabs - every time

    you do a ships shields get achance to block your shot. Its

    far better to concentrate yourfire and overload a ships coresystems.

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    CLOAKING FIELDA Cloaking Field is a type of Shield system that disguises theoutline and energy signature of a model making it inherently moredifficult for enemy models to target them accurately. A CloakingField is power hungry and reduces the rate of fire of any weapons

    on a model.

    During the Command Segment of its Squadron Activation amodel with a Cloaking Field MUST declare whether the Cloakis turned on or off. Place or Remove a Cloak marker on/from themodel.

    AnyAttackusing Primaryweapon systems automaticallyhas an ImpededLine of Sight to any target model with aCloak marker.

    Any model currently using a Cloaking Field reduces theinitial Attack Dice value for ALLPrimaryweapon systemson the model by HALF.

    DEFENSIVE FIREOnce all Attacks by the Active Squadron have been declared,eligible models/Flights may declare Defensive Fireagainst Torpedo

    Attacks.

    Any model targeted by one or more Torpedo Attackmay declareDefensive Fire against the Attacks. Any models in the targetmodels Squadron and within Command Distance of the target,may Linktheir Defensive Firewith the target model.

    Escort models in the target models Squadron, and any Flightswithin 4of the target, may Combine their Defensive Firewiththe target model.

    A model/Flight may only declare Defensive Fire ONCE per

    Activation. A model/Flight that is eligible to declare Defensive Firein defence of more than one model must CHOOSEwhich targetto defend.

    Once all Defensive Firehas been declared, calculate theDefensiveFire pool for each target model, using the current Point Defence

    value of all contributing models, Linking and Combining asappropriate.

    If a model is the target of more than one Torpedo Attackin a singleActivation, the Defensive Fire pool defending it is Split evenlybetween all incoming Torpedo Attacks(any remainder is assignedby the controlling player).

    Te total number of hits from the Torpedo Attackis then calculatedas normal, then the Defensive Fire pool against that Attack isrolled, using the Exploding Dicemechanic, with each roll of 4, 5and 6cancelling hits.

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