Switching
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Transcript of Switching
Switching
Oct 2004 Principles of Communication Networks 1
Oct 2004 Principles of Communication Networks 2
What is it all about?
How do we move traffic from one part of the network to another?
Connect end-systems to switches, and switches to each other
Data arriving to an input port of a switch have to be moved to one or more of the output ports
Oct 2004 Principles of Communication Networks 3
Outline
switching - general
Packet switching General Type of switches Switch generations Buffer placement
Port mappers
Buffer Placement
Dropping policies
Oct 2004 Principles of Communication Networks 4
Types of switching elements
Telephone switches switch samples
Datagram routers switch datagrams
ATM switches switch ATM cells
Oct 2004 Principles of Communication Networks 5
Classification
Packet vs. circuit switches packets have headers and samples don’t
Connectionless vs. connection oriented connection oriented switches need a call setup setup is handled in control plane by switch controller connectionless switches deal with self-contained datagrams
Connectionless(router)
Connection-oriented(switching system)
Packetswitch
Internet router ATM switching system
Circuitswitch
Telephone switchingsystem
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Other switching element functions
Participate in routing algorithms to build routing tables
Resolve contention for output trunks scheduling
Admission control to guarantee resources to certain streams
Oct 2004 Principles of Communication Networks 7
Requirements
Capacity of a switch is the maximum rate at which it can move information, assuming all data paths are simultaneously active
Primary goal: maximize capacity subject to cost and reliability constraints
Circuit switch must reject call if can’t find a path for samples from input to output goal: minimize call blocking
Packet switch must reject a packet if it can’t find a buffer to store it awaiting access to output trunk goal: minimize packet loss
Don’t reorder packets
Oct 2004 Principles of Communication Networks 8
Outline
switching - general
Packet switching General Type of switches Switch generations Buffer placement
Port mappers
Buffer Placement
Dropping policies
Oct 2004 Principles of Communication Networks 9
Packet switching
In a circuit switch, path of a sample is determined at time of connection establishment
No need for a sample header--position in frame is enough
In a packet switch, packets carry a destination field
Need to look up destination port on-the-fly
IP Datagram lookup based on entire destination address
ATM Cell, MPLS frame lookup based on VCI/VPI or MPLS label
Other than that, very similar
Oct 2004 Principles of Communication Networks 10
Blocking in packet switches
Can have both internal and output blocking
Internal no path to output
Output trunk unavailable
Unlike a circuit switch, cannot predict if packets will block (why?)
If packet is blocked, must either buffer or drop it
Oct 2004 Principles of Communication Networks 11
Dealing with blocking
Overprovisioning internal links much faster than inputs (speedup)
Buffers at input or output (or both)
Backpressure if switch fabric doesn’t have buffers, prevent packet from entering
until path is available Parallel switch fabrics
increases effective switching capacity
Oct 2004 Principles of Communication Networks 12
Repeaters, bridges, routers, and gateways
Repeaters: at physical level
Bridges: at datalink level (based on MAC addresses) (L2) discover attached stations by listening
Routers: at network level (L3) participate in routing protocols
Application level gateways: at application level (L7) treat entire network as a single hop e.g., mail gateways and transcoders
Gain functionality at the expense of forwarding speed for best performance, push functionality as low as possible
Oct 2004 Principles of Communication Networks 13
Outline
switching - general
Packet switching General Type of switches Switch generations Buffer placement
Port mappers
Buffer Placement
Dropping policies
Oct 2004 Principles of Communication Networks 14
Three generations of packet switches
Different trade-offs between cost and performance
Represent evolution in switching capacity, rather than in technology With same technology, a later generation switch achieves greater
capacity, but at greater cost All three generations are represented in current products
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First generation switch
Old Ethernet switches and cheap packet routers
Software router, e.g., Linux/FreeBSD boxes
Bottleneck can be CPU, host-adaptor or I/O bus, depending
computer
queues in memory
CPU
linecard linecard linecard
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Second generation switch
Port mapping intelligence in line cards
ATM switch guarantees hit in lookup cache
bus
computer
front end processorsor line cards
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Third generation switches
Bottleneck in second generation switch is the bus (or ring)
Third generation switch provides parallel paths (fabric)
NxNpacketswitchfabric
OLC
OLC
OLC
IN
ILC
ILC
ILC
OUT
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Third generation (contd.)
Features self-routing fabric output buffer is a point of contention
unless we arbitrate access to fabric potential for unlimited scaling, as long as we can resolve contention
for output buffer
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Outline
switching - general
Packet switching General Type of switches Switch generations
Port mappers
Buffer Placement
Dropping policies
Oct 2004 Principles of Communication Networks 20
Port mappers
Look up output port based on destination address
Easy for VCI: just use a table
Harder for datagrams: need to find longest prefix match
e.g. packet with address 128.32.1.20 entries: (128.32.*, 3), (128.32.1.*, 4), (128.32.1.20, 2)
A standard solution: trie
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Tries
Some ways to improve performance cache recently used addresses in a CAM move common entries up to a higher level (match longer strings)
root
1032128
54
4(128.54.4.*)
(32.*)(10.*)
32
25(128.32.25.*)
1
120100(128.32.1.100)(128.32.1.120)
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Outline
switching - general
Packet switching General Type of switches Switch generations
Port mappers
Buffer Placement
Dropping policies
Oct 2004 Principles of Communication Networks 23
Buffering
All packet switches need buffers to match input rate to service rate or cause heavy packet loses
Where should we place buffers? input output in the fabric
Oct 2004 Principles of Communication Networks 24
Input buffering (input queueing)
No speedup in buffers or trunks (unlike output queued switch) Needs arbiter Problem: head of line blocking
with randomly distributed packets, utilization at most 58.6%
buffercontrolqueues
buffercontrolqueues
buffercontrolqueues
arbitrator
NxNswitch outputs
inputs
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Dealing with HOL blocking
Per-output queues at inputs (VOQ)
Arbiter must choose one of the input ports for each output port
How to select?
Parallel Iterated Matching inputs tell arbiter which outputs they are interested in output selects one of the inputs some inputs may get more than one grant, others may get none if >1 grant, input picks one at random, and tells output losing inputs and outputs try again
Used in DEC Autonet 2 switch, McKeown’s iSLIP, and more.
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Output queueing
Don’t suffer from head-of-line blocking
But output buffers need to run much faster than trunk speed
Can reduce some of the cost by using the knockout principle unlikely that all N inputs will have packets for the same output drop extra packets, fairly distributing losses among inputs
inputs outputs
NxNswitchfabric
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Buffered fabric
Buffers in each switch element
Pros Speed up is only as much as fan-in Hardware backpressure reduces buffer requirements
Cons costly (unless using single-chip switches) scheduling is hard
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Buffered crossbar
What happens if packets at two inputs both want to go to same output?
Can defer one at an input buffer
Or, buffer crosspoints
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Hybrid solutions
Buffers at more than one point
Becomes hard to analyze and manage
But common in practice
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Multicasting
Useful to do this in hardware
Assume portmapper knows list of outputs
Incoming packet must be copied to these output ports
Two subproblems generating and distributing copies ATM VCI/MPLS label translation for the copies
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Generating and distributing copies
Either implicit or explicit
Implicit suitable for bus-based, ring-based, crossbar, or broadcast switches multiple outputs enabled after placing packet on shared bus used in Paris and Datapath switches
Explicit need to copy a packet at switch elements use a copy network place # of copies in tag element copies to both outputs and decrements count on one of them collect copies at outputs
Both schemes increase blocking probability
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Outline
switching - general
Packet switching General Type of switches Switch generations Buffer placement
Port mappers
Buffer Placement
Dropping policies
Oct 2004 Principles of Communication Networks 35
Packet dropping
Packets that cannot be served immediately are buffered
Full buffers => packet drop strategy
Packet losses happen almost always from best-effort connections (why?)
Shouldn’t drop packets unless imperative? packet drop wastes resources (why?)
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Classification of drop strategies
1. Degree of aggregation
2. Drop priorities
3. Early or late
4. Drop position
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1. Degree of aggregation
Degree of discrimination in selecting a packet to drop
E.g. in vanilla FIFO, all packets are in the same class
Instead, can classify packets and drop packets selectively
The finer the classification the better the protection
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2. Drop priorities
Drop lower-priority packets first
How to choose? endpoint marks packets regulator marks packets congestion loss priority (CLP) bit in packet header
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CLP bit: pros and cons
Pros if network has spare capacity, all traffic is carried during congestion, load is automatically shed
Cons separating priorities within a single connection is hard what prevents all packets being marked as high priority?
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3. Early vs. late drop
Early drop => drop even if space is available signals endpoints to reduce rate cooperative sources get lower overall delays, uncooperative
sources get severe packet loss Early random drop
drop arriving packet with fixed drop probability if queue length exceeds threshold
intuition: misbehaving sources more likely to send packets and see packet losses
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3. Early vs. late drop: RED
Random early detection (RED) makes three improvements
Metric is moving average of queue lengths small bursts pass through unharmed only affects sustained overloads
Packet drop probability is a function of mean queue length prevents severe reaction to mild overload
Can mark packets instead of dropping them allows sources to detect network state without losses
RED improves performance of a network of cooperating TCP sources
No bias against bursty sources
Controls queue length regardless of endpoint cooperation
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4. Drop position
Can drop a packet from head, tail, or random position in the queue
Tail easy default approach
Head harder lets source detect loss earlier
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4. Drop position (contd.)
Random hardest if no aggregation, hurts hogs most unlikely to make it to real routers