Swedish Comp System v1.6.1

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    Swedish Comp SystemComposition template for warhammer fantasy battles

    v. 1.6.1

    December 14, 2012

    Contents

    1 How to use this document 2

    2 Calculating composition 4

    3 Beastmen 5

    4 Bretonnia 8

    5 Chaos Dwarfs 11

    6 Daemons of Chaos 15

    7 Dark Elves 20

    8 Dwarfs 24

    9 Empire 27

    10 High Elves 33

    11 Lizardmen 37

    12 Ogre Kingdoms 41

    13 Orcs and Goblins 44

    14 Skaven 50

    15 Tomb Kings 54

    16 Vampire Counts 57

    17 Warriors of Chaos 63

    18 Wood Elves 68

    19 War Machines 71

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    1 How to use this document

    This compositions template is made for Warhammer Fantasy Battles 8th edition. The goal of this document is to evaluate the strength of your armyand give a composition score of 0 - 20. The template is not made to incorporate values outside this range, so armies that scores below 0 or above20 might not have a very accurate composition score.

    0 - 7: A powerful army8 - 13: A balanced army14 - 20: A friendly army

    This template is made to work for armies around 2400 points. Armies of points values to far from this will not get very accurate composi-tion scores (2200 to 2600 should be fine). As the template can not take all variables into consideration, many heavily themed armies might get a too

    low comp score.

    The composition values can be used for many things, some of the more common and tested uses are:- Comp Threshold: To have a legal army your comp score must be above a certain predetermined value.Pros: A very simple approach that forces all armies to be of somewhat equal strength.- Classic Bonus Comp Points: At the end, beginning or middle of a tournament, each players comp score is added to his total score.Pros: Each player can play whatever he want, and players that brings softer armies are rewarded.- Active Comp: At the end of each battle, the results of the game are affected by the difference in comp score between the players. This is easiestdone by giving bonus victory points (comp difference * 100 vp works well) to the player with the higher comp score.Pros: Most fair system where the luck of the draw is taken into consideration, and players that faces harder armies are rewarded more than playersthat faces softer armies. Note that this approach only works if you have different degrees of victory, in a straight win-loss game this will not work.Also note that there might be a good idea to have a maximum and minimum allowed comp score to avoid high comp armies gaining to much of an

    advantage over low comp armies, thus creating a meta game where high comp armies that plays for draws are to power full.- Pairings: The comp is taken into account when determening pairings (who plays who). For example, in the first game players will face otherplayers with a comp score difference of +/- 2, in the second game the interval is changed to +/- 4 (and similar battle points), the third game to +/-6 and so on. Pros: Ensures that the games are as even as possible, where both the skill of the players (normal swiss) and the strength of the army(comp) is taken into account.

    The composition template works best when playing the battle line scenario. Scenarios that greatly changes the usefulness or roles of certain

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    units (such as allowing cheap and very mobile units to claim objectives or rewarding extra victory points for destroying special types of units) mightnot work well with the composition template.

    This composition template is made under the assumption that the rules interpetetions from SWFAC are used. This document can befound here: SWFAC

    Feedback on this document can be posted in the relevant threads here. Most posts are in Swedish, but it is perfectly acceptable to post inEnglish.

    Authors: Erik Aronson, Rikard Aslund Troger

    Co-authors: Johan Lagmo, Emil Frojd, Henrik Hoffstrom, Anders Gustavsson, Robert Johansson, Bjorn Ericson

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    2 Calculating composition

    All armies start at a composition score of 300.

    For each unit in your army, the corresponding entry in this document specifies the composition score for that unit, deduct (or add in some rarecases) this value to your overall comp score. Do this for each unit in your army list separately. All entries in this document should be consideredindividually for each unit unless stated otherwise. After all units have been taken into consideration, divide your total score by 10.

    If several penalties under a unit are true for a given unit, use all of the composition penalties and add them together.

    For many units the composition is given based on the size of the unit, in these cases use the composition score that corresponds to the number ofmodels in the unit (including command group but not models such as weapon teams, fanatics or Skulkers). Note that since all units should beconsidered individually unless noted otherwise, the additional penalties for modeles over the fixed values are applied for each unit individually.

    Each army list composition is divided into lords, heroes, core, special and rare. Any units that can be taken from different categories (such asunits made to core because of some character) should be given their composition scores from the category they originally comes from (i.e. youcan not avoid composition points by taking a unit as core instead of special where it is listed).

    There is also a generic part, where penalties based on the number of a type of unit or options that several units can take are listed. All unitsin the army that has options from the generic list should pay for these, just as if they were listed under the units themselves.

    In some cases we have written things as for every 2 x -4, -4 for each 2 x or similar. This means that you get -4 for every full 2 X you take.You should always round fractions down unless stated otherwise.

    Whenever a composition point is followed by brackets with another composition score inside, use the value in the brackets if the conditions aremet instead of the value outside the brackets. In some cases the composition score in the brackets are listed as additional..., in these cases,you should add this to the composition score outside the brackets. If a composition score is not inside brackets, it is always in addition to other

    applicable composition scores. If there are several brackets, use all applicaple beackets.

    When the composition differs from the first and second unit of that type, you are free to choose which unit is the first and which is the second.

    After all units have been considered, you should divide your total score by 10 to reach your final composition value (between 0 and 20).

    ( 300 - (1st unit composition) - (2nd unit composition) - ... - (last unit composition) ) / 10 = final composition score (0-20)

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    3 Beastmen

    Generic

    Magic itemsChalice of Dark Rain -6Crown of Command -25Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death or Shadow)Fozzriks Folding Fortress -100Jagged Dagger -3Power Scroll -4Power Stone -4Shard of the Herdstone -6 for each wizard in the army (additional -1

    for each wizard with Lore of Shadow)Stone of Spite -5

    BannersBanner of Discipline -4The Beast Banner -7

    Lords

    Khazrak the One-Eye -20

    Gorthor the Beastlord -8Note additional penalty under Tuskgor Chariot/Razorgor Chariot

    Malagor, the Dark Omen -30Lore of Death -5Lore of Shadow -5Lore of the Wild +6

    Taurox, the Brass Bull -25

    Doombull -18Axes of Khorgor -4Gnarled Hide -7Charmed Shield -2Sword of Swift Slaying -5

    The Brass Cleaver -3Ramhorn Helm -2 (-5 if combined with Dawn Stone)

    Beastlord -10Ramhorn Helm -3 (only if combined with Dawn Stone)Gnarled Hide -2

    Great Bray-shaman -17Level 4 wizard -8Lore of Death -5Lore of Shadow -5Lore of the Wild +6

    Heroes

    Morghur, Master of Skulls -10

    Slugtongue -20Lore of the Wild +2

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    Moonclaw, son of Morrslieb -7Lore of the Wild +2

    Wargor -3Battle standard bearer -10Gnarled Hide -2

    Gorebull -6Battle standard bearer -10Gnarled Hide -3

    Bray-shaman -5

    Level 2 wizard -2Lore of Death -2Lore of the Wild +2

    Core

    Gor Herd10-12 -313-17 -418-22 -623-26 -9

    27-30 -1231+ -16Each Gor after 35 -1Each Gor after 45 additional -4

    Ungor Raiders1st unit 02nd unit -2Each unit after the 2nd -5Each Ungor Raider in the army after 30 -1

    Ungor Herd10-12 -113-17 -118-22 -223-26 -327-30 -5

    31-35 -636-40 -741+ -8Each Ungor after 40 -1Each Ungor after 50 additional -4

    Tuskgor Chariot/Razorgor Chariot(including chariots taken as character mounts)1st chariot -42nd chariot -7Each chariot after the 2nd -10Each chariot after the 6th additional -5

    Each Razorgor Chariot additional -2If a character mount +2

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    Chaos Warhounds

    1st unit 02nd unit -2Each unit after the 2nd -5Each Warhound in the army after 30 -1

    Special

    Minotaurs3 -54-5 -86-7 -12

    8+ -16Each Minotaur after 9 -5Each Minotaur after 15 additional -10

    Centigors5-6 -37-9 -510+ -8Each model after 12 -2Each model after 18 additional -8

    Harpies

    1st unit -52nd unit -93rd unit -12Each Harpy in the army after 25 -1

    Bestigor Herd

    10-12 -513-17 -1018-22 -1623-26 -2227+ -30Each Bestigor after 30 -2Each Bestigor after 40 additional -8

    Razorgor Herd1 -2 (-4 for each unit after the 1st of this size)2-3 -4

    4-5 -76-7 -118+ -15Each Razorgor after 9 -5Each Razorgor after 15 additional -10

    Rare

    Chaos Spawn -1

    Cygor -2

    Ghorgon -6

    Giant -2

    Jabberslythe 0

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    4 Bretonnia

    Generic

    Flying Characters2nd character with flying -3Each character with flying after the 2nd -10

    Magic itemsChalice of Malfleur -5Crown of Command -35Dispel Scroll/The Silver Mirror -7 (-10 for each after the 1st)Earthing Rod -3 (-5 if combined with Lore of Life)Fozzriks Folding Fortress -100Power Scroll -4Power Stone -4

    BannersStandard of Discipline -4

    Lords

    King Louen Leoncoeur -40

    The Green Knight -40

    Fay Enchantress -50

    Lore of Life -15Grail Guardians count as Grail Knights

    Bretonnian Lord -8Additional -4 for each Bretonnian Lord on a warhorse after the 1stRoyal Pegasus -6Virtue of Heroism -7Virtue of Audacity -2

    Prophetess of the Lady -18Level 4 wizard -8

    Lore of Beasts +2Lore of Life -15

    Heroes

    Paladin -4Additional -3 for each Paladin on warhorse after the 2ndBattle standard bearer -10Royal Pegasus -7

    Damsel of the Lady -5Level 2 wizard -2

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    Core

    Knights of the Realm5-6 -77-9 -1210-12 -1613-15 -19

    Knights Errant5-6 -67-9 -1010-12 -1413-15 -17

    Errantry Banner -2

    Peasant Bowmen10-12 -213-17 -218-22 -323+ -4Each Bowman after 30 -1Skirmish -1

    Men-at-Arms

    10-12 -113-17 -118-22 -223-26 -327-30 -431-35 -636+ -8Each Man-at-Arm after 40 -1Each Man-at-Arm after 50 additional -2

    Special

    Mounted Yeomen -3Each Mounted Yeoman in the unit after 15 -2

    Questing Knights5-6 -57-9 -1110-12 -15

    Pegasus KnightsEach Pegasus Knight -21st unit -2

    2nd unit -103rd unit -20

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    Grail Reliquae with Battle Pilgrims

    6-8 Battle Pilgrims -49-12 Battle Pilgrims -513-17 Battle Pilgrims -618-22 Battle Pilgrims -823-26 Battle Pilgrims -1027-30 Battle Pilgrims -12

    Rare

    Field Trebuchet1st Field Trebuchet -172nd Field Trebuchet -25

    Grail Knights3-4 -55-6 -127-8 -209-10 -2811-12 -35

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    5 Chaos Dwarfs

    Generic

    War machinesSome war machines and other unit in this army has a wmp-score associ-ated with it. See section 19 war machines (at the end of this document)for details.

    DaemonsmithsEach model with the Daemonsmith special rule counts as controlling upto two war machines*. Each controlled war machine is worth additional

    wmp. Use the war machines that is worth the most additional wmp.*Including HellcannonsEach Dreaquake mortar 2 wmp (3 wmp if it has a Slave Ogre)Each Hellcannon 2 wmpEach Deathshrieker Rocket Launcher 1 wmpEach Magma Cannon 1 wmp

    Magic ItemsCrown of Command -25Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death or Hashut)Fozziks Folding Fortress -70

    Power Scroll -4Power Stone -4Chalice of Blood and Darkness -30Daemonflask of Ashak -5 (only if mounted)

    BannersStandard of Discipline -4

    Lords

    Drazhoath the Ashen -70

    Sorcerer-Prophet -21Level 4 wizard -8Lore of Death -7Lore of Hashut -12Blood of Hashut -2 (-5 if combined with a flying mount)Great Taurus -5Bale Taurus -20Lammasu -5

    Lore of Death -3

    Level 2 wizard -2Sorcerous Exhalation -5

    Heroes

    Daemonsmith Sorcerer -5Level 2 wizard -2Lore of Death -3

    Infernal Castellan1st Infernal Castellan -15

    Each Infernal Castellan after the 1st -25Battle standard bearer -10

    Hobgoblin Khan -2Giant Wolf -2 (-4 for each after the 1st)

    Bull Centaur Taurruk -11

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    Core

    Chaos Dwarf Infernal Guard (if no additional equipment)10-12 -313-17 -518-22 -1023-26 -1527+ -20Each Infernal Guard after 30 -2Each Infernal Guard after 40 additional -3

    Chaos Dwarf Infernal Guard (if armed with great weapons)10-12 -3

    13-17 -618-22 -1223-26 -1827+ -24Each Infernal Guard after 30 -2Each Infernal Guard after 40 additional -3

    Chaos Dwarf Infernal Guard (if armed with Fireglaives)

    10-12 -313-17 -618-22 -1223-26 -1827+ -24Each Infernal Guard after 30 -2Each Infernal Guard after 40 additional -3

    Chaos Dwarf Infernal Guard (if armed with Blunderbuss)10-12 -313-17 -5

    18-22 -1123-26 -1927+ -29Each Infernal Guard after 30 -2Each Infernal Guard after 40 additional -3

    Hobgoblin Cutthroats20-22 -223-26 -327-30 -431-35 -636-40 -7

    41+ -8Each Hobgoblin Cutthroat after 45 -1Each Hobgoblin Cutthroat after 55 additional -2

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    Special

    Chaos Dwarf Infernal Ironsworn10-12 -313-17 -618-22 -1223-26 -1827+ -24Each Infernal Ironsworn after 30 -2Each Infernal Ironsworn after 40 additional -3

    Bull Centaur Renders3 -6

    4-5 -116-7 -168+ -23Each Bull Centaur Render after 9 -5Each Bull Centaur Render after 15 additional -10

    Kdaai Fireborn3 -54-5 -96-7 -148+ -19Each Kdaai Fireborn after 9 -6Each Kdaai Fireborn after 15 additional -9

    Magma Cannon -18

    Each Magma Cannon is worth 5 wmp

    Deathshrieker Rocket Launcher -15Each Deathshrieker Rocket Launcher is worth 4 wmp

    Iron Daemon War EngineEach Iron Daemon War Engine is worth 3 wmp1st Iron Daemon War Engine -12Each Iron Daemon War Engine after the 1st -18Hellbound -4Skullcracker +2

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    Rare

    Hobgoblin Wolf Raiders -3Each model in the unit after 15 -1

    Dreadquake Mortar -8Each Dreadquake Mortar is worth 2 wmpSlave Ogre is worth 2 wmp

    Kdaai Destroyer1st Kdaai Destroyer -702nd Kdaai Destroyer -140-10 if Bale Taurus present in the army

    HellcannonEach Hellcannon is worth 5 wmp1st Hellcannon -302nd Hellcannon -60

    Chaos Siege Giant -5Runes of Hate -2

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    6 Daemons of Chaos

    Generic

    Daemonic giftsPower Vortex -8 (-15 for each after the 1st)Spellbreaker/Spell Destroyer -7 (-10 for each after the 1st) (additional -3

    for each Spell Destroyer)

    Daemonic iconsGreat Banner of Despair -10Great Standard of Sundering -5 (-8 if one or more wizards of level 2 or

    more in the army) (additional -2 if taken on a Herald of Tzeentch)Standard of Chaos Glory -10

    Lords

    Skarbrand, the Exiled One -60

    Kugath Plaguefather -40

    Kairos Fateweaver, Oracle of Tzeentch -190

    Blood Thirster -28

    Armour of Khorne -10Axe of Khorne -5Dark Insanity -3Firestorm Blade -6Immortal Fury -15Obsidian Armour -10

    Lord of ChangeLevel 2 wizard -27Level 3 wizard -29Level 4 wizard -31

    Dark Magister -4Master of Sorcery -5 if Lore of Light, Shadow or Death (-7 ifLore of Life)

    Twin Heads -5Tzeentchs Will -12

    Great Unclean One -27Level 2 wizard -2Level 3 wizard -4Level 4 wizard -6Balesword -10Noxious Vapors -2

    Pestilence Mucus -5Stream of Bile -6Trappings of Nurgle -5

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    Keeper of Secrets -28

    Level 2 wizard -2Level 3 wizard -4Level 4 wizard -6Siren Song -35Spirit Swallower -5Torment Blade -4

    Daemon Prince 0Master of Sorcery -6 (-13 if Lore of Death, Lore of Shadow or Lore

    of Light) (-18 if Lore of Life)Siren Song -25

    Steam of Bile -5Winged Horror -3

    Heroes

    Skulltaker -25Chariot of Khorne -5

    The Blue Scribes of Tzeentch -10

    Epidemus, Tallyman of Nurgle -30

    The Masque of Slaanesh -12If Great Banner of Despair present in the army -10

    Herald of Khorne -7

    Battle standard bearer -10Armour of Khorne -2Firestorm Blade -3Obsidian Armour -1

    Herald of Tzeentch -7Battle standard bearer -10Master of Sorcery -10 (-18 if Lore of Death, Lore of Shadow or Lore

    of Light) (-23 if Lore of Life)Winged Horror -5

    Herald of Nurgle -4Battle standard bearer -10Noxious Vapours -3 (only if combined with Palaquin of Nurgle)Slime Trail -4Staff of Nurgle -5Stream of Bile -5

    Herald of Slaanesh -4Battle standard bearer -6Siren Song -40Torment Blade -1

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    Core

    Bloodletters of Khorne10-12 -5/-8

    13-17 -12/-16

    18-22 -17/-22

    23-26 -25/-31

    27+ -33/-40

    Each Bloodletter after 30 -3Each Bloodletter after 40 additional -7Icon of endless war -1 for each 6 Blood LettersEach unit with more than 22 models after the 1st -10 See bottom of page

    Pink horrors of Tzeentch10-15 -5/-6

    16-20 -8/-10

    21-25 -12/-14

    26-30 -20/-23

    31+ -22/-25

    Each Horror after 35 -1Each Horror after 45 additional -9Icon of Sorcery -2The Changeling -3 See bottom of page

    Chaos Furies1st unit -62nd unit -10Each unit after the 2nd -13Each Fury in the army after 25 -1

    Plaguebearers of Nurgle

    10-12 -3/-5

    13-17 -6/-8

    18-22 -12/-15

    23-26 -17/-22

    27+ -22/-28

    Each Plaguebearer after 30 -2Each Plaguebearer after 40 additional -8Standard of Seeping Decay -4 See bottom of page

    Daemonettes of Slaanesh10-12 -4/-6

    13-17 -8/-11

    18-22 -11/-16

    23-26 -16/-24

    27+ -22/-33

    Each Deamonette after 30 -2Each Daemonette after 40 additional -8Banner of ecstasy -3Siren Standard -6 See bottom of page

    Use this value if you have a herald with the corresponding mark

    in the army. Only use this value once for each herald. If you have severalunits that could use the same herald, use the composition values thatgives the largest penalty (this should normally be the largest units) anduse one herald for each unit. Always ignore heralds mounted on chariots.For example, if you have 2 Heralds of Slaanesh and 3 units of Daemonettes (30,

    24 and 15 man strong), the total composition penalty should be (-33 -24 -8).

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    Special

    Flesh Hounds of Khorne5-6 -107-9 -1610+ -21Each Flesh Hound after 12 -3Each Flesh Hound after 15 additional -7Karnak, Hound of Vengeance -3

    Screamers of TzeentchEach Screamer -11st unit -1

    Each unit after the 1st -3

    Flamers of TzeentchEach Flamer -1

    NurglingsEach 3 Nurgling bases -2

    Seeker Chariot -3

    Seekers of Slaanesh

    5-6 -4/-57-9 -6/-7

    10+ -8/-10

    Each Seeker after 12 -2/-3

    Each Seeker after 18 additional -8/-7

    Siren Standard -6 See above. Only count Heralds of Slaanesh that are mounted on a

    Steed of Slaanesh.

    Rare

    Beasts of NurgleEach Beast of Nurgle -3

    Bloodcrushers of Khorne1 -3/-3

    2-3 -8/-8

    4-5 -12/-14

    6-7 -17/-21

    8+ -23/-27

    Icon of endless war -4 See above. Only count Heralds of Khorne that are mounted on a

    Juggernaut of Khorne.

    Exalted Seeker Chariot -5

    Hellflayer -3

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    Soul Grinder

    1st Soul Grinder -182nd Soul Grinder -30Daemonbone Claw -4Baleful Torrent -10Phlegm Bombardment -7

    Fiends of Slaanesh1 -5 (-9 for 2nd unit of this size)2-3 -124-5 -226-7 -338+ -45Each Fiend after 9 -102 Fiend units with 3 or more models additional -10

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    7 Dark Elves

    Generic

    Power of DarknessCount all wizards with access to the Power of Darkness spell in the

    army, except the Black Staff1st Power of Darkness* -1/-3*2nd Power of Darkness* -5/-7*Each Power of Darkness* after the 2nd -13/-15**If the wizard has 4 or more spells (including Power of Darkness,

    and excluding bound spells)

    Flying Characters*2nd character with flying -73rd character with flying -10Each character with flying after the 3rd -15*2nd Dread Lord mounted on Dark Steed counts as a flying character

    Repeater crossbowsEach model with one or more repeater crossbows after 35 -1

    Magic items

    Armour of Darkness -2Armour of Eternal Servitude -2 (only if mounted)Black Dragon Egg -3 (-6 if mounted)(-10 if mounted on flying mount)Black Staff -2Cloak of Hag Graef -6 (-12 if combined with Dawnstone) (only if mounted)Crown of Command -25 (additional -10 if mounted) (additional -25 if

    combined with Pendant of Khaeleth)

    Darkstar Cloak -7

    Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death or Shadow)Focus Familiar -2 (-6 if combined with Lore of Death)Fozzriks Folding Fortress -100Life Taker -3Power Scroll -4Power Stone -4Ring of Hotek -2 (only if mounted)Sacrifical Dagger -8 for each spell the bearer knowsSeal of Ghrond -7Tome of Furion -3Whip of Agony -2

    BannersBanner of Murder -2Hydra Banner -6 (only if mounted)Standard of Discipline -4Standard of Hag Graef -6 (only if mounted) (if mounted also additional-3 for each non-wizard character mounted on dark steed and/or cold onepresent in the army)

    Lords

    Malekith, the Witch King -50Black dragon -20Cold One -5

    Morathi, the Hag Sorceress -40Additional penalties for magic items, see generic magic item list

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    Crone Hellbron, The Hag Queen -25

    Dread Lord -10Black Dragon -20Cold One or Dark Steed -2Dark Pegasus -9Pendant of Khaeleth -12 (-25 if mounted) (-35 if mounted on flying mount)

    Supreme Sorceress -21Level 4 wizard -8Lore of Death -8Lore of Dark Magic -2Lore of Fire -2Lore of Metal +3Lore of Shadow -10Black Dragon -15Pendant of Khaeleth -4 (-10 if mounted on flying mount)

    Heroes

    Lokhir Fellheart, Captain of the Tower of the Blessed Dread -20

    Shadowblade, Master of Assassins -20

    Malus Darkblade, Scion of Hag Graef -5

    Master -4Battle standard bearer -10Cold One or Dark Steed -1Dark Pegasus -10Pendant of Khaeleth -4 (-15 if mounted) (-35 if mounted on flying mount)

    Sorceress -8

    Level 2 wizard -2Each spell the Sorceress knows from Lore of Shadow -2Each spell the Sorceress knows from Lore of Death -2Pendant of Khaeleth -2 (-6 if mounted on flying mount)

    Death Hag -1Battle standard bearer -8Rune of Khaine -1Standard of Hag Graef -1 for each 6 Executioners in the largest unitCouldron of Blood -20

    CoreAssassin -1Rending Stars -3 (-7 if combined with Manbane)Rune of Khaine -2Touch of Death -2

    Repeater Crossbowmen10-12 -713-17 -1018-22 -1323-26 -16

    27+ -20Each Repeater Crossbowman after 30 -1

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    Black Arc Corsairs

    10-12 -4/-5*13-17 -5/-6*18-22 -7/-9*23-26 -10/-13*27-30 -14/-16*31+ -19/-21*Each Black Arc Corsair after 35 -1/-1*Each Black Arc Corsair after 45 additional -5/-5**If armed with hand bowsSea Serpent Standard -3

    Dark Elf Warriors10-12 -313-17 -418-22 -623-26 -827-30 -1131+ -15Each Warrior after 35 -1Each Warrior after 45 additional -5

    Harpies1st unit -6

    2nd unit -10Each unit after the 2nd -13Each Harpy in the army after 25 -1

    Dark Riders (with repeater crossbows)

    1st unit -52nd unit -7Each unit after the 2nd -12Each Dark Rider in the unit after 7 -1Each Dark Rider with repeater crossbow in the army after 15 -2(note additional penalty for Dark Riders in the army after 20)

    Dark Riders (without repeater crossbows)1st and 2nd unit -3 eachEach unit after the 2nd -5Each Dark Rider in the unit after 12 -1Each Dark Rider in the army (with and without crossbows) after 20 -2

    Special

    Cold One Knights5-6 -97-8 -159+ -22Each Cold One Knight after 10 -3Each Cold One Knight after 15 additional -7Each non-wizard character mounted on Dark Steed or Cold One -6 (only

    if more than 10 models in the unit) (only use this penalty for

    the largest unit)Each non-wizard character mounted on Dark Steed or Cold One present

    in the army after the 2nd -7 (only use this penalty for the first unit ofCold One Knights)

    -3 if Cauldron of Blood present in the army (-6 if more than 8 modelsin the unit)

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    Black Guards of Naggarond

    5-8 -59-12 -813-16 -1317-20 -18-1 if Cauldron of Blood present in the army (-2 if more than 12 models

    in the unit)

    Witch Elves5-8 -49-12 -713-17 -1318-22 -1723-26 -2427+ -30Each Witch Elf after 30 -2Each Witch Elf after 40 additional -8-2 if Cauldron of Blood present in the army (-3 if more than 8 models

    in the unit)

    Shades1st unit -42nd unit -63rd unit -15

    Each Shade up to 6 in the army -1Each Shade after 6 in the army -2

    Har Ganeth Executioners

    5-8 -39-12 -513-17 -1118-22 -1523-26 -2027+ -25Each Executioner after 30 -2Each Executioner after 40 additional -2-1 if Cauldron of Blood present in the army (-2 if more than 12 models

    in the unit)

    Cold One Chariot(including chariots taken as character mounts)1st Chariot -6Each Chariot after the 1st -9If taken as a character mount +2

    Rare

    Repeater Bolt Thrower1st Bolt Thrower -42nd Bolt Thrower -6Each Bolt Thrower after the 2nd -11

    War Hydra1st War Hydra -402nd War Hydra -80-2 if Cauldron of Blood present in the army

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    8 Dwarfs

    Generic

    War machinesSome war machines and other unit in this army has a wmp-score associ-ated with it. See section 19 war machines (at the end of this document)for details.

    RunesMaster Rune of Balance -12Master Rune of Challenge -15Master Rune of Gromil -3

    Rune of Spellbreaking/Spelleater Rune -7 (-10 for each after the1st)

    Lords

    Thorgrim Grudgebearer -40

    Thorek IronBrow -60

    Dwarf Lord -6Shield Bearers -2

    Rune Lord -17Anvil of Doom -3Each Anvil of Doom is worth 6 wmp

    Daemon Slayer +4 (1st Daemon Slayer only)

    Heroes

    Josef Bugman -3

    Thane -3Battle standard bearer -10

    Rune Smith -7

    Dragon Slayer 0

    Master Engineer 0Each Master Engineer is worth 1 wmp

    Core

    Warriors10-12 -1/-2*13-17 -2/-5*18-22 -4/-9*23-26 -6/-12*27-30 -8/-16*31+ -10/-20*Each Warrior after 35 -1/-2*Each Warrior after 45 additional -4/-3*

    *If armed with great weapons

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    Long Beards

    10-12 -2/-3*13-17 -3/-6*18-22 -5/-11*23-26 -8/-16*27+ -13/-23*Each Long Beard after 30 -1/-2*Each Long Beard after 40 additional -4/-3**If armed with great weapons

    Thunderers/Quarrellers10-12 -4/-5*13-17 -6/-8*18-22 -8/-11*23-26 -10/-15*27+ -12/-18*Each Thunderer/Quarreller after 30 -1/-2**If armed with great weapons

    Special

    Hammerers5-8 -59-12 -6

    13-17 -1018-22 -1723-26 -2527+ -34Each Hammerer after 30 -2Each Hammerer after 40 additional -6

    Iron Breakers

    5-8 -29-12 -313-17 -518-22 -723-26 -1027+ -15Each Iron Breaker after 30 -2Each Iron Breaker after 40 additional -3*If armed with great weapons

    Slayers5-8 -19-12 -113-17 -518-22 -923-26 -1227-30 -16Each Giant Slayer -1

    Miners5-8 -3/-7*9-12 -4/-8*13-17 -7/-14*

    18-22 -10/-20*23-26 -13/-25*27+ -17/-30*Each Miner after 30 -2/-3*Each Miner after 40 additional -3/-2**If Anvil of Doom present in the army

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    Cannon -10

    Each Cannon is worth 4 wmpRune of Forging is worth 2 wmp

    Bolt thrower -2Each Bolt thrower is worth 1 wmp

    Grudge Thrower -7Each Grudge Thrower is worth 3 wmpRune of Accuracy is worth 2 wmp1st Rune of Penetrating is worth 1 wmp2nd and 3rd Rune of Penetrating worth 2 wmp each

    Rare

    Gyrocopter -2

    Flame Cannon +1Note that Flame Cannon is not worth any wmp

    Organ Gun -5Each Organ Gun is worth 3 wmp

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    9 Empire

    Generic

    War machinesSome war machines and other unit in this army has a wmp-score associ-ated with it. See section 19 war machines (at the end of this document)for details.

    Flying Characters2nd character with flying -5Each character with flying after the 2nd -10

    Detachments*1st and 2nd Detachment -1* each3rd and 4th Detachment -2* eachEach Detachment after the 4th -5**Additional -2 if more than 15 modelsNote that all detachments also generates penalties based on their

    unit type and size

    Magic itemsCrown of Command -25Dispel scroll -7Earthing Rod -3 (-5 if combined with Lore of Death, Life or Shadow)Fozzriks Folding Fortress -100Power Scroll -4Power Stone -4Van Horstmans Speculum -2 (-4 if mounted)

    Banners

    Standard of Discipline -4Steel Standard -3

    Lords

    The Emperor Karl Franz -18Deathclaw -7Imperial Dragon -15Imperial Pegasus -6Warhorse -2Ghal Maraz -2

    Kurt Helborg -20

    Balthasar Gelt -30

    Volkman the Grim, the Grand Theogonist -6The War Altar of Sigmar -12 (additional -2 for each Wizard with Lore

    of Light)

    Marius Leitdorf -16

    General of the Empire -5

    Griffon -4Blood roar -3Imperial Pegasus -6Warhorse -2

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    Battle Wizard Lord -18

    Level 4 wizard -8Lore of Beasts +2Lore of Death -5Lore of Life -15Lore of Metal +3Lore of Shadow -7Lore of Light -5

    Arch Lector of Sigmar -10Warhorse -2The War Altar of Sigmar -12 (additional -2 for each Wizard with Lore

    of Light)

    Grand Master -7

    Heroes

    Ludwig Schwartzhelm -18

    Luthor Huss, Prophet of Sigmar -7

    Markus Wulfhart, Huntsmarchal of the Empire -2

    Captain of the Empire -3Battle standard bearer -10Imperial Pegasus -6Warhorse -1

    Battle Wizard -5

    Level 2 wizard -2Lore of Death -2

    Warrior Priest -5Warhorse -1

    Master EngineerEach Master Engineer is worth 1 wmpEach Hellblaster Volley Gun present in the army is worth an additional

    2 wmp (only count this penalty for the 1st Master Engineer)1st Pigeon Bomb -22nd Pigeon Bomb -5Each Pigeon Bomb after the 2nd -10

    Witch Hunter -2Each Witch Hunter after the 2nd additional -3

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    Core

    Swordsmen (and Swordsmen Detachments)5-9010-12 -113-17 -118-22 -123-26 -227-30 -431-35 -536-40 -641+ -8Each Swordman after 45 -1

    Each Swordman after 55 additional -2

    Spearmen (and Spearmen Detachments)5-9 010-12 -113-17 -118-22 -123-26 -227-30 -431-35 -536-40 -641+ -8

    Each Spearman after 45 -1Each Spearman after 55 additional -2

    Halberdiers (and Halberdier Detachments)

    5-9010-12 -113-17 -218-22 -423-26 -527-30 -631-35 -1036+ -13Each Halberdier after 40 -1Each Halberdier after 50 additional -2

    Free Company (and Free Company Detachments)5-9010-12 -113-17 -118-22 -123-26 -127-30 -231-35 -336-40 -441-45 -546+ -7Each Free Company Fighter after 50 -1

    Each Free Company Fighter after 60 additional -2

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    Archers/Crossbowmen/Handgunners

    (and Detachments)5-9 -110-12 -213-17 -418-22 -523+ -8Each model after 30 -1Note additional penalty for detachment

    Knightly Orders5-6 -5/-7*7-9 -8/-12*10+ -12/-20*Each Knight after 12 -2/-3*Each Knight after 18 additional -9/-8**If upgraded to Inner Circle KnightsEach non-wizard character mounted on Warhorse present in the army

    after the 2nd -4 (only use this penalty for the first unit of KnightlyOrder or Reiksguard Knights)

    Special

    Greatswords10-12 -413-17 -618-22 -923-26 -1327-30 -1731+ -23Each Greatsword after 35 -2Each Greatsword after 45 additional -6

    Demigryph Knights

    3 -164 -235 -316+ -40Each Demigryph Knight after 6 -10Each unit after the 1st -6 (-12 of more than 7 Demigryph Knights presentin the army)

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    Reiksguard Knights

    5-6 -97-8 -159+ -23Each Knight after 10 -4Each Knight after 15 additional -6Each Reiksguard Knigh unit after the 1st additional -7Each non-wizard character mounted on Warhorse present in the army

    after the 2nd -4 (only use this penalty for the first unit of KnightlyOrder or Reiksguard Knights)

    Huntsmen -2Each huntsman in the army after 25 -1

    Pistoliers -3Each Pistolier in the unit after 15 -2

    OutridersEach unit of Outriders is worth 1 wmp5-6 -47-9 -510+ -7Each Outrider after 12 -2

    Great Cannon -12

    Each Great Cannon is worth 5 wmp

    Mortar -2Each Mortar is worth 1 wmp

    Flagellant Warband10-12 -213-17 -418-22 -723-26 -1127-30 -1631+ -21Each Flagellant after 35 -2

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    Rare

    Hellblaster Volley Gun -6Each Hellblaster Volley Gun is worth 3 wmp

    Helstorm Rocket Battery -2Each Helstorm Rocket Battery is worth 1 wmp

    Steam TankEach Steam Tank is worth 5 wmp1st Steam Tank -302nd Steam Tank -70

    Celestial Hurricanum1st Celestial Hurricanum -122nd Celestial Hurricanum -4

    Luminark of Hych1st Luminark of Hych -82nd Luminark of Hych -4

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    10 High Elves

    Generic

    Flying Characters2nd character with flying -3Each character with flying after the 2nd -10

    Magic itemsAnnulian Crystal -12Armour of Caledor -2 (-4 if mounted on dragon)Crown of Command -25Dispel Scroll/Sigil of Asuryan -7 (-10 for each after the 1st) (additional

    -3 for Sigil of Asuryan)Earthing Rod -3 (-5 if combined with Lore of Death, Life or Shadow)Fozzriks Folding Fortress -100Jewel of Dusk -7 (-20 if Book of Hoeth/Teclis/Banner of Sorcery present

    in the army)Loremasters Cloak -4Power Scroll -4Power Stone -4Radiant Gem of Hoeth -2 (-5 if Lore if Death or Light)Ring of Fury -5Silver wand -3 (-5 if combined with Lore of Life)Staff of Solidity -4 (-6 if combined with Lore of Death, Life or Shadow)

    The Vortex Shard -5The Seerstaff of Saphery -5 (-10 if another wizard with the same lore asthe

    wearer is present in the army)The Skeinsliver -3

    Banners

    Banner of Sorcery -25 (-60 if Book of Hoeth/Teclis is in the army)Banner of the World Dragon -12 (-16 if one or more Archmages presentin the army)Standard of Discipline -4

    Lords

    Tyrion -20

    Teclis -190Lore of Shadow, Lore of Death or Lore of Life -50

    Eltharion -12Lore of Death -3

    Alith Anar -10

    Prince -10Elven Steed -2Great Eagle -6Dragon Armour -3 (only if mounted on a Dragon)Sun Dragon -3Moon Dragon -14 (additional -3 if Lore of Life present in the army)Star Dragon -22 (additional -3 if Lore of Life present in the army)

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    Archmage -18

    Level 4 wizard -8Lore of Beasts +2Lore of Death -8Lore of High Magic +2Lore of Life -15Lore of Metal +3Lore of Shadow -8Moon Dragon -2Folraiths Robe -5 (-7 if combined with Talisman of Saphery)Book of Hoeth -40 (-60 if Lore of Death or Lore of Life) (-80 if Lore

    of Shadow)

    Heroes

    Caradryan -12

    Korhil -15

    Noble -4Battle standard bearer -10Elven Steed -1Great Eagle -7

    Mage -5Level 2 wizard -2Lore of Death or Lore of Shadow -3

    Dragon Mage 0

    Level 2 wizard -3

    Core

    Lothen Sea Guard10-12 -413-17 -518-22 -723-26 -1027-30 -1331+ -17Each Lothen Sea Guard after 35 -1

    Each Lothen Sea Guard after 45 additional -4

    Spearmen10-12 -313-17 -418-22 -623-26 -927-30 -1231+ -16Each Spearman after 35 -1Each Spearman after 45 additional -4

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    Archers

    10-12 -413-17 -618-22 -823-26 -1127+ -14Each Archer after 30 -1Each Archer in the army after 40 -1

    Special

    Silver Helms5-6 -3

    7-9 -610+ -12Each Silver Helm after 12 -3Each Silver Helm after 15 additional -7Each non-wizard character mounted on Elven Steed -6 (only if more

    than 10 models in the unit) (only use this penalty for thelargest unit of Silver Helms or Dragon Princes)

    Each non-wizard character mounted on Elven Steed present in the armyafter the 2nd -6 (only use this penalty for the first unit of Silver Helmsor Dragon Princes)

    Dragon Princes of Caledor

    5-6 -87-8 -149+ -19Each Dragon Prince after 10 -3Each Dragon Prince after 15 additional -7Each non-wizard character mounted on Elven Steed -6 (only if more

    than 10 models in the unit) (only use this penalty for thelargest unit of Silver Helms or Dragon Princes)

    Each non-wizard character mounted on Elven Steed present in the armyafter the 2nd -6 (only use this penalty for the first unit of Silver Helmsor Dragon Princes)

    Ellyrian Reavers -3Each Ellyrian Reaver in the unit after 15 -2

    Tiranoc Chariot/Lion Chariot(including chariots taken as character mounts)1st Chariot -42nd Chariot -6Each Chariot after the 2nd -10If taken as a character mount +2

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    Sword Masters of Hoeth

    5-8 -69-12 -913-17 -1318-22 -1923-26 -2627+ -34Each Sword Master after 30 -2Each Sword Master after 40 additional -8

    White Lions of Chrace5-8 -69-12 -10

    13-17 -1818-22 -2823-26 -3827+ -48Each White Lion after 30 -3Each White Lion after 40 additional -7Each unit after the 1st -5

    Phoenix Guard

    5-8 -39-12 -513-17 -1018-22 -1623-26 -2327+ -31Each Phoenix Guard after 30 -2Each Phoenix Guard after 40 additional -8

    Shadow WarriorsEach Shadow Warrior after 10 in the army -1

    Rare

    Repeater Bolt Thrower1st Bolt Thrower -42nd Bolt Thrower -6Each Bolt Thrower after the 2nd -11

    Great Eagle1st Great Eagle -52nd Great Eagle -9Each Great Eagle after the 2nd -12

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    TettoEko -60

    Tiktaqto -3

    Oxyotl -4

    Saurus Scar-Veteran -5Cold One or Horned One -2Battle standard bearer -10

    Skink Priest -5Level 2 wizard -2Cupped Hands of the Old Ones -15

    Skink Shief 0Battle standard bearer -7Terradon -2

    Core

    Saurus warriors10-12 -313-17 -618-22 -923-26 -1327-30 -1831+ -24Each Saurus Warrior after 35 -2Each Saurus Warrior after 45 additional -6

    Skinks

    10-12 Skinks -213-17 Skinks -218-22 Skinks -323-26 Skinks -427-30 Skinks -431-35 Skinks -536+ Skinks -6Each Skink after 40 -1Each Skink after 50 additional -2Each Kroxigor -2 (-3 if more than 25 Skinks in the unit)Each unit that cost less than 90 points after the 2nd additional -3

    Skink Skirmishers(including Chameleon Skinks)1st unit -32nd unit -43rd unit -64th unit -85th unit -10Each unit after the 5th -15

    Jungle Swarm -1Each Jungle Swarm base after the 4th -1

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    Special

    Chameleon SkinksEach Chameleon Skink up to 12 in the army -1Each Chameleon Skink after 12 in the army -2(Note additional penalty from the Skink Skirmishers entry)

    Terradon RidersEach Terradon Rider -21st unit -12nd unit -63rd unit -15

    Cold One Cavalry5-6 -67-8 -109+ -14Each Cold One Rider after 10 -3Each Cold One Rider after 15 additional -7Each Saurus character mounted on Cold One -4 (only if more than 10

    models in the unit) (only use this penalty for the largest unit)

    Temple Guard

    10-12 -413-17 -718-22 -1023-26 -1527+ -20Each Temple Guard after 30 -2Each Temple Guard after 40 additional -8

    Kroxigors3 -44-5 -86-7 -12

    8+ -17Each Kroxigor after 9 -5Each Kroxigor after 15 additional -10

    Stegadons/Ancient Stegadon(including Stegadons taken as character mounts)1st Stegadon of any type -152nd Stegadon of any type -203rd Stegadon of any type -25Each Stegadon of any type after the 3rd -30Each Ancient Stegadon (including Engine of the Gods) -5

    If taken as a character mount +5

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    Rare

    Salamander Hunting Pack1 Salamander -102 Salamander -253 Salamander -452nd unit -10

    Razordon Hunting PackEach Razordon -3

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    12 Ogre Kingdoms

    Generic

    Magic itemsCrown of Command -35Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death)Forbidden Rod -10Fozzriks Folding Fortress -100Gruts Sickle -3 (only if taken on a level 4 wizard)Power Stone -4

    Power Scroll -4Hellheart -25 (-30 if Dispel Scroll present in the army)

    BannersBanner of Discipline -4Dragonhide Banner -8 (only if bearer on foot)Rune Maw -1 for each model in the largest unit (ignore units of

    Gnoblars and Sabertusks)

    Lords

    Greasus Gooldtooth -40

    Skrag the Slaughterer -50Each Gorger unit after the 3rd -10

    Tyrant -17

    Slaughtermaster -24Level 4 wizard -8

    Heroes

    Golfag Maneater -40+35 if Crown of Command taken by another character or if accompanied

    by Golfags Maneaters

    Bragg the Gutsman -5

    Bruiser -6Battle standard bearer -10

    Hunter -4

    Butcher -5Level 2 wizard -2

    Firebelly -10Level 2 wizard -2

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    Core

    Ogres3 -64-5 -106-7 -148+ -19Each Ogre after 9 -5Each Ogre after 15 additional -10

    Ironguts3 -74-5 -13

    6-7 -198+ -26Each Irongut after 9 -7Each Irongut after 15 additional -8Each non-Hunter character in the army -2 (only if 7 or more

    models in the unit) (only count this penalty for the largest unit)

    Gnoblar Fighters10-40 -241+ -3Each Gnoblar after 50 -1Each unit after the 2nd -3

    Special

    Leadbelchers3* -94* -135* -186* -247* -318* -399* -4810+* -58Each Leadbelcher after 10* -10*Count all Leadbelchers in the army

    Maneater3 -94-5 -166-7 -238+ -30Each Maneater after 9 -7Each Maneater after 15 additional -8Each Maneater with ogre pistol or brace of ogre pistols -1 (-2 if combined

    with poisoned attacks)Sniper -1 per model with ogre pistol or brace of ogre pistolsStubborn -2 per model

    Scout -1 per modelUnit with vanguard -2

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    Sabretusk Pack

    1-2 -2 (-5 for the 2nd unit, -9 for the 3rd unit)3-4 -45-6 -67-10 -8

    Yethees3 -34-5 -56-7 -98+ -13Each Yethee after 9 -4Each Yethee after 15 additional -11

    Mournfang Cavalry2* -123* -204* -305* -416* -537* -668+* -80Each Mournfang after 8* -20*Count all Mournfangs in the armyEach model with neither ironfists nor heavy armour +2Dragonhide Banner -4 for each Mornfang model in the unit

    Gorger1st Gorger -42nd Gorger -7Each Gorger after the 2nd -10

    Rare

    Gnoblar Scraplauncher -6

    Ironblaster1st Ironblaster -232nd Ironblaster -40

    Giant -2

    Stonehorn(including Stonehorns taken as character mounts)1st Stonehorn -15

    Each Stonehorn after the 1st -25If taken as a character mount +5

    Thundertusk -12

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    13 Orcs and Goblins

    Generic

    Magic itemsDispel Scroll -7Crown of Command -25 (-10 if Lucky Shrunken Head present in

    the army)Earthing Rod -3Fozzriks Folding Fortress -100Lucky Shrunken Head -1 for each 5 Savage Orc Boyz/Savage Orc Boar

    Boyz (or -1 for each 3 Big Uns) in a single unit (use the unit that gives

    the largest penalty)Power Scroll -4Power Stone -4

    BannersStandard of Discipline -4

    War machinesSome war machines in this army has a wmp-score associated with it. Seesection 19 war machines (at the end of this document) for details.

    Lords

    Gorbad Ironclaw -20

    Azhag the Slaguterer -20

    Grimgor Ironhide -20Each 2 black orcs upgraded to Immortulz -1

    Wurrzag de Great Green Prophet -41

    Grom the Paunch of Misty Mountain -16Note that he does not counts towards the chariot penalty

    Skarsnik, Warlord of the Eight Peaks -12

    Orc Warboss -9War Boar -1Wyvern -9

    Savage Orc Warboss -7Wyvern -6

    Black Orc Warboss -12War Boar -1Wyvern -6

    Goblin Warboss -4

    Night Goblin Warboss -4

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    Orc Great Shaman -21

    Level 4 wizard -8

    Savage Orc Great Shaman -21Level 4 wizard -8

    Goblin Great Shaman -14Level 4 wizard -6+2 if no Wizards with Spells of da Big Waaagh! present in the army

    Night Goblin Great Shaman -18Level 4 wizard -7+2 if no Wizards with Spells of da Big Waaagh! present in the army

    Heroes

    Gitilla da Hunter -5

    Snagla Grobspit -5

    Orc Big Boss -3Battle standard bearer -10War Boar -1

    Savage Orc Big Boss -3Battle standard bearer -10

    Black Orc Big Boss -6Battle standard bearer -10War Boar -1

    Goblin Big Boss -2

    Giant Wolf or Giant Spider -1 (-3 for each after the 2nd) (additional -1for Giant Wolf)Battle standard bearer -8

    Night Goblin Big Boss -2Battle standard bearer -8

    Orc Shaman -5Level 2 wizard -2

    Savage Orc Shaman -5Level 2 wizard -2

    Goblin Shaman -4Level 2 wizard -2+1 if no Wizards with Spells of da Big Waaagh! present in the army

    Night Goblin Shaman -7Level 2 wizard -3+1 if no Wizards with Spells of da Big Waaagh! present in the army

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    Core

    Goblins20-22 -123-26 -227-30 -231-35 -336-40 -441+ -5Each Goblin after 50 -1

    Night Goblins20-22 -3

    23-26 -327-30 -431-35 -536-40 -641+ -8Each Night Goblin after 50 -1Nets -3 (-5 if more than 40 Night Goblins in the unit)1st and 2nd fanatic in the army -2 each3rd and 4th fanatic in the army -3 eachEach fanatic in the army after 4 -5

    Orc Arrer Boyz

    10-12 -113-17 -118-22 -323-26 -627-30 -831+ -10Each Orc Arrer Boy after 35 -1Each Orc Arrer Boy after 45 additional -4

    Orc Boyz10-12 -1/-2*13-17 -1/-3*

    18-22 -3/-6*23-26 -6/-9*27-30 -8/-12*31+ -10/-15*Each Orc Boy after 35 -1/-2*Each Orc Boy after 45 additional -4/-3**If armed with additional hand weapon

    Orc Boyz Big Uns10-12 -3/-4*13-17 -6/-9*18-22 -11/-15*23-26 -16/-21*27+ -21/-27*Each Big Un after 30 -2/-2*Each Big Un after 40 additional -8/-8**If armed with additional hand weapon

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    Savage Orc Boyz

    10-12 -1/-2*13-17 -2/-4*18-22 -4/-7*23-26 -7/-10*27-30 -10/-14*31+ -14/-18*Each Savage Orc Boy after 35 -1/-2*Each Savage Orc Boy after 45 additional -4/-3**If armed with additional hand weapon

    Savage Orc Boyz Big Uns10-12 -4/-8*

    13-17 -9/-14*18-22 -14/-20*23-26 -20/-28*27+ -25/-35*Each Big Un after 30 -2/-2*Each Big Un after 40 additional -8/-8**If armed with additional hand weaponIf Obsidian Lodestone or Wurrzag (or Obsidian Amulet and LuckyShrunken Head) present in the army -1 for each 6 Savage Orc Big Uns(only count this penalty for the largest unit)

    Goblin Wolf Riders/Forest Goblin Spider Riders1st and 2nd unit -3 eachEach unit after the 2nd -5Each unit of Spider Riders +1Each model in the unit after 15 -1Each Spider/Wolf Rider model in the army after 30 -1

    Special

    Goblin Wolf Chariots/Orc Boar Chariots(including chariots taken as character mounts)1st unit of chariots (including single chariots) -12nd unit of chariots -2Each unit of chariots after the 2nd -4Each Goblin Wolf Chariot -3Each Orc Boar Chariot -4If taken as a character mount +2

    Black Orcs10-12 -4

    13-17 -918-22 -1523-26 -2127+ -28Each Black Orc after 30 -2Each Black Orc after 40 additional -8

    Orc Boar Boyz5-6 -4/-6*7-9 -5/-8*10+ -7/-11*Each Orc Boar Boy after 12 -2/-3*

    Each Orc Boar Boy after 18 additional -8/-7**If upgraded to Big Uns

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    Savage Orc Boar Boyz

    5-6 -4/-6*7-9 -5/-8*10+ -7/-11*Each Savage Orc Boar Boy after 12 -2/-3*Each Savage Orc Boar Boy after 18 additional -8/-7*Additional hand weapon -2*If upgraded to Big Uns

    Trolls1 -2 (-4 for each unit after the 1st of this size)2-3 -74-5 -13

    6-7 -208+ -28Each Troll after 9 -7Each Troll after 15 additional -8

    Night Goblin Squig Herd5-12 models* -513-17 models* -818-22 models* -1123-26 models* -1327-30 models* -1631+ models* -21Each model* after 35 -2Each model* after 45 additional -3*Each 2 Goblin Squig Herders counts as 1 model

    Snotlings 0Each Snotling base after the 4th -1

    Night Goblin Squig Hoppers -2

    Goblin Spear Chukka -2Each Goblin Spear Chukka is worth 1 wmpEach Goblin Spear Chukka after the 3rd is worth 1 additional wmp

    Rare

    Goblin Rock Lobber -7Each Goblin Rock Lobber is worth 3 wmp

    Goblin Doom Diver Catapult -11Each Goblin Doom Diver Catapult is worth 6 wmp

    Arachnarok Spider(including spiders taken as character mounts)1st Arachnarok Spider -15Each Arachnarok Spider after the 1st -20If taken as a character mount +5Catchweb Spidershrine -3 for each wizard after the 3rd

    Mangler Squigs1st Mangler Squig -72nd Mangler Squig -12

    Snotling Pump Wagon1st Snotling Pump Wagon -3Each Snotling Pump Wagon after the 1st -4Spiky Rollers -1

    Giant -2

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    River Trolls

    1 -32-3 -64-5 -126-7 -198+ -27Each River Troll after 9 -7Each River Troll after 15 additional -8

    Stone Trolls1 -32-3 -64-5 -12

    6-7 -198+ -27Each Stone Troll after 9 -7Each Stone Troll after 15 additional -8

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    14 Skaven

    Generic

    Magic itemsCrown of Command -10Dispel Scroll -7Earthing Rod -3 (-5 if taken on Grey Seer)Fozzriks Folding Fortress -100Power Scroll -4 (-30 if taken on grey seer)Power Stone -4Warp Energy Condenser -3 (-4 if taken on Warlock Engineer)

    Warpstone Tokens (excluding starting tokens) -2 each

    BannersStandard of Discipline -4Storm Banner -15

    Weapons teams2nd weapon team* additional -2Each weapon team* after the 2nd additional -5Ratling Gun -1Doom-fayer 0Poisoned Wind Mortar -4

    Warpire Thrower -4Warp Grinder +2 (1st only)*Excluding Warp Grinders

    Lords

    Lord Skrolk -15

    Thanquol & Boneripper -60

    Ikit Klaw -27

    Throt the Unclean -10

    Queek Headtaker -15A Storm Vermin unit that is upgraded to Queeks bodyguard doubles its

    composition p enalty (excluding magic banners and weapons teams)

    Vermin Lord -8

    Warlord -7Rat Ogre Bonebreaker -2Warlitter -1

    Grey Seer -41Screaming Bell -7Skalm -3

    Heroes

    Deathmaster Snikch -5

    Trench Craventail 0

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    Assassin -2

    -2 if Screaming Bell present in the army

    Warlock Engineer -3Each Warlock Engineer with a cost of 35 points or less after the 1st -10Level 1 wizard -2Level 2 wizard -4Brass Orb -6Doomrocket -20

    Chieftain -2Each Chieftain that cost less that 70 points additional -1Battle standard bearer -10

    Plague Priest -4Level 2 Wizard -2

    Core

    Skaven Slaves20-22 -423-26 -427-30 -631-35 -836-40 -10

    41+ -13Each Slave after 45 -1Each Slave unit after the 2nd -5

    Rat Swarms -3

    Each Rat Swarm base after the 4th -1

    Clanrats20-22 -223-26 -327-30 -431-35 -536-40 -741+ -9Each Clanrat after 45 -1Each Clanrat after 55 additional -2

    Stormvermin10-12 -213-17 -318-22 -423-26 -627-30 -931-35 -1236+ -15Each Stormvermin after 40 -1Each Stormvermin after 50 additional -5

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    Giant Rats

    6-22 models -223-26 models -327-30 models -431-35 models -536+ models -6Each model after 40 -1Each model after 50 additional -2Skweel Gnawtooth -1 for each 5 Giant RatsEach unit that cost less than 100 points after the 1st additional -3

    Night Runners10-17 -1

    18-22 -223-26 -327+ -4If the unit is armed with slings -1Each Night Runner in the unit after 30 -1Each Night Runner in the unit after 40 additional -4Each unit after the 2nd -5

    Special

    Gutter Runners1st unit -32nd unit -53rd unit -10Each Gutter Runner in the unit without sling after the first 8 -1Each Gutter Runner armed with sling in the army up to 8* -1Each Gutter Runner armed with sling in the army after 8* -2*Count all Gutter Runners armed with slings in the army

    Warplock Jezzails

    Each 2 or part of 2 Warplock Jezzail teams -1Each Warplock Jezzail team in the army after 10 -1

    Rat Ogres2-3 Rat Ogres -34-5 Rat Ogres -66-7 Rat Ogres -108+ Rat Ogres -13Each Rat Ogre after 9 -5Each Rat Ogre after 15 additional -10Skweel Gnawtooth -2 for each Rat Ogre

    Plague Monks10-12 -1/-7*13-17 -3/-12*18-22 -4/-16*23-26 -6/-20*27-30 -8/-25*31+ -11/-30*Each Plague Monk after 35 -1/-2*Each Plague Monk after 45 additional -4/-3*Plague Banner -7* If Plague Furnace present in army (you must use it on the most

    numerous units). Only use this value once for each Plague Furnace(use the second most numerous unit for the second Plague Furnace)

    Plague Censer BearersEach 5 Plague Censer Bearers in the army -1If one or more Plague Furnaces present in the army -1

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    Poisoned Wind Globandiers

    1st unit -1Each unit after the 1st -3

    Rare

    3rd rare choice* additional -10Each rare choice* after the 3rd additional -20*Excluding the 1st Plagueclaw Catapult

    Hellpit Abomination1st Hellpit Abomination -40

    2nd Hellpit Abomination -80

    Doomwheel1st Doomwheel -132nd Doomwheel -25

    Warp Lightning Cannon1st Warp Lightning Cannon -182nd Warp Lightning Cannon -27

    Plagueclaw Catapult1st Plagueclaw Catapult -5

    2nd Plagueclaw Catapult -8

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    15 Tomb Kings

    Generic

    Magic itemsCloak of the Dunes -3Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death)Fozzriks Folding Fortress -100Neferras Scrolls of Mighty Incantations -50 (-8 on Liche Priest)Power Scroll -4Power Stone -4

    Sphinxes3rd Sphinx -15Each Sphinx after the 3rd -20

    Lords

    Settra the Imperishable -25

    High queen Khalida Neferher -12Each Skeleton Archer after 25 in the largest unit -2

    Arkhan the Black -45

    Grand Hierophant Khatep -40

    Liche high priest -16

    Level 4 wizard -8Lore of Death -2Lore of Light -2

    Tomb king -8Golden Death mask of Kharnut -3

    Heroes

    The Herald Nekaph -7

    Prince Apophas -10

    Ramhotep the Visionary -8If one or more units of Necropolis Knights present in the army -8

    Tomb prince -4

    Tomb Herald 0Battle standard bearer -4

    Liche priest -4Level 2 wizard -2Lore of Death -3

    Necrotect -1

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    Core

    Skeleton Warriors10-26 -127-30 -231-35 -336-40 -441+ -5Each Skeleton Warrior after 50 -1Each Skeleton Warrior after 60 additional -2

    Skeleton Archers10-12 -413-17 -618-22 -823-26 -1227+ -14Each Archer after 30 -1Each Archer in the army after 40 -1

    Skeleton Horse Archers -3Each Skeleton Horse Archer in the unit after 15 -1

    Skeleton Horsemen -2Each Skeleton Horseman in the unit after 15 -1

    Skeleton ChariotsEach unit -2 Each chariot in the unit -2Each chariot in the unit after 10 additional -8

    Special

    Tomb Guards10-12 -2/-3*13-17 -4/-7*18-22 -9/-13*23-26 -13/-18*27+ -18/-24*Each Tomb Guard after 30 -1/-2*Each Tomb Guard after 40 additional -6/-5*-2 if one or more Tomb Kings/Princes on foot in the army (only count

    this once for each par of Tomb Kings/Princes and Tomb Guard units)*If armed with halberds

    Necropolis Knights3 -144 -185 -236+ -29Each Necropolis Knight after 6 -15Each unit after the 1st -8

    Sepulchral Stalkers3 -44-5 -6

    6-7 -98+ -12Each Sepulchral Stalker after 9 -4Each Sepulchral Stalker after 15 additional -10

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    Ushabtis

    3 -44-5 -76-7 -108+ -14Each Ushabti after 9 -5Each Ushabti after 15 additional -10If the unit is armed with great bows -2Each great bow in the army after 8 -1

    CarrionsEach Carrion -11st unit -3

    2nd unit -7Each unit after the 2nd -9

    Tomb Swarms 0

    Tomb Scorpion -4

    Khemrian Warsphinx(including Warsphinxs taken as character mounts)Each Khemrian Warsphinx -17Fiery Roar -5If taken as a character mount +10

    Rare

    Necrolith Colossus -12

    Hierotitan -9

    Necrosphinx -15

    Screaming Skull Catapult1st Screaming Skull Catapult -102nd Screaming Skull Catapult -12

    Casket of Souls1st Casket of Souls -272nd Casket of Souls -7

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    16 Vampire Counts

    Generic

    Flying Characters2nd character with flying -5Each character with flying after the 2nd -10

    Ethereal units/character2nd unit -33rd unit -10Each ethereal unit after the 3rd -15

    Magic itemsBlack Periapt -7Book of Arkhan -5Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Death)Fozzriks Folding Fortress -100Power Stone -4Power Scroll -4Rod of Flaming Death -5The Cursed Book -3

    Banners

    Banner of the Barrows -5

    Lords

    Vlad von Carstein -33

    Count Mannfred -65Nightmare -3Hellsteed -5

    Heinreich Kemmler -35Additional -2 for each unit of Skeletons in the armyNote that Heinreich Kemmler counts as a flying and ethereal character

    Vampire Lord -15Level 2 wizard -4Level 3 wizard -10Level 4 wizard -18Hellsteed -5Nightmare -2Zombie Dragon -5Flying Horror -2Aura of dark Majesty -2 for each Death Shriek in the armyMaster of Black Arts -10Quickblood -5Red Fury -10 (additional -5 if combined with Quickblood)

    (additional -10 if combined with a magic weapon)

    (additional -3 if combined with Potion of Strength)

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    Master Necromancer -21

    Level 4 wizard -8Lore of Death -3Master of the Dead -2 for each unit of Skeletons in the army

    Strigoi Ghoul King -16Aura of dark Majesty -2 for each Death Shriek in the armyFlying Horror -3Master of Black Arts -10Red Fury -15 (additional -10 if combined with a magic weapon)

    (additional -3 if combined with Potion of Strength)

    Heroes

    Mannfred the Acolyte -15Nightmare -2

    Krell, Lord of the Undeath -8

    Konrad von Carstein -10

    Isabella von Carstein -4If Vlad von Carstein present in the army -2

    Vampire -7

    Level 2 wizard -2Lore of Death -3Battle standard bearer -5 (-7 if mounted)Hellsteed -3Nightmare -1Coven Throne -10Aura of dark Majesty -2 for each Death Shriek in the armyQuickblood -3Red Fury -7 (additional -3 if combined with a magic weapon)

    (additional -2 if combined with Potion of Strength)

    Necromancer -5

    Level 2 wizard -2Lore of Death -3Master of the Dead -1 for each unit of Skeletons in the army

    Wight King -4Battle standard bearer -7Skeletal Steed -1

    Tomb Banshee/Carin Wraith1st Tomb Banshee/Carin Wraith -82nd Tomb Banshee/Carin Wraith -11Each Tomb Banshee/Carin Wraith after the 2nd -16

    Each Tomb Banshee additional -2

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    Core

    Zombies20-22 -423-26 -427-30 -531-35 -636-43 -844+ -11Each Zombie after 50 -12nd unit -33rd unit -5Each unit after the 3rd -10

    Skeleton Warriors10-12 -113-17 -118-22 -223-26 -227-30 -331-35 -436-40 -541+ -6Each Skeleton Warrior after 45 -1Each Skeleton Warrior after 55 additional -2

    Crypt Ghouls

    10-12 -213-17 -518-22 -823-26 -1127-30 -1431+ -18Each Ghoul after 35 -1Each Ghoul after 45 additional -4

    Dire Wolves5-8 -39-12 -3

    13-16 -517+ -7Doom Wolf -12nd unit -2Each unit after the 2nd -6

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    Special

    Corpse Cart -3(including Corpse Carts taken as character mounts)Unholy Lodestone -1 for each unit of zombies (and units of skeletons if a

    character with Master of the dead present in the army)

    Grave Guards10-12 -2/-3*13-17 -5/-8*18-22 -8/-14*23-26 -12/-20*27+ -17/-27*Each Grave Guard after 30 -1/-2*Each Grave Guard after 40 additional -9/-8*Banner of Barrows -1 for each 5 model with great weapons (in addition

    to generic penalty)*If armed with great weapons

    Crypt Horrors3 -74-5 -146-7 -248+ -36Each Crypt Horrors after 10 -7

    Each Crypt Horrors after 15 additional -82nd unit -1 for for each Crypt Horror in the 2nd unit3rd unit -1 for for each Crypt Horror in the 3rd unit

    Black Knights5-6 -87-8 -159+ -20Each Black Knight after 10 -3Each Black Knight after 15 additional -7Each non-Necromancer character mounted on Nightmare, Skeletal

    Steed or Hellsteed -8 (only if more than 10 models inthe unit) (only use this penalty for the largest unit)

    Each non-Necromancer character mounted on Nightmare, Skeletal Steedor Hellsteed present in the army after the 2nd -7 (only use this penaltyfor the first unit of Black Knights or Blood Knights)

    Fell Bats1st unit -52nd unit -93rd unit -12Each Fell Bat in the army after 15 -1

    Bat SwarmsEach Bat Swarm -11st unit -1Each unit after the 1st -3

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    Spirit Hosts1 -62-3 -84-6 -167-10 -28

    Hexwraiths5-6 -207-8 -309-10 -402nd unit -7

    Vargheist

    3 -84-5 -166-7 -258+ -35Each Vargheist after 9 -6Each Vargheist after 15 additional -92nd unit -33rd unit -5

    Rare

    Varghulf

    1st Varghulf -102nd Varghulf -15

    Blood Knights4 -55-6 -87-8 -159+ -202nd non-Necromancer character mounted on Nightmare, Skeletal Steed

    or Hellsteed present in the army -3 (only use this penalty for the firstunit of Black Knights or Blood Knights)

    Each non-Necromancer character mounted on Nightmare, Skeletal Steedor Hellsteed present in the army after the 2nd -7 (only use this penaltyfor the first unit of Black Knights or Blood Knights)

    Cairn Wraiths

    3-4 -125-6 -207-8 -309-10 -42

    Black Coach -12

    Terrorgheist(including Terrorgheists taken as character mounts)1st Terrorgheist -24Each Terrorgheist after the 1st -36If taken as character mount +5

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    Mortis EngineEach Mortis Engine -171st Mortis Engine -1 for each 2 Crypt Horrors present in the armyBlasphemous Tome -2 for each wizard with Lore of Vampires present in

    the army (only count this penalty for the first Blasphemous Tome)

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    17 Warriors of Chaos

    Generic

    Flying Characters*2nd character with flying -6Each character with flying after the 2nd -10*Including Daemon Princes, Galrauch and Valkia

    a flying character

    Steed of Slaanesh2nd character mounted on a Steed of Slaanesh -2

    3rd character mounted on a Steed of Slaanesh -5Each character mounted on a Steed of Slaanesh after the 3rd -7

    Magic itemsBlack Tongue -5 (-10 if Infernal Puppet present)Crown of Command -25 (additional -10 if mounted) (additional -10 if

    combined with 3+ ward save)Dispel Scroll -7Earthing Rod -3Favour of the Gods (-10 if one Warshrine present in the army) (-30 if two

    Warshrines present in the army)Fozzriks Folding Fortress -100

    Infernal Puppet -20 (-35 if level 3 or level 4 wizard present in the army)Necrotic Phylactery -2Power Familiar -7Power Scroll -4Power Stone -4Spell Familiar -3

    Ward saves*Talisman of Preservation -4 (-3 if taken on a character with 2 wounds)Armour of Destiny -3 (-2 if taken on a character with 2 wounds)*Only if combined with Mark of Tzeentch

    Gifts of the GodsConjoined Homunculus -3Third Eye of Tzeentch -7Stream of Corruption -1 (-4 if mounted)Bloodcurdling Roar -4 (only if mounted)

    BannersBanner of Rage -2 (-4 if mounted)

    Blasted Standard -3Rapturous Standard -7Standard of Discipline -4

    Lords

    Archon the Everchosen -60

    Galrauch, the Great Drake -60

    Kholek Suneater -70

    Prince Sigvald -30

    Valkia the Bloody -20-10 (-15 if favour of the gods present in the army) for each chaos

    Warshrine present in the army-3 each Chosen unit present in the army

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    Vilitch the Curseling -45

    Chaos Lord -8Chaos Dragon -19Chaos Steed, Juggernaut or Daemonic Mount -1Disc of Tzeentch -6Steed of Slaanesh -2

    Sorcerer Lord -20Level 4 wizard -8Lore of Fire +2Mark of Tzeentch -6Disc of Tzeentch -4

    Chaos Dragon -12

    Deamon Prince -4Level 1 wizard -4Level 2 wizard -6Level 3 wizard -9Level 4 wizard -16Lore of Fire +2Mark of Tzeentch -6Mantle of Chaos -4Tendrils of Chaos -10 (-15 if Infernal Puppet present in the army)

    Heroes

    Wulfrik the Wanderer -6The Marauder unit that has the largest composition penalty doubles it

    Festus the Leechlord -12

    The Troll King Throgg -60

    Sorcerer -6Level 2 wizard -2Mark of Tzeentch -1

    Exalted Hero -4Battle standard bearer -10Chaos Steed, Juggernaut or Daemonic Mount -1Disc of Tzeentch -5Steed of Slaanesh -2

    Core

    Chaos Warriors10-12 -4/-7*13-17 -9/-14*18-22 -15/-22*23-26 -21/-31*27+ -28/-41*Each Chaos Warrior after 30 -2/-3*Each Chaos Warrior after 40 additional -8/-7**If armed with halberdsMark of Slaanesh -1

    Mark of Tzeentch in combination with hand weapons and shields (and noother weapons) or if one or more War Shrines present in the army -2

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    Marauder Horsemen1st and 2nd unit -3 eachEach unit after the 2nd -5Each Marauder Horseman in the unit after 15 -2Each Marauder Horseman in the army after after 20 -1

    Chaos Warhounds1st unit -12nd unit -3Each unit after the 2nd -7Each Warhound in the army after 30 -1

    Chaos Marauders

    10-12 -2/-2*13-17 -2/-3*18-22 -2/-4*23-26 -3/-6*27-30 -5/-9*31+ -6/-13*Each Marauder after 35 -1/-2*Each Marauder after 45 additional -4/-2**If armed with great weapons or flailsMark of Khorne in combination with great weapons or flails -3Mark of Tzeentch in combination with hand weapons and shields (and

    no other weapons) -1

    Special

    Chosen5-8 -2/-5*10-12 -4/-7*13-17 -9/-14*18-22 -15/-22*23-26 -21/-31*27+ -28/-41*Each Chosen after 30 -2/-3*Each Chosen after 35 additional -8/-7**If armed with halberdsMark of Slaanesh -1Mark of Tzeentch -4Favour of the Gods -5 (in addition to the generic penalty)Wailing Banner -5 (-10 if combined with Favour of the Gods)

    Forsaken5-8 -29-12 -313-17 -518-22 -823-26 -1127+ -14Each Forsaken after 30 -2

    Each Forsaken after 40 additional -8

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    Chaos Chariot(including chariots taken as character mounts)1st Chariot -62nd Chariot -10Each Chariot after the 2nd -15If taken as a character mount +2

    Ogres3 -3/-5*4-5 -7/-9*6-7 -12/-14*8+ -18/-21*Each Ogre after 9 -4/-5*

    Each Ogre after 15 additional -11/-10**If armed with great weapons

    Dragon Ogres3 -64-5 -106-7 -168+ -24Each Dragon Ogre after 9 -7Each Dragon Ogre after 15 additional -8

    Trolls3 -64-5 -126-7 -208+ -30Each Troll after 9 -7Each Troll after 15 additional -8

    Chaos Knights5-6 -147-8 -209+ -28Each Chaos Knight after 10 -6

    Each Chaos Knight after 15 additional -6Each character mounted on Chaos Steed or Steed of Slaanesh -6 (only

    if more than 10 models in the unit) (only use this penaltyfor the largest unit)

    Mark of Slaanesh -2Mark of Tzeentch -3Blasted Standard -1 for each 2 Chaos Knights (in addition to the generic

    penalty)

    Hellstriders of Slaanesh5-6 -37-9 -5

    10+ -9Each Hellstrider after 12 -2Each Hellstrider after 15 additional -6

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    Rare

    Chaos Spawn -1

    Scyla Anfingrimm -5

    Chaos Warshrine1st Warshrine -102nd Warshrine -15

    Hellcannon1st Hellcannon -222nd Hellcannon -50-5 if Lore of Tzeentch or Lore of Death present in the army

    Dragon Ogre Shaggoth -6

    Giant -2

    Skullcruchers of Khorne3 -164 -215 -266+ -34Each Skullcrucher after 6 -10

    Each unit after the 1st -6 (-10 of more than 7 Skullcruchers presentin the army)

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    18 Wood Elves

    Generic

    Treemen3rd Treeman/Treeman Ancient -15

    Magic itemsBow of Loren -5 (only if combined with Arcane Bodkins)Crown of Command -10Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Life)Fozzriks Folding Fortress -100Hail of Doom Arrow -10

    Moonstone of the Hidden Ways -4Stone of Crystal Mere -5 (only if mounted on Dragon)Stone of Rebirth -2Power Stone -4Power Scroll -4

    SpitesA Cluster of Radiants -7

    BannersBanner of Discipline -4

    Lord

    Orion -10

    Drycha -20

    Naestra and Arahan -15GwindaLore -10Ceithin-Har -15

    Highborn -6Great Eagle -3Forest Dragon -12

    Spellweaver -17Level 4 wizard -8Lore of Athel Loren +8Lore of Beast +2Lore of Life -15Ranus Heartstone -2Wand of Wych Elm -9

    Treeman Ancient -18An Annoyance of Netlings -2

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    Heroes

    Noble -2Battle standard bearer -10Great Eagle -4

    Spellsinger -1

    Branchwraith 0

    Core

    Glade Guards10-12 -7

    13-17 -918-22 -1223+ -18Each Glade Guard in the army after 32 -1Each Glade Guard in the army after 40 additional -1

    Scouts -3

    Glade Riders1st and 2nd unit -3 eachEach unit after the 2nd -5

    Each Glade Rider in the army after 20 -1

    Dryads8-9 -510-12 -713-17 -918-20 -11

    Special

    Wild Riders5-6 -47-9 -610+ -8Each Wild Rider after 12 -2

    Each Wild Rider after 18 additional -8

    Wardancer5-8 -49-15 -6

    Eternal Guard10-12013-17 -118-22 -323-26 -527-30 -7

    31+ -9Each Eternal Guard after 35 -1Each Eternal Guard after 45 additional -4

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    Warhawk Riders1st unit 02nd unit -23rd unit -5

    Tree Kin3 -94-5 -166-7 -238+ -31Each Tree Kin after 9 -7Each Tree Kin after 15 additional -8

    Rare

    Great Eagle1st Great Eagle -52nd Great Eagle -9

    Treeman -20

    WaywatchersEach Waywatcher -12nd unit additional -2

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    19 War Machines

    Add up the number of WMP (War Machine Points) in your army. Thischart gives a composition penalty based on you total amount of WMP.

    0-6 wmp: 07 wmp: -18 wmp: -29 wmp: -310 wmp: -411 wmp: -512 wmp: -613 wmp: -8

    14 wmp: -1015 wmp: -1216 wmp: -1417 wmp: -1618 wmp: -1819 wmp: -2120 wmp: -2421 wmp: -2722 wmp: -3023 wmp: -3424 wmp: -3825 wmp: -42

    26 wmp: -4627 wmp: -5028 wmp: -5429 wmp: -5830+ wmp: -62Each wmp after 30: additional -7

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