SUTD Game Lab

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Media Kit 2016

Transcript of SUTD Game Lab

Media Kit 2016

Established since 2007Beginning with translational game research, training and

development as Singapore-MIT GAMBIT Game Lab

Media Kit | Our Beginnings

We pioneer a unique model of game

EXPERIMENTATION & TRAINING

that will propel Singapore game innovation to new heights.

Media Kit | Our Mission

A diverse and multi-cultural team with 4 TO 20 YEARS of experience in

established gaming companies.

Our TeamA lean team of 8 game developers

Media Kit | What Games Can Do

Our Capabilities

Media Kit | What Games Can Do

Why not have the best of both worlds where

you get to play and learn simultaneously?

After all, playful learning is known to increase

KNOWLEDGE RETENTION.

Enhance EducationAdding fun into the equation

## A project with a local education institute to enhance teaching

Media Kit | What Games Can Do## A project with a local partner to raise awareness for AED & CPR

Sometimes having a hands-on interaction is the

best way to APPRECIATE a subject matter.

Raise AwarenessInforming people about things that matter

Media Kit | What Games Can Do

As society gets increasingly tech-savvy, game

becomes a great tool for FORMING good

HABITS and ENCOURAGING healthy

LIFESTYLE.

Improve LivesFor the young and elderly, healthy and sick

## A project with local partners to promote active living amongst seniors

Media Kit | What Games Can Do

If a picture speaks a thousand words, then a game is worth a thousand images.

An ENGAGING EXPERIENCE etch itself deep into a person’s memory.

Brand EngagementAn experience that is worth remembering

## A project with an international partner to promote its annual event

Media Kit | What Games Can Do

Technology AdoptionUnravel a hidden gem and bring out its best

## A project with a local technology partner to provide a playable experience

“The highest form of research is essentially PLAY”

-- Neville Vincent Scarfe, UBC's first Dean of Education (1956)

Media Kit | What Games Can Do

The game challenges students to carry the sensor

as often as possible – by REWARDING them

with in-game items as they walk around more!

National Science

ExperimentNationwide program to gather data

## A project for Singapore National Research Foundation

STUDENTS > INNOVATIVE

GAMES

• Touch Dimensions • Ludochip

9GAMES

Finalists and winners of notable game festivals and competitions, such as

Media Kit | Award Winning R&D

CarneyVale Showtime Grand Winner of Dream Build Play 2008

CarneyVale Showtime Released in 2008 Windows Phone

Windows PC

XBLA

One Upon Light

Best Game of IGF China 2013

Famitsu Indie Excellence @ TGS 2014

4Gamer.Net Indie Excellence @ TGS 2014

One Upon Light Released on PlayStation®4 SEA: Oct 2014

Japan: Feb 2015

Worldwide: Oct 2015

ReelBlade Best Technological Game @ TGS 2015

Worldwide RecognitionFor our award-winning Game Development