Supplemental Material for'3DLite: Towards Commodity 3D ... · Supplemental Material for "3DLite:...

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Supplemental Material for "3DLite: Towards Commodity 3D Scanning for Content Creation" JINGWEI HUANG, Stanford University ANGELA DAI, Stanford University and Technical University of Munich LEONIDAS GUIBAS, Stanford University MATTHIAS NIESSNER, Technical University of Munich CCS Concepts: Computing methodologies Computer graphics; Shape modeling; Mesh geometry models; Additional Key Words and Phrases: RGB-D, scan, texture mapping ACM Reference format: Jingwei Huang, Angela Dai, Leonidas Guibas, and Matthias Nießner. 2017. Supplemental Material for "3DLite: Towards Commodity 3D Scanning for Content Creation". ACM Trans. Graph. 36, 6, Article 203 (November 2017), 2 pages. https://doi.org/10.1145/3130800.3130824 Supplemental document for "3DLite: Towards Commodity 3D Scan- ning for Content Creation" [Huang et al. 2017]. All data, code, etc. is publicly available under http://graphics.stanford.edu/projects/ 3dlite/. 1 MESH VISUALIZATION In Figure 1, we visualize the 3D models processed with 3DLite. The first column is the original mesh reconstructed with VoxelHash- ing [Nießner et al. 2013] using camera poses from BundleFusion [Dai et al. 2017]. The second column is a visualization of our plane fitting algorithm. The third column shows our results of plane extrapola- tion. For the last column, we show the final results produced from our algorithm. REFERENCES Angela Dai, Matthias Nießner, Michael Zollöfer, Shahram Izadi, and Christian Theobalt. 2017. BundleFusion: Real-time Globally Consistent 3D Reconstruction using On- the-fly Surface Re-integration. ACM Transactions on Graphics 2017 (TOG) (2017). Jingwei Huang, Angela Dai, Leonidas Guibas, and Matthias Nießner. 2017. 3DLite: Towards Commodity 3D Scanning for Content Creation. ACM Transactions on Graphics 2017 (TOG) (2017). Matthias Nießner, Michael Zollhöfer, Shahram Izadi, and Marc Stamminger. 2013. Real- time 3D reconstruction at scale using voxel hashing. ACM Transactions on Graphics (TOG) 32, 6 (2013), 169. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]. © 2017 Association for Computing Machinery. 0730-0301/2017/11-ART203 $15.00 https://doi.org/10.1145/3130800.3130824 ACM Transactions on Graphics, Vol. 36, No. 6, Article 203. Publication date: November 2017.

Transcript of Supplemental Material for'3DLite: Towards Commodity 3D ... · Supplemental Material for "3DLite:...

Page 1: Supplemental Material for'3DLite: Towards Commodity 3D ... · Supplemental Material for "3DLite: Towards Commodity 3D Scanning for Content Creation" JINGWEI HUANG, Stanford University

Supplemental Material for"3DLite: Towards Commodity 3D Scanning for Content Creation"

JINGWEI HUANG, Stanford UniversityANGELA DAI, Stanford University and Technical University of MunichLEONIDAS GUIBAS, Stanford UniversityMATTHIAS NIESSNER, Technical University of Munich

CCS Concepts: • Computing methodologies → Computer graphics;Shape modeling; Mesh geometry models;

Additional Key Words and Phrases: RGB-D, scan, texture mapping

ACM Reference format:Jingwei Huang, Angela Dai, Leonidas Guibas, and Matthias Nießner. 2017.Supplemental Material for "3DLite: Towards Commodity 3D Scanning forContent Creation". ACM Trans. Graph. 36, 6, Article 203 (November 2017),2 pages.https://doi.org/10.1145/3130800.3130824

Supplemental document for "3DLite: Towards Commodity 3D Scan-ning for Content Creation" [Huang et al. 2017]. All data, code, etc.is publicly available under http://graphics.stanford.edu/projects/3dlite/.

1 MESH VISUALIZATIONIn Figure 1, we visualize the 3D models processed with 3DLite. Thefirst column is the original mesh reconstructed with VoxelHash-ing [Nießner et al. 2013] using camera poses from BundleFusion [Daiet al. 2017]. The second column is a visualization of our plane fittingalgorithm. The third column shows our results of plane extrapola-tion. For the last column, we show the final results produced fromour algorithm.

REFERENCESAngela Dai, Matthias Nießner, Michael Zollöfer, Shahram Izadi, and Christian Theobalt.

2017. BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration. ACM Transactions on Graphics 2017 (TOG) (2017).

Jingwei Huang, Angela Dai, Leonidas Guibas, and Matthias Nießner. 2017. 3DLite:Towards Commodity 3D Scanning for Content Creation. ACM Transactions onGraphics 2017 (TOG) (2017).

Matthias Nießner, Michael Zollhöfer, Shahram Izadi, and Marc Stamminger. 2013. Real-time 3D reconstruction at scale using voxel hashing. ACM Transactions on Graphics(TOG) 32, 6 (2013), 169.

Permission to make digital or hard copies of all or part of this work for personal orclassroom use is granted without fee provided that copies are not made or distributedfor profit or commercial advantage and that copies bear this notice and the full citationon the first page. Copyrights for components of this work owned by others than ACMmust be honored. Abstracting with credit is permitted. To copy otherwise, or republish,to post on servers or to redistribute to lists, requires prior specific permission and/or afee. Request permissions from [email protected].© 2017 Association for Computing Machinery.0730-0301/2017/11-ART203 $15.00https://doi.org/10.1145/3130800.3130824

ACM Transactions on Graphics, Vol. 36, No. 6, Article 203. Publication date: November 2017.

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203:2 • Huang, Dai, Guibas, Nießner

Fig. 1. Mesh Visualization. The first column is the original mesh reconstructed with VoxelHashing [Nießner et al. 2013] using camera poses from BundleFu-sion [Dai et al. 2017]. The second column is a visualization of our plane fitting algorithm. The third column shows our results of plane extrapolation. For thelast column, we show the final results produced from our algorithm.

ACM Transactions on Graphics, Vol. 36, No. 6, Article 203. Publication date: November 2017.