Super Paper Mario FAQ-Walkthrough

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    Paper Mario FAQ/Walkthrough

    For the Nintendo 64 System

    Written by peach freak or [email protected]

    Copyright 2007-2011 Tim Brastow. All Rights Reserved.

    Version 1.40

    Welcome! This is a walkthrough for Paper Mario, a unique game on the

    Nintendo

    64 which combines 2D and 3D. If you have any questions, comments, or if

    I make

    a mistake, email me at [email protected]. Once (good) questions

    are

    asked, I will put them up in an Asked Questions section.

    Also, this FAQ is protected by copyright. You cannot sell this, put

    this on

    your site without my permission, or any other violation of copyright

    law. You

    can, however, save this onto your computer or print it for offline and

    LEGAL

    use.

    Table of Contents

    1. Version History

    2. Controls

    3. Characters and Partners

    4. Walkthrough

    5. Items

    6. Enemies

    7. Koopa Koot Favors

    8. Badges

    9. Star Pieces

    10. Credits

    ===================

    1. Version History

    ===================

    Version 1.00, July 10, 2007: Finished this FAQ and uploaded it onto

    GameFAQs.

    Version 1.15, July 13, 2007: Added in the Rowf's Badge shop listing,

    the Toad

    Town Playroom, and two hidden blocks by bell plants in chapter 5. All

    of these

    were added in the walkthrough section.

    Version 1.25, January 16, 2008: Added in another strategy for Huff N.Puff that

    I forgot to add a while back.

    Version 1.30, March 21, 2011: Fixed a few grammar mistakes throughout

    the

    guide, also adjusted my strategies for Bowser.

    Version 1.40, April 8, 2011: Rewrote my strategies for the Lava Piranha

    and

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    Crystal King. I also added in the missing Volt Shroom in my recipes

    list. Also,

    I fixed some of the line break issues (where paragraphs were joined

    together)

    throughout the guide.

    ============

    2. Controls

    ============

    Analog Stick: Move character

    A: Jump (hit A twice to do ground pound/spin jump with updated boots)

    B: Swing hammer

    Z: Switch turns (battle only), spin outside of battle go move faster

    C-Up: View status bar

    C-Left: Use item

    C-Right: Switch Partners

    C-Down: Use partner's special ability

    ===========================

    3. Characters and Partners===========================

    Mario: The main character of the series, as usual. Once again, he's on

    another

    adventure to go out and rescue Princess Peach from Bowser. He will be

    aided by

    several partners and will go out on a big adventure.

    Luigi: Mario's younger brother. Unfortunately, he doesn't play much of

    a role

    in this game, except the fact of his hidden diary and his little

    surprise in

    the end of the game. Someday, it will be Luigi's true time to shine.

    Princess Peach: The princess of the Mushroom Kingdom. She has always

    been

    captured in earlier Mario games, and this one's no exception. But you

    will

    control her several times throughout the game, where you can go out and

    do some

    pretty useful things for Mario.

    Bowser: The evil King Koopa. Once again, he captures Princess Peach and

    lifts

    her castle dangerously high in the sky. But this time, he's aided by

    the Star

    Rod, which can make him unstoppable.

    Kammy Koopa: Bowser's evil assistant. Kammy will do anything to go out

    and stop

    Mario, from setting traps to spying on him in parts of the game. You

    only fight

    her once in the entire game, and you don't do it as Mario either.

    Twink: A little star that has come to help Princess Peach. But Twink is

    not

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    powerful enough to grant Peach's wishes, but Twink will do whatever he

    can to

    help out Peach. Mario meets up with Twink a few times in the game, and

    he'll

    give you a Lucky Star on your first meeting.

    Star Spirits: There are seven of these. All seven star spirits have

    been

    captured by Bowser, and Mario must rescue all seven of them before

    going out to

    stop Bowser and save Peach. Each star spirit aids Mario with a special

    ability

    and increases his magic meter for special attacks.

    ---------

    Partners

    ---------

    In nearly every chapter, Mario will have a new partner join the team.

    These

    partners can help him out by solving puzzles that Mario couldn'toriginally

    each. Mario will meet up with seven partners.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++

    GOOMBARIO

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++

    -A friendly Goomba, which becomes Mario's first place. And judging by

    it, he seems to be the smartest person in the game. He'll tell you

    about every

    last location in the game. If you walk up to a person and press C-Down,

    Goombario will even give you a bio on them...CREEPY! Personally,

    Goombario is

    my favorite, due to the fact he uses the least amount of Flower Points.

    ********

    ATTACKS

    ********

    Headbonk: Goombario will use his head to attack an enemy, but jumping

    on spiked

    enemies will knock him out for a turn. The action command for this

    attack is to

    hit A just before Goombario strikes the enemy.

    Tattle: Goombario will give you a description for the enemy, including

    attacks,

    defense, and HP. After, you'll see the enemy's HP and how much they

    have

    remaining. For example, if you uses Tattle on a Goomba, you'll be able

    to see

    the HP bar for all Goombas in the game.

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    Charge: Requiring 1 FP, Goombario charges up by 2 attack points. Yes,

    this is

    cumulative too. Every time you charge, your attack will still increase!

    And

    when you've waited long enough, you can dish out the serious beatings.

    Multibonk: This is similar to Mario's Power Bounce. Goombario will keep

    on

    smashing an enemy until you fail an Action Command. Only needs 3FP like

    Power

    Bounce, and the action command for attacking is A.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++

    KOOPER

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++

    A Koopa that will join Mario's team after you solve a Fuzzy situation

    behind

    his house. When you use Kooper, you can toss his shell to hit orcollect

    distant things out of Mario's reach. You can even use it to do a sneak

    attack

    on an enemy first strike!

    ********

    ATTACKS

    ********

    Shell Toss: Kooper attacks the enemy using his shell, and it can only

    attack

    the front enemy. The action command for this attack is to hold left on

    the

    analog stick until the big light is brightened up, and then release to

    do extra

    damage.

    Power Shell: Kooper attacks all grounded enemies on the field, with the

    expense

    of 3 FP.

    Dizzy Shell: This is gained when upgrading Kooper to Super Rank. Kooper

    will

    use this attack to hit all enemies on the field and potentially make

    them dizzy

    and knock them out for a few turns using up 4 FP. The action command

    for thisattack is to tap A as fast as you can and try to make it 100%. The

    higher you

    fill the bar up, the more likely you are to get more enemies dizzier

    for longer

    period of times.

    Fire Shell: This is gained when upgrading Kooper to Ultra Rank. Kooper

    will use

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    this fiery attack to hit all enemies on the field, which is much more

    powerful

    than Power Shell. This attack uses 5 FP. It is also extremely useful

    for

    dealing with the Dry Bones in Bowser's Castle.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    BOMBETTE

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    A bob-omb met in the Koopa Bros. Fortress. She can blow up walls,

    destroy rocks, and activate certain things. Like Kooper, you can use

    her as a

    bomb to get a powerful first strike as an enemy.

    ********

    ATTACKS

    ********

    Body Slam: Bombette will charge at the front enemy and ram herself into

    the

    enemy doing some damage. The action command for this attack is to hold

    A to

    increase the power meter and then to release the button when the big

    light is

    lightened up.

    Bomb: Bombette will walk up to the front enemy and explode in front of

    the

    enemy, doing a good bit of damage. This attack uses up 3 FP. The action

    command

    for this attack is to keep tapping A to increase the power meter and

    try to get

    it to 100%. The more the meter is filled up, the more damage will be

    done.

    Power Bomb: No, we're not talking about those WWE moves. You can use

    this

    attack after Bombette is upgraded to Super Rank. Bombette will do the

    same

    amount of damage as Bomb will do, but it will attack all ground enemies

    on the

    field at the cost of 6 FP. The action command is the same, try to keep

    tapping

    A to increase is to 100%.

    Mega Bomb: Rewarded when Bombette is upgraded to Ultra Rank. As Power

    Bomb

    does, it does the same damage as Bomb, but this time it'll attack ALL

    enemies

    on the field, regardless of being in the air or not. It'll use up 8 FP,

    but

    you'll have a wee bit more time to charge up power meter by tapping the

    A

    button.

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    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    PARAKARRY

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    The flying Parakoopa who delivers the mail to everybody out there. You

    can have

    him fly you across small gaps that Mario can't jump over himself.

    Another

    special feature is that if you find letters, you can deliver them to

    the

    appropriate person with Parakarry and you'll get a Star Piece in return.

    ********

    ATTACKS

    ********

    Sky Dive: Parakarry will fly into the air and kick the enemy. He will

    get hurtif he kicks a spiked enemy. The action command for this attack is to

    press A

    just before Parakarry kicks the enemy. Kind of tricky to do for some

    people,

    since the timing can be very annoying.

    Shell Shot: Parakarry will shoot himself into an enemy causing a good

    amount of

    damage at the cost of 3 FP. It can hit any enemy on the field, even

    those who

    are on the ceiling. The action command is to hold left on the control

    stick as

    soon as you select the attack. Now as long as you are holding left, the

    cursor

    will move up and down. When the cursor aligns with the enemy, let go of

    the

    control stick and Parakarry should hit the enemy.

    Air Lift: Rewarded when Parakarry is upgraded to super rank. Parakarry

    will

    grab onto an enemy and lift him out of the field for 3 FP. If this does

    happen,

    you will not get credit for the Star Points coming out of that enemy.

    The

    action command for this attack is to keep tapping A while you are

    trying to

    grab onto the enemy.

    Air Raid: Rewarded when Parakarry is upgraded to ultra rank. Parakarry

    will

    scythe himself through the screen to damage all enemies while using up

    6 FP. To

    use this attack, keep pressing left on the control stick to raise the

    damage

    meter. The higher the damage meter, the more damage you will do.

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    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    BOW

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    A ghost that will join your team on your mission to take out Tubba

    Blubba.

    She doesn't do much, except her special ability is that you can have

    her hide

    you and confuse the enemies attacking you. Other than that, she isn't

    worth too

    much.

    ********

    ATTACKS

    ********

    Smack: Bow will smack the enemy several times, but she only does 1 HP

    for each

    smack, so this is not recommended for enemies that have a defense

    better thanone. This move's action command is to keep pressing left on the control

    stick

    to raise the damage meter. The higher the damage meter, the more times

    Bow will

    smack the enemy.

    Outta Sight: Bow will protect Mario for one turn and no attack can

    damage

    Mario. Using this will cost 2 FP. However, after you use this attack,

    Bow

    cannot attack for the next turn, so be sure to use it wisely.

    Spook: Rewarded whenever Bow is upgraded to super rank. Bow will try to

    scare

    the crap out of all the enemies and make them run away at the expense

    of 3 FP.

    If enemies do run away from using this attack, you will not be credited

    with

    the Star Points. The Action Command for using this attack is to keep

    pressing

    left on the control stick to raise the meter as high as you can.

    Fan Smack: Rewarded whenever Bow is upgraded to ultra Rank. This is

    like smack,

    except more powerful. Bow will do 2 HP for each smack instead of one.

    Just like

    her other attacks, the move's action command is to keep pressing lefton the

    control stick to raise the damager meter. The higher the meter, the

    more times

    she will smack the enemy. This move requires 5 FP.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    WATT

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    time.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    SUSHI

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    A fish that can seem to control the baby Yoshis on Yoshi's Island. You

    can use Sushi to surf across water and when battling, his squirt attack

    will

    come useful against fire-type enemies inside LavaLava Island.

    ********

    ATTACKS

    ********

    Belly Flop: Sushi will Belly Flop himself onto an enemy, but he will be

    hurt if

    trying it against a spiked enemy (dead fish anybody)? To use this

    attack, holdleft on the control stick until the big light is brightened up. Then

    let go of

    left and Sushi will then attack the enemy.

    Squirt: This is an interesting squirting attack that uses up 3 FP. Now,

    to use

    this attack, you must hold A to raise the meter, but if the meter gets

    100%

    full, the meter goes down and you cannot control it. When the meter

    gets to the

    top, let go of A, but keep tapping A softly to make sure the meter

    doesn't go

    down and try to keep it as full as you can without making it go 100%.

    The

    higher the meter, the more damage Sushi will give out, and this is

    great

    against fire enemies.

    Water Block: Sushi gets this attack when he is upgraded to Super Rank.

    This is

    like Turbo Boost, except with this attack, using 3 FP, you can upgrade

    Mario's

    defense for up to 4 turns. The action command is still the same: hit A

    each

    time a big light brightens up. Each time you get an action command

    correctly,

    you get another turn with upgraded defense.

    Tidal Wave: A cool attack that uses 6 FP and Sushi will get this when

    he is

    upgraded to Ultra Rank. Sushi will attack all enemies on the screen

    with a huge

    tidal wave, and it does take some time to get used to the Action

    Command. In

    the top right, you will either see "A", "B" or "C-Down". Press the

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    corresponding button and then you'll see another button randomly

    selected pop

    up again. Each time you get an action command right, you will do

    another HP of

    damage.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    LAKILESTER

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    Nicknamed "Spike", he will join you, abandoning his girlfriend Lakilulu

    in

    Flower Fields. He can get you across lava pits and even spiked paths.

    He's not

    really worth much in battle, with the exception of Cloud Nine, which

    protects

    you against attacks. You need good accuracy in order to hit enemies

    with

    Lakilester.

    ********

    ATTACKS

    ********

    Spiny Flip: Kind of an annoying attack, because the action command can

    get a

    bit irritating. You can use this attack to toss a Spiny at the targeted

    enemy.

    Now, to use this attack, you need to aim the cursor at the enemy using

    your

    control stick and then press A (or do nothing and Lakilester will

    automatically

    throw it). If it hits, you do damage, if not, you miss.

    Spiny Surge: Attacks all enemies on the screen with a minimal amount of

    damages

    by throwing out a ton of Spinies. This attack uses up 4 FP. The action

    command

    for this attack is to keep pressing left on the control stick to raise

    up the

    meter to 100%. The higher the meter, the more damage you will do to all

    enemies.

    Cloud Nine: Rewarded when Lakilester is upgraded to super rank, this

    attack is

    similar to Water Block and Turbo Boost, but with this attack, you canprotect

    Mario in a cloud. This means that sometimes (but not all the time)

    enemies will

    fail to attack Mario. The action command is the same, by pressing A

    each time a

    big light is brightened up. Each time you do this, Mario is protected

    for an

    additional turn. This attack uses up 4 FP.

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    Hurricane: This is given to Lakilester upon upgrading him to ultra

    rank.

    Lakilester will try to create a hurricane to blow some, if not all

    enemies off

    the field, but if this is done, all enemies blown away will not give

    you credit

    for star points. You need 5 FP to use this attack. The action command

    for this

    attack is to keep tapping A and B to raise the meter. The higher the

    meter, the

    better chance you have of blowing the enemies away.

    ===============

    4. Walkthrough

    ===============

    Before all of these events happen, Bowser will go into Star Haven,

    steal the

    Star Rod, and capture all of the Star Spirits. But nobody in the

    Mushroom

    Kingdom knows this yet, and now he's set out for his next target:Princess

    Peach.

    The game starts with a scene outside Mario's house, where a flying

    Koopa Troopa

    comes and delivers mail. Luigi comes outside and brings the mail

    outside. It is

    a letter, so he decides to read it to Mario.

    "I'm throwing a party at my castle today! Mario and Luigi, I would be

    honored

    if you both could attend. Many guests from distant towns are hoping to

    meet

    you. There will be tasty sweets and all kinds of entertainment! I hope

    to see

    you there soon!

    Sincerely, Peach"

    After reading the letter, the two brothers will head to Peach's castle.

    Don't

    worry, the game will automatically take you inside. Luigi will stay in

    the

    center room, but you on the other hand can go out and explore the rest

    of the

    first floor. But head upstairs and go through the door. On the second

    floor,

    you can take either staircase to get to the door on the top. What'sreally

    interesting on this floor is the guard guarding Peach's room. If you

    talk to

    him enough times, he'll let you in and you can go through Peach's stuff.

    Once you're done, head up the stairs and go through the door at the

    top. You'll

    find a lone Toad in this room who enjoys the peace and quiet here.

    Anyway, head

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    right and go up the stairs. At the top, enter the door and you'll be in

    another

    straight hallway. Just head right and find Peach. She'll say how sweet

    it was

    of you to see her...Aw...that's blind love. Now, she'll invite you to

    hang out

    with her on her balcony.

    Holy crap, an earthquake! It switches to an outside view and Peach's

    castle is

    suddenly uplifted by another castle. Hm, those evil eyes, the clown

    smile,

    swinging ball 'n' chains, it's all good, but it's Bowser's castle! Once

    you're

    high in the sky, Peach will ask you if you're ok. Moments later, Bowser

    rudely

    smashes through the window with Kammy and Mario will act like a tough

    guy in

    front of him.

    BOSS: BowserHP: ???

    Attack: 10

    Defense: 0

    There's nothing much you can do in this battle. Just jump on him and

    he'll hit

    you back. After you two exchange hits again, jump on him and he'll

    start

    ranting and pull out his trusty Star Rod to become invincible. At this

    point it

    should say "you lose", but the game lets you continue until Bowser

    eventually

    knows you out. Your jumps won't do anything, and Bowser's powered up

    too. After

    two more jumps, he'll end his misery by launching a flamethrower at

    you. Then

    Bowser kicks you out the window with a zap from the Star Rod and then

    you fall

    miles and miles down.

    Prologue: A Plea from the Stars

    Mario has been beaten brutally and is pretty much near death, but can

    anyone

    have a final say in what happens?

    ---------------

    Goomba Village

    ---------------

    With Mario lying on the ground, the seven (weak) star spirits appear

    and try to

    resurrect Mario with the little power they have left. Then they

    disappear off.

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    So, a female Goomba will come in and found out someone fell from the

    sky. She

    examines Mario and then freaks out when he doesn't get up. Mario will

    be in a

    bed and one of the Star Spirits comes in to try to encourage him to

    wake up and

    tell you to meet him at the Shooting Star Summit, and then disappear

    again.

    Now Mario will wake up in what seems like a rather uncomfortable bed

    (no

    blankets or pillows? Goombas must be on a cheap budget these days). You

    and

    Toad will have a little chat and you'll be free to get out here. Jump

    on the

    step and open the door. From here, head down until you find the path.

    Follow it

    and you'll find Goompapa next to the gate. Talk to him and he'll say he

    needs

    to fix the gate. Now open the door to get in the house. Goomba, the

    Goombagrandmother is here, but open the door in the other side of the room.

    Talk to

    Goompa (grandfather) and then go back in the house. Leave this house

    and go

    outside.

    Goombario will tell you that dad fixed the gate so you're free to get

    out of

    here. Talk to Goompapa and he'll try to let you through, but Kammy

    comes and

    destroys the gate by putting a yellow block on it. Now we need to find

    a

    different way out. Goompapa is now pissed and you'll need the hammer

    from

    Goompa. Go back inside the house and go to where Goompa was working on

    the

    balcony.

    Cool, Mario's floating in mid-air! Then he remembers what room he was

    in and

    then floats down to the ground. Now, hop off the ledge and head down

    south to

    find Goompa. Mario reminds him of the hammer, so we have to go look for

    it.

    Head left and take the path to the next room. This is where the hammer

    is. It

    is hidden behind a bush. To find it instantly, go to the Save Block.Head left

    from the Save Block to get to a light green bush. Examine it (press A)

    to find

    the hammer. If you want to, examine the rest of the bushes here for

    coins. The

    brick block next to the Save Block has coins you can get if you keep

    using the

    hammer on the block.

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    hurt yourself jumping on them. Jumping on a ParaGoomba will clip their

    wings so

    they will no longer be able to fly, thus turning into normal Goombas.

    In this

    area, keep jumping up the steps and you'll find another path leading up

    and to

    the left. Jump up these steps and head all the way left. Smash the tree

    for a

    coin and continue left until you find a Star Piece. Pick it up. These

    won't do

    anything now, but they'll be valuable for swapping badges. Now jump off

    the

    ledge and continue going all the way right, fighting the enemies until

    you get

    to the next area.

    You'll be back in Goomba Village. Goompa will open the gate and you'll

    be free

    to go. If you got the Princess Peach doll, Goombario will ask to give

    it to his

    sister, Goombaria. Give it to her and she'll give you a kiss and a StarPiece.

    Now Goompa will come out with a badge and give it to you. If you're new

    to this

    game, he'll teach you how to equip and de-equip badges (go to Start,

    badges

    tab, select the badge and press A to equip/de-equip it).

    Now, after some more talking, Goombario will join your team. Now two

    people can

    fight during battle! Hit the save block, rest in the Toad house, smash

    the tree

    for a Goomnut, smash the hammer, and be on your way.

    ------------

    Goomba Road

    ------------

    The first thing you'll notice here is the sign. Examine it to read

    about the

    Goombas, then the one on the sign peels itself off to attack you.

    Continue

    heading right, mowing down the Goombas as you go. Hit the "?" blocks

    you see

    for coins. At the end of the path, head right into the next area. In

    here, head

    a little to the right to find a red "?" block. Hit it to get the "Close

    Call"badge. It requires 1BP and if you put it on, enemies may miss you when

    you're

    in "danger" (5 HP or lower). So, I don't see why not to put this badge

    on. To

    the right of a block is a sign with a Mushroom, so examine it to get

    the

    Mushroom.

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    Continue heading east, mowing down the Goombas as you go. Hit the heart

    block

    at the end of the path and then go into the next area. In this area,

    head a

    little right and at the spring, a red and a blue Goomba will stop you.

    Time for

    a mini boss fight.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    MINI BOSS: Red and Blue Goomba

    Red Goomba: HP: 7, Attack: 1, Defense: 0

    Blue Goomba: HP: 6, Attack 1, Defense: 0

    This is a straightforward battle. Both can only do 1 HP of damage

    toward you.

    My suggestion is to aim for one of the Goombas first, so you don't have

    to deal

    with two attacks coming at you every turn. You can also use Power Jump

    to help

    speed up this battle and finish the Goomba Bros. off faster. After youfinish

    off one Goomba, you may have to heal. Just keep attacking them with

    both Mario

    and Goombario and you'll win this fight easily.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    After the fight, both Goombas will whine and tattle-tale you on the

    king.

    Before bouncing on the spring, go save using the save block to the

    right. Now

    bounce up to the higher ledge and continue right into the next area.

    The sign

    has a mushroom on it, but examining it will turn the Mushroom into a

    Goomba if

    you want a fight. All you need to do here is follow the path into the

    next

    area.

    You'll see a cut-scene of Red and Blue Goomba crying to the Goomba King

    about

    you. In that little cardboard castle of his, King Goomba will come out

    and

    talk. Now you will have a boss fight.

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    !!!!!!!!BOSS: King Goomba, Red Goomba, Blue Goomba

    King Goomba: 10 HP, Attack: 1, Defense: 0

    Red and Blue Goomba: 2 HP, Attack: 1, Defense: 0

    Goombario suggests you take out the Goomba Bros. first. This is a good

    idea.

    But you can take both of them out immediately. See that tree? Attack it

    using

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    your hammer and a nut will fall out of the tree, hitting the Goomba

    King, Red

    Goomba, and Blue Goomba for 3 HP each, thus knocking out the Goomba

    Bros. Now,

    if you have below 5 HP, it's highly recommended you heal, because the

    King can

    shake the ground and have a nut fall on you for 2 HP. Now, from here on

    out,

    just take down the Goomba King and you'll get his health down to 0.

    After this fight, you're likely to get a level-up (assuming you've

    fought

    enough Goombas previously). Choose HP as your first upgrade

    (recommended by

    me).

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    !!!!!!!!

    After the fight, hit the tree with your hammer and a Star Piece will

    fall out,

    so collect it. Now go south from the castle and you'll fight twobushes.

    Examine the lighter one and a switch will come out. Jump on it and then

    the

    Goomba King will tell you not to hit a switch if you find one. Too

    late. His

    castle falls apart and he springs into outer space. Cross the bridge on

    the

    right side of the castle. Before going into the next area, head south

    and walk

    around the fence. Head left to find a brick block. Smash it with your

    hammer

    and a "?" block will appear. Hit it for a Super Shroom. Now, go back

    around the

    fence and head right into the area.

    It appears Kammy was spying on you. Save and Continue and then we'll

    get a cut-

    scene out of Peach's castle.

    PEACH'S CASTLE

    Kammy will tell Bowser you beat the Goomba King and he'll ramble about

    how

    pathetic the King was. Now the Koopa Bros. come in and after talking to

    Bowser,

    they'll show Bowser their secret move off-screen. After, Bowser asks

    the Koopa

    Bros. who's guarding the Star Spirit at their Fortress, and thenthey'll say no

    one is. Bowser flips out on them and they run off.

    BACK TO THE MAIN ADVENTURE

    You're in the next area now. Head right down the steps and hit the "?"

    block at

    the bottom for a sleepy sheep. Before stepping into Toad Town, smash

    the tree

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    to make a spring come out. Bounce on the spring to get on the roof of

    the

    building. Open the chest at the end for the Hammer Throw Badge. Now

    jump off

    the roof and continue into Toad Town.

    ----------

    Toad Town

    ----------

    A Toad will greet you upon stepping into the area. If you want to

    backtrack to

    Goomba Village, you'll find Chuck Quizmo there. He is a person who

    loves

    quizzes and each time you answer one of his questions correctly, you

    win a Star

    Piece. He won't be at Goomba Village all the time. His locations are

    completely

    random, so don't hesitate to try his quiz whenever you come across him.

    In Toad

    Town, head right to find a building with a Fire Flower on it. These areshops.

    In the shops, you can buy items, as well as store items to conserve

    room and

    get them back anytime you want.

    Fright Jar (5 coins)

    Sleepy Sheep (10 coins)

    POW Block (5 coins)

    Fire Flower (10 coins)

    Honey Syrup (10 coins)

    Mushroom (5 coins)

    To the right of the shop is the fighting dojo, where you can practice

    battling

    (you don't get any star points for winning and dying will not cause a

    game

    over). But each time you defeat someone, you'll get a degree. You can't

    battle

    right now, as the Master is out. Just head right into the next area and

    you'll

    be at the center of the town. Smash the first tree you see for a Star

    Piece.

    You'll need to go into the house with the spinning roof, but you can't

    get in

    there right now. There is also a Toad Town newspaper here. The front

    side

    contains info about what's going on, while the back is just gossipwritten by

    other unknown people.

    To your right is the Post Office and the Toad House, but you can't do

    much in

    the Post Office, except read letters that are written to your partners.

    Leave

    here and head up north through the gate. You'll be in the area where

    Princess

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    Peach's castle used to stand tall here. Head right into the next area.

    ---------------------

    Shooting Star Summit

    ---------------------

    When you step into this area, head right over the bridge and take the

    lower

    path. In this area, enter the house. On the bottom floor, you'll find

    Meluvlee,

    who is a fortune teller and can tell you locations of badges (20

    coins), Star

    Pieces, (5 coins), and Super Blocks (30 coins). The chest next to her

    is a

    "transfer chest" from here to Peach's castle. Whenever Peach puts a

    badge

    inside the chest, is gets transferred here. If you go through the door

    and head

    upstairs, you'll find a man named Merlow. This is where your Star

    Pieces come

    in handy. You can trade them for badges here:

    Attack FX A (1 Star Piece)

    Pay-Off (1 Star Piece)

    Chill Out (3 Star Pieces)

    Pretty Lucky (5 Star Pieces)

    Feeling Fine (5 Star Pieces)

    Happy Heart (8 Star Pieces)

    Happy Flower (8 Star Pieces)

    Peekaboo (10 Star Pieces)

    Zap Tap (10 Star Pieces)

    Heart Finder (12 Star Pieces)

    Flower Finder (12 Star Pieces)

    HP Drain (15 Star Pieces)

    Money Money (20 Star Pieces)

    Flower Saver (25 Star Pieces)

    Flower Plus (25 Star Pieces)

    Merlow holds crucial badges, like Chill Out and Feeling Fine. The one

    you

    should absolutely get is Peekaboo. Save your Star Pieces and when you

    get at

    least 10, come back and get it (it lets you see enemy HP without

    Tattle, great

    for developing strategies).

    Now, leave this place once you're done. Go left into the previous area

    and thistime, take the upper path. You'll see a set of steps, but before going

    on them,

    go up north and round the bend to find a Star Piece. Now go back and

    start

    jumping up the steps until you get to the top, where you'll meet seven

    extremely weak Star Spirits (which are illusions). After they finish

    chatting,

    the game asks if you want to save.

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    PEACH'S CASTLE

    Inside the castle, Peach is worried of what is happening, and then

    Bowser and

    Kammy come in to just shove everything down her throat. Shortly, a star

    knocks

    on her window and Peach lets her in. The star is Twink. They'll start

    talking

    to each other and Peach will tell Twink to go find Mario, lending him a

    Lucky

    Star. Now Twink sets off to find you and the scene ends with Peach

    saying

    "Mario...Where are you..."

    BACK TO THE MAIN ADVENTURE

    You'll be at the base of the Shooting Star Summit. Head west and cross

    the

    bridge and Twink will bump into you. He'll lend you the Lucky Star,

    which

    allows you to do the Action Command in battle. Twink will also explain

    how it

    is used (for the Action Command to jump, hit A just before jumping onthe enemy

    and for the hammer, hold left on the analog stick until the big star is

    lighted, and then release). You can also dodge with Action Command (hit

    A right

    before enemy strikes) to do one less HP.

    After the lecture, a Magikoopa comes to fight. Just consider this a

    little

    scrimmage battle. The Magikoopa has 11HP and jumping on him will cause

    him to

    lose his broom. Watch out for his magic blast, because it does 3 HP

    (the sound

    effect is awesome though). Just practice the Action Command here and

    he'll be

    gone in no time.

    Now head left from here to where Peach's castle was. Head south through

    the

    gate. As soon as you go through it, the Toad next to you will tell you

    Merlon

    was looking for you. Try to enter the house with the spinning roof and

    Merlon

    will tell you he's not available. Enter again and he'll come out to

    find you

    knocked out on the ground. He'll invite you in and after a long, long

    story,

    he'll tell you to go to the Koopa Bros. Fortress, which is east fromhere. Head

    east from the Toad House and you'll notice 4 oddly colored Toads

    blocking the

    way. Talk to tell and they'll tell you it's dangerous and they won't

    let you

    through. To solve this, go back to Merlon's house.

    Now, don't pay him coins to talk to him, what you have you do is WALK

    AROUND

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    THE TABLE AND TALK TO HIM. Now follow him back to where the Toads were

    and

    he'll reveal who the four rather suspicious looking Toads are. They're

    the

    Koopa Bros! They'll quickly storm off. Save your game with the save

    block near

    you, and then follow them and a new chapter will begin.

    Oh yeah, the Toad Town Dojo is now open. I only recommend fighting the

    first

    two trainers at this part of the game. Here is an overview of the Toad

    Town

    Dojo. Skip this part if you don't want to go inside.

    #######################################################################

    ########

    TOAD TOWN DOJO

    #######################################################################

    ########

    These will review the 5 bosses of the Dojo. You must fight them in thisorder,

    no matter how strong or weak you are. Each time you beat one, you get a

    degree

    card, and it upgrades upon each battle.

    DOJO BATTLE #1: Chan

    HP: 15

    Attack: 2

    Defense: 2

    Chain is just a Buzzy Beetle with little strength. Like Koopa Troopas,

    a jump

    attack will flip him over and put his defense on 0. He will get up the

    next

    turn, but won't attack. Just flip him over with Mario and use your

    partner

    (preferably Goombario) to drain his HP. Or you can do it the other away

    around.

    And if you do find a way for him to attack, all he does his shell toss

    Mario

    for 2 HP. As long as you don't make any really bad mistakes, he won't

    touch

    you. Beating him will give you the first degree card.

    DOJO BATTLE #2: Lee

    HP: 20

    Attack: 5

    Defense: 0Lee is a Duplighost. His default attack is that he can ram you for 5

    HP. He can

    also transform into your partner and obtain his abilities. If you're

    fighting

    him and you're at a low level, bring 2 or 3 healing items. With you and

    your

    partner, you can do up to 4 HP a turn, barring any badges you use

    (which would

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    increase the amount of damage, I'd hope). After a few turns, he may

    turn back

    to his own self and then attack you. Defeating Lee will give you the

    second

    degree card.

    DOJO BATTLE #3: The Master I

    HP: 50

    Attack: 6

    Defense: 0

    His only attack is that he'll punch you for 6 HP. I can beat him after

    the

    first chapter most of the time. If you use Shrink Stomp, you can cut

    his

    attack in half, which will help greatly. But he isn't that hard. Just

    attack

    him with your best attacks every turn and heal when needed. Beating him

    will

    give you your third degree card. Only use Shrink Stomp if you want to

    beat himby the time you finish Chapter 1.

    DOJO BATTLE #4: The Master II

    HP: 75

    Attack: 8

    Defense: 0

    This time, the Dojo Master will punch you for 8 HP, and he'll also try

    to do a

    double attack on you. You can prevent the double attack by equipped the

    Zap Tap

    Badge. You'll probably need to heal more often here. Smooch and Star

    Storm also

    work good. Also, Goombario + Charge + Multibonk = automatic win.

    Now you get your fourth degree card.

    DOJO BATTLE #5: The Master III

    HP: 99

    Attack: 10

    Defense: 1

    Now, if you want to win, you absolutely need Zap Tap here. He will do a

    triple

    attack for 19 HP, and he'll also punch you for 10 HP. When he tries to

    do the

    triple attack, the badge Zap Tap will hurt him for 1 HP and stop himfrom doing

    a triple attack. Just attack with your best attacks, use Smooch and

    Star Storm

    to help you out, and as always, Goombario + Charge + Multibonk = god.

    Beating

    him the 5th time around will give you the Diploma, proving you are

    stronger

    than the Master.

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    #######################################################################

    ########

    END TOAD TOWN DOJO

    #######################################################################

    ########

    Chapter 1: Storming Koopa Bros. Fortress

    Free to leave Toad Town, we can defeat the Koopa Bros. and rescue the

    first

    Star Spirit. We'll also be joining up with two new partners.

    --------------

    Pleasant Path

    --------------

    You'll find Koopas on this path. To damage them, jump on them to flip

    their

    shell over and then their defense goes to 0. Same thing withParaKoopas. Double

    jumping a ParaKoopa will flip it on its shell.

    Now, head right, fighting each enemy you pass. Hit the first "?" block

    for a

    coin and continue right. You'll get to a red "?" block. Hit it to get

    the Dizzy

    Attack Badge. It's not worth much, so I don't recommend putting it on.

    Head

    right and get the Fright Jar out of the last "?" block and then head

    right into

    the next area. Take out the Koopa and hit the "?" block for a POW

    Block. Then

    smash the tree to make a switch fall out. Hit the switch and a bridge

    will

    form. Cross the bridge and continue right until you come to a set of

    steps.

    Keep jumping up them (take out the Koopa), and at the top, head into

    the next

    area.

    Upon walking into this area, you'll see a set of steps in front of you.

    Before

    going down them, notice the three blue striped poles behind you.

    There's a

    Sleepy Sheep behind the one on the right (you'll want this later).

    Anothertrick is if you want unlimited hearts, run around the left pole (the

    one that's

    looking at you), and it'll keep spitting out hearts. Head down these

    steps. At

    the bottom of the steps, you'll come across 3 bricks in the form of a

    triangle.

    Hit them in this order: left, right, top. A red "?" block will appear.

    Hit it

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    for the Attack FX B Badge. It requires no BP, so put it on to add

    additional

    sound effects when you attack enemies. Continue right into Koopa

    Village.

    --------------

    Koopa Village

    --------------

    Now, you've got the psycho ants-in-my-pants music playing when you walk

    in

    here. The front Koopa is explaining Fuzzies have stolen the Koopa

    shells, and

    it's up to us to save them. Then a Fuzzy bounces out of nowhere and

    strips him

    of his shell. Just whack the fuzzy with your hammer to give him his

    shell back.

    Notice the Fuzzies bouncing around here? If you somehow hit them, they

    go away

    and you get a coin in return. There are also two Koopa shells you can

    get inhere. Jump on the brick block to get one for the Koopa and smash the

    tree to

    get the shell for the other one. Now head right into the next area,

    where there

    are more Fuzzies causing trouble. A Fuzzy's got a shell in the dirt

    patch, but

    he's not easy to catch. The trick to getting to him is to slowly sneak

    up on

    him.

    You can find the last shell on a checkerboard like grid. Push the blue

    block to

    the middle square so it is directly beneath the brick block that has

    the shell.

    Then jump on the block and jump to get the shell. Well, we've saved all

    of

    them, except...

    Wow, that's quite a racket in the house with a green shelled roof. When

    you try

    to open it, another Koopa, named Kooper, will try to come out and now a

    Fuzzy

    has robbed his shell. Go into his house and the Fuzzy will get away

    through the

    back door. Just keep following the shell until you get to an area with

    four

    trees. Now we play the guessing game. Four Fuzzies will be bouncingaround in

    the trees; one has Kooper's shell. Now, hit the tree that has Kooper's

    shell.

    You must do this two more times, but it gets more difficult. After you

    hit the

    correct Fuzzy three times, you get the shell back.

    Afterwards, Kooper will get his shell back and he'll ask if he can join

    the

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    party. Say yes of course. Now you've got a new friend. Try to leave

    this place

    and then the four Fuzzies will want a battle. All of them have 3 HP.

    The

    easiest way to win is just use a Fire Flower on them to burn them into

    oblivion. Otherwise, you'll need to take them out one by one, but watch

    out. If

    they attack you, they'll do 1 HP to you AND recover one HP. Once you

    deal with

    them, head left and cross the bridge. At the end of the bridge, head

    left and

    you'll see a few tree stumps, and one of them has a badge.

    Jump on the highest stump and use Kooper's shell toss (C-Down) to

    snatch it. It

    is a HP Plus Badge, which increases your HP by 5 when you wear it

    (taking it

    off loses the 5 HP). Go back into Kooper's House and then into Koopa

    Village.

    Remember that shell that was on a brick block above the checkerboard?

    It hasbeen replaced by a Star Piece. Put the blue block under the middle one

    to get

    it.

    Before leaving Koopa Village, there's one more thing we should do. To

    the right

    of Kooper's House is Koopa Koot's house, an old Koopa who asks for

    favors.

    Let's do her first two favors right here. Her first favor is to grab

    the "Koopa

    Legends" book from Kolorado's wife. Her house is to the left of

    Kooper's. Ask

    her for it and she'll give it to you. Bring it back to Koopa Koot for 1

    (!!!)

    coin. Of course, she has better prizes. Her next favor is for a Sleepy

    Sheep.

    You remembered to get the one on Pleasant Path, didn't you? If not, go

    back and

    get it. If so, just hand it to her right now and she'll give you 1 coin

    and a

    Silver Credit Card, which allows you to play games in the Toad Town

    playroom

    (I'll explain this later).

    Now, let's leave Koopa Village. One last thing - if you saw Chuck

    Quizmo in

    Goomba Village, there's a good chance you'll see him here on your wayout.

    Also, at the shop, pick up a Fire Flower. If you don't have a POW

    Block, get

    one here too (DON'T USE EITHER OF THESE). Now, here's the item list

    here:

    Dizzy Dial (10 coins)

    POW Block (4 coins)

    Fire Flower (8 coins)

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    Honey Syrup (8 coins)

    Volt Shroom (15 coins)

    Mushroom (4 coins)

    Save before leaving and head back onto Pleasant Path.

    --------------

    Pleasant Path

    --------------

    Back on the Pleasant Path, jump back up all the steps. At the top,

    continue

    right and cross the bridge into the next area. You'll see a few coins

    on the

    ground. If you try to go near them, a Koopa ambushes you from the bush,

    so take

    him out at your leisure. Before jumping down the steps, go right

    towards the

    end of the ledge. You'll see a Thunderbolt on the brick block. Use

    Kooper's

    shell toss to knock out the block and then you can pick up the item,but watch

    out for the Spiked Goomba. Once you have the Thunderbolt, continue

    right. Read

    that cheesy sign that says "No entry allowed, Mario! Yours truly, the

    Koopa

    Bros."

    Let's put an end to that. Use Kooper's shell toss to send him over the

    water to

    activate the switch across from you. This will form a bridge. You might

    want to

    switch to Goombario to fight the Parakoopas here. Now, after crossing

    the

    bridge, notice the gap in between the two brick blocks. Jump in the

    middle and

    a Fire Flower will come out of a hidden block. Now grab it and head

    right into

    the next area. Smash the first tree you see and a Star Piece will come

    out, so

    grab it. Fight all of the Koopas and Parakoopas here. If you've fought

    enough

    enemies, you should have a level up here. My recommendation is Flower

    Points,

    since you're probably sick of having to use FP recovering items every

    time you

    use a special move (like Power Jump or Power Shell).

    Once you've eliminated all the enemies, head all the way right until

    you get to

    a Heart Block. Hit it and then head right into the next area. You'll be

    greeted

    by a big picture of the Koopa Bros. Fortress. Save, and then head

    towards the

    doors. A Koopa Bro will come outside and notice you're right there, and

    then

    jump back inside to warn the others. Let's go follow him inside.

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    ---------------------

    Koopa Bros. Fortress

    ---------------------

    As soon as you enter the fortress, walk around the bend to find a lone

    Koopa.

    This fight is mandatory, as he possess a key. Now, you'll also fight a

    Bob-omb.

    These are trick to handle. If you damage them, they will get angry and

    will

    explode on them the next turn. To prevent this from happening, use

    Kooper's

    shell toss or the hammer to destroy them before they explode (jumping

    on them

    while they're lighted up will damage you). After the fight is over,

    pick up the

    key and unlock the door. Now go through it.

    In this room, take out both Bob-ombs and open the door at the other

    side ofthis room. In here, you'll find a Koopa Bros. locking up a key, and

    then he'll

    bolt off once he sees you. Continue going right. Halfway across the

    room,

    you'll find a Koopa trapped in a room with a badge. Or is he? He'll

    come out

    from the right side. Defeat him. Now go where the Koopa came out of the

    wall

    from (go up until you bump into a wall). Hold left and you'll slip it.

    Pick up

    the Power Bounce badge. It allows you to keep jumping on an enemy until

    you

    miss an action command, which is pretty useful.

    Now, slip through the right wall again and continue right, where you'll

    find

    another key locked up. Take out the last Koopa and go through the door.

    In this

    room, head right and you'll find a Koopa. This is a mandatory battle,

    but watch

    out. There are also three Bob-ombs in this fight, so take out Kooper.

    After you

    win the battle, a blue "!" switch falls to this floor. Hit it and the

    staircase

    will lower to your right, so go down the stairs.

    At the bottom of the stairs, you'll find a door to your right. Don't goin it,

    because you really can't do much in that room. Heal with whatever items

    you

    have and head left. When you find an opening, go through it. In this

    room, both

    openings will bounce up, so there's no escape. To get out of this room,

    you

    must battle all Koopas in here. After you've defeated all three, both

    openings

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    will lower to the ground. Take the one on the left. In this room, head

    all the

    way left to the other side of the room, jumping over the fires. At the

    end of

    the room, pick up the key. Now, here's a trick with the rotating fires.

    If you

    keep jumping over them, they'll go faster and faster, and then explode

    into

    coins.

    Now, leave this room and backtrack to the staircase. When you get back

    to the

    staircase, head up it and then go right. You'll find a locked door, so

    use the

    key to unlock it. After opening the door, you'll be greeted by the

    scene of one

    of the Koopa Bros. building a trap for you. Once you do enter this

    room, go up

    the rotating and steep slope. At the top, you'll find a door and the

    "?" block

    the Koopa Bros. was building. Hit the "?" block and the floor beneathyou will

    open, making you fall into the prison. The Koopa Bros. who built the

    trap will

    come back in and mock you.

    Looks like you and a few bob-ombs are trapped in this prison, including

    Bombette. Hey look, a Heart Block! Now, talk to the pink Bob-Omb,

    Bombette.

    After talking, she'll ask if she can join the party. As always, say

    yes. Then

    she'll walk up to a cracked wall and tell you she can blow it up. Using

    C-Down,

    use her to block up the wall and escape out of prison. When you escape

    the

    prison, head right the bend and a Koopa will come in and see what the

    noise is

    all about. You'll need to fight him and two Bob-ombs. Don't worry,

    Bombette's

    Bomb attack will not hurt her or Mario when attacking a lighted Bob-

    omb,. After

    the fight, go left and use the door to get out of this room.

    You'll be next to the staircase again. Head up the staircase. At the

    top, go

    left and enter the door. In this room, use Bombette to blow up the

    cracked wall

    and then get the Fortress Key. Now go back through the door. In here,open the

    door at the other side of the room. Instead of going up the slope, head

    down

    and you'll find a set of double doors. Open them and you'll be outside.

    This is

    the most random Save Block you'll find in the game if you ask me. Now

    go back

    inside and head right, where you'll find a cracked wall. Use Bombette

    to blow

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    it up and go through the opening and you'll be back outside.

    Open the chest to get the Refund badge. Whenever you use an item in

    battle,

    you'll earn a few coins. It's a pretty fun badge to use. Go back

    inside. Back

    in here, go all the way up to the steep slope until you get to the top.

    At the

    top, open the door to your left. In this room, head left and open the

    locked

    door at the other side of this room. Before doing anything in this

    room, switch

    to Kooper. Head down the stairs and use Kooper's shell toss to hit the

    switch.

    This will cause the platforms to slide out and the walls to cave you

    in. Cross

    both gray stoned platforms until you get to the next barrier. Use shell

    toss to

    hit the switch, closing the stone platforms and causing the barriers to

    retreat. Do the same exact thing for the next "!" switch and then

    you'll comeacross a staircase.

    Jump up the staircase and open the door. In here, go down and left and

    you'll

    find a blue "!" switch. Take out the Koopa and hit the switch. This

    will cause

    a staircase to lower. Go down the staircase and switch to Bombette. Use

    her to

    blow up the cracked wall. Go through the opening and get the key. Now

    leave

    this room, head back up the stairs, and then use the key to open the

    locked

    door. In this room, follow the path to a "!" switch and hit it. This

    will make

    the staircase in the water rise up to the level you are at, also waking

    up both

    of the Koopas. Defeat both of them and then jump up the stairs.

    At the top of the stairs, go up the steep and rotating slope. You'll

    come

    across a door, but ignore it for now. Just keep on heading up the

    slope. At the

    top, take out the Bob-omb and pick up the Smash Charge badge. It powers

    up

    Mario's hammer by two points each time it is used. Now go back down the

    slope

    and open the door, and you'll be back outside again. Head down thestairs and

    all four Koopa Bros. will come out and use the cannons to attack you.

    Before

    going at them, go down the first staircase you see. Head down the

    stairs and

    blow up the rock with Bombette. Now hit the "?" block for Maple Syrup.

    Go back

    up the stairs.

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    Like this nice remix of the airship music from Super Mario Bros. 3?

    Head all

    the way right until you get to the cannons, dodging all of the Bullet

    Bills

    that are coming at you (don't try to fight them, they're pretty

    useless). Once

    you get to the cannons, don't fight them. GO down the stairs and use

    the Heart

    Block. Save while you're at it too.

    Before fighting the cannons, here's a neat little trick. Get in front

    of one of

    the cannons (make sure it doesn't fire and don't get close enough to

    start a

    fight). Light up Bombette and she'll get a first strike on one of the

    cannons,

    automatically knocking it out.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    MINI BOSS: Bill BlastersHP: 4

    Attack: 0

    Defense: 1

    Like I said, using Bombette for a first strike will take out one of the

    Bill

    Blasters. If you use her bomb attack at 100%, it knocks out a cannon.

    Also, its

    defense is one, so jumping on it (unless you have power jump) is

    useless. Use a

    hammer, along with Bombette or Kooper to do damage. Now, they can't

    directly

    attack you, but every other turn, they'll release a Bullet Bill. Just

    double

    jump on them to knock them out, but if you don't, they'll annoy you for

    2 HP of

    damage. But if you want extra star points, feel free to take them out.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    After the fight, take all the coins and go save. Also, leave Bombette

    as your

    partner and open the double doors.

    Now, you'll be in an empty room with the Koopa Bros. They'll be trying

    to sort

    something out and will come after you with a mechanical Bowser. Theytry to

    tell you it's real, but don't even fall for it. You must knock this out

    before

    fighting the Koopa Bros. First off, this thing's a wimp. 10 HP, a

    defense and

    attack of 1. Just hammer and bomb every turn and it'll be gone in 2

    turns at

    best (assuming both Bomb attacks are 100%). Now, to face the Teenage

    Mutant

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    Ninja Turtles!

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    !!!!!!!!

    BOSS: Koopa Bros.

    HP: 5 each

    Defense: 1

    Attack: 1

    This is a great Super Mario Bros. 3 battle theme music remix.

    If your partner finished off Bowser last, they will strike first with

    their

    spinning attack. The amount of damage they do corresponds to how many

    Koopa

    Bros. are attacking (in this case, it's 4 HP). If you get rid of a

    Koopa

    Brother, then it's 3 HP, and so on. Since they're always stacked in a

    pile,

    you'll need to hit them twice to knock them over. If you hit them once

    whilethey're stacked up, they'll start shaking but they'll hold together,

    and they

    will balance themselves to attack you (unless you tip them over

    completely).

    Use a hammer and body slam to send them on their backs (jumping is

    useless).

    Now, they will remain on the ground for one turn, and then get back up,

    but

    they won't stack up on each other for another turn. Each one has 5 HP,

    so you

    can finish them one by one. And their defense goes to 0 when on their

    back. If

    they get back up, just jump on one of them to flip them over. Now, just

    take

    them out one bye one and you'll win easily.

    There's another trick if you want to finish them off quickly. This

    requires two

    Fire Flowers or a Fire Flower and POW Block. When it's Mario's turn

    (and all of

    them are on their back, use one of the two items (the POW Block damages

    all of

    them for 2 HP, and 3 HP of damage for the Fire Flower). Now, you can

    finish one

    of them off with your partner. If it's been over a turn, they'll get up

    (but

    won't pile on each other). After, you can use either a POW Block/FireFlower

    (depending on what you used earlier) and you'll win with flying colors.

    After the fight, a card will come down with a Star Spirit. Run into it

    and

    he'll be rescued. Congratulations! You got your first Star Spirit! His

    name is

    Eldstar by the way.

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    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    !!!!!!!!

    PRINCESS PEACH'S CASTLE

    Save and Continue and then we'll get a cut scene at Peach's castle.

    After Peach

    and Twink talk, you'll be in control of her. If you try to leave the

    room, the

    guard will throw you back in. There's gotta be another way out, right?

    Examine

    the picture to the right of the fireplace and a switch will appear. Tap

    it and

    the fire will die down, showing you a secret passage. Enter the passage

    and

    you'll be in a dark hall. Now head left and hit the switch on the

    ledge. The

    floor you're on will rotate into another room. The door in here is

    locked, so

    we can't get out. I know! Let's read that diary!

    Hm, this is awesome. Someone captured the star spirits, captured Peach,and

    ranting about how Mario defeated the Koopa Bros. It also states that

    rescuing

    the next Star Spirit at Dry Dry Ruins will be an impossible feat for

    Mario.

    Great diary, but it's Bowser's! Then he comes in and finds you. I love

    when the

    guards come in, when Bowser takes it out on them thinking they let her

    sneak

    out of her room:

    Bowser: You're the worst guards ever! Take Princess Peach back to her

    room

    immediately!

    Guards: Yes sir!

    Twink will hide and the guards take her away.

    BACK TO THE MAIN ADVENTURE

    You will meet up with Eldstar outside the Koopa Bros. fortress. He will

    power

    you up by giving you star power, which allows you to use abilities from

    the

    star spirits. He'll teach you about how it works.

    Eldstar's ability, Refresh, gives you 5 HP and 5 FP, but uses up one

    full meterof star energy. But the star energy recovers little by little each

    turn. If you

    want to speed up the recovery, use Focus to boost up your star energy.

    Each

    time you rescue a Star Spirit, you earn another meter of star energy,

    meaning

    you can have 7 units of star energy. To use the Star Power, select

    "Star

    Spirits" when battling and pick which power you want to use.

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    --------------

    Pleasant Path

    --------------

    After the lecture, it's time to head all the way back to Toad Town.

    Make sure

    Bombette is still out. From the Koopa Bros. Fortress, head left into

    the next

    area. After the Heart Block, you'll see a cracked wall. Blow it up with

    Bombette and you'll reveal a warp pipe. Enter the pipe (jump on it and

    press

    Down on the analog stick). You'll be taken to a higher ledge. Head

    right and

    open the chest for a FP Plus. Now go back to the pipe. It's too high

    for you to

    jump onto, but you'll see an area on the ledge not guarded by a fence.

    Fall

    through here and you'll be back on the ground near the pipe.

    Switch to Kooper and keep heading west on your way to Toad Town. Whenyou get

    to the area with the three blue poles (one that had the unlimited

    Hearts), head

    left into the next area (this is to make sure you don't leave to Toad

    Town

    yet). Now back in this area, head down the steps. At the bottom, you'll

    see a

    set of steps leading to a different path. Take this path and you'll

    find a dead

    end. But across from you is a platform with a Star Piece. Use Kooper's

    shell

    toss to snatch it. Now get back on the main path and continue west

    until you

    get to Toad Town. You're just ready to go back in until Jr. Troopa

    comes out

    hiding from a bush, saying that he's back. He'll try to charge at you,

    but will

    end up falling in the water and climbing back up. He'll then ask you if

    you

    remember his name, and if you don't he gets a little pissed and then

    fights you

    (even if you say yes, you gotta fight him).

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    MINI BOSS: Jr Troopa II

    HP: 15Defense: 1

    Attack: 2

    Jr. Troopa will show off his new ability by being a wuss and hiding in

    his

    shell, increasing his defense by 1. His attack power has also increased

    since

    our last meeting, but don't let that bug you. If Bombette is your

    partner, this

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    battle is a breeze. Use your hammer for 1 HP damage and use Bomb for 4

    HP. This

    adds up to 5 HP, 1/3 of his health. If you repeat this twice, he'll be

    gone in

    no time. Otherwise, use non-jumping attacks until you finally take him

    town

    (body slam/shell toss/hammer).

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    Now, after the fight, just head left back into Toad Town.

    ----------

    Toad Town

    ----------

    Upon stepping into Toad Town, you'll talk to Twink and he'll tell you

    the next

    Star Spirit is in Dry Dry Ruins. Now go rest at the Toad House. If you

    have 10

    Star Pieces on you, go get Peekaboo from Merlow. From the Toad House,head

    south and you'll be interrupted by a little kid, who tells you his dad

    Rowf

    opened up a badge shop and will have you check it out. There are 4

    badges up

    for sale, but you can only see three on display (it's random every

    time). Right

    now, there are two badges highly worth noting. I need you to get "D-

    Down Pound"

    for 75 coins. It's a badge that negates an enemy defense (let's say you

    use a

    hammer on an enemy with a defense of 1, so you'd do 1 HP. If you use D-

    Down

    Pound, it treats it if like the enemy has a defense of 0, so you'd do 2

    HP.

    Also get Speedy Spin if you like so you can spin and move faster (50

    coins).

    Also, here is a list of the badges that can be purchased at this shop:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~~~~~~~~

    --ROWF'S BADGE SHOP--

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~~~~~~~~

    AFTER CHAPTER 1 IS COMPLETED:

    Speedy Spin (50 coins)D-Down Pound (75 coins)

    Multibounce (75 coins)

    First Attack (100 coins)

    AFTER CHAPTER 2 IS COMPLETED:

    Sleep Stomp (75 coins)

    Dodge Master (100 coins)

    Double Dip (100 coins)

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    AFTER CHAPTER 3 IS COMPLETED:

    Jump Charge (50 coins)

    Spin Smash (75 coins)

    Group Focus (100 coins)

    AFTER CHAPTER 4 IS COMPLETED:

    All or Nothing (100 coins)

    HP Plus (150 coins)

    FP Plus (150 coins)

    AFTER CHAPTER 5 IS COMPLETED:

    S. Smash Chg. (100 coins)

    Damage Dodge (150 coins)

    Mega Quake (200 coins)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ~~~~~~~~

    From the badge shop, head down south into the next area. The house to

    your left

    is Tayce T. She can make you recipes if you give her certain items. Forexample, giving her a Mushroom would give you a "Fried Shroom". But not

    all

    items work, and sometimes you'll have "Mistakes". For the recipes you

    can look

    at, check out the Recipes section.

    ***********************************************************************

    ********

    SIDE QUEST

    This next part is completely optional. If you want to skip it, just

    meet me at

    "Toad Town" From Tayce T's house, head south and you'll find two paths

    to your

    left. Take the lower path and you'll come across a warp pipe. Enter it

    and

    you'll be in Toad Town Tunnels.

    ------------------

    Toad Town Tunnels

    ------------------

    These are like the sewers of the Mushroom Kingdom. With only normal

    boots and a

    normal hammer, there's nothing much you can do here. But go right

    across the

    pipes and save your game. Smash the yellow block and head into the nextarea.

    In this room, you'll find a blue Goomba called a "Gloomba". They just

    have more

    HP than a Goomba (seven) and an attack of two. At your level, they give

    out

    three or four star points each! Head right to the other side of the

    room.

    Notice the brick blocks in the back of the room. There is a gap between

    two of

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    them. Jump in between this gap and you'll find a hidden block with a

    Super

    Shroom. Pick it up and go into the next room. BEFORE CROSSING THE

    PIPES, SWITCH

    TO GOOMBARIO Cross the pipes and a Blooper will appear.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    MINI BOSS: Blooper

    HP: 30

    Attack: 3

    Defense: 0

    This should be a straightforward battle. Blooper has two attacks. One

    is that

    he'll spin on your head for 3 HP. Another one is that he'll squirt ink

    at you

    for 3 HP. You'll need to heal often, since you probably don't have a

    lot of HP

    at this point of the game. Use your best attacks if you've got the

    badges on,otherwise, just keep having you and Goombario jump on him for 4 HP a

    turn,

    healing when needed. If you have Power Jump or Power Bounce on, go for

    it.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    After the fight, go right and open the chest for a Shrink Stomp Badge.

    This

    badge has a chance of shrinking the enemy when you hit them, thus

    decreasing

    their attack. From here, backtrack all the way to the pipe you used to

    enter

    the Toad Town Tunnels and you'll be back in Toad Town.

    ***********************************************************************

    ********

    ----------

    Toad Town

    ----------

    From Tayce T's house, head all the way down south until you find a path

    into

    the next area. Before taking the path, notice the flower on the grass

    to your

    right. Uproot it using A and a Bub-ulb will pop out. He'll give you a

    FlowerSeed you can plant in the Toad Town garden. Planting four seeds will

    open the

    door to Flower Fields, but they're scattered all over the game. The

    Toad Town

    garden is to the east of Rowf's badge shop. Now head south into the

    next area.

    In this area, get on the grass to your left and smash the tree and a

    pipe will

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    come out. This pipe leads to the Toad Town Playroom, where you can play

    2 games

    and gamble your coins.

    *******************

    TOAD TOWN PLAYROOM

    *******************

    If you have either a silver or a gold credit from doing Koopa Koot

    favors, show

    the Toad behind the counter. He'll open up the Jump Attack game if you

    have the

    silver credit or the Smash Attack game if you have the gold credit. If

    you have

    the gold credit but never unlocked the Jump Attack Game, don't worry,

    it'll

    also open up the Jump Attack Game.

    +++++++++++++++++

    JUMP ATTACK GAME

    +++++++++++++++++

    You need the silver credit to get here and this is the warp pipe on the

    left.

    The point of the game is to smash 5, 7, or 9 brick blocks without

    finding

    Bowser in one of them. You can find these in the brick blocks that

    appear in

    the game.

    Coin - this gives you one coin

    5 coins - this gives you five coins

    X5 coins - this multiplies your coin total by 5

    Bowser - if you get this, game over. Any coins you have accumulated

    will be

    lost.

    It costs 10 coins to play here.

    Note that winning on 9 block smash doubles your coin total.

    ++++++++++++++++++

    SMASH ATTACK GAME

    ++++++++++++++++++

    You need the gold credit to get here and this is the warp pipe on the

    right.

    The point of this game is to smash the blocks with your hammer to find

    all ten

    Peach panels before you run out of time. You have 30 seconds to find

    all of

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    them. Some boxes may not contain anything. Sometimes you'll find a

    Fuzzy in a

    box, and you'll need to tap A and get the meter to 100% to get rid of

    it. Other

    ones may contain bob-ombs, which will stun you for a few seconds. Also

    some

    boxes may not have anything.

    From time to time, the panels will jump out of the boxes, so you'll

    know which

    ones to hit and which ones not to. But not all panels jump out of their

    boxes,

    so you'll need to be lucky when smashing some others. If you find all

    ten Peach

    tiles within 30 seconds, the amount of coins you win is 10 times the

    amount of

    time on the clock left (so if you won the game with 4.3 seconds left,

    you'd win

    43 coins).

    From the pipe, continue heading down south and you'll find a railroad.Unfortunately, there is a rock blocking the way. Have Bombette blow it

    up and

    then the railway will be in service. Take the train to Mt. Rugged,

    where the

    next chapter begins.

    Chapter 2: The Mystery of Dry Dry Ruins

    Now, we'll get another partner on the team and get even a hammer

    upgrade in

    this chapter, as we continue our mission to rescue the star spirits.

    -----------

    Mt. Rugged

    -----------

    Once you depart here, save your game with the save block on the right.

    Also,

    two the left of the save block are four bushes. Examine the top one for

    an Egg,

    which recovers 5 HP. Now head up north and jump up all the steps.

    You'll find a

    heart block at the top. Go right and you'll collide with Parakarry, who

    seems

    to be looking for three lost letters, and it's up to you to help himout. If

    you get all three letters, he'll join the party. Now head right into

    the next

    area.

    You'll find the most annoying enemies here called Clefts. They have 2

    HP, but a

    defense of 2 as well. Like I said, this is why you need D-Down Pound.

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    Bombette's Bomb is the only thing other than that which can damage him

    too.

    There are also Monty Moles that pop out of the ground, but they're not

    much of

    a problem. Now head right and jump up the steps you'll find. At the

    top, head

    right and you'll find two paths. One leads right and the other is a

    staircase

    going down. Go down the staircase first. Hit the "?" block for a Sleepy

    Sheep

    and smash the yellow block on the left. If you go left, you'll find

    Whacka, who

    will give you the excellent Whacka's Bump for giving you him a

    concussion (it

    restores 25HP AND 25FP). You can get as many as you want, but only once

    per

    visit.

    Now go back up the stairs and continue heading right. Save and then

    continue

    right. You'll come to an open area luring with Monty Moles. Battle themif you

    want, but continue right by going up the steps. At the top, continue

    right and

    jump up the ledges. You'll see a platform to your left that has a

    letter. Use

    Kooper's shell toss to snatch it (a letter to Merlon). Now jump up to

    the next

    platform and head right into the next area.

    This is where you'll start finding Clefts. I forgot to mention they

    disguise

    themselves as rocks. When you step into the area, head right and jump

    onto the

    higher ground. Now go up the slope to your right. At the top, head left

    and

    you'll go into a cave like structure. See the two "windows" in front of

    you?

    Fall through the left window and you'll land on a platform with a Star

    Piece.

    Pick up the Star Piece and then go back up the slopes and head into the

    cave

    again. From here, just head left until you get into the next area.

    There's

    nothing much on this path. Just head left and press A to open the gate.

    Go down

    the slide and you'll be taken to a completely different area. Battle

    the Cleftif you want and then head left into the next area.

    Head left down the stairs and you'll find a Cleft and a "?" block. Get

    the

    Mushroom from the "?" block and go up the next set of stairs. Continue

    all the

    way left until you get to a gap. The gap is too big for you to cross,

    but once

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    you get Parakarry, come back here to have him fly you over the gap to

    get the

    Star Piece. Next to the gap is a spring, but don't bounce up it yet.

    Instead,

    go inside the little cave to the right. You can see a little opening to

    the

    left inside the cave. Go in it and go up the slope. Open the chest at

    the top

    for the Damage Dodge badge. Now go back down the slope and bounce on

    the

    spring.

    Smash the "?" block on the left for a coin if you want, and then head

    right.

    You'll find a gate, but if you want Honey Syrup, go down the path to

    the right

    and smash the "?" block for it. Now enter the gate and the slope will

    take you

    to another platform. Head right and you'll pick up your second letter

    (this one

    is for Kolorado, who you'll find shortly). Drop down to the ledge belowyou and

    head right. Take the gate and slide down the slope. You'll be back in

    the Monty

    Mole hellhole. Go all the way right into the next area. Jump up the

    slope

    again. Back up here, go right instead of left and head into the next

    area. The

    gap is too wide for you to jump, so fall to the pit below. Take out the

    cleft

    and grab the third and final letter (for Goompapa; this letter starts a

    long

    chain letter series). With the final letter, bounce up the spring and

    backtrack

    all the way to where you find Parakarry (just keep on heading left).

    Once you get back to Parakarry, deliver him the three letters and he'll

    join

    the party. Now, there are three things we can do now that we got

    Parakarry.

    QUAKE HAMMER BADGE - Go to where you found your first letter that you

    snatched

    with Kooper. To the left of the original platform with the letter has a

    badge

    on it. Have Parakarry fly you over both gaps to pick up the Quake

    Hammer Badge.

    MAGICAL SEED #2 - From the Quake Hammer Badge, head right into the next

    area.

    In here, jump up onto the higher ledge. Instead of going up the slope,

    take the

    path to the right. Have Parakarry fly you over the gap. Uproot the

    flower and

    you'll find a Bub-ulb. Talk to him for the Magical Seed.

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    STAR PIECE - Like I said earlier, go back to where you used the spring

    to take

    you to the second letter. Have Parakarry fly you over the gap to pick

    up the

    scattered coins and the Star Piece.

    Once you have gotten all of those, go to where you found the third

    letter. Have

    Parakarry fly you over the gap. Once you cross the bridge, that bird in

    the

    background will halt you and ask you for your name. If you say "Mario"

    or

    "Princess Peach", you'll battle him. Saying "Luigi" skips the battle

    for good.

    But battle and sharpen up your skills.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    MINI BOSS: Buzzar

    HP: 40

    Attack: 3Defense: 0

    Buzzar has a few annoying attacks, but as long as you have a healing

    item or

    two, you should be fine. One of his attacks includes a wind attack,

    which

    attacks both you and your partner. The faster you tap A, the less

    damage you

    take (from 3 to 1 HP). The damage you take also resembles how many

    turns your

    partner will be knocked out for. Another attack is that he'll grab you

    with his

    claws. Tapping A will raise the meter and if the "Ok" tab falls in the

    lighted

    up part of the meter, you take no damage, otherwise you'll be damaged

    for 4 HP.

    Another attack includes biting you for 3 HP. He'll also throw needles

    at you

    for 2 HP.

    Now, just keep jumping on him with your best jumping attacks. You'll

    also need

    Goombario or Parakarry. Parakarry's Shell Shot will work wonders here,

    as it

    does 5 HP when you hit him. Eventually, you'll bring him down. Just

    heal

    whenever you need to and mow him down with your best attacks.+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    ++++++++

    After the fight (or if you choose not to fight, take the slope at the

    end of

    the path. Follow the path to the next area. In this area, head right

    down the

    steps and you'll find a Heart Block and a Save Block. Save and then

    head east

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    into Dry Dry Desert.

    ---------------

    Dry Dry Desert

    ---------------

    The Dry Dry Desert is one of my favorite places in the games, because

    you can

    get a few badges, neat items, and even Star Pieces while getting plenty

    of Star

    Points. Dry Dry Desert is arranged in a 7 x 7 area. Upon entering this

    area,

    head right to the tent. Talk to Kolorado (with Parakarry out) and give

    the

    letter to him. He'll give you a Star Piece in return. Now head north

    into the

    next area. This area introduces Bandits. When they attack you, they

    steal 10

    coins from you. Attacking them back gives you the coins back, but if

    you don't

    attack them for a turn, they run off (if they're holding money). If youdodge

    their attack, they won't steal money. In this area, you'll also see a

    "?" block

    that's already been hit. Smash this block and a "?" block will appear,

    containing a Mushroom. Smash this block 10 times for a "?" block with a

    Super

    Shroom, and 100 times for a block with an Ultra Shroom.

    After you get the three Mushrooms, head up north into the next area.

    This area

    seems to be empty, with the exception of a few rocks. But go towards

    the east

    exit. Jump on the rock next to the east exit. Now jump when you're on

    the rock

    and you'll find a hidden block with a Thunder Rage, an item that

    damages all

    enemies on screen for 5 HP. Now backtrack to where you met Kolorado.

    Back in this area, take the southern exit. In this area, head down and

    you'll

    find a brick block. Keep jumping at it for coins. Battle the Bandits if

    you

    want, and then take the southern exit. There's absolutely nothing here.

    Just

    take the southern exit. You'll be in the extreme SW corner of the

    desert. There

    are Pokeys here. They got 4 HP and jumping on them will hurt you, soyou'll

    need anything but Goombario and jumpin. Take the east exit once you're

    done.

    There's nothing in here, but wait. What's with that rock in the middle

    of the

    area. If you jump on the rock and jump, a hidden block comes out,

    containing

    the Attack FX C Badge. It requires no BP, so equip it for more SX when

    battling. When you're done in this area, take the north exit.

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    There is a Bandit and a Pokey here, but nothing else. Battle them if

    you want

    and then take the east. This area has 3 brick blocks, but the

    northernmost one

    has coins in it. Grab the coins and then take the east exit. You've got

    cacti

    and Pokeys here. Battle them if you want and take the east exit. This

    are has

    interesting blue cacti AND a whirlwind. If you walk into the whirlwind,

    you'll

    land next to a Spin Attack Badge. Pick it up and then jump off the

    rock. Take

    the north exit.

    You'll be back on the main path. Ignore/fight the Bandit and take the

    west

    exit. You'll find a Nomadimouse here. Remember where he is, as you'll

    have a

    letter for him later. Take the north exit. You'll see an interesting

    triangleof trees here. Jump in the middle of the trees and a block will appear

    with the

    Runaway Pay Badge. Take it and then use the south exit again. Back on

    the path,

    keep heading east until you get to an area with plenty of trees. Dry

    Dry

    Outpost is on the east exit, but we're not done in the desert. Smash

    the tree

    r