Super Paper Mario FAQ-Walkthrough
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Transcript of Super Paper Mario FAQ-Walkthrough
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Paper Mario FAQ/Walkthrough
For the Nintendo 64 System
Written by peach freak or [email protected]
Copyright 2007-2011 Tim Brastow. All Rights Reserved.
Version 1.40
Welcome! This is a walkthrough for Paper Mario, a unique game on the
Nintendo
64 which combines 2D and 3D. If you have any questions, comments, or if
I make
a mistake, email me at [email protected]. Once (good) questions
are
asked, I will put them up in an Asked Questions section.
Also, this FAQ is protected by copyright. You cannot sell this, put
this on
your site without my permission, or any other violation of copyright
law. You
can, however, save this onto your computer or print it for offline and
LEGAL
use.
Table of Contents
1. Version History
2. Controls
3. Characters and Partners
4. Walkthrough
5. Items
6. Enemies
7. Koopa Koot Favors
8. Badges
9. Star Pieces
10. Credits
===================
1. Version History
===================
Version 1.00, July 10, 2007: Finished this FAQ and uploaded it onto
GameFAQs.
Version 1.15, July 13, 2007: Added in the Rowf's Badge shop listing,
the Toad
Town Playroom, and two hidden blocks by bell plants in chapter 5. All
of these
were added in the walkthrough section.
Version 1.25, January 16, 2008: Added in another strategy for Huff N.Puff that
I forgot to add a while back.
Version 1.30, March 21, 2011: Fixed a few grammar mistakes throughout
the
guide, also adjusted my strategies for Bowser.
Version 1.40, April 8, 2011: Rewrote my strategies for the Lava Piranha
and
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Crystal King. I also added in the missing Volt Shroom in my recipes
list. Also,
I fixed some of the line break issues (where paragraphs were joined
together)
throughout the guide.
============
2. Controls
============
Analog Stick: Move character
A: Jump (hit A twice to do ground pound/spin jump with updated boots)
B: Swing hammer
Z: Switch turns (battle only), spin outside of battle go move faster
C-Up: View status bar
C-Left: Use item
C-Right: Switch Partners
C-Down: Use partner's special ability
===========================
3. Characters and Partners===========================
Mario: The main character of the series, as usual. Once again, he's on
another
adventure to go out and rescue Princess Peach from Bowser. He will be
aided by
several partners and will go out on a big adventure.
Luigi: Mario's younger brother. Unfortunately, he doesn't play much of
a role
in this game, except the fact of his hidden diary and his little
surprise in
the end of the game. Someday, it will be Luigi's true time to shine.
Princess Peach: The princess of the Mushroom Kingdom. She has always
been
captured in earlier Mario games, and this one's no exception. But you
will
control her several times throughout the game, where you can go out and
do some
pretty useful things for Mario.
Bowser: The evil King Koopa. Once again, he captures Princess Peach and
lifts
her castle dangerously high in the sky. But this time, he's aided by
the Star
Rod, which can make him unstoppable.
Kammy Koopa: Bowser's evil assistant. Kammy will do anything to go out
and stop
Mario, from setting traps to spying on him in parts of the game. You
only fight
her once in the entire game, and you don't do it as Mario either.
Twink: A little star that has come to help Princess Peach. But Twink is
not
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powerful enough to grant Peach's wishes, but Twink will do whatever he
can to
help out Peach. Mario meets up with Twink a few times in the game, and
he'll
give you a Lucky Star on your first meeting.
Star Spirits: There are seven of these. All seven star spirits have
been
captured by Bowser, and Mario must rescue all seven of them before
going out to
stop Bowser and save Peach. Each star spirit aids Mario with a special
ability
and increases his magic meter for special attacks.
---------
Partners
---------
In nearly every chapter, Mario will have a new partner join the team.
These
partners can help him out by solving puzzles that Mario couldn'toriginally
each. Mario will meet up with seven partners.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++
GOOMBARIO
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++
-A friendly Goomba, which becomes Mario's first place. And judging by
it, he seems to be the smartest person in the game. He'll tell you
about every
last location in the game. If you walk up to a person and press C-Down,
Goombario will even give you a bio on them...CREEPY! Personally,
Goombario is
my favorite, due to the fact he uses the least amount of Flower Points.
********
ATTACKS
********
Headbonk: Goombario will use his head to attack an enemy, but jumping
on spiked
enemies will knock him out for a turn. The action command for this
attack is to
hit A just before Goombario strikes the enemy.
Tattle: Goombario will give you a description for the enemy, including
attacks,
defense, and HP. After, you'll see the enemy's HP and how much they
have
remaining. For example, if you uses Tattle on a Goomba, you'll be able
to see
the HP bar for all Goombas in the game.
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Charge: Requiring 1 FP, Goombario charges up by 2 attack points. Yes,
this is
cumulative too. Every time you charge, your attack will still increase!
And
when you've waited long enough, you can dish out the serious beatings.
Multibonk: This is similar to Mario's Power Bounce. Goombario will keep
on
smashing an enemy until you fail an Action Command. Only needs 3FP like
Power
Bounce, and the action command for attacking is A.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++
KOOPER
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++
A Koopa that will join Mario's team after you solve a Fuzzy situation
behind
his house. When you use Kooper, you can toss his shell to hit orcollect
distant things out of Mario's reach. You can even use it to do a sneak
attack
on an enemy first strike!
********
ATTACKS
********
Shell Toss: Kooper attacks the enemy using his shell, and it can only
attack
the front enemy. The action command for this attack is to hold left on
the
analog stick until the big light is brightened up, and then release to
do extra
damage.
Power Shell: Kooper attacks all grounded enemies on the field, with the
expense
of 3 FP.
Dizzy Shell: This is gained when upgrading Kooper to Super Rank. Kooper
will
use this attack to hit all enemies on the field and potentially make
them dizzy
and knock them out for a few turns using up 4 FP. The action command
for thisattack is to tap A as fast as you can and try to make it 100%. The
higher you
fill the bar up, the more likely you are to get more enemies dizzier
for longer
period of times.
Fire Shell: This is gained when upgrading Kooper to Ultra Rank. Kooper
will use
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this fiery attack to hit all enemies on the field, which is much more
powerful
than Power Shell. This attack uses 5 FP. It is also extremely useful
for
dealing with the Dry Bones in Bowser's Castle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
BOMBETTE
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
A bob-omb met in the Koopa Bros. Fortress. She can blow up walls,
destroy rocks, and activate certain things. Like Kooper, you can use
her as a
bomb to get a powerful first strike as an enemy.
********
ATTACKS
********
Body Slam: Bombette will charge at the front enemy and ram herself into
the
enemy doing some damage. The action command for this attack is to hold
A to
increase the power meter and then to release the button when the big
light is
lightened up.
Bomb: Bombette will walk up to the front enemy and explode in front of
the
enemy, doing a good bit of damage. This attack uses up 3 FP. The action
command
for this attack is to keep tapping A to increase the power meter and
try to get
it to 100%. The more the meter is filled up, the more damage will be
done.
Power Bomb: No, we're not talking about those WWE moves. You can use
this
attack after Bombette is upgraded to Super Rank. Bombette will do the
same
amount of damage as Bomb will do, but it will attack all ground enemies
on the
field at the cost of 6 FP. The action command is the same, try to keep
tapping
A to increase is to 100%.
Mega Bomb: Rewarded when Bombette is upgraded to Ultra Rank. As Power
Bomb
does, it does the same damage as Bomb, but this time it'll attack ALL
enemies
on the field, regardless of being in the air or not. It'll use up 8 FP,
but
you'll have a wee bit more time to charge up power meter by tapping the
A
button.
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
PARAKARRY
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
The flying Parakoopa who delivers the mail to everybody out there. You
can have
him fly you across small gaps that Mario can't jump over himself.
Another
special feature is that if you find letters, you can deliver them to
the
appropriate person with Parakarry and you'll get a Star Piece in return.
********
ATTACKS
********
Sky Dive: Parakarry will fly into the air and kick the enemy. He will
get hurtif he kicks a spiked enemy. The action command for this attack is to
press A
just before Parakarry kicks the enemy. Kind of tricky to do for some
people,
since the timing can be very annoying.
Shell Shot: Parakarry will shoot himself into an enemy causing a good
amount of
damage at the cost of 3 FP. It can hit any enemy on the field, even
those who
are on the ceiling. The action command is to hold left on the control
stick as
soon as you select the attack. Now as long as you are holding left, the
cursor
will move up and down. When the cursor aligns with the enemy, let go of
the
control stick and Parakarry should hit the enemy.
Air Lift: Rewarded when Parakarry is upgraded to super rank. Parakarry
will
grab onto an enemy and lift him out of the field for 3 FP. If this does
happen,
you will not get credit for the Star Points coming out of that enemy.
The
action command for this attack is to keep tapping A while you are
trying to
grab onto the enemy.
Air Raid: Rewarded when Parakarry is upgraded to ultra rank. Parakarry
will
scythe himself through the screen to damage all enemies while using up
6 FP. To
use this attack, keep pressing left on the control stick to raise the
damage
meter. The higher the damage meter, the more damage you will do.
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
BOW
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
A ghost that will join your team on your mission to take out Tubba
Blubba.
She doesn't do much, except her special ability is that you can have
her hide
you and confuse the enemies attacking you. Other than that, she isn't
worth too
much.
********
ATTACKS
********
Smack: Bow will smack the enemy several times, but she only does 1 HP
for each
smack, so this is not recommended for enemies that have a defense
better thanone. This move's action command is to keep pressing left on the control
stick
to raise the damage meter. The higher the damage meter, the more times
Bow will
smack the enemy.
Outta Sight: Bow will protect Mario for one turn and no attack can
damage
Mario. Using this will cost 2 FP. However, after you use this attack,
Bow
cannot attack for the next turn, so be sure to use it wisely.
Spook: Rewarded whenever Bow is upgraded to super rank. Bow will try to
scare
the crap out of all the enemies and make them run away at the expense
of 3 FP.
If enemies do run away from using this attack, you will not be credited
with
the Star Points. The Action Command for using this attack is to keep
pressing
left on the control stick to raise the meter as high as you can.
Fan Smack: Rewarded whenever Bow is upgraded to ultra Rank. This is
like smack,
except more powerful. Bow will do 2 HP for each smack instead of one.
Just like
her other attacks, the move's action command is to keep pressing lefton the
control stick to raise the damager meter. The higher the meter, the
more times
she will smack the enemy. This move requires 5 FP.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
WATT
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time.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
SUSHI
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
A fish that can seem to control the baby Yoshis on Yoshi's Island. You
can use Sushi to surf across water and when battling, his squirt attack
will
come useful against fire-type enemies inside LavaLava Island.
********
ATTACKS
********
Belly Flop: Sushi will Belly Flop himself onto an enemy, but he will be
hurt if
trying it against a spiked enemy (dead fish anybody)? To use this
attack, holdleft on the control stick until the big light is brightened up. Then
let go of
left and Sushi will then attack the enemy.
Squirt: This is an interesting squirting attack that uses up 3 FP. Now,
to use
this attack, you must hold A to raise the meter, but if the meter gets
100%
full, the meter goes down and you cannot control it. When the meter
gets to the
top, let go of A, but keep tapping A softly to make sure the meter
doesn't go
down and try to keep it as full as you can without making it go 100%.
The
higher the meter, the more damage Sushi will give out, and this is
great
against fire enemies.
Water Block: Sushi gets this attack when he is upgraded to Super Rank.
This is
like Turbo Boost, except with this attack, using 3 FP, you can upgrade
Mario's
defense for up to 4 turns. The action command is still the same: hit A
each
time a big light brightens up. Each time you get an action command
correctly,
you get another turn with upgraded defense.
Tidal Wave: A cool attack that uses 6 FP and Sushi will get this when
he is
upgraded to Ultra Rank. Sushi will attack all enemies on the screen
with a huge
tidal wave, and it does take some time to get used to the Action
Command. In
the top right, you will either see "A", "B" or "C-Down". Press the
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corresponding button and then you'll see another button randomly
selected pop
up again. Each time you get an action command right, you will do
another HP of
damage.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
LAKILESTER
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
Nicknamed "Spike", he will join you, abandoning his girlfriend Lakilulu
in
Flower Fields. He can get you across lava pits and even spiked paths.
He's not
really worth much in battle, with the exception of Cloud Nine, which
protects
you against attacks. You need good accuracy in order to hit enemies
with
Lakilester.
********
ATTACKS
********
Spiny Flip: Kind of an annoying attack, because the action command can
get a
bit irritating. You can use this attack to toss a Spiny at the targeted
enemy.
Now, to use this attack, you need to aim the cursor at the enemy using
your
control stick and then press A (or do nothing and Lakilester will
automatically
throw it). If it hits, you do damage, if not, you miss.
Spiny Surge: Attacks all enemies on the screen with a minimal amount of
damages
by throwing out a ton of Spinies. This attack uses up 4 FP. The action
command
for this attack is to keep pressing left on the control stick to raise
up the
meter to 100%. The higher the meter, the more damage you will do to all
enemies.
Cloud Nine: Rewarded when Lakilester is upgraded to super rank, this
attack is
similar to Water Block and Turbo Boost, but with this attack, you canprotect
Mario in a cloud. This means that sometimes (but not all the time)
enemies will
fail to attack Mario. The action command is the same, by pressing A
each time a
big light is brightened up. Each time you do this, Mario is protected
for an
additional turn. This attack uses up 4 FP.
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Hurricane: This is given to Lakilester upon upgrading him to ultra
rank.
Lakilester will try to create a hurricane to blow some, if not all
enemies off
the field, but if this is done, all enemies blown away will not give
you credit
for star points. You need 5 FP to use this attack. The action command
for this
attack is to keep tapping A and B to raise the meter. The higher the
meter, the
better chance you have of blowing the enemies away.
===============
4. Walkthrough
===============
Before all of these events happen, Bowser will go into Star Haven,
steal the
Star Rod, and capture all of the Star Spirits. But nobody in the
Mushroom
Kingdom knows this yet, and now he's set out for his next target:Princess
Peach.
The game starts with a scene outside Mario's house, where a flying
Koopa Troopa
comes and delivers mail. Luigi comes outside and brings the mail
outside. It is
a letter, so he decides to read it to Mario.
"I'm throwing a party at my castle today! Mario and Luigi, I would be
honored
if you both could attend. Many guests from distant towns are hoping to
meet
you. There will be tasty sweets and all kinds of entertainment! I hope
to see
you there soon!
Sincerely, Peach"
After reading the letter, the two brothers will head to Peach's castle.
Don't
worry, the game will automatically take you inside. Luigi will stay in
the
center room, but you on the other hand can go out and explore the rest
of the
first floor. But head upstairs and go through the door. On the second
floor,
you can take either staircase to get to the door on the top. What'sreally
interesting on this floor is the guard guarding Peach's room. If you
talk to
him enough times, he'll let you in and you can go through Peach's stuff.
Once you're done, head up the stairs and go through the door at the
top. You'll
find a lone Toad in this room who enjoys the peace and quiet here.
Anyway, head
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right and go up the stairs. At the top, enter the door and you'll be in
another
straight hallway. Just head right and find Peach. She'll say how sweet
it was
of you to see her...Aw...that's blind love. Now, she'll invite you to
hang out
with her on her balcony.
Holy crap, an earthquake! It switches to an outside view and Peach's
castle is
suddenly uplifted by another castle. Hm, those evil eyes, the clown
smile,
swinging ball 'n' chains, it's all good, but it's Bowser's castle! Once
you're
high in the sky, Peach will ask you if you're ok. Moments later, Bowser
rudely
smashes through the window with Kammy and Mario will act like a tough
guy in
front of him.
BOSS: BowserHP: ???
Attack: 10
Defense: 0
There's nothing much you can do in this battle. Just jump on him and
he'll hit
you back. After you two exchange hits again, jump on him and he'll
start
ranting and pull out his trusty Star Rod to become invincible. At this
point it
should say "you lose", but the game lets you continue until Bowser
eventually
knows you out. Your jumps won't do anything, and Bowser's powered up
too. After
two more jumps, he'll end his misery by launching a flamethrower at
you. Then
Bowser kicks you out the window with a zap from the Star Rod and then
you fall
miles and miles down.
Prologue: A Plea from the Stars
Mario has been beaten brutally and is pretty much near death, but can
anyone
have a final say in what happens?
---------------
Goomba Village
---------------
With Mario lying on the ground, the seven (weak) star spirits appear
and try to
resurrect Mario with the little power they have left. Then they
disappear off.
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So, a female Goomba will come in and found out someone fell from the
sky. She
examines Mario and then freaks out when he doesn't get up. Mario will
be in a
bed and one of the Star Spirits comes in to try to encourage him to
wake up and
tell you to meet him at the Shooting Star Summit, and then disappear
again.
Now Mario will wake up in what seems like a rather uncomfortable bed
(no
blankets or pillows? Goombas must be on a cheap budget these days). You
and
Toad will have a little chat and you'll be free to get out here. Jump
on the
step and open the door. From here, head down until you find the path.
Follow it
and you'll find Goompapa next to the gate. Talk to him and he'll say he
needs
to fix the gate. Now open the door to get in the house. Goomba, the
Goombagrandmother is here, but open the door in the other side of the room.
Talk to
Goompa (grandfather) and then go back in the house. Leave this house
and go
outside.
Goombario will tell you that dad fixed the gate so you're free to get
out of
here. Talk to Goompapa and he'll try to let you through, but Kammy
comes and
destroys the gate by putting a yellow block on it. Now we need to find
a
different way out. Goompapa is now pissed and you'll need the hammer
from
Goompa. Go back inside the house and go to where Goompa was working on
the
balcony.
Cool, Mario's floating in mid-air! Then he remembers what room he was
in and
then floats down to the ground. Now, hop off the ledge and head down
south to
find Goompa. Mario reminds him of the hammer, so we have to go look for
it.
Head left and take the path to the next room. This is where the hammer
is. It
is hidden behind a bush. To find it instantly, go to the Save Block.Head left
from the Save Block to get to a light green bush. Examine it (press A)
to find
the hammer. If you want to, examine the rest of the bushes here for
coins. The
brick block next to the Save Block has coins you can get if you keep
using the
hammer on the block.
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hurt yourself jumping on them. Jumping on a ParaGoomba will clip their
wings so
they will no longer be able to fly, thus turning into normal Goombas.
In this
area, keep jumping up the steps and you'll find another path leading up
and to
the left. Jump up these steps and head all the way left. Smash the tree
for a
coin and continue left until you find a Star Piece. Pick it up. These
won't do
anything now, but they'll be valuable for swapping badges. Now jump off
the
ledge and continue going all the way right, fighting the enemies until
you get
to the next area.
You'll be back in Goomba Village. Goompa will open the gate and you'll
be free
to go. If you got the Princess Peach doll, Goombario will ask to give
it to his
sister, Goombaria. Give it to her and she'll give you a kiss and a StarPiece.
Now Goompa will come out with a badge and give it to you. If you're new
to this
game, he'll teach you how to equip and de-equip badges (go to Start,
badges
tab, select the badge and press A to equip/de-equip it).
Now, after some more talking, Goombario will join your team. Now two
people can
fight during battle! Hit the save block, rest in the Toad house, smash
the tree
for a Goomnut, smash the hammer, and be on your way.
------------
Goomba Road
------------
The first thing you'll notice here is the sign. Examine it to read
about the
Goombas, then the one on the sign peels itself off to attack you.
Continue
heading right, mowing down the Goombas as you go. Hit the "?" blocks
you see
for coins. At the end of the path, head right into the next area. In
here, head
a little to the right to find a red "?" block. Hit it to get the "Close
Call"badge. It requires 1BP and if you put it on, enemies may miss you when
you're
in "danger" (5 HP or lower). So, I don't see why not to put this badge
on. To
the right of a block is a sign with a Mushroom, so examine it to get
the
Mushroom.
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Continue heading east, mowing down the Goombas as you go. Hit the heart
block
at the end of the path and then go into the next area. In this area,
head a
little right and at the spring, a red and a blue Goomba will stop you.
Time for
a mini boss fight.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
MINI BOSS: Red and Blue Goomba
Red Goomba: HP: 7, Attack: 1, Defense: 0
Blue Goomba: HP: 6, Attack 1, Defense: 0
This is a straightforward battle. Both can only do 1 HP of damage
toward you.
My suggestion is to aim for one of the Goombas first, so you don't have
to deal
with two attacks coming at you every turn. You can also use Power Jump
to help
speed up this battle and finish the Goomba Bros. off faster. After youfinish
off one Goomba, you may have to heal. Just keep attacking them with
both Mario
and Goombario and you'll win this fight easily.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
After the fight, both Goombas will whine and tattle-tale you on the
king.
Before bouncing on the spring, go save using the save block to the
right. Now
bounce up to the higher ledge and continue right into the next area.
The sign
has a mushroom on it, but examining it will turn the Mushroom into a
Goomba if
you want a fight. All you need to do here is follow the path into the
next
area.
You'll see a cut-scene of Red and Blue Goomba crying to the Goomba King
about
you. In that little cardboard castle of his, King Goomba will come out
and
talk. Now you will have a boss fight.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!BOSS: King Goomba, Red Goomba, Blue Goomba
King Goomba: 10 HP, Attack: 1, Defense: 0
Red and Blue Goomba: 2 HP, Attack: 1, Defense: 0
Goombario suggests you take out the Goomba Bros. first. This is a good
idea.
But you can take both of them out immediately. See that tree? Attack it
using
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your hammer and a nut will fall out of the tree, hitting the Goomba
King, Red
Goomba, and Blue Goomba for 3 HP each, thus knocking out the Goomba
Bros. Now,
if you have below 5 HP, it's highly recommended you heal, because the
King can
shake the ground and have a nut fall on you for 2 HP. Now, from here on
out,
just take down the Goomba King and you'll get his health down to 0.
After this fight, you're likely to get a level-up (assuming you've
fought
enough Goombas previously). Choose HP as your first upgrade
(recommended by
me).
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!
After the fight, hit the tree with your hammer and a Star Piece will
fall out,
so collect it. Now go south from the castle and you'll fight twobushes.
Examine the lighter one and a switch will come out. Jump on it and then
the
Goomba King will tell you not to hit a switch if you find one. Too
late. His
castle falls apart and he springs into outer space. Cross the bridge on
the
right side of the castle. Before going into the next area, head south
and walk
around the fence. Head left to find a brick block. Smash it with your
hammer
and a "?" block will appear. Hit it for a Super Shroom. Now, go back
around the
fence and head right into the area.
It appears Kammy was spying on you. Save and Continue and then we'll
get a cut-
scene out of Peach's castle.
PEACH'S CASTLE
Kammy will tell Bowser you beat the Goomba King and he'll ramble about
how
pathetic the King was. Now the Koopa Bros. come in and after talking to
Bowser,
they'll show Bowser their secret move off-screen. After, Bowser asks
the Koopa
Bros. who's guarding the Star Spirit at their Fortress, and thenthey'll say no
one is. Bowser flips out on them and they run off.
BACK TO THE MAIN ADVENTURE
You're in the next area now. Head right down the steps and hit the "?"
block at
the bottom for a sleepy sheep. Before stepping into Toad Town, smash
the tree
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to make a spring come out. Bounce on the spring to get on the roof of
the
building. Open the chest at the end for the Hammer Throw Badge. Now
jump off
the roof and continue into Toad Town.
----------
Toad Town
----------
A Toad will greet you upon stepping into the area. If you want to
backtrack to
Goomba Village, you'll find Chuck Quizmo there. He is a person who
loves
quizzes and each time you answer one of his questions correctly, you
win a Star
Piece. He won't be at Goomba Village all the time. His locations are
completely
random, so don't hesitate to try his quiz whenever you come across him.
In Toad
Town, head right to find a building with a Fire Flower on it. These areshops.
In the shops, you can buy items, as well as store items to conserve
room and
get them back anytime you want.
Fright Jar (5 coins)
Sleepy Sheep (10 coins)
POW Block (5 coins)
Fire Flower (10 coins)
Honey Syrup (10 coins)
Mushroom (5 coins)
To the right of the shop is the fighting dojo, where you can practice
battling
(you don't get any star points for winning and dying will not cause a
game
over). But each time you defeat someone, you'll get a degree. You can't
battle
right now, as the Master is out. Just head right into the next area and
you'll
be at the center of the town. Smash the first tree you see for a Star
Piece.
You'll need to go into the house with the spinning roof, but you can't
get in
there right now. There is also a Toad Town newspaper here. The front
side
contains info about what's going on, while the back is just gossipwritten by
other unknown people.
To your right is the Post Office and the Toad House, but you can't do
much in
the Post Office, except read letters that are written to your partners.
Leave
here and head up north through the gate. You'll be in the area where
Princess
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Peach's castle used to stand tall here. Head right into the next area.
---------------------
Shooting Star Summit
---------------------
When you step into this area, head right over the bridge and take the
lower
path. In this area, enter the house. On the bottom floor, you'll find
Meluvlee,
who is a fortune teller and can tell you locations of badges (20
coins), Star
Pieces, (5 coins), and Super Blocks (30 coins). The chest next to her
is a
"transfer chest" from here to Peach's castle. Whenever Peach puts a
badge
inside the chest, is gets transferred here. If you go through the door
and head
upstairs, you'll find a man named Merlow. This is where your Star
Pieces come
in handy. You can trade them for badges here:
Attack FX A (1 Star Piece)
Pay-Off (1 Star Piece)
Chill Out (3 Star Pieces)
Pretty Lucky (5 Star Pieces)
Feeling Fine (5 Star Pieces)
Happy Heart (8 Star Pieces)
Happy Flower (8 Star Pieces)
Peekaboo (10 Star Pieces)
Zap Tap (10 Star Pieces)
Heart Finder (12 Star Pieces)
Flower Finder (12 Star Pieces)
HP Drain (15 Star Pieces)
Money Money (20 Star Pieces)
Flower Saver (25 Star Pieces)
Flower Plus (25 Star Pieces)
Merlow holds crucial badges, like Chill Out and Feeling Fine. The one
you
should absolutely get is Peekaboo. Save your Star Pieces and when you
get at
least 10, come back and get it (it lets you see enemy HP without
Tattle, great
for developing strategies).
Now, leave this place once you're done. Go left into the previous area
and thistime, take the upper path. You'll see a set of steps, but before going
on them,
go up north and round the bend to find a Star Piece. Now go back and
start
jumping up the steps until you get to the top, where you'll meet seven
extremely weak Star Spirits (which are illusions). After they finish
chatting,
the game asks if you want to save.
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PEACH'S CASTLE
Inside the castle, Peach is worried of what is happening, and then
Bowser and
Kammy come in to just shove everything down her throat. Shortly, a star
knocks
on her window and Peach lets her in. The star is Twink. They'll start
talking
to each other and Peach will tell Twink to go find Mario, lending him a
Lucky
Star. Now Twink sets off to find you and the scene ends with Peach
saying
"Mario...Where are you..."
BACK TO THE MAIN ADVENTURE
You'll be at the base of the Shooting Star Summit. Head west and cross
the
bridge and Twink will bump into you. He'll lend you the Lucky Star,
which
allows you to do the Action Command in battle. Twink will also explain
how it
is used (for the Action Command to jump, hit A just before jumping onthe enemy
and for the hammer, hold left on the analog stick until the big star is
lighted, and then release). You can also dodge with Action Command (hit
A right
before enemy strikes) to do one less HP.
After the lecture, a Magikoopa comes to fight. Just consider this a
little
scrimmage battle. The Magikoopa has 11HP and jumping on him will cause
him to
lose his broom. Watch out for his magic blast, because it does 3 HP
(the sound
effect is awesome though). Just practice the Action Command here and
he'll be
gone in no time.
Now head left from here to where Peach's castle was. Head south through
the
gate. As soon as you go through it, the Toad next to you will tell you
Merlon
was looking for you. Try to enter the house with the spinning roof and
Merlon
will tell you he's not available. Enter again and he'll come out to
find you
knocked out on the ground. He'll invite you in and after a long, long
story,
he'll tell you to go to the Koopa Bros. Fortress, which is east fromhere. Head
east from the Toad House and you'll notice 4 oddly colored Toads
blocking the
way. Talk to tell and they'll tell you it's dangerous and they won't
let you
through. To solve this, go back to Merlon's house.
Now, don't pay him coins to talk to him, what you have you do is WALK
AROUND
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THE TABLE AND TALK TO HIM. Now follow him back to where the Toads were
and
he'll reveal who the four rather suspicious looking Toads are. They're
the
Koopa Bros! They'll quickly storm off. Save your game with the save
block near
you, and then follow them and a new chapter will begin.
Oh yeah, the Toad Town Dojo is now open. I only recommend fighting the
first
two trainers at this part of the game. Here is an overview of the Toad
Town
Dojo. Skip this part if you don't want to go inside.
#######################################################################
########
TOAD TOWN DOJO
#######################################################################
########
These will review the 5 bosses of the Dojo. You must fight them in thisorder,
no matter how strong or weak you are. Each time you beat one, you get a
degree
card, and it upgrades upon each battle.
DOJO BATTLE #1: Chan
HP: 15
Attack: 2
Defense: 2
Chain is just a Buzzy Beetle with little strength. Like Koopa Troopas,
a jump
attack will flip him over and put his defense on 0. He will get up the
next
turn, but won't attack. Just flip him over with Mario and use your
partner
(preferably Goombario) to drain his HP. Or you can do it the other away
around.
And if you do find a way for him to attack, all he does his shell toss
Mario
for 2 HP. As long as you don't make any really bad mistakes, he won't
touch
you. Beating him will give you the first degree card.
DOJO BATTLE #2: Lee
HP: 20
Attack: 5
Defense: 0Lee is a Duplighost. His default attack is that he can ram you for 5
HP. He can
also transform into your partner and obtain his abilities. If you're
fighting
him and you're at a low level, bring 2 or 3 healing items. With you and
your
partner, you can do up to 4 HP a turn, barring any badges you use
(which would
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increase the amount of damage, I'd hope). After a few turns, he may
turn back
to his own self and then attack you. Defeating Lee will give you the
second
degree card.
DOJO BATTLE #3: The Master I
HP: 50
Attack: 6
Defense: 0
His only attack is that he'll punch you for 6 HP. I can beat him after
the
first chapter most of the time. If you use Shrink Stomp, you can cut
his
attack in half, which will help greatly. But he isn't that hard. Just
attack
him with your best attacks every turn and heal when needed. Beating him
will
give you your third degree card. Only use Shrink Stomp if you want to
beat himby the time you finish Chapter 1.
DOJO BATTLE #4: The Master II
HP: 75
Attack: 8
Defense: 0
This time, the Dojo Master will punch you for 8 HP, and he'll also try
to do a
double attack on you. You can prevent the double attack by equipped the
Zap Tap
Badge. You'll probably need to heal more often here. Smooch and Star
Storm also
work good. Also, Goombario + Charge + Multibonk = automatic win.
Now you get your fourth degree card.
DOJO BATTLE #5: The Master III
HP: 99
Attack: 10
Defense: 1
Now, if you want to win, you absolutely need Zap Tap here. He will do a
triple
attack for 19 HP, and he'll also punch you for 10 HP. When he tries to
do the
triple attack, the badge Zap Tap will hurt him for 1 HP and stop himfrom doing
a triple attack. Just attack with your best attacks, use Smooch and
Star Storm
to help you out, and as always, Goombario + Charge + Multibonk = god.
Beating
him the 5th time around will give you the Diploma, proving you are
stronger
than the Master.
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#######################################################################
########
END TOAD TOWN DOJO
#######################################################################
########
Chapter 1: Storming Koopa Bros. Fortress
Free to leave Toad Town, we can defeat the Koopa Bros. and rescue the
first
Star Spirit. We'll also be joining up with two new partners.
--------------
Pleasant Path
--------------
You'll find Koopas on this path. To damage them, jump on them to flip
their
shell over and then their defense goes to 0. Same thing withParaKoopas. Double
jumping a ParaKoopa will flip it on its shell.
Now, head right, fighting each enemy you pass. Hit the first "?" block
for a
coin and continue right. You'll get to a red "?" block. Hit it to get
the Dizzy
Attack Badge. It's not worth much, so I don't recommend putting it on.
Head
right and get the Fright Jar out of the last "?" block and then head
right into
the next area. Take out the Koopa and hit the "?" block for a POW
Block. Then
smash the tree to make a switch fall out. Hit the switch and a bridge
will
form. Cross the bridge and continue right until you come to a set of
steps.
Keep jumping up them (take out the Koopa), and at the top, head into
the next
area.
Upon walking into this area, you'll see a set of steps in front of you.
Before
going down them, notice the three blue striped poles behind you.
There's a
Sleepy Sheep behind the one on the right (you'll want this later).
Anothertrick is if you want unlimited hearts, run around the left pole (the
one that's
looking at you), and it'll keep spitting out hearts. Head down these
steps. At
the bottom of the steps, you'll come across 3 bricks in the form of a
triangle.
Hit them in this order: left, right, top. A red "?" block will appear.
Hit it
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for the Attack FX B Badge. It requires no BP, so put it on to add
additional
sound effects when you attack enemies. Continue right into Koopa
Village.
--------------
Koopa Village
--------------
Now, you've got the psycho ants-in-my-pants music playing when you walk
in
here. The front Koopa is explaining Fuzzies have stolen the Koopa
shells, and
it's up to us to save them. Then a Fuzzy bounces out of nowhere and
strips him
of his shell. Just whack the fuzzy with your hammer to give him his
shell back.
Notice the Fuzzies bouncing around here? If you somehow hit them, they
go away
and you get a coin in return. There are also two Koopa shells you can
get inhere. Jump on the brick block to get one for the Koopa and smash the
tree to
get the shell for the other one. Now head right into the next area,
where there
are more Fuzzies causing trouble. A Fuzzy's got a shell in the dirt
patch, but
he's not easy to catch. The trick to getting to him is to slowly sneak
up on
him.
You can find the last shell on a checkerboard like grid. Push the blue
block to
the middle square so it is directly beneath the brick block that has
the shell.
Then jump on the block and jump to get the shell. Well, we've saved all
of
them, except...
Wow, that's quite a racket in the house with a green shelled roof. When
you try
to open it, another Koopa, named Kooper, will try to come out and now a
Fuzzy
has robbed his shell. Go into his house and the Fuzzy will get away
through the
back door. Just keep following the shell until you get to an area with
four
trees. Now we play the guessing game. Four Fuzzies will be bouncingaround in
the trees; one has Kooper's shell. Now, hit the tree that has Kooper's
shell.
You must do this two more times, but it gets more difficult. After you
hit the
correct Fuzzy three times, you get the shell back.
Afterwards, Kooper will get his shell back and he'll ask if he can join
the
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party. Say yes of course. Now you've got a new friend. Try to leave
this place
and then the four Fuzzies will want a battle. All of them have 3 HP.
The
easiest way to win is just use a Fire Flower on them to burn them into
oblivion. Otherwise, you'll need to take them out one by one, but watch
out. If
they attack you, they'll do 1 HP to you AND recover one HP. Once you
deal with
them, head left and cross the bridge. At the end of the bridge, head
left and
you'll see a few tree stumps, and one of them has a badge.
Jump on the highest stump and use Kooper's shell toss (C-Down) to
snatch it. It
is a HP Plus Badge, which increases your HP by 5 when you wear it
(taking it
off loses the 5 HP). Go back into Kooper's House and then into Koopa
Village.
Remember that shell that was on a brick block above the checkerboard?
It hasbeen replaced by a Star Piece. Put the blue block under the middle one
to get
it.
Before leaving Koopa Village, there's one more thing we should do. To
the right
of Kooper's House is Koopa Koot's house, an old Koopa who asks for
favors.
Let's do her first two favors right here. Her first favor is to grab
the "Koopa
Legends" book from Kolorado's wife. Her house is to the left of
Kooper's. Ask
her for it and she'll give it to you. Bring it back to Koopa Koot for 1
(!!!)
coin. Of course, she has better prizes. Her next favor is for a Sleepy
Sheep.
You remembered to get the one on Pleasant Path, didn't you? If not, go
back and
get it. If so, just hand it to her right now and she'll give you 1 coin
and a
Silver Credit Card, which allows you to play games in the Toad Town
playroom
(I'll explain this later).
Now, let's leave Koopa Village. One last thing - if you saw Chuck
Quizmo in
Goomba Village, there's a good chance you'll see him here on your wayout.
Also, at the shop, pick up a Fire Flower. If you don't have a POW
Block, get
one here too (DON'T USE EITHER OF THESE). Now, here's the item list
here:
Dizzy Dial (10 coins)
POW Block (4 coins)
Fire Flower (8 coins)
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Honey Syrup (8 coins)
Volt Shroom (15 coins)
Mushroom (4 coins)
Save before leaving and head back onto Pleasant Path.
--------------
Pleasant Path
--------------
Back on the Pleasant Path, jump back up all the steps. At the top,
continue
right and cross the bridge into the next area. You'll see a few coins
on the
ground. If you try to go near them, a Koopa ambushes you from the bush,
so take
him out at your leisure. Before jumping down the steps, go right
towards the
end of the ledge. You'll see a Thunderbolt on the brick block. Use
Kooper's
shell toss to knock out the block and then you can pick up the item,but watch
out for the Spiked Goomba. Once you have the Thunderbolt, continue
right. Read
that cheesy sign that says "No entry allowed, Mario! Yours truly, the
Koopa
Bros."
Let's put an end to that. Use Kooper's shell toss to send him over the
water to
activate the switch across from you. This will form a bridge. You might
want to
switch to Goombario to fight the Parakoopas here. Now, after crossing
the
bridge, notice the gap in between the two brick blocks. Jump in the
middle and
a Fire Flower will come out of a hidden block. Now grab it and head
right into
the next area. Smash the first tree you see and a Star Piece will come
out, so
grab it. Fight all of the Koopas and Parakoopas here. If you've fought
enough
enemies, you should have a level up here. My recommendation is Flower
Points,
since you're probably sick of having to use FP recovering items every
time you
use a special move (like Power Jump or Power Shell).
Once you've eliminated all the enemies, head all the way right until
you get to
a Heart Block. Hit it and then head right into the next area. You'll be
greeted
by a big picture of the Koopa Bros. Fortress. Save, and then head
towards the
doors. A Koopa Bro will come outside and notice you're right there, and
then
jump back inside to warn the others. Let's go follow him inside.
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---------------------
Koopa Bros. Fortress
---------------------
As soon as you enter the fortress, walk around the bend to find a lone
Koopa.
This fight is mandatory, as he possess a key. Now, you'll also fight a
Bob-omb.
These are trick to handle. If you damage them, they will get angry and
will
explode on them the next turn. To prevent this from happening, use
Kooper's
shell toss or the hammer to destroy them before they explode (jumping
on them
while they're lighted up will damage you). After the fight is over,
pick up the
key and unlock the door. Now go through it.
In this room, take out both Bob-ombs and open the door at the other
side ofthis room. In here, you'll find a Koopa Bros. locking up a key, and
then he'll
bolt off once he sees you. Continue going right. Halfway across the
room,
you'll find a Koopa trapped in a room with a badge. Or is he? He'll
come out
from the right side. Defeat him. Now go where the Koopa came out of the
wall
from (go up until you bump into a wall). Hold left and you'll slip it.
Pick up
the Power Bounce badge. It allows you to keep jumping on an enemy until
you
miss an action command, which is pretty useful.
Now, slip through the right wall again and continue right, where you'll
find
another key locked up. Take out the last Koopa and go through the door.
In this
room, head right and you'll find a Koopa. This is a mandatory battle,
but watch
out. There are also three Bob-ombs in this fight, so take out Kooper.
After you
win the battle, a blue "!" switch falls to this floor. Hit it and the
staircase
will lower to your right, so go down the stairs.
At the bottom of the stairs, you'll find a door to your right. Don't goin it,
because you really can't do much in that room. Heal with whatever items
you
have and head left. When you find an opening, go through it. In this
room, both
openings will bounce up, so there's no escape. To get out of this room,
you
must battle all Koopas in here. After you've defeated all three, both
openings
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will lower to the ground. Take the one on the left. In this room, head
all the
way left to the other side of the room, jumping over the fires. At the
end of
the room, pick up the key. Now, here's a trick with the rotating fires.
If you
keep jumping over them, they'll go faster and faster, and then explode
into
coins.
Now, leave this room and backtrack to the staircase. When you get back
to the
staircase, head up it and then go right. You'll find a locked door, so
use the
key to unlock it. After opening the door, you'll be greeted by the
scene of one
of the Koopa Bros. building a trap for you. Once you do enter this
room, go up
the rotating and steep slope. At the top, you'll find a door and the
"?" block
the Koopa Bros. was building. Hit the "?" block and the floor beneathyou will
open, making you fall into the prison. The Koopa Bros. who built the
trap will
come back in and mock you.
Looks like you and a few bob-ombs are trapped in this prison, including
Bombette. Hey look, a Heart Block! Now, talk to the pink Bob-Omb,
Bombette.
After talking, she'll ask if she can join the party. As always, say
yes. Then
she'll walk up to a cracked wall and tell you she can blow it up. Using
C-Down,
use her to block up the wall and escape out of prison. When you escape
the
prison, head right the bend and a Koopa will come in and see what the
noise is
all about. You'll need to fight him and two Bob-ombs. Don't worry,
Bombette's
Bomb attack will not hurt her or Mario when attacking a lighted Bob-
omb,. After
the fight, go left and use the door to get out of this room.
You'll be next to the staircase again. Head up the staircase. At the
top, go
left and enter the door. In this room, use Bombette to blow up the
cracked wall
and then get the Fortress Key. Now go back through the door. In here,open the
door at the other side of the room. Instead of going up the slope, head
down
and you'll find a set of double doors. Open them and you'll be outside.
This is
the most random Save Block you'll find in the game if you ask me. Now
go back
inside and head right, where you'll find a cracked wall. Use Bombette
to blow
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it up and go through the opening and you'll be back outside.
Open the chest to get the Refund badge. Whenever you use an item in
battle,
you'll earn a few coins. It's a pretty fun badge to use. Go back
inside. Back
in here, go all the way up to the steep slope until you get to the top.
At the
top, open the door to your left. In this room, head left and open the
locked
door at the other side of this room. Before doing anything in this
room, switch
to Kooper. Head down the stairs and use Kooper's shell toss to hit the
switch.
This will cause the platforms to slide out and the walls to cave you
in. Cross
both gray stoned platforms until you get to the next barrier. Use shell
toss to
hit the switch, closing the stone platforms and causing the barriers to
retreat. Do the same exact thing for the next "!" switch and then
you'll comeacross a staircase.
Jump up the staircase and open the door. In here, go down and left and
you'll
find a blue "!" switch. Take out the Koopa and hit the switch. This
will cause
a staircase to lower. Go down the staircase and switch to Bombette. Use
her to
blow up the cracked wall. Go through the opening and get the key. Now
leave
this room, head back up the stairs, and then use the key to open the
locked
door. In this room, follow the path to a "!" switch and hit it. This
will make
the staircase in the water rise up to the level you are at, also waking
up both
of the Koopas. Defeat both of them and then jump up the stairs.
At the top of the stairs, go up the steep and rotating slope. You'll
come
across a door, but ignore it for now. Just keep on heading up the
slope. At the
top, take out the Bob-omb and pick up the Smash Charge badge. It powers
up
Mario's hammer by two points each time it is used. Now go back down the
slope
and open the door, and you'll be back outside again. Head down thestairs and
all four Koopa Bros. will come out and use the cannons to attack you.
Before
going at them, go down the first staircase you see. Head down the
stairs and
blow up the rock with Bombette. Now hit the "?" block for Maple Syrup.
Go back
up the stairs.
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Like this nice remix of the airship music from Super Mario Bros. 3?
Head all
the way right until you get to the cannons, dodging all of the Bullet
Bills
that are coming at you (don't try to fight them, they're pretty
useless). Once
you get to the cannons, don't fight them. GO down the stairs and use
the Heart
Block. Save while you're at it too.
Before fighting the cannons, here's a neat little trick. Get in front
of one of
the cannons (make sure it doesn't fire and don't get close enough to
start a
fight). Light up Bombette and she'll get a first strike on one of the
cannons,
automatically knocking it out.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
MINI BOSS: Bill BlastersHP: 4
Attack: 0
Defense: 1
Like I said, using Bombette for a first strike will take out one of the
Bill
Blasters. If you use her bomb attack at 100%, it knocks out a cannon.
Also, its
defense is one, so jumping on it (unless you have power jump) is
useless. Use a
hammer, along with Bombette or Kooper to do damage. Now, they can't
directly
attack you, but every other turn, they'll release a Bullet Bill. Just
double
jump on them to knock them out, but if you don't, they'll annoy you for
2 HP of
damage. But if you want extra star points, feel free to take them out.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
After the fight, take all the coins and go save. Also, leave Bombette
as your
partner and open the double doors.
Now, you'll be in an empty room with the Koopa Bros. They'll be trying
to sort
something out and will come after you with a mechanical Bowser. Theytry to
tell you it's real, but don't even fall for it. You must knock this out
before
fighting the Koopa Bros. First off, this thing's a wimp. 10 HP, a
defense and
attack of 1. Just hammer and bomb every turn and it'll be gone in 2
turns at
best (assuming both Bomb attacks are 100%). Now, to face the Teenage
Mutant
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Ninja Turtles!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!
BOSS: Koopa Bros.
HP: 5 each
Defense: 1
Attack: 1
This is a great Super Mario Bros. 3 battle theme music remix.
If your partner finished off Bowser last, they will strike first with
their
spinning attack. The amount of damage they do corresponds to how many
Koopa
Bros. are attacking (in this case, it's 4 HP). If you get rid of a
Koopa
Brother, then it's 3 HP, and so on. Since they're always stacked in a
pile,
you'll need to hit them twice to knock them over. If you hit them once
whilethey're stacked up, they'll start shaking but they'll hold together,
and they
will balance themselves to attack you (unless you tip them over
completely).
Use a hammer and body slam to send them on their backs (jumping is
useless).
Now, they will remain on the ground for one turn, and then get back up,
but
they won't stack up on each other for another turn. Each one has 5 HP,
so you
can finish them one by one. And their defense goes to 0 when on their
back. If
they get back up, just jump on one of them to flip them over. Now, just
take
them out one bye one and you'll win easily.
There's another trick if you want to finish them off quickly. This
requires two
Fire Flowers or a Fire Flower and POW Block. When it's Mario's turn
(and all of
them are on their back, use one of the two items (the POW Block damages
all of
them for 2 HP, and 3 HP of damage for the Fire Flower). Now, you can
finish one
of them off with your partner. If it's been over a turn, they'll get up
(but
won't pile on each other). After, you can use either a POW Block/FireFlower
(depending on what you used earlier) and you'll win with flying colors.
After the fight, a card will come down with a Star Spirit. Run into it
and
he'll be rescued. Congratulations! You got your first Star Spirit! His
name is
Eldstar by the way.
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!
PRINCESS PEACH'S CASTLE
Save and Continue and then we'll get a cut scene at Peach's castle.
After Peach
and Twink talk, you'll be in control of her. If you try to leave the
room, the
guard will throw you back in. There's gotta be another way out, right?
Examine
the picture to the right of the fireplace and a switch will appear. Tap
it and
the fire will die down, showing you a secret passage. Enter the passage
and
you'll be in a dark hall. Now head left and hit the switch on the
ledge. The
floor you're on will rotate into another room. The door in here is
locked, so
we can't get out. I know! Let's read that diary!
Hm, this is awesome. Someone captured the star spirits, captured Peach,and
ranting about how Mario defeated the Koopa Bros. It also states that
rescuing
the next Star Spirit at Dry Dry Ruins will be an impossible feat for
Mario.
Great diary, but it's Bowser's! Then he comes in and finds you. I love
when the
guards come in, when Bowser takes it out on them thinking they let her
sneak
out of her room:
Bowser: You're the worst guards ever! Take Princess Peach back to her
room
immediately!
Guards: Yes sir!
Twink will hide and the guards take her away.
BACK TO THE MAIN ADVENTURE
You will meet up with Eldstar outside the Koopa Bros. fortress. He will
power
you up by giving you star power, which allows you to use abilities from
the
star spirits. He'll teach you about how it works.
Eldstar's ability, Refresh, gives you 5 HP and 5 FP, but uses up one
full meterof star energy. But the star energy recovers little by little each
turn. If you
want to speed up the recovery, use Focus to boost up your star energy.
Each
time you rescue a Star Spirit, you earn another meter of star energy,
meaning
you can have 7 units of star energy. To use the Star Power, select
"Star
Spirits" when battling and pick which power you want to use.
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--------------
Pleasant Path
--------------
After the lecture, it's time to head all the way back to Toad Town.
Make sure
Bombette is still out. From the Koopa Bros. Fortress, head left into
the next
area. After the Heart Block, you'll see a cracked wall. Blow it up with
Bombette and you'll reveal a warp pipe. Enter the pipe (jump on it and
press
Down on the analog stick). You'll be taken to a higher ledge. Head
right and
open the chest for a FP Plus. Now go back to the pipe. It's too high
for you to
jump onto, but you'll see an area on the ledge not guarded by a fence.
Fall
through here and you'll be back on the ground near the pipe.
Switch to Kooper and keep heading west on your way to Toad Town. Whenyou get
to the area with the three blue poles (one that had the unlimited
Hearts), head
left into the next area (this is to make sure you don't leave to Toad
Town
yet). Now back in this area, head down the steps. At the bottom, you'll
see a
set of steps leading to a different path. Take this path and you'll
find a dead
end. But across from you is a platform with a Star Piece. Use Kooper's
shell
toss to snatch it. Now get back on the main path and continue west
until you
get to Toad Town. You're just ready to go back in until Jr. Troopa
comes out
hiding from a bush, saying that he's back. He'll try to charge at you,
but will
end up falling in the water and climbing back up. He'll then ask you if
you
remember his name, and if you don't he gets a little pissed and then
fights you
(even if you say yes, you gotta fight him).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
MINI BOSS: Jr Troopa II
HP: 15Defense: 1
Attack: 2
Jr. Troopa will show off his new ability by being a wuss and hiding in
his
shell, increasing his defense by 1. His attack power has also increased
since
our last meeting, but don't let that bug you. If Bombette is your
partner, this
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battle is a breeze. Use your hammer for 1 HP damage and use Bomb for 4
HP. This
adds up to 5 HP, 1/3 of his health. If you repeat this twice, he'll be
gone in
no time. Otherwise, use non-jumping attacks until you finally take him
town
(body slam/shell toss/hammer).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
Now, after the fight, just head left back into Toad Town.
----------
Toad Town
----------
Upon stepping into Toad Town, you'll talk to Twink and he'll tell you
the next
Star Spirit is in Dry Dry Ruins. Now go rest at the Toad House. If you
have 10
Star Pieces on you, go get Peekaboo from Merlow. From the Toad House,head
south and you'll be interrupted by a little kid, who tells you his dad
Rowf
opened up a badge shop and will have you check it out. There are 4
badges up
for sale, but you can only see three on display (it's random every
time). Right
now, there are two badges highly worth noting. I need you to get "D-
Down Pound"
for 75 coins. It's a badge that negates an enemy defense (let's say you
use a
hammer on an enemy with a defense of 1, so you'd do 1 HP. If you use D-
Down
Pound, it treats it if like the enemy has a defense of 0, so you'd do 2
HP.
Also get Speedy Spin if you like so you can spin and move faster (50
coins).
Also, here is a list of the badges that can be purchased at this shop:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~
--ROWF'S BADGE SHOP--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~
AFTER CHAPTER 1 IS COMPLETED:
Speedy Spin (50 coins)D-Down Pound (75 coins)
Multibounce (75 coins)
First Attack (100 coins)
AFTER CHAPTER 2 IS COMPLETED:
Sleep Stomp (75 coins)
Dodge Master (100 coins)
Double Dip (100 coins)
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AFTER CHAPTER 3 IS COMPLETED:
Jump Charge (50 coins)
Spin Smash (75 coins)
Group Focus (100 coins)
AFTER CHAPTER 4 IS COMPLETED:
All or Nothing (100 coins)
HP Plus (150 coins)
FP Plus (150 coins)
AFTER CHAPTER 5 IS COMPLETED:
S. Smash Chg. (100 coins)
Damage Dodge (150 coins)
Mega Quake (200 coins)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~
From the badge shop, head down south into the next area. The house to
your left
is Tayce T. She can make you recipes if you give her certain items. Forexample, giving her a Mushroom would give you a "Fried Shroom". But not
all
items work, and sometimes you'll have "Mistakes". For the recipes you
can look
at, check out the Recipes section.
***********************************************************************
********
SIDE QUEST
This next part is completely optional. If you want to skip it, just
meet me at
"Toad Town" From Tayce T's house, head south and you'll find two paths
to your
left. Take the lower path and you'll come across a warp pipe. Enter it
and
you'll be in Toad Town Tunnels.
------------------
Toad Town Tunnels
------------------
These are like the sewers of the Mushroom Kingdom. With only normal
boots and a
normal hammer, there's nothing much you can do here. But go right
across the
pipes and save your game. Smash the yellow block and head into the nextarea.
In this room, you'll find a blue Goomba called a "Gloomba". They just
have more
HP than a Goomba (seven) and an attack of two. At your level, they give
out
three or four star points each! Head right to the other side of the
room.
Notice the brick blocks in the back of the room. There is a gap between
two of
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them. Jump in between this gap and you'll find a hidden block with a
Super
Shroom. Pick it up and go into the next room. BEFORE CROSSING THE
PIPES, SWITCH
TO GOOMBARIO Cross the pipes and a Blooper will appear.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
MINI BOSS: Blooper
HP: 30
Attack: 3
Defense: 0
This should be a straightforward battle. Blooper has two attacks. One
is that
he'll spin on your head for 3 HP. Another one is that he'll squirt ink
at you
for 3 HP. You'll need to heal often, since you probably don't have a
lot of HP
at this point of the game. Use your best attacks if you've got the
badges on,otherwise, just keep having you and Goombario jump on him for 4 HP a
turn,
healing when needed. If you have Power Jump or Power Bounce on, go for
it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
After the fight, go right and open the chest for a Shrink Stomp Badge.
This
badge has a chance of shrinking the enemy when you hit them, thus
decreasing
their attack. From here, backtrack all the way to the pipe you used to
enter
the Toad Town Tunnels and you'll be back in Toad Town.
***********************************************************************
********
----------
Toad Town
----------
From Tayce T's house, head all the way down south until you find a path
into
the next area. Before taking the path, notice the flower on the grass
to your
right. Uproot it using A and a Bub-ulb will pop out. He'll give you a
FlowerSeed you can plant in the Toad Town garden. Planting four seeds will
open the
door to Flower Fields, but they're scattered all over the game. The
Toad Town
garden is to the east of Rowf's badge shop. Now head south into the
next area.
In this area, get on the grass to your left and smash the tree and a
pipe will
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come out. This pipe leads to the Toad Town Playroom, where you can play
2 games
and gamble your coins.
*******************
TOAD TOWN PLAYROOM
*******************
If you have either a silver or a gold credit from doing Koopa Koot
favors, show
the Toad behind the counter. He'll open up the Jump Attack game if you
have the
silver credit or the Smash Attack game if you have the gold credit. If
you have
the gold credit but never unlocked the Jump Attack Game, don't worry,
it'll
also open up the Jump Attack Game.
+++++++++++++++++
JUMP ATTACK GAME
+++++++++++++++++
You need the silver credit to get here and this is the warp pipe on the
left.
The point of the game is to smash 5, 7, or 9 brick blocks without
finding
Bowser in one of them. You can find these in the brick blocks that
appear in
the game.
Coin - this gives you one coin
5 coins - this gives you five coins
X5 coins - this multiplies your coin total by 5
Bowser - if you get this, game over. Any coins you have accumulated
will be
lost.
It costs 10 coins to play here.
Note that winning on 9 block smash doubles your coin total.
++++++++++++++++++
SMASH ATTACK GAME
++++++++++++++++++
You need the gold credit to get here and this is the warp pipe on the
right.
The point of this game is to smash the blocks with your hammer to find
all ten
Peach panels before you run out of time. You have 30 seconds to find
all of
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them. Some boxes may not contain anything. Sometimes you'll find a
Fuzzy in a
box, and you'll need to tap A and get the meter to 100% to get rid of
it. Other
ones may contain bob-ombs, which will stun you for a few seconds. Also
some
boxes may not have anything.
From time to time, the panels will jump out of the boxes, so you'll
know which
ones to hit and which ones not to. But not all panels jump out of their
boxes,
so you'll need to be lucky when smashing some others. If you find all
ten Peach
tiles within 30 seconds, the amount of coins you win is 10 times the
amount of
time on the clock left (so if you won the game with 4.3 seconds left,
you'd win
43 coins).
From the pipe, continue heading down south and you'll find a railroad.Unfortunately, there is a rock blocking the way. Have Bombette blow it
up and
then the railway will be in service. Take the train to Mt. Rugged,
where the
next chapter begins.
Chapter 2: The Mystery of Dry Dry Ruins
Now, we'll get another partner on the team and get even a hammer
upgrade in
this chapter, as we continue our mission to rescue the star spirits.
-----------
Mt. Rugged
-----------
Once you depart here, save your game with the save block on the right.
Also,
two the left of the save block are four bushes. Examine the top one for
an Egg,
which recovers 5 HP. Now head up north and jump up all the steps.
You'll find a
heart block at the top. Go right and you'll collide with Parakarry, who
seems
to be looking for three lost letters, and it's up to you to help himout. If
you get all three letters, he'll join the party. Now head right into
the next
area.
You'll find the most annoying enemies here called Clefts. They have 2
HP, but a
defense of 2 as well. Like I said, this is why you need D-Down Pound.
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Bombette's Bomb is the only thing other than that which can damage him
too.
There are also Monty Moles that pop out of the ground, but they're not
much of
a problem. Now head right and jump up the steps you'll find. At the
top, head
right and you'll find two paths. One leads right and the other is a
staircase
going down. Go down the staircase first. Hit the "?" block for a Sleepy
Sheep
and smash the yellow block on the left. If you go left, you'll find
Whacka, who
will give you the excellent Whacka's Bump for giving you him a
concussion (it
restores 25HP AND 25FP). You can get as many as you want, but only once
per
visit.
Now go back up the stairs and continue heading right. Save and then
continue
right. You'll come to an open area luring with Monty Moles. Battle themif you
want, but continue right by going up the steps. At the top, continue
right and
jump up the ledges. You'll see a platform to your left that has a
letter. Use
Kooper's shell toss to snatch it (a letter to Merlon). Now jump up to
the next
platform and head right into the next area.
This is where you'll start finding Clefts. I forgot to mention they
disguise
themselves as rocks. When you step into the area, head right and jump
onto the
higher ground. Now go up the slope to your right. At the top, head left
and
you'll go into a cave like structure. See the two "windows" in front of
you?
Fall through the left window and you'll land on a platform with a Star
Piece.
Pick up the Star Piece and then go back up the slopes and head into the
cave
again. From here, just head left until you get into the next area.
There's
nothing much on this path. Just head left and press A to open the gate.
Go down
the slide and you'll be taken to a completely different area. Battle
the Cleftif you want and then head left into the next area.
Head left down the stairs and you'll find a Cleft and a "?" block. Get
the
Mushroom from the "?" block and go up the next set of stairs. Continue
all the
way left until you get to a gap. The gap is too big for you to cross,
but once
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you get Parakarry, come back here to have him fly you over the gap to
get the
Star Piece. Next to the gap is a spring, but don't bounce up it yet.
Instead,
go inside the little cave to the right. You can see a little opening to
the
left inside the cave. Go in it and go up the slope. Open the chest at
the top
for the Damage Dodge badge. Now go back down the slope and bounce on
the
spring.
Smash the "?" block on the left for a coin if you want, and then head
right.
You'll find a gate, but if you want Honey Syrup, go down the path to
the right
and smash the "?" block for it. Now enter the gate and the slope will
take you
to another platform. Head right and you'll pick up your second letter
(this one
is for Kolorado, who you'll find shortly). Drop down to the ledge belowyou and
head right. Take the gate and slide down the slope. You'll be back in
the Monty
Mole hellhole. Go all the way right into the next area. Jump up the
slope
again. Back up here, go right instead of left and head into the next
area. The
gap is too wide for you to jump, so fall to the pit below. Take out the
cleft
and grab the third and final letter (for Goompapa; this letter starts a
long
chain letter series). With the final letter, bounce up the spring and
backtrack
all the way to where you find Parakarry (just keep on heading left).
Once you get back to Parakarry, deliver him the three letters and he'll
join
the party. Now, there are three things we can do now that we got
Parakarry.
QUAKE HAMMER BADGE - Go to where you found your first letter that you
snatched
with Kooper. To the left of the original platform with the letter has a
badge
on it. Have Parakarry fly you over both gaps to pick up the Quake
Hammer Badge.
MAGICAL SEED #2 - From the Quake Hammer Badge, head right into the next
area.
In here, jump up onto the higher ledge. Instead of going up the slope,
take the
path to the right. Have Parakarry fly you over the gap. Uproot the
flower and
you'll find a Bub-ulb. Talk to him for the Magical Seed.
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STAR PIECE - Like I said earlier, go back to where you used the spring
to take
you to the second letter. Have Parakarry fly you over the gap to pick
up the
scattered coins and the Star Piece.
Once you have gotten all of those, go to where you found the third
letter. Have
Parakarry fly you over the gap. Once you cross the bridge, that bird in
the
background will halt you and ask you for your name. If you say "Mario"
or
"Princess Peach", you'll battle him. Saying "Luigi" skips the battle
for good.
But battle and sharpen up your skills.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
MINI BOSS: Buzzar
HP: 40
Attack: 3Defense: 0
Buzzar has a few annoying attacks, but as long as you have a healing
item or
two, you should be fine. One of his attacks includes a wind attack,
which
attacks both you and your partner. The faster you tap A, the less
damage you
take (from 3 to 1 HP). The damage you take also resembles how many
turns your
partner will be knocked out for. Another attack is that he'll grab you
with his
claws. Tapping A will raise the meter and if the "Ok" tab falls in the
lighted
up part of the meter, you take no damage, otherwise you'll be damaged
for 4 HP.
Another attack includes biting you for 3 HP. He'll also throw needles
at you
for 2 HP.
Now, just keep jumping on him with your best jumping attacks. You'll
also need
Goombario or Parakarry. Parakarry's Shell Shot will work wonders here,
as it
does 5 HP when you hit him. Eventually, you'll bring him down. Just
heal
whenever you need to and mow him down with your best attacks.+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++
After the fight (or if you choose not to fight, take the slope at the
end of
the path. Follow the path to the next area. In this area, head right
down the
steps and you'll find a Heart Block and a Save Block. Save and then
head east
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into Dry Dry Desert.
---------------
Dry Dry Desert
---------------
The Dry Dry Desert is one of my favorite places in the games, because
you can
get a few badges, neat items, and even Star Pieces while getting plenty
of Star
Points. Dry Dry Desert is arranged in a 7 x 7 area. Upon entering this
area,
head right to the tent. Talk to Kolorado (with Parakarry out) and give
the
letter to him. He'll give you a Star Piece in return. Now head north
into the
next area. This area introduces Bandits. When they attack you, they
steal 10
coins from you. Attacking them back gives you the coins back, but if
you don't
attack them for a turn, they run off (if they're holding money). If youdodge
their attack, they won't steal money. In this area, you'll also see a
"?" block
that's already been hit. Smash this block and a "?" block will appear,
containing a Mushroom. Smash this block 10 times for a "?" block with a
Super
Shroom, and 100 times for a block with an Ultra Shroom.
After you get the three Mushrooms, head up north into the next area.
This area
seems to be empty, with the exception of a few rocks. But go towards
the east
exit. Jump on the rock next to the east exit. Now jump when you're on
the rock
and you'll find a hidden block with a Thunder Rage, an item that
damages all
enemies on screen for 5 HP. Now backtrack to where you met Kolorado.
Back in this area, take the southern exit. In this area, head down and
you'll
find a brick block. Keep jumping at it for coins. Battle the Bandits if
you
want, and then take the southern exit. There's absolutely nothing here.
Just
take the southern exit. You'll be in the extreme SW corner of the
desert. There
are Pokeys here. They got 4 HP and jumping on them will hurt you, soyou'll
need anything but Goombario and jumpin. Take the east exit once you're
done.
There's nothing in here, but wait. What's with that rock in the middle
of the
area. If you jump on the rock and jump, a hidden block comes out,
containing
the Attack FX C Badge. It requires no BP, so equip it for more SX when
battling. When you're done in this area, take the north exit.
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There is a Bandit and a Pokey here, but nothing else. Battle them if
you want
and then take the east. This area has 3 brick blocks, but the
northernmost one
has coins in it. Grab the coins and then take the east exit. You've got
cacti
and Pokeys here. Battle them if you want and take the east exit. This
are has
interesting blue cacti AND a whirlwind. If you walk into the whirlwind,
you'll
land next to a Spin Attack Badge. Pick it up and then jump off the
rock. Take
the north exit.
You'll be back on the main path. Ignore/fight the Bandit and take the
west
exit. You'll find a Nomadimouse here. Remember where he is, as you'll
have a
letter for him later. Take the north exit. You'll see an interesting
triangleof trees here. Jump in the middle of the trees and a block will appear
with the
Runaway Pay Badge. Take it and then use the south exit again. Back on
the path,
keep heading east until you get to an area with plenty of trees. Dry
Dry
Outpost is on the east exit, but we're not done in the desert. Smash
the tree
r