Super Mario Land 2

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Super Mario Land 2 6 Golden Coins Joel Cieslak CIS 487 Dr. Bruce Maxim

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Super Mario Land 2. 6 Golden Coins. Joel Cieslak CIS 487 Dr. Bruce Maxim. Developed and Published by Nintendo Released in the US in November 1992 2-D Platformer , similar to other Mario titles Original price: $30 Current Used price: $5 Current New price: $200 - PowerPoint PPT Presentation

Transcript of Super Mario Land 2

Page 1: Super Mario Land 2

Super Mario Land 26 Golden Coins

Joel CieslakCIS 487

Dr. Bruce Maxim

Page 2: Super Mario Land 2

• Developed and Published by Nintendo• Released in the US in November 1992• 2-D Platformer, similar to other Mario titles• Original price: $30– Current Used price: $5– Current New price: $200– 5th highest selling Gameboygame at 11 million copies

• Hardware Requirements:– Gameboy, GB Color, GBA,GBA SP, Super Gameboy (SNES),or Gameboy Player (GC)

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Overview• In his 2nd Gameboy adventure, Wario (in his first

appearance) has taken over Mario Land and hypnotized its inhabitants into thinking that Mario is their enemy.

• In order to defeat Wario, the player (as Mario), must play through 6 different worlds containing both new and familiar enemies to collect the 6 golden coins.

• A unique boss awaits the player at the end of each world, defending a golden coin.

• Once all 6 golden coins are returned to the castle, the player can enter the final level and challenge Wario.

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InterfaceTurn system on/off

Move/duck; hold UP while jumping for a higher jump; navigate Mario in overworld

Pause game

Jump; hold to let Mario glide in the air if he has rabbit ears; select world in overworld

Hold to run; fire bullets if Mario has fire flower; view map in overworld

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Gameplay• Similar to previous Mario titles• Player travels left-to-right, stomping

enemies, collecting coins, busting blocks, and getting power-ups.

Power–ups:

MushroomAbility: Grow Big

Fire FlowerAbility: Shoot

bullets

Rabbit EarsAbillity: Glide in

air

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Overworld/Zones6 Main Zones, the Castle, extra levels

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Scoring

• Player can collect coins, which unlike in previous titles do not give you a 1up, but are saved to play a minigame

• Stomping 100 enemies gets you a starman• Game keeps track of how many levels the

player has beaten (32 in all). Some are hidden and must be access through secret passages in other levels

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Artwork• Big improvement in graphics compared to

original Super Mario Land:• Largest Gameboy game at the time of release

at 4 Megabits (mostly due to graphics)

Super Mario Land (1989) Super Mario Land (1992)

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Sound & Music• Music composed by Kazumi Totaka– His other credits include Mario Paint (SNES) and

Animal Crossing (GC)

Special Features• Game contains a special save feature not previously

featured in gameboy games• A battery pack inside the cartridge saves the

players progress automatically

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Manual

• Original game included a manual• Hard to get now, you’d have to buy it new

Bugs/Glitches• No major glitches• Minor ones have been found by accident over

the years, don’t really have any major consequence

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Game Review• Pros:– Great gameplay, unique worlds, enemies, and power-

ups, challenging, good graphics (for gameboy)• Cons:– Not many– Some secret levels are difficult to get to and require a

certain scenario• Better than most games in its genre because of good

controls, fast gameplay (no puzzles that bog you down), and creative worlds and levels

• Target audience: advertised to kids, but can be played and enjoyed by anyone

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Summary• Overall strengths– Mario franchise is very strong & popular– Good music– Portable system (can play it anywhere)

• This is an excellent game that is definitely worth buying if you own any of the compatible portable Nintendo systems

• If time permits: DEMO