Super Mario Land 2
description
Transcript of Super Mario Land 2
Super Mario Land 26 Golden Coins
Joel CieslakCIS 487
Dr. Bruce Maxim
• Developed and Published by Nintendo• Released in the US in November 1992• 2-D Platformer, similar to other Mario titles• Original price: $30– Current Used price: $5– Current New price: $200– 5th highest selling Gameboygame at 11 million copies
• Hardware Requirements:– Gameboy, GB Color, GBA,GBA SP, Super Gameboy (SNES),or Gameboy Player (GC)
Overview• In his 2nd Gameboy adventure, Wario (in his first
appearance) has taken over Mario Land and hypnotized its inhabitants into thinking that Mario is their enemy.
• In order to defeat Wario, the player (as Mario), must play through 6 different worlds containing both new and familiar enemies to collect the 6 golden coins.
• A unique boss awaits the player at the end of each world, defending a golden coin.
• Once all 6 golden coins are returned to the castle, the player can enter the final level and challenge Wario.
InterfaceTurn system on/off
Move/duck; hold UP while jumping for a higher jump; navigate Mario in overworld
Pause game
Jump; hold to let Mario glide in the air if he has rabbit ears; select world in overworld
Hold to run; fire bullets if Mario has fire flower; view map in overworld
Gameplay• Similar to previous Mario titles• Player travels left-to-right, stomping
enemies, collecting coins, busting blocks, and getting power-ups.
Power–ups:
MushroomAbility: Grow Big
Fire FlowerAbility: Shoot
bullets
Rabbit EarsAbillity: Glide in
air
Overworld/Zones6 Main Zones, the Castle, extra levels
Scoring
• Player can collect coins, which unlike in previous titles do not give you a 1up, but are saved to play a minigame
• Stomping 100 enemies gets you a starman• Game keeps track of how many levels the
player has beaten (32 in all). Some are hidden and must be access through secret passages in other levels
Artwork• Big improvement in graphics compared to
original Super Mario Land:• Largest Gameboy game at the time of release
at 4 Megabits (mostly due to graphics)
Super Mario Land (1989) Super Mario Land (1992)
Sound & Music• Music composed by Kazumi Totaka– His other credits include Mario Paint (SNES) and
Animal Crossing (GC)
Special Features• Game contains a special save feature not previously
featured in gameboy games• A battery pack inside the cartridge saves the
players progress automatically
Manual
• Original game included a manual• Hard to get now, you’d have to buy it new
Bugs/Glitches• No major glitches• Minor ones have been found by accident over
the years, don’t really have any major consequence
Game Review• Pros:– Great gameplay, unique worlds, enemies, and power-
ups, challenging, good graphics (for gameboy)• Cons:– Not many– Some secret levels are difficult to get to and require a
certain scenario• Better than most games in its genre because of good
controls, fast gameplay (no puzzles that bog you down), and creative worlds and levels
• Target audience: advertised to kids, but can be played and enjoyed by anyone
Summary• Overall strengths– Mario franchise is very strong & popular– Good music– Portable system (can play it anywhere)
• This is an excellent game that is definitely worth buying if you own any of the compatible portable Nintendo systems
• If time permits: DEMO