Super data vr summit seoul presentation_6202016

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Using Market Insights to Conquer Virtual Reality VR Summit Seoul 2016 HERE BE DRAGONS Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Transcript of Super data vr summit seoul presentation_6202016

Using Market Insights to Conquer Virtual Reality

VR Summit Seoul 2016

HERE BE DRAGONS

Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

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| Playable media & games market research

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| Playable media & games market research| Playable media & games market research

Stephanie Llamas @StephiNaners

Director, Research and Insights Head of VR/AR Strategy

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

February 2015

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

February 2015 January 2016

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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For the full report, visit www.superdataresearch.com

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

Report title, Month Year | Copyright © 2015 SuperData Research. All rights reserved. | www.superdataresearch.com

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VIRTUAL REALITY INDUSTRY

LANDSCAPE

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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$2.9B 2016E VIRTUAL REALITY REVENUE

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

2016E 2017E 2018E 2019E 2020E

$40.3B

$22.7B

$11.8B

$5.7B$2.9B

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WORLDWIDE VIRTUAL REALITY REVENUE BY PLATFORM SUM TOTALS OF HEADSETS, PERIPHERALS AND SOFTWARE

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

25%

50%

75%

100%

1960 1970 1980 1990 2000 2010 2020E

Color TV

VCRPC

Internet

Cell phone

MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

25%

50%

75%

100%

1960 1970 1980 1990 2000 2010 2020E

MAJOR U.S. TECHNOLOGY ADOPTION RATES BY HOUSEHOLD

VR

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

25%

50%

75%

100%

1960 1970 1980 1990 2000 2010 2020E

VR

VR U.S. ADOPTION RATES BY HOUSEHOLD

5%

10%

15%

20%

2010

2011

2012

2013

2014

2015

2016E

2017E

2018E

2019E

2020E

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

HTC Vive

Oculus Rift

PlayStation VR

Samsung Gear VR

0 1000000 2000000 3000000 4000000

3.5M

2.6M

0.7M

0.4M

WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

HTC Vive

Oculus Rift

PlayStation VR

Samsung Gear VR

0 1000000 2000000 3000000 4000000

3.5M

2.6M

0.7M

0.4M

WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E

•PRODUCTION CANNOT KEEP UP WITH DEMAND

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

HTC Vive

Oculus Rift

PlayStation VR

Samsung Gear VR

0 1000000 2000000 3000000 4000000

3.5M

2.6M

0.7M

0.4M

WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E

•PRODUCTION CANNOT KEEP UP WITH DEMAND •GOOD FOR VR IN THE LONG-RUN

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

HTC Vive

Oculus Rift

PlayStation VR

Samsung Gear VR

0 1000000 2000000 3000000 4000000

3.5M

2.6M

0.7M

0.4M

WORLDWIDE VIRTUAL REALITY HEADSET SHIPMENTS, 2016E

•PRODUCTION CANNOT KEEP UP WITH DEMAND •GOOD FOR VR IN THE LONG-RUN •DISCOVERABILITY AND AWARENESS NEED TO GROW

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

EXPERIENCE IT

| Playable media & games market research

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| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

WATCH IT

| Playable media & games market research

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| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

ADOPT IT

| Playable media & games market research

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| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

52%AMERICANS

WITH NO INTEREST IN OR KNOWLEDGE OF

VR

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| Playable media & games market research

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

52%AMERICANS

WITH NO INTEREST IN OR KNOWLEDGE OF

VR

35-44

45-54

55-64

64+ 62%

60%

58%

55%

| Playable media & games market research

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| Playable media & games market research

AVERAGE AGE

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EARLY ADOPTERS IN THE US

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| Playable media & games market research

AVERAGE AGE

39INTENT TO SPEND

$379

EARLY ADOPTERS IN THE US

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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| Playable media & games market research

AVERAGE AGE

39INTENT TO SPEND

$379INTENT TO USE

5 Days per week

EARLY ADOPTERS IN THE US

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

$5B

$10B

$15B

$20B

$25B

2016E 2017E 2018E 2019E 2020E

WORLDWIDE VIRTUAL REALITY REVENUE BY PRODUCT SUM TOTALS OF PC, CONSOLE AND MOBILE

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SOFTWARE HARDWARE

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

$5B

$10B

$15B

$20B

$25B

2016E 2017E 2018E 2019E 2020E

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| Playable media & games market research

WORLDWIDE VIRTUAL REALITY REVENUE BY PRODUCT SUM TOTALS OF PC, CONSOLE AND MOBILE

SOFTWARE HARDWARE

$12B

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22%

78%

Other

2016E

Worldwide VR software revenue

$0.5B

Games

| Playable media & games market research

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SOFTWARE CATEGORIES: • PLAY • MEDIA • SOCIAL • COMMERCE • INNOVATION • EXPLORATION

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

Other

Social

Entertainment & Media

Games

11%

14%28%

2020E

WORLDWIDE VR SOFTWARE REVENUE

$24.2B22%

78%

Other

2016E

Worldwide VR software revenue

$0.5B

Games

| Playable media & games market research

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45%

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IMMERSION

VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

34VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

CONNECTION

35VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

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Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

PRESENCE

36VR and the Next Killer App, April 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

| Playable media & games market research

Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

INNOVATION

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| Playable media & games market research

38Here Be Dragons, VR Summit Seoul 2016 | Copyright © 2016 SuperData Research. All rights reserved. | www.superdataresearch.com

THANKS!