STUDIO AIR PART B

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STUDIO AIR 2015, SEMESTER 1, GEOFF KIMM RIA EDRA WIDJANARKO

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Transcript of STUDIO AIR PART B

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STUDIO AIR2015, SEMESTER 1, GEOFF KIMMRIA EDRA WIDJANARKO

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2 CONCEPTUALISATION

System of nature is always adjusting with the surroundings and tests every pattern that exists, only the best and well-functioned ones survive for long. Time-tested patterns and strategies are available to be imitated to human design, not only for their aesthetic value but also for the benefits of function and efficiency. Nature has done many trial and error, millions of species extinct due to their unique natural system and how they respond to the changing environment – only the ones that develop properly survived. In other words, an efficient and sustainable world is already exist, it is now up to designers whether to apply it to artificial forms or not.

PART BRESEARCH FIELDBIOMIMICRY B.1.

1 CRITERIA DESIGN

Current technology has sufficiently allow designers to achieve even a complicated biomimicry pattern, also men are clever enough to evaluate an area to be adjusted with the pattern or system one is mimicking. Some well-known examples of biomimicry applications are photovoltaic panels imitating leaves’ photosynthetic system using ‘chlorophyll’ and make use of the sun to gain solar energy. Slightly different system and function with what green leaves do, where the solar energy is used to specifically transform carbon dioxide into oxygen, however the initial idea is taken. This is one of many evidence on how biology and technology could be incorporated.

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CONCEPTUALISATION 3

CRITERIA DESIGN

CONCEPTUALISATION 7

To move in a larger scale, the connection between each component has to be evaluated to determine either it is applicable to a project as big as a building or it can only take small projects. Because just as how nature work, trial and error have to be gone through and even the same elements could respond differently under various circumstances. It is tricky to get artificial material and design to do similar things with nature – plants for instance, have numerous elements that function differently, therefore deep research is substantial in biomimicry design in order to get the corect functionality of the design development.

"YOU COULD LOOK AT NATURE AS BEING LIKE A

CATALOG OF PRODUCTS, AND ALL OF THOSE HAVE

BENEFITED FROM A 3.8 BILLION YEAR RESEARCH

AND DEVELOPMENT PERIOD. AND GIVEN THAT LEVEL

OF INVESTMENT, IT MAKES SENSE TO USE IT."

-MICHAEL PAWLYN

CRITERIA DESIGN 2

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PART BCASE STUDY 1.0ARANDA LASCH - THE MORNING LINE B.2.

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PART BCASE STUDY 1.0ARANDA LASCH - THE MORNING LINE B.2.

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PART BCASE STUDY 2.0ARANDA LASCH - THE MORNING LINE B.3.

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CRITERIA DESIGN

The Morning Line is a structural monument with contemporary style, by architect Aranda Lasch and collaboration with artist Matthew Ritchie. It is a representation of various fields within a design, incorporating architecture, engineering, mathematics, technology, as well as art and music. The initial concept of it is a drawing in space. It is an open structure with interactive system to engage the movement of users within the space.

In this structure, geometry and artistic expression are intersecting in a repetitive tetrahedron shape, being scaled up and down. It can goes on forever with no limit due to its abstract form and basic shape. The basic shape is being referred to as “the bit”, which is interchangeable, demountable, portable and recyclable. The design structure itself is made flexible to adapt well with the surroundings, making it possible to be installed in various location. It has travelled from Seville, Spain to Istanbul, Turkey to Vienna, Austria and is now in Germany and its form was adjusted each time.

CRITERIA DESIGN 8

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PART BCASE STUDY 2.0ARANDA LASCH - THE MORNING LINE B.3.

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PART BCASE STUDY 2.0ARANDA LASCH - THE MORNING LINE B.3.

BASIC GEOMETRY

DECONSTRUCTBREP

CULL PATTERN(TWICE)

POLYGON CENTERPLANE

OFFSET

PLANEORIGIN

MIRROR

DUPLICATE

VECTOR2 POINTS

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DUPLICATE

VECTOR2 POINTS

MOVE

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PART BCASE STUDY 2.0ARANDA LASCH - THE MORNING LINE B.3.

DUPLICATE(TO GET PLANE)

ROTATE (TWICE)

CULL PATTERN(TWICE)

DECONSTRUCTBREP

POLYGONCENTRAL

VECTOR2 POINTS

MOVE DUPLICATEGEOMETRY

ROTATE(TWICE IN XY AND

XZ PLANE)

MOVE

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CONCEPTUALISATION 15

PART B CRITERIA DESIGN

GEOMETRY(BREP)

EXPLODE

EVALUATECURVE

BREPWIREFRAME

AVERAGE

VECTOR2 POINTS

JITTER(TWICE)

BEZIER SPAN

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PART BTECHNIQUE DEVELOPMENTITERATION B.4.

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PART BTECHNIQUE DEVELOPMENTITERATION B.4.

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B.5.TECHNIQUEPROTOTYPE

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B.6.TECHNIQUEPROPOSAL

For the site along Merri Creek, I have chosen the Doug Hull adventure park because the free space is quite big and flexible to be designed. I saw a playground in the site and I decided to extend the playground with my design, making the structure interactive and multifunctional so that users can easily engage with it. For instance, by doing a pattern with holes or adding some shape to the basic shape itself. Moreover, the structure could possibly be extended and form a shelter since currently there is no shelter within the area, and the height could also be adjusted to form benches, therefore a single continuous structure could be beneficial for both children and adults.

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Doug Hull Adventure Park

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B.7.LEARNING OBJECTIVES AND OUTCOMES

23 CRITERIA DESIGN

So far Studio Air has been hard for me because the amount of work to learn making case study and design development are pretty intense. I find it interesting how grasshopper could work even without rhino objects, although I often left out of memory trying to modify the script. I have now a pretty clear idea on how to make basic things in grasshopper, much more improved than back when I started this studio. Grasshopper allows me to design freely and there are numerous plug-ins for other stuffs to try too, making me aware of how many design possibilities I could generate.

I found some things pretty time consuming because I haven’t familiar with grasshopper commands, which force me to do stuff manually, for instance I have to select a face of each geometry individually because I want to select one particular face per each. I am excited to learn more commands and script to do my final project.

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CONCEPTUALISATION 25

B.7. B.8.

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APPENDIX ALGORITHMIC SKETCHBOOK