STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws. You may deviate from...

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STRIKE FIGHTER BRIEFING BOARD GUIDANCE -These are briefing guides, not laws. You may deviate from them when appropriate. -Do not tape anything to the walls or the whiteboard. -Organize printed materials neatly on the briefing table. -Turn your phone off, empty and zip up chest pockets. -All bolded items are for flights only. Fighter Briefing Guide, December 2013

Transcript of STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws. You may deviate from...

Page 1: STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws. You may deviate from them when appropriate. -Do not tape anything to the.

STRIKE FIGHTER BRIEFING BOARD GUIDANCE

-These are briefing guides, not laws. You may deviate from them when appropriate.

-Do not tape anything to the walls or the whiteboard.

-Organize printed materials neatly on the briefing table.

-Turn your phone off, empty and zip up chest pockets.

-All bolded items are for flights only.

Fighter Briefing Guide, December 2013

Page 2: STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws. You may deviate from them when appropriate. -Do not tape anything to the.

ADMIN RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENTRKT5XX TAC C/S PILOT /INST/ STUD / EVENTWX / NOTAMSLINEUP / KBC REVIEWWALK / TAKEOFF / LANDCOMM PLAN: UHF 1 / UHF 2 / VHFADMIN RDRTAXI / NAV PLAN: (NPA-2, DD-175, ETC)TAKEOFF: GROSS WT / BFL / V1 / VR / V2WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURESFUEL: JOKER 2.2/ BINGO 2.0 / ON DECK FUELRTB: ATIS / PROCEDURES / APPROACHCONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSIONSAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDSQUESTIONS OF THE DAYCRM / ORM:DOR/TTOTAC ADMINFENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON /TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUTEOB / FOBROE: HOSTILE / BOGEY / BANDIT/ STANDBYSETUP 23-75 TA 0-22 TA

25 NM 25 NM8K-24K’ BLK 8K-24K’ BLK

FTR FARM A/A TCN 23X (29X) / 86X (92X) RDR CH 1 (3) / 4 (2)LOADOUT 0 / 2 / 2NO AIC

CONTINGENCIES

NO / LATE SHOWBAD / BREAK LOCKTROUBLESHOOTINGLOST CONTACTHOT OVERSHOOTTA 23-22, 48-47TA>47COLD 100sSNEAK A PEEKAUTO RANGE FAILURE

TAC CONDUCT

SETUP / AIC / SPIEL / SEARCH / TAA / CCC / LOCK / A7 / AA

/DEC

AZF / 20NM

AA

CCC STOP / LOCK / TAA / LTGP

LT (VALID) / DOT / DTGP

AREO / AA / ACM-S

DT / CT (0-17, 18-27, 28-47) / A9

MIN DISP

AREO / AA

90 DTG / NOSE / 300 ROC

DOT / VID

BREAK –X

14/12

15

<.5

18

5

25

10

12/10

8/6

10/8

2

1.5-.5

BOLDS ARE FOR R2103/4, R4101/R4290 ONLY

REATTACK BRIEF GUIDEFighter Briefing Guide, December 2013

A GRAPHIC DEPICTING THE 3 COUNTERTURNS IS HIGHLY ENCOURAGED

Page 3: STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws. You may deviate from them when appropriate. -Do not tape anything to the.

ADMINRKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENTRKT5XX TAC C/S PILOT /INST/ STUD / EVENTWX / NOTAMSLINEUP / KBC REVIEWWALK / TAKEOFF / LANDCOMM PLAN: UHF 1 / UHF 2 / VHFADMIN RDRTAXI / NAV PLAN: (NPA-2, DD-175, ETC)TAKEOFF: GROSS WT / BFL / V1 / VR / V2WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURESFUEL: JOKER 2.3 / BINGO 2.0/ ON DECK FUELRTB: ATIS / PROCEDURES / APPROACHCONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSIONSAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDSQUESTIONS OF THE DAYCRM / ORM:DOR/TTOTAC ADMINFENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON /TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUTEOB / FOBROE: HOSTILE / BOGEY / BANDIT/ STANDBYSETUP 0-45 TA

30 NM8K-24K’ BLKJinks

FTR FARM A/A TCN 23X (29) / 86X (92)RDR CH 1 (3) / 4 (2)LOADOUT 0 / 2 / 2NO AICRULESMAX CUT: 90 + BBB ON SCOPE 20 NMRECONV STOP 14 NMA/R

GAMEPLAN 90-60-0-90TAC CONDUCT

SETUP / AIC / TAA / LS / GOALGP / TURN / BUSTER / SPIELSCH / BRAA / LOCK / A7 / AA / DEC TAA / RECONV / LS CALCS / LEAD AH

NLT BB ON SCOPE

AZF / 20NMAA RECONV STOP (ALOCK)

TAA / LTGP

LT / F1 / DTGP/CHECK BUSTER (ALOCA)

ACM-S

DT / CT (N, H,C) / A9JINK RECOGNITION / JINK REACTION GP/AREO

MIN DISP

ROC GATES

90 DTG / NOSE / 300 ROC

DOT / VID

BREAK –X

18

20

<.5

5

30

14/12

8/6

10/8

2

1.5-.5

1514

12/10CAVEATSGTA +/- 3O

▲ LS > 45k▲ LS < 24kGTA ≤ 15

RECONVERSIONS

CONVERSION BRIEFING GUIDE

I II III IV

10

CONTINGENCIES

NO / LATE SHOWBAD / BREAK LOCKLOST CONTACT HOT OVERSHOOTTA>47 TA>49

DRAW FTI FIGURE 16-3

Fighter Briefing Guide, December 2013

Page 4: STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws. You may deviate from them when appropriate. -Do not tape anything to the.

TAC CONDUCT

BCBE / CMT / TCBE / TGT / SCH / LOCK/ A54 / DATA BLOCK ANALYLSIS / GP / DECLT / F3 / GP / A7

AA

LT / F1 / TIMEOUT

DT / CT (FAST/SLOW) / A9 / AREO / JINK?

CT / MERGE DECISION / TIMEOUT

12/10

15

25-20

< .5

30

10/8

52

1.5-.5

6

ROC / AREO / AA

ROC / 90 DTG / NOSE

DOT/VID

BREAK-X

CT MERGE

HAP/ NOSE HI-LO / DOT / VID / AREO / TALLY / SAFE PASS / ADVANTAGE / POST MERGE MANEUVER OR BLOW THROUGH

5

YES NO

HAP / DOT / VID

BLOW THROUGH

GAMEPLAN

COMMIT CRITERIA:

NLT 30NM and ≤ 60 TA

OUTSIDE 20 NM

(1v1 gameplan here)

Crank

(1v1 gameplan here)

Offset

(1v1 gameplan here)

Maneuvering Bandit

(1v1 gameplan here)

≥ 95 TA

>10NM: Monitor 15 sec / Drop

≤ 10NM:CT / F2 if able

CONTINGENCIES

NO/LATE SHOW

JAMMING/CO-CHANNEL

COMM JAMMING

ADMIN

RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT

RKT5XX TAC C/S PILOT /INST/ STUD / EVENT

WX / NOTAMS

LINEUP / KBC REVIEW

MISSION / SCENARIO

WALK / TAKEOFF / LAND

COMM PLAN: UHF 1 / UHF 2 / VHF

ADMIN RDR

TAXI / NAV PLAN: (NPA-2, DD-175, ETC)

TAKEOFF: GROSS WT / BFL / V1 / VR / V2

WORKING AREA: TIME / ALTITUDES / RESTRICTIONS

ENTRY / EXIT PROCEDURES

FUEL: JOKER 2.3/ BINGO 2.0/ ON DECK FUEL

RTB: ATIS / PROCEDURES / APPROACH

CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION

SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS

QUESTIONS OF THE DAY

CRM / ORM:

DOR/TTO

TAC ADMIN

FENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON / TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT

BULLSEYE

EOB / FOB

ROE: HOSTILE / BOGEY / BANDIT/ STANDBY

SETUP UNLIMITED TA

30 NM

8K’-24K BLK

FTR FARM

RDR SETUP

A/A TCN 23X (29) / 86X (92)

RDR CH 1 (3) / 4 (2)

LOADOUT 2 / 2 / 2

NO AIC

SPINS

UNASSIGNED HDG

ALT JINKS (15NM)

SPEED JINKS (+/- .1 IMN)

HEADING JINKS PRE/POST FOX-1

MERGE RULES

1V1 BRIEFING GUIDE

INCLUDE A BULLSEYE DRAWING COMPLETE WITH FIGHTER AND BANDIT PRESENTATION

Fighter Briefing Guide, December 2013

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ADMIN

RKT5XX INST / STUD1 (SS-1)

RKT5XX INST / STUD2 (SS-1)

MISSION OBJECTIVES

TRAINING OBJECTIVES

SCENARIO

JOKER 3.0/ BINGO 2.0

QUESTIONS OF THE DAY

DOR/TTO

TAC ADMIN

FENCE IN / TERMINATE / KILL REMOVAL

BULLSEYE

EOB / FOB

ROE: HOSTILE / BOGEY / BANDIT/ STANDBY

SETUP 40 NM/Unlimited TA

8K’-24K’ BLK

2v2 / 2vX

FTR FARM

AOR #1: 15-25K’ #2: 7-17K’

ASR 30nm

LOADOUT 2 / 2 / 2

SPINS

UNASSIGNED HDG

ALT JINKS (15NM)

SPEED JINKS (+/- .1 IMN)

HEADING JINKS PRE/POST FOX-1

MERGE RULES

TAC CONDUCTBCBE / COMMIT / TCBE / TGT / GEOM / SANITIZE AOR / SAMPLE / DEC / PEEK

RESAN

MELD / SORT / A54 / DATA BLOCK ANALYSIS/GP

MLR

LT / F3 / GP / A7

SEPARATION / AA

“TIMEOUT/KILL”/ SRR

ABORT DEC

LT / F1

ABORT NLT

DT / CT (FAST / SLOW) / A9 / AREO

“TIMEOUT/KILL”/ SRR

CT / MERGE DECISION

12

15

< .5

30

10

52

1.5-.5

6

ROC / AREO / AA

ROC / 90 DTG / NOSE

DOT

BREAK-X

CT MERGE

HAP/ NOSE HI-LO / DOT

AREO / TALLY / MERGE / ADVANTAGE / POST-MERGE MANEUVER OR BLOW THROUGH

5

YES NO

HAP / DOT / SRR / STATUS BLOW

THROUGH/ SRR

POST SORT GAMEPLANCOMMIT CRITERIA:

NLT 40NM and ≤ 60 TA

OUTSIDE 20 NM

(2vX gameplan)

Crank

(2vX gameplan)

Offset

(2vX gameplan)

CONTINGENCIES

BAD RADAR

“BAD” SORT / NO SORT

NO SHOT / VID

LOST CONTACT / KILL

ENGAGED / PRESS

SHORT RANGE TARGETING

40

25

TARGET GAMEPLAN:

SORT GAMEPLAN:

2

1

21

21

Priorities: AZ – RNG - EL12.5-10

6-5

Bullseye Drawing Representation(Recommend Echelon or AZ example)

Accurate comm. example referencingdrawn presentation.

35

2vX BRIEFING GUIDE

12/10

10/8

2

FLOW GROUP-TO-GROUP

≥ 30 NM FLOW HOT

< 30 NM FLOW COLD

23

21

Focus your brief under the guidance

of:

FORM

(OCS, MSVF)

SENSOR

COMM

Good Checkpoints are 40nm, 20nm, 12nm, 6nm, Flow Hot/Cold

25-20

Fighter Briefing Guide, December 2013

Page 6: STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws. You may deviate from them when appropriate. -Do not tape anything to the.

ADMIN

RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT

RKT5XX TAC C/S PILOT /INST/ STUD / EVENT

WX / NOTAMS

LINEUP / KBC REVIEW

MISSION OBJECTIVES / SCENARIO

WALK / TAKEOFF / LAND

COMM PLAN: UHF 1 / UHF 2 / VHF

ADMIN RDR

TAXI / NAV PLAN: (NPA-2, DD-175, ETC)

TAKEOFF: GROSS WT / BFL / V1 / VR / V2

WORKING AREA: TIME / ALTITUDES / RESTRICTIONS

ENTRY / EXIT PROCEDURES

FUEL: JOKER 2.8 / BINGO 2.0 / ON DECK FUEL

RTB: ATIS / PROCEDURES / APPROACH

CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION

SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS

QUESTIONS OF THE DAY

CRM / ORM:

DOR/TTO

TAC ADMIN

FENCE IN / READY TO PLAY / COMEX / KILL REMOVAL /

TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT

BULLSEYE

EOB / FOB

ROE: HOSTILE / BOGEY / BANDIT/ STANDBY

SETUP UNLIMITED TA

30 NM

8K’-24K’ BLK

2 Strike Routes

FTR FARM

GPS SETUP

A/A TCN 23X (29) / 86X (92)

RDR CH 1 (3) / 4 (2)

LOADOUT 2 / 2 / 4, 1 x GBU-12 / GBU-38

NO AIC

SPINS

UNASSIGNED HDG

ALT JINKS (15NM)

SPEED JINKS (+/- .1 IMN)

HEADING JINKS PRE/POST FOX-1

MERGE RULES

GAMEPLAN

COMMIT CRITERIA:

NLT 30NM and ≤ 60 TA or factor on route

OUTSIDE 20 NM

(SES gameplan)

Crank

(SES gameplan)

Offset

(SES gameplan)

Maneuvering Bogey

(SES gameplan)

≥ 95 TA

>10NM: Monitor 10 sec / Drop

≤ 10NM:CT / F2 if able

Egress Gameplan

>40 TA (stiffarm, drop criteria)

≤40 TA(Best 1v1, no abort option, accept VID, blow through for SOF and ≤10nm to TGT)

CONTINGENCIES

NO HACK

WEATHER

NO/LATE SHOW

JAMMING/CO-CHANNEL

COMM JAMMING

LOST CONTACT

ROLEX

AIR – TO- AIR

PUSH / HACK / BCBE / LEAN OR STIFFARM

COMMIT / TCBE / TARGET / DEC /

DATA BLOCK ANALYSIS / GP / A54

LT / F3 / GP / A7

AA

LT / F1 / TIMEOUT / ABORT

DT / CT / A9 / AREO

CT / MERGE DECISION / TIMEOUT

SRR / AIC / TGT

EGRESS MECH & GP

STD CT

MERGECT

MOT

30

10/8

25 - 20

15

12/10

1.5-0.5

6

5 5

DOT0+00

PUSH

3+00

7+32

NET / NLT

10+08

PRE-IP

SA-2

IP

“Hammer, push”

“IP inbound”

“Miller time ”“COMEX”

MOT - “Splash, terminate”0.8nm – “Lasing, 1688”1.5nm - “10 seconds”3.0nm - “One Away”5.0nm - “Captured” / SA-2

SES BRIEFING GUIDEAIR-TO-GROUND

COMEX / ROUTE OVERVIEW / STEER / TIMING / RUN IN / TGT ACQ / TOT WINDOW / TGT ATTACK

3513 1.5

AIR TO GROUND TIMELINE

Fighter Briefing Guide, December 2013

HAP/ NOSE HI-LO / DOT

AREO / TALLY / SAFE PASS/ ADVANTAGE / POST-MERGE MANEUVER OR BLOW THROUGH