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Transcript of STRIKE FIGHTER BRIEFING BOARD GUIDANCE - These are briefing guides, not laws. You may deviate from...
STRIKE FIGHTER BRIEFING BOARD GUIDANCE
-These are briefing guides, not laws. You may deviate from them when appropriate.
-Do not tape anything to the walls or the whiteboard.
-Organize printed materials neatly on the briefing table.
-Turn your phone off, empty and zip up chest pockets.
-All bolded items are for flights only.
Fighter Briefing Guide, December 2013
ADMIN RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENTRKT5XX TAC C/S PILOT /INST/ STUD / EVENTWX / NOTAMSLINEUP / KBC REVIEWWALK / TAKEOFF / LANDCOMM PLAN: UHF 1 / UHF 2 / VHFADMIN RDRTAXI / NAV PLAN: (NPA-2, DD-175, ETC)TAKEOFF: GROSS WT / BFL / V1 / VR / V2WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURESFUEL: JOKER 2.2/ BINGO 2.0 / ON DECK FUELRTB: ATIS / PROCEDURES / APPROACHCONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSIONSAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDSQUESTIONS OF THE DAYCRM / ORM:DOR/TTOTAC ADMINFENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON /TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUTEOB / FOBROE: HOSTILE / BOGEY / BANDIT/ STANDBYSETUP 23-75 TA 0-22 TA
25 NM 25 NM8K-24K’ BLK 8K-24K’ BLK
FTR FARM A/A TCN 23X (29X) / 86X (92X) RDR CH 1 (3) / 4 (2)LOADOUT 0 / 2 / 2NO AIC
CONTINGENCIES
NO / LATE SHOWBAD / BREAK LOCKTROUBLESHOOTINGLOST CONTACTHOT OVERSHOOTTA 23-22, 48-47TA>47COLD 100sSNEAK A PEEKAUTO RANGE FAILURE
TAC CONDUCT
SETUP / AIC / SPIEL / SEARCH / TAA / CCC / LOCK / A7 / AA
/DEC
AZF / 20NM
AA
CCC STOP / LOCK / TAA / LTGP
LT (VALID) / DOT / DTGP
AREO / AA / ACM-S
DT / CT (0-17, 18-27, 28-47) / A9
MIN DISP
AREO / AA
90 DTG / NOSE / 300 ROC
DOT / VID
BREAK –X
14/12
15
<.5
18
5
25
10
12/10
8/6
10/8
2
1.5-.5
BOLDS ARE FOR R2103/4, R4101/R4290 ONLY
REATTACK BRIEF GUIDEFighter Briefing Guide, December 2013
A GRAPHIC DEPICTING THE 3 COUNTERTURNS IS HIGHLY ENCOURAGED
ADMINRKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENTRKT5XX TAC C/S PILOT /INST/ STUD / EVENTWX / NOTAMSLINEUP / KBC REVIEWWALK / TAKEOFF / LANDCOMM PLAN: UHF 1 / UHF 2 / VHFADMIN RDRTAXI / NAV PLAN: (NPA-2, DD-175, ETC)TAKEOFF: GROSS WT / BFL / V1 / VR / V2WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURESFUEL: JOKER 2.3 / BINGO 2.0/ ON DECK FUELRTB: ATIS / PROCEDURES / APPROACHCONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSIONSAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDSQUESTIONS OF THE DAYCRM / ORM:DOR/TTOTAC ADMINFENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON /TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUTEOB / FOBROE: HOSTILE / BOGEY / BANDIT/ STANDBYSETUP 0-45 TA
30 NM8K-24K’ BLKJinks
FTR FARM A/A TCN 23X (29) / 86X (92)RDR CH 1 (3) / 4 (2)LOADOUT 0 / 2 / 2NO AICRULESMAX CUT: 90 + BBB ON SCOPE 20 NMRECONV STOP 14 NMA/R
GAMEPLAN 90-60-0-90TAC CONDUCT
SETUP / AIC / TAA / LS / GOALGP / TURN / BUSTER / SPIELSCH / BRAA / LOCK / A7 / AA / DEC TAA / RECONV / LS CALCS / LEAD AH
NLT BB ON SCOPE
AZF / 20NMAA RECONV STOP (ALOCK)
TAA / LTGP
LT / F1 / DTGP/CHECK BUSTER (ALOCA)
ACM-S
DT / CT (N, H,C) / A9JINK RECOGNITION / JINK REACTION GP/AREO
MIN DISP
ROC GATES
90 DTG / NOSE / 300 ROC
DOT / VID
BREAK –X
18
20
<.5
5
30
14/12
8/6
10/8
2
1.5-.5
1514
12/10CAVEATSGTA +/- 3O
▲ LS > 45k▲ LS < 24kGTA ≤ 15
RECONVERSIONS
CONVERSION BRIEFING GUIDE
I II III IV
10
CONTINGENCIES
NO / LATE SHOWBAD / BREAK LOCKLOST CONTACT HOT OVERSHOOTTA>47 TA>49
DRAW FTI FIGURE 16-3
Fighter Briefing Guide, December 2013
TAC CONDUCT
BCBE / CMT / TCBE / TGT / SCH / LOCK/ A54 / DATA BLOCK ANALYLSIS / GP / DECLT / F3 / GP / A7
AA
LT / F1 / TIMEOUT
DT / CT (FAST/SLOW) / A9 / AREO / JINK?
CT / MERGE DECISION / TIMEOUT
12/10
15
25-20
< .5
30
10/8
52
1.5-.5
6
ROC / AREO / AA
ROC / 90 DTG / NOSE
DOT/VID
BREAK-X
CT MERGE
HAP/ NOSE HI-LO / DOT / VID / AREO / TALLY / SAFE PASS / ADVANTAGE / POST MERGE MANEUVER OR BLOW THROUGH
5
YES NO
HAP / DOT / VID
BLOW THROUGH
GAMEPLAN
COMMIT CRITERIA:
NLT 30NM and ≤ 60 TA
OUTSIDE 20 NM
(1v1 gameplan here)
Crank
(1v1 gameplan here)
Offset
(1v1 gameplan here)
Maneuvering Bandit
(1v1 gameplan here)
≥ 95 TA
>10NM: Monitor 15 sec / Drop
≤ 10NM:CT / F2 if able
CONTINGENCIES
NO/LATE SHOW
JAMMING/CO-CHANNEL
COMM JAMMING
ADMIN
RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT
RKT5XX TAC C/S PILOT /INST/ STUD / EVENT
WX / NOTAMS
LINEUP / KBC REVIEW
MISSION / SCENARIO
WALK / TAKEOFF / LAND
COMM PLAN: UHF 1 / UHF 2 / VHF
ADMIN RDR
TAXI / NAV PLAN: (NPA-2, DD-175, ETC)
TAKEOFF: GROSS WT / BFL / V1 / VR / V2
WORKING AREA: TIME / ALTITUDES / RESTRICTIONS
ENTRY / EXIT PROCEDURES
FUEL: JOKER 2.3/ BINGO 2.0/ ON DECK FUEL
RTB: ATIS / PROCEDURES / APPROACH
CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION
SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS
QUESTIONS OF THE DAY
CRM / ORM:
DOR/TTO
TAC ADMIN
FENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON / TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT
BULLSEYE
EOB / FOB
ROE: HOSTILE / BOGEY / BANDIT/ STANDBY
SETUP UNLIMITED TA
30 NM
8K’-24K BLK
FTR FARM
RDR SETUP
A/A TCN 23X (29) / 86X (92)
RDR CH 1 (3) / 4 (2)
LOADOUT 2 / 2 / 2
NO AIC
SPINS
UNASSIGNED HDG
ALT JINKS (15NM)
SPEED JINKS (+/- .1 IMN)
HEADING JINKS PRE/POST FOX-1
MERGE RULES
1V1 BRIEFING GUIDE
INCLUDE A BULLSEYE DRAWING COMPLETE WITH FIGHTER AND BANDIT PRESENTATION
Fighter Briefing Guide, December 2013
ADMIN
RKT5XX INST / STUD1 (SS-1)
RKT5XX INST / STUD2 (SS-1)
MISSION OBJECTIVES
TRAINING OBJECTIVES
SCENARIO
JOKER 3.0/ BINGO 2.0
QUESTIONS OF THE DAY
DOR/TTO
TAC ADMIN
FENCE IN / TERMINATE / KILL REMOVAL
BULLSEYE
EOB / FOB
ROE: HOSTILE / BOGEY / BANDIT/ STANDBY
SETUP 40 NM/Unlimited TA
8K’-24K’ BLK
2v2 / 2vX
FTR FARM
AOR #1: 15-25K’ #2: 7-17K’
ASR 30nm
LOADOUT 2 / 2 / 2
SPINS
UNASSIGNED HDG
ALT JINKS (15NM)
SPEED JINKS (+/- .1 IMN)
HEADING JINKS PRE/POST FOX-1
MERGE RULES
TAC CONDUCTBCBE / COMMIT / TCBE / TGT / GEOM / SANITIZE AOR / SAMPLE / DEC / PEEK
RESAN
MELD / SORT / A54 / DATA BLOCK ANALYSIS/GP
MLR
LT / F3 / GP / A7
SEPARATION / AA
“TIMEOUT/KILL”/ SRR
ABORT DEC
LT / F1
ABORT NLT
DT / CT (FAST / SLOW) / A9 / AREO
“TIMEOUT/KILL”/ SRR
CT / MERGE DECISION
12
15
< .5
30
10
52
1.5-.5
6
ROC / AREO / AA
ROC / 90 DTG / NOSE
DOT
BREAK-X
CT MERGE
HAP/ NOSE HI-LO / DOT
AREO / TALLY / MERGE / ADVANTAGE / POST-MERGE MANEUVER OR BLOW THROUGH
5
YES NO
HAP / DOT / SRR / STATUS BLOW
THROUGH/ SRR
POST SORT GAMEPLANCOMMIT CRITERIA:
NLT 40NM and ≤ 60 TA
OUTSIDE 20 NM
(2vX gameplan)
Crank
(2vX gameplan)
Offset
(2vX gameplan)
CONTINGENCIES
BAD RADAR
“BAD” SORT / NO SORT
NO SHOT / VID
LOST CONTACT / KILL
ENGAGED / PRESS
SHORT RANGE TARGETING
40
25
TARGET GAMEPLAN:
SORT GAMEPLAN:
2
1
21
21
Priorities: AZ – RNG - EL12.5-10
6-5
Bullseye Drawing Representation(Recommend Echelon or AZ example)
Accurate comm. example referencingdrawn presentation.
35
2vX BRIEFING GUIDE
12/10
10/8
2
FLOW GROUP-TO-GROUP
≥ 30 NM FLOW HOT
< 30 NM FLOW COLD
23
21
Focus your brief under the guidance
of:
FORM
(OCS, MSVF)
SENSOR
COMM
Good Checkpoints are 40nm, 20nm, 12nm, 6nm, Flow Hot/Cold
25-20
Fighter Briefing Guide, December 2013
ADMIN
RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT
RKT5XX TAC C/S PILOT /INST/ STUD / EVENT
WX / NOTAMS
LINEUP / KBC REVIEW
MISSION OBJECTIVES / SCENARIO
WALK / TAKEOFF / LAND
COMM PLAN: UHF 1 / UHF 2 / VHF
ADMIN RDR
TAXI / NAV PLAN: (NPA-2, DD-175, ETC)
TAKEOFF: GROSS WT / BFL / V1 / VR / V2
WORKING AREA: TIME / ALTITUDES / RESTRICTIONS
ENTRY / EXIT PROCEDURES
FUEL: JOKER 2.8 / BINGO 2.0 / ON DECK FUEL
RTB: ATIS / PROCEDURES / APPROACH
CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION
SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS
QUESTIONS OF THE DAY
CRM / ORM:
DOR/TTO
TAC ADMIN
FENCE IN / READY TO PLAY / COMEX / KILL REMOVAL /
TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT
BULLSEYE
EOB / FOB
ROE: HOSTILE / BOGEY / BANDIT/ STANDBY
SETUP UNLIMITED TA
30 NM
8K’-24K’ BLK
2 Strike Routes
FTR FARM
GPS SETUP
A/A TCN 23X (29) / 86X (92)
RDR CH 1 (3) / 4 (2)
LOADOUT 2 / 2 / 4, 1 x GBU-12 / GBU-38
NO AIC
SPINS
UNASSIGNED HDG
ALT JINKS (15NM)
SPEED JINKS (+/- .1 IMN)
HEADING JINKS PRE/POST FOX-1
MERGE RULES
GAMEPLAN
COMMIT CRITERIA:
NLT 30NM and ≤ 60 TA or factor on route
OUTSIDE 20 NM
(SES gameplan)
Crank
(SES gameplan)
Offset
(SES gameplan)
Maneuvering Bogey
(SES gameplan)
≥ 95 TA
>10NM: Monitor 10 sec / Drop
≤ 10NM:CT / F2 if able
Egress Gameplan
>40 TA (stiffarm, drop criteria)
≤40 TA(Best 1v1, no abort option, accept VID, blow through for SOF and ≤10nm to TGT)
CONTINGENCIES
NO HACK
WEATHER
NO/LATE SHOW
JAMMING/CO-CHANNEL
COMM JAMMING
LOST CONTACT
ROLEX
AIR – TO- AIR
PUSH / HACK / BCBE / LEAN OR STIFFARM
COMMIT / TCBE / TARGET / DEC /
DATA BLOCK ANALYSIS / GP / A54
LT / F3 / GP / A7
AA
LT / F1 / TIMEOUT / ABORT
DT / CT / A9 / AREO
CT / MERGE DECISION / TIMEOUT
SRR / AIC / TGT
EGRESS MECH & GP
STD CT
MERGECT
MOT
30
10/8
25 - 20
15
12/10
1.5-0.5
6
5 5
DOT0+00
PUSH
3+00
7+32
NET / NLT
10+08
PRE-IP
SA-2
IP
“Hammer, push”
“IP inbound”
“Miller time ”“COMEX”
MOT - “Splash, terminate”0.8nm – “Lasing, 1688”1.5nm - “10 seconds”3.0nm - “One Away”5.0nm - “Captured” / SA-2
SES BRIEFING GUIDEAIR-TO-GROUND
COMEX / ROUTE OVERVIEW / STEER / TIMING / RUN IN / TGT ACQ / TOT WINDOW / TGT ATTACK
3513 1.5
AIR TO GROUND TIMELINE
Fighter Briefing Guide, December 2013
HAP/ NOSE HI-LO / DOT
AREO / TALLY / SAFE PASS/ ADVANTAGE / POST-MERGE MANEUVER OR BLOW THROUGH