Stranger in a Strange Land
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Transcript of Stranger in a Strange Land
Stranger in a Strange Land
10 Things Console Developers Need to Know About Going Mobile
Matt SmallVector Unit
2010 2011
1. Embrace the Brutal Truth
1. Embrace the Brutal Truth
1. Embrace the Brutal Truth
2. Rethink RolesProducer
Technical Director
ArtDirector
Concept Artist
Sound Designer
Level Designer
Environment Artist
3D ModelerTexture
Artist
Lead Programmer
Design Director
Animator
GameplayProgramme
r Composer
2. Rethink RolesProducer
Technical Director
ArtDirector
Concept Artist
Sound Designer
Composer
Level Designer
Environment Artist
3D ModelerTexture
Artist
Lead Programmer
Design Director
Animator
GameplayProgramme
r
Book-keeping
Trash
HR
Coffee
Coffee
3. Build Efficiently
3. Build Efficiently
3. Build Efficiently
4. Identify Your Audience
5. Be Ruthless with Your Feature Set
AbsoluteMust-Have
Extra Somethin’-Somethin’
Probably Not(Feature Updates)
• Water physics• Tight controls• Boost mechanic• Social play
• Deeper mechanic (Stunts)• More game modes• Control options
• Upgrade system• Online MP• More content
6. Get Organizized
6. Get Organizized
6. Get Organizized
7. Don't Be Precious
8. Ship Your Beta?
Yes, but…
9. Control! Style! UI!
10. Go Cross Platform
10. Go Cross Platform
10. Go Cross Platform
10. Go Cross Platform
Conclusion